Greedfall
This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 25 | 27 | 35 |
| 1440p QHD | 27 | 42 | 46 | 58 |
| 1080p Full HD | 38 | 60 | 66 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i5-12400F + Intel Arc B390, In-Depth Analysis
The Intel Core i5-12400F paired with the Intel Arc B390 delivers a highly constrained experience in Greedfall, with the benchmark data showing that this combination ranks near the bottom of all tested configurations. The measured frame rates indicate that the Arc B390 is the definitive performance limiter, struggling to maintain playable framerates even at 1080p, while the i5-12400F’s strong multi-threaded and single-threaded scores suggest ample CPU headroom remains unused. This analysis breaks down the component roles, ranking context, and measured performance across all resolution and settings permutations.
FAQ
*Q: What is the overall ranking of this CPU and GPU combination in Greedfall?*
A: The combo ranks 2595 out of 2938 tested combinations in the game, placing it in the bottom percentile of all systems. This indicates that the pairing delivers performance well below the median tested setup.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals in synthetic benchmarks?
A: The Arc B390’s average benchmark score is 1482. Its closest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is a 1.3% delta. Other close competitors include the GeForce 800M (1460, +1.5% delta) and the GeForce GT 625 OEM (1446, +2.5% delta). The Arc B390 slightly outperforms these, but they are all in the same low-performance tier.
Q: What is the best average FPS achieved by this combo, and at what settings?
A: The highest average frame rate recorded is 84 FPS, achieved at 1920x1080 with Low settings. This is the only configuration where the combo approaches a high-refresh experience, albeit at the lowest visual quality preset.
Q: How many cores and threads does the Intel Core i5-12400F have, and what are its clock speeds?
A: The CPU has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It also features 18 MB of shared L3 cache, which contributes to its synthetic benchmark performance.
Q: What is the highest frame rate recorded in the measured data, and at which settings?
A: The maximum FPS recorded is 76 FPS, which occurs at 1920x1080 with Medium settings. This is the only instance where the max frame rate exceeds 60 FPS, though the average at that setting is 66 FPS.
Q: Does the GPU have dedicated VRAM, and how does that affect performance?
A: No, the Intel Arc B390 uses "System Shared" memory for its VRAM, with bandwidth described as "System Dependent." This means it relies on the system’s main memory, which is a significant factor in its low performance compared to discrete GPUs with dedicated memory pools.
GPU Role
The Intel Arc B390 is the dominant constraint in this system. As an integrated graphics processor (IGP) with a 3 nm process node and Xe3-LPG architecture, it is fundamentally limited by its shared memory architecture. The GPU’s memory size, type, and bus width are all listed as "System Shared," meaning it has no dedicated VRAM. This forces the graphics processor to contend with the CPU for memory bandwidth, a bottleneck that becomes increasingly severe at higher resolutions.
The GPU’s clock speeds are a base of 300 MHz and a boost of 2500 MHz. While the boost clock is relatively high, the architecture’s raw throughput is limited by its specifications: 1536 shading units, 48 TMUs, and 24 ROPs. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s. These figures are modest for modern gaming, and the FP32 performance of 7.680 TFLOPS confirms its position as a low-tier graphics solution. Unsurprisingly, the Arc B390 sits at the 9th percentile of all GPUs, with an average benchmark score of just 1482.
In Greedfall, the GPU’s limitations are stark. At 1080p Ultra, the combo manages only 38 average FPS, and at 4K Ultra, that drops to a slideshow-like 16 FPS. The data shows a clear pattern: as resolution increases, the average frame rate collapses. This is a classic sign of a GPU that runs out of fill rate and memory bandwidth long before the CPU becomes a factor. The GPU’s nearest rivals—the GT 520MX and GT 710—are all legacy or entry-level parts, reinforcing that this GPU is not designed for demanding titles like Greedfall at high fidelity. The fact that the GPU’s only listed benchmark is a single 3DMark Steel Nomad DX12 test further indicates its limited scope.
CPU Role
The Intel Core i5-12400F is a significantly more capable component than the GPU, and the benchmark data suggests it is largely idle in this pairing. With 6 cores and 12 threads, a base clock of 2.50 GHz, and a boost clock of 4.40 GHz, it provides solid compute power for a mid-range desktop processor. The CPU’s L3 cache is 18 MB shared, and it supports dual-channel DDR4 and DDR5 memory. Its synthetic benchmark scores underscore its capability: a Cinebench R23 multi-core score of 12380 and a single-core score of 1680, alongside a Geekbench multi-core score of 9472.
The CPU’s percentile rank among all CPUs is 73, and its average benchmark score is 19039. Its nearest rivals include the AMD Ryzen 5 7535HS (avg score 19047, delta 0%) and the Intel Core i5-1335U (avg score 18982, delta 0.3%). These are comparable mobile and desktop parts, indicating that the i5-12400F is a balanced performer. However, in Greedfall, the CPU’s potential is untapped. At 4K Low, the GPU produces 35 FPS, while at 1080p Low, it produces 84 FPS. If the CPU were the bottleneck, we would expect to see a ceiling in frame rates regardless of resolution, but the data shows FPS scaling directly with resolution, which is a GPU-bound behavior.
The CPU’s strong multi-threaded scores (e.g., 1759 in Cinebench R15 multi-core and 19433 in Passmark multithread) suggest it can handle the game’s logic and physics without strain. The fact that the combo’s performance is so low is not a reflection of the CPU’s computational limits but rather of the GPU’s inability to keep pace. The CPU’s 65W TDP and 10 nm process node are standard for its class, but they are irrelevant here because the GPU is the constraining factor. In essence, the i5-12400F is a capable processor wasted on a graphics solution that cannot deliver playable results in most settings.
How This Combo Ranks
The combo’s rank of 2595 out of 2938 tested combinations places it in the bottom 12% of all systems tested in Greedfall. This is a poor result, driven almost entirely by the GPU. The rank is more reflective of the Arc B390’s limitations than the CPU’s, as the CPU’s own percentile rank (73rd) is much higher than the GPU’s (9th). When interpreting this rank, it is essential to understand that the i5-12400F is a mid-range CPU, but the Arc B390 is an integrated graphics solution that competes with decade-old discrete GPUs.
Comparing the GPU to its nearest rivals reinforces this: the Arc B390’s average score of 1482 is just 1.3% higher than the GT 520MX and 2.7% higher than the GT 710. These are not gaming GPUs by any modern standard. Consequently, the combo’s rank is expected. The data shows that the system is capable of 60 FPS only at 1080p High, and 84 FPS at 1080p Low. For a game like Greedfall, which is an action RPG with dense environments, these frame rates are barely acceptable at low settings and become unplayable at higher resolutions.
The ranking data should be interpreted as a warning: this combo is not suitable for a smooth gaming experience. While the CPU is a solid performer, the GPU anchors the entire system’s capabilities. The gap between this combo and the next tier of performance is likely vast, but the provided data only shows this specific pairing. The rank of 2595 out of 2938 is a definitive statement of where this hardware sits in the hierarchy: near the very bottom.
Settings Recommendations
Based on the measured FPS rows, the only viable settings for a playable experience are at 1080p with Low or High presets. At 1920x1080 Low, the combo achieves an average of 84 FPS, which is the only setting that provides a comfortable margin above 60 FPS. This is the recommended configuration for anyone seeking smooth gameplay, though it requires sacrificing most visual fidelity.
At 1920x1080 High, the average drops to 60 FPS, which is exactly at the threshold of playability for many users. This is a reasonable alternative if the user prefers better visuals and can tolerate occasional dips, though the minimum FPS is not listed for this setting. The Medium preset at 1080p yields an average of 66 FPS with a minimum of 56 FPS, which is a compromise between the two, but the average is barely above the High preset.
At 1440p, the situation deteriorates. The best average at 2560x1440 is 58 FPS on Low, which is marginal, and the High preset drops to 42 FPS. At 4K, no settings are viable; the best average is 35 FPS at Low, which is far below acceptable levels. Therefore, the recommendation is clear: use 1080p Low for the best experience, or 1080p High if the user prioritizes visuals over a strict 60 FPS target. Avoid Medium and Ultra settings at any resolution above 1080p, as the data shows significant frame rate penalties.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at the combo’s performance across all permutations. At 1920x1080, the results are as follows: Low averages 84 FPS, High averages 60 FPS, Medium averages 66 FPS (with a min of 56 and max of 76), and Ultra averages 38 FPS. The jump from Low to High is a 24 FPS drop, while the jump from High to Ultra is a 22 FPS drop, indicating that the Ultra preset is disproportionately demanding.
At 2560x1440, the averages are: Low at 58 FPS, High at 42 FPS, Medium at 46 FPS (min 39, max 53), and Ultra at 27 FPS. The drop from 1080p to 1440p at Low settings is a 26 FPS decrease (84 to 58), which is a 31% reduction. At High settings, the drop is 18 FPS (60 to 42), a 30% reduction. This consistent percentage drop suggests the GPU is the primary limiter, as a CPU-bound system would show smaller relative drops at higher resolutions.
At 3840x2160, the averages plummet: Low at 35 FPS, Medium at 27 FPS (min 23, max 32), High at 25 FPS, and Ultra at 16 FPS. The difference between Low and High at 4K is only 10 FPS, showing that the GPU is so overwhelmed that settings changes have diminishing returns. The minimum FPS recorded in the entire dataset is 23 FPS at 4K Medium, which is unplayable. The data clearly shows that this combo is only suited for 1080p gaming, and even then, only at Low or High presets.
Resolution Scaling
The resolution scaling behavior confirms that the GPU is the limiting component. Moving from 1080p to 1440p at Low settings, the average FPS drops from 84 to 58, a 26 FPS decrease. Moving from 1440p to 4K at Low settings, the average drops from 58 to 35, a further 23 FPS decrease. This linear scaling with pixel count is a hallmark of GPU-bound performance. If the CPU were the bottleneck, we would expect to see the frame rate plateau at higher resolutions, but instead, it continues to fall.
At High settings, the scaling is similar: 1080p yields 60 FPS, 1440p yields 42 FPS, and 4K yields 25 FPS. The relative drop from 1080p to 1440p is 30%, and from 1440p to 4K is 40%. The increasing percentage drop at higher resolutions indicates that the GPU’s memory bandwidth and pixel fill rate are being exhausted. The Arc B390’s "System Shared" memory is a critical weakness here; as resolution increases, the demand for memory bandwidth grows, and the shared architecture cannot keep up.
The data shows that the combo cannot maintain a consistent frame rate across resolutions, which is a direct consequence of the GPU’s low ROP count (24) and pixel rate (60.00 GPixel/s). The i5-12400F’s strong single-thread score (909 in 3DMark single-thread, 1680 in Cinebench R23 single-core) suggests it could handle higher frame rates if the GPU were faster. The conclusion is unambiguous: the GPU is the sole bottleneck, and the CPU’s capabilities are largely irrelevant to the final performance in Greedfall. Any attempt to improve frame rates must involve a more powerful discrete GPU.
Hardware Specifications
Intel Core i5-12400F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + Intel Arc B390 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 42.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 84.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 38.0 |
Greedfall with ii5-12400F + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B390 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with ii5-12400F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.