Doom
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 28 | 32 |
| 1440p QHD | 36 | 44 | 52 | 59 |
| 1080p Full HD | 55 | 68 | 80 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7400F paired with the NVIDIA GeForce GTX 1650 is a distinctly lopsided pairing for Doom, where a modern six-core Zen 4 processor is strapped to an entry-level Turing GPU. The benchmark data shows a system that delivers playable frame rates at 1080p but quickly runs out of graphics headroom as resolution climbs, making it a classic case of GPU-bound performance in a game known for its scalability. This analysis breaks down exactly where this combo stands, what the numbers mean, and how to configure it for the best experience.
Resolution Scaling
The measured FPS data reveals a steep and predictable performance cliff as resolution increases, confirming that the GTX 1650 is the definitive limiting component in this pairing. At 1080p with Low settings, the combo averages 92 FPS, which drops by roughly 35% to 59 FPS at 1440p, and then falls another 46% to 32 FPS at 4K. This pattern of halving performance at each major resolution step is characteristic of a GPU that is saturated by pixel throughput, not a CPU bottleneck.
The scaling from Medium to High settings at each resolution reinforces this conclusion. At 1080p, dropping from Medium (80 FPS) to High (68 FPS) costs 12 FPS, a 15% reduction. At 1440p, the same settings drop from 52 FPS to 44 FPS, an identical 15% penalty. At 4K, the drop from Medium (28 FPS) to High (24 FPS) is only 4 FPS, or 14%. This consistent relative penalty across resolutions indicates that the GPU's shading and texture units are the bottleneck, not the CPU's ability to feed them data.
The most telling data point for CPU headroom is the gap between Low and Ultra settings. At 1080p, Ultra (55 FPS) is 40% slower than Low (92 FPS), showing that the GPU is doing vastly more work per frame. However, the Ryzen 5 7400F's six cores and 12 threads are clearly not the constraint, as even the most demanding Ultra preset at 1080p still produces a playable 55 FPS. The fact that 4K Ultra (19 FPS) is nearly unplayable while 1080p Low (92 FPS) is smooth demonstrates that the CPU can push frames far faster than the GTX 1650 can render them at higher resolutions.
How This Combo Ranks
In the global database of tested CPU and GPU combinations for Doom, this pairing sits at rank 2833 out of 2930 combos. This places it in the bottom 3% of all tested configurations, which is a stark illustration of the GPU's limitations. The data shows that while the Ryzen 5 7400F is a high-performing CPU in synthetic benchmarks, its raw power is largely wasted in this game because the GTX 1650 cannot translate that compute capability into frame rate at higher resolutions.
The combo's rank is directly attributable to the GPU's position in the overall hierarchy. The GTX 1650 sits at the 40th percentile among all GPUs, with an average benchmark score of 7472. Its nearest rivals include the Intel UHD Graphics 750 (avgScore 7441, deltaPct 0.4) and the AMD Radeon R7 350 (avgScore 7425, deltaPct 0.6), which are integrated or low-end discrete parts. This GPU is only 1% slower than the Intel Arc A310 (avgScore 7550, deltaPct -1), a modern entry-level card, but it is clearly in the bottom tier of dedicated graphics hardware.
In contrast, the CPU is a top-tier part. The Ryzen 5 7400F sits at the 83rd percentile among all CPUs, with an average benchmark score of 32750. It is nearly identical in performance to the Intel Core i5-14600T (avgScore 32707, deltaPct 0.1) and the AMD Ryzen 7 PRO 6850H (avgScore 32812, deltaPct -0.2). This massive disparity between the CPU's 83rd percentile ranking and the GPU's 40th percentile ranking, combined with the combo's 2833rd place finish, confirms that the GTX 1650 is holding back an otherwise capable processor by a significant margin.
CPU Role
The AMD Ryzen 5 7400F is a six-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, built on a 5 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. This is a modern desktop part with a 32 MB shared L3 cache and support for DDR5 memory in a dual-channel configuration, providing 83.2 GB/s of memory bandwidth. In synthetic benchmarks, it scores 21765 in Cinebench R23 multi-core and 3072 in single-core, placing it in the top tier of consumer CPUs.
For Doom, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic. The benchmark results show that the Ryzen 5 7400F is more than adequate for this task. Evidence of this is the fact that at 1080p Low, the combo achieves 92 FPS, which is well above the 60 FPS target for most displays. If the CPU were the bottleneck, we would expect to see frame rates plateau across different settings or resolutions, but the data shows a clear linear scaling with GPU load.
The single-core performance of 3072 points in Cinebench R23 is particularly relevant for Doom, which relies heavily on a few primary threads for rendering. The Ryzen 5 7400F's boost clock of 4.70 GHz ensures that these threads have ample processing power. However, the data indicates that even at 1080p Ultra (55 FPS), the CPU is not the limiting factor, as the GPU's 2.984 TFLOPS of FP32 compute is insufficient to maintain higher frame rates. The CPU's high percentile ranking and the GPU's low one make it clear that the processor is waiting on the graphics card, not the other way around.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across three resolutions and four quality presets. All data points are confirmed average FPS values from the benchmark database.
At 1920x1080, the combo delivers playable performance across all settings. Low settings average 92 FPS, Medium averages 80 FPS with a minimum of 68 and a maximum of 92, High averages 68 FPS, and Ultra averages 55 FPS. This shows that 1080p is the sweet spot for this pairing, with even the highest quality preset remaining above the 50 FPS threshold for smooth gameplay.
Moving to 2560x1440, performance becomes more marginal. Low settings average 59 FPS, which is just below the 60 FPS target. Medium averages 52 FPS with a minimum of 44 and a maximum of 60, High averages 44 FPS, and Ultra averages 36 FPS. At this resolution, only Low and Medium settings are viable for a consistent experience, and even then, frame drops below 45 FPS are possible in demanding scenes.
At 3840x2160, the GTX 1650 is clearly overwhelmed. Low settings average 32 FPS, Medium averages 28 FPS with a minimum of 24 and a maximum of 32, High averages 24 FPS, and Ultra averages 19 FPS. None of these results meet the minimum threshold for a playable experience, making 4K effectively unusable for this combo in Doom.
The min and max FPS data points, where available, show that the frame pacing is relatively stable. At 1080p Medium, the spread from 68 to 92 FPS indicates some variability but no stuttering issues. At 1440p Medium, the spread from 44 to 60 FPS shows a wider range, suggesting the GPU is struggling to maintain consistent output. At 4K Medium, the 24 to 32 FPS range confirms that the GPU is running at its absolute limit.
FAQ
Q: What is the best resolution to play Doom with this combo?
A: The data clearly shows 1920x1080 is the only resolution where all settings are playable. At 1080p, even Ultra averages 55 FPS, while at 1440p, Ultra drops to 36 FPS and at 4K, High settings only reach 24 FPS.
Q: Is the Ryzen 5 7400F bottlenecking the GTX 1650 in Doom?
A: No. The CPU sits at the 83rd percentile among all processors, while the GPU is at the 40th percentile. The FPS scaling from Low to Ultra at 1080p (92 to 55 FPS) shows the GPU is the limiting factor, as the CPU can clearly feed frames faster than the GTX 1650 can render them.
Q: How does this combo compare to similar hardware in the database?
A: This combo ranks 2833 out of 2930 tested pairings for Doom. The GPU is only 1% faster than the Intel Arc A310 (avgScore 7550 vs 7472), while the CPU is 0.1% slower than the Intel Core i5-14600T (avgScore 32707 vs 32750), showing a massive performance gap between the two components.
Q: Can this combo handle 1440p gaming in Doom?
A: Only at Low settings, which average 59 FPS. Medium settings average 52 FPS with minimums as low as 44 FPS, which may cause noticeable stuttering. High and Ultra settings are not recommended at 1440p as they fall below 45 FPS.
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: Low settings average 92 FPS, while Ultra averages 55 FPS. This is a 37 FPS difference, or a 40% performance penalty for the highest quality preset, which is a typical cost for increased graphical fidelity on this class of GPU.
Q: Is the GTX 1650's 4 GB of memory a problem for Doom?
A: The data does not show memory capacity as a direct issue, as frame rates scale consistently with resolution. However, the 128.1 GB/s memory bandwidth and 128-bit bus width contribute to the GPU's overall performance ceiling, which is clearly reached at 1440p and above.
Settings Recommendations
Based on the measured FPS data, the optimal configuration for this combo is 1080p with Medium settings. This preset averages 80 FPS, which is well above the 60 FPS target for smooth gameplay, while providing a significant visual improvement over Low settings. The minimum FPS of 68 ensures that even in demanding scenes, the frame rate stays above playable thresholds. This delivers the best balance of visual quality and performance for the GTX 1650.
For players who prioritize maximum frame rate over visuals, 1080p Low is the clear choice, averaging 92 FPS. This is the only configuration that approaches 100 FPS and provides the headroom needed for high-refresh-rate displays. The 1080p High preset (68 FPS) is also viable for those who want better textures and effects, as it stays comfortably above 60 FPS. However, the Ultra preset at 1080p (55 FPS) is borderline, and its 37 FPS penalty over Low is not worth the marginal visual gains on this hardware.
At 1440p, the data suggests that only Low settings (59 FPS) are acceptable for consistent play. Medium at 1440p (52 FPS) is playable but risks dropping to 44 FPS, which can feel sluggish. All 4K settings are below 32 FPS and should be avoided entirely. For the best experience, users should stick to 1080p, where the GTX 1650 can leverage the Ryzen 5 7400F's strong single-core performance to maintain high frame rates across all quality presets.
Hardware Specifications
AMD Ryzen 5 7400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce GTX 1650 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 52.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 55.0 |
Doom with Ryzen 5 7400F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with GTX 1650 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + GTX 1650
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