Greedfall

Greedfall

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 24 30
1440p QHD 23 36 40 50
1080p Full HD 33 52 57 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 24
3840x2160 High 21
3840x2160 Ultra 14
2560x1440 Low 50
2560x1440 Medium 40
2560x1440 High 36
2560x1440 Ultra 23
1920x1080 Low 73
1920x1080 Medium 57
1920x1080 High 52
1920x1080 Ultra 33

Greedfall with AMD Ryzen 5 7400F + NVIDIA GeForce GTX 1650, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7400F is a 6-core, 12-thread desktop processor built on the Zen 4 Raphael architecture, fabricated on a 5 nm process at TSMC. It carries a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration, offering 83.2 GB/s of bandwidth, and connects via PCIe Gen 5 with 24 lanes.

In Greedfall, an Action RPG from 2019, the CPU's role is primarily about maintaining a stable frame pipeline, particularly at lower resolutions where the GPU is less stressed. The Ryzen 5 7400F's single-core performance is strong — its Cinebench R23 single-core score is 3072, and its PassMark single-thread score is 3689. The game's engine benefits from solid per-core throughput, and the data suggests this CPU does not become a bottleneck in the measured scenarios.

The processor's multi-threaded capabilities are also notable, with a Cinebench R23 multi-core score of 21765 and a PassMark multithread score of 25645. However, Greedfall is not typically a heavily threaded title, so the 6-core/12-thread configuration provides headroom without being the limiting factor. The CPU sits in the 83rd percentile versus all CPUs, with an average benchmark score of 32750.

Compared to its nearest rivals, the Ryzen 5 7400F is essentially tied with the Intel Core i5-14600T (deltaPct 0.1) and the AMD Ryzen 7 PRO 6850H (deltaPct -0.2). It edges out the Intel Core Ultra 7 155H by 0.2% and the AMD Ryzen AI 7 PRO 360 by 0.3%. These margins are within noise, meaning the CPU's performance class is well-established, but the game's frame rates are more dependent on the GPU in most settings.

At 1080p with Low settings, where the GPU has less work, the CPU's capability becomes more visible. The measured average of 73 FPS indicates the CPU can feed the GPU adequately. The CPU's 32 MB L3 cache helps with game asset streaming, and the 83.2 GB/s memory bandwidth is sufficient for the game's demands. The boost clock of 4.70 GHz is critical for single-threaded game logic, and the data implies that the Ryzen 5 7400F is not the primary constraint in any of the tested configurations.

# GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process at TSMC, with 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and the memory runs at 2001 MHz (8 Gbps effective). The GPU has 896 shading units, 56 TMUs, and 32 ROPs, with a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. It delivers 2.984 TFLOPS of FP32 performance.

The GTX 1650 is an end-of-life product from 2019, and its performance percentile versus all GPUs is 40, with an average benchmark score of 7472. In Greedfall, the GPU's 4 GB VRAM is a critical factor, especially at higher resolutions and settings. The game's texture demands can exceed 4 GB at 4K with High or Ultra presets, leading to frame rate collapses.

At 4K Ultra, the measured average is 14 FPS, which is nearly unplayable. This is not just a compute limitation but also a memory bandwidth and capacity issue. The 128.1 GB/s bandwidth is stretched thin at 4K, and the 4 GB VRAM likely causes texture thrashing. The GPU's nearest rivals include the AMD Radeon HD 8850M (deltaPct 0.3), Intel UHD Graphics 750 (deltaPct 0.4), and AMD Radeon R7 350 (deltaPct 0.6), with the Intel Arc A310 being 1% faster. This places the GTX 1650 in a low-tier segment, but it still manages playable frames at 1080p.

The GPU's DirectX 12 support (12_1) is important for Greedfall, which can use DX12. The PassMark DirectX 12 score of 35 is low, but the game's engine may not be heavily reliant on advanced DX12 features. The GTX 1650's 75 W TDP and lack of power connectors indicate it's a low-power card, but that doesn't translate to high performance in this title. The GPU is the clear bottleneck in most tested configurations, as evidenced by the significant FPS drops when resolution increases.

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU-bound scaling. At 1080p Low, the average is 73 FPS. Moving to 1440p Low, it drops to 50 FPS (a 31.5% decrease), and at 4K Low, it falls to 30 FPS (a 58.9% decrease from 1080p). This steep decline is characteristic of a GPU that is overwhelmed by pixel count, not a CPU limitation.

For Medium settings, the progression is 57 FPS at 1080p, 40 FPS at 1440p, and 24 FPS at 4K. The percentage drops are 29.8% and 57.9% respectively, showing a consistent pattern. The High settings show 52 FPS at 1080p, 36 FPS at 1440p, and 21 FPS at 4K — drops of 30.8% and 59.6%. Ultra settings are the most punishing: 33 FPS at 1080p, 23 FPS at 1440p, and 14 FPS at 4K, representing 30.3% and 57.6% decreases.

The near-uniform ~30% drop from 1080p to 1440p and ~58-60% drop from 1080p to 4K across all settings strongly indicates the limiting component is the GPU. The resolution scaling is nearly linear with pixel count (1440p has 1.78x the pixels of 1080p, and 4K has 4x), but the FPS drops are less than linear, suggesting some efficiency gains at higher resolutions. However, the absolute numbers at 4K are too low for playable framerates, confirming that the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth cannot handle the data throughput required.

The CPU's role in this scaling is minimal. If the CPU were the bottleneck, we would expect FPS to remain similar across resolutions, but the data shows a strong resolution dependency. The Ryzen 5 7400F's strong single-core performance (Cinebench R23 single-core 3072) ensures it doesn't cap the frame rate even at 1080p Low, where the GPU is least stressed. The data implies that upgrading the GPU would yield the most significant FPS gains, while the CPU has ample headroom.

# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1080p (1920x1080):

  • Low: 73 FPS average
  • Medium: 57 FPS average, with min 48 and max 66
  • High: 52 FPS average
  • Ultra: 33 FPS average

At 1080p, the GTX 1650 provides a playable experience on Low and Medium presets. The 73 FPS on Low is smooth, and Medium's 57 FPS with a minimum of 48 is still within acceptable range. High drops to 52 FPS, which is borderline, and Ultra's 33 FPS is noticeably less fluid.

1440p (2560x1440):

  • Low: 50 FPS average
  • Medium: 40 FPS average, with min 34 and max 45
  • High: 36 FPS average
  • Ultra: 23 FPS average

At 1440p, only Low settings approach a comfortable frame rate. Medium's 40 FPS is playable but with visible stutter potential, given the 34 FPS minimum. High at 36 FPS is marginal, and Ultra at 23 FPS is too low for a smooth experience.

4K (3840x2160):

  • Low: 30 FPS average
  • Medium: 24 FPS average, with min 20 and max 27
  • High: 21 FPS average
  • Ultra: 14 FPS average

At 4K, the GPU is severely overmatched. Even Low settings only achieve 30 FPS, which is below the standard for smooth gameplay. Medium's 24 FPS with a 20 FPS minimum is a slideshow in action scenes. High at 21 FPS and Ultra at 14 FPS are effectively unplayable.

The min/max data for Medium settings across resolutions shows tighter ranges at higher resolutions (20-27 at 4K vs 48-66 at 1080p), indicating that at 4K, the GPU is consistently maxed out with little variance. At 1080p, the wider range suggests occasional CPU or driver-related hitches, but the overall experience is more stable.

# How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 5 7400F and NVIDIA GeForce GTX 1650 ranks 2844 out of 2938 tested combos in Greedfall. This places it in the bottom 3.2% of all combinations tested, which is a poor showing. The rank reflects the GPU's limitations more than the CPU's capabilities.

The CPU alone sits in the 83rd percentile against all CPUs, meaning it's better than 83% of processors. The GPU, however, is only in the 40th percentile against all GPUs, and its average benchmark score of 7472 is low. The combination's rank of 2844/2938 indicates that the GPU drags the overall performance down significantly.

Compared to other combos with similar GPUs, the Ryzen 5 7400F likely provides better-than-average CPU support, but this doesn't overcome the GPU's fundamental limits. The data suggests that pairing a stronger GPU with this CPU would yield a much higher rank. The CPU's nearest rivals (Intel Core i5-14600T, Intel Core Ultra 7 155H, etc.) would likely produce similar ranks when paired with the same GTX 1650, as the GPU is the dominant factor.

The rank is also influenced by the game's age and optimization. Greedfall from 2019 may not leverage the CPU's Zen 4 architecture optimally, but the CPU's strong single-thread performance still helps. The combo's rank of 2844 out of 2938 means there are only 94 worse combinations, which underscores how underpowered this GPU is for this game at higher settings.

# Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience at 1080p is achieved with Low settings, where the average is 73 FPS. This provides a smooth, responsive experience with no risk of frame drops below 60 FPS. Medium at 57 FPS is also viable, offering better visual quality while maintaining playability, but the minimum of 48 FPS could cause occasional stutter in demanding scenes.

At 1440p, Low settings at 50 FPS is the only preset that approaches a comfortable level. Medium at 40 FPS is borderline, and the 34 FPS minimum suggests it may not hold up during combat or exploration. For players with a 1440p display, Low is the recommended preset.

At 4K, no setting provides a playable experience. Even Low at 30 FPS is below the 30 FPS minimum threshold for many players, and Medium's 24 FPS is not recommended. The data indicates that 4K gaming with this combo is not viable.

The overall recommendation is to play at 1080p with Low settings for the most consistent performance, or Medium if visual quality is prioritized over frame rate stability. High and Ultra presets are not recommended at any resolution, as they produce frame rates below 60 FPS even at 1080p. The Ultra preset's 33 FPS at 1080p is a significant downgrade from Low's 73 FPS, and the visual gains are unlikely to justify the performance loss.

For users with a 1440p monitor, reducing rendering resolution to 1080p and using Low settings would provide a better experience than running native 1440p at Low. The data shows that 1080p Low (73 FPS) is vastly superior to 1440p Low (50 FPS), so scaling down resolution is a viable strategy.

# FAQ

Q: Can this combo run Greedfall at 60 FPS?

A: Yes, but only at 1080p with Low settings, where the measured average is 73 FPS. Medium settings at 1080p yield 57 FPS, which is close but not consistently at 60 FPS.

Q: What is the best resolution for this CPU-GPU pairing?

A: 1080p is the only resolution that provides a consistently playable experience. At 1440p, only Low settings reach 50 FPS, and at 4K, even Low settings only achieve 30 FPS.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the clear bottleneck. The resolution scaling shows a 58-60% FPS drop from 1080p to 4K across all settings, which is characteristic of a GPU-limited scenario. The CPU's strong single-core performance (Cinebench R23 single-core 3072) is not the limiting factor.

Q: How does this combo rank compared to other tested hardware?

A: It ranks 2844 out of 2938 combinations, placing it in the bottom 3.2%. The GPU's 40th percentile performance drags down the overall rank despite the CPU being in the 83rd percentile.

Q: What settings should I use for a smooth experience?

A: At 1080p, use Low settings for 73 FPS, or Medium for 57 FPS if you accept occasional dips to 48 FPS. At 1440p, only Low settings are recommended. Avoid 4K entirely.

Q: Does the GTX 1650's 4 GB VRAM cause issues in Greedfall?

A: Yes, particularly at higher resolutions. The 4 GB GDDR5 memory with 128.1 GB/s bandwidth is insufficient for 4K High or Ultra presets, leading to frame rates as low as 14 FPS at 4K Ultra. Even at 1440p Ultra, the 23 FPS average indicates VRAM pressure.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce GTX 1650 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 24.0
3840x2160 High 21.0
3840x2160 Ultra 14.0
2560x1440 Low 50.0
2560x1440 Medium 40.0
2560x1440 High 36.0
2560x1440 Ultra 23.0
1920x1080 Low 73.0
1920x1080 Medium 57.0
1920x1080 High 52.0
1920x1080 Ultra 33.0

Greedfall with Ryzen 5 7400F + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with GTX 1650 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.