Greedfall

Greedfall

AVERAGE FPS
106
good

This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 60 66 84
1440p QHD 64 101 111 141
1080p Full HD 93 146 160 204

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 66
3840x2160 High 60
3840x2160 Ultra 38
2560x1440 Low 141
2560x1440 Medium 111
2560x1440 High 101
2560x1440 Ultra 64
1920x1080 Low 204
1920x1080 Medium 160
1920x1080 High 146
1920x1080 Ultra 93

Greedfall with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3070, In-Depth Analysis

The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3070 combination delivers a playable experience across most of Greedfall’s settings, but the data reveals a clear pattern where the GPU becomes the dominant factor at higher resolutions. This pairing, ranked 1584 out of 3703 tested combos, sits comfortably in the upper half of the database, yet the frame rate curve from 1080p to 4K tells a story of diminishing returns that any analyst should examine closely.

Resolution Scaling

The measured FPS data shows a steady, predictable decline as resolution increases, but the rate of that decline is not uniform across settings. At Low settings, the average frame rate drops from 204 FPS at 1920x1080 to 141 FPS at 2560x1440, a reduction of 63 FPS. Moving from 1440p to 3840x2160 at Low settings, the average falls further to 84 FPS, another 57 FPS drop. This creates a scaling factor where 4K Low delivers roughly 41% of the 1080p Low performance, indicating that the RTX 3070’s rendering pipeline is increasingly strained as pixel count grows.

The High settings row tells a similar story with slightly different numbers. At 1920x1080, High produces 146 FPS average; at 2560x1440, that drops to 101 FPS; and at 3840x2160, it reaches 60 FPS. The gap between 1080p and 1440p High is 45 FPS, while the gap between 1440p and 4K High is 41 FPS. This near-linear degradation suggests that Greedfall’s engine scales resolution in a fairly predictable manner, with no sudden bottlenecks emerging between 1440p and 4K for this particular CPU-GPU combo.

Ultra settings exhibit the most dramatic sensitivity to resolution. The average frame rate at 1920x1080 Ultra is 93 FPS, which seems strong for a demanding preset. However, at 2560x1440 Ultra, the average collapses to 64 FPS, a 29 FPS drop. At 3840x2160 Ultra, the average plummets to 38 FPS, which is below the 60 FPS target most users consider smooth. The scaling from 1080p to 4K Ultra shows a 55 FPS reduction, representing a 59% performance loss, which is the steepest percentage decline of any settings tier.

Medium settings provide the only complete min-max data across all three resolutions. At 1920x1080, the average is 160 FPS with a minimum of 136 FPS and maximum of 184 FPS. At 2560x1440, the average drops to 111 FPS, with minimum 94 FPS and maximum 128 FPS. At 3840x2160, the average falls to 66 FPS, with minimum 56 FPS and maximum 76 FPS. The minimum frame rates at 4K Medium hover near the edge of playability, suggesting that scenes with heavy particle effects or crowds could push the experience below 60 FPS.

What does this scaling imply about the limiting component? At 1080p, the CPU’s role becomes more apparent, as the Ryzen 5 5600GT’s six cores and 12 threads must feed the GPU with enough draw calls to sustain those high frame rates. The fact that 1080p Low reaches 204 FPS average indicates that the GPU is not the sole constraint at this resolution, because a purely GPU-bound scenario would show the CPU waiting idle. However, the sharp decline at 4K Ultra to 38 FPS points to the RTX 3070’s 8 GB VRAM and 448.0 GB/s bandwidth being saturated by the combination of high-resolution textures and Ultra-level effects.

GPU Role

The RTX 3070 operates with a base clock of 1500 MHz and a boost clock of 1725 MHz, built on the GA104 chip with 5888 shading units, 184 texture mapping units, and 96 raster output units. The memory configuration is 8 GB of GDDR6 across a 256-bit bus, yielding 448.0 GB/s of bandwidth. These specifications directly influence the measured results, particularly at 4K where the pixel rate of 165.6 GPixel/s and texture rate of 317.4 GTexel/s are pushed to their limits.

The 8 GB VRAM capacity is a critical factor in Greedfall’s Ultra settings at higher resolutions. The measured data shows that 4K Ultra averages 38 FPS, which is 22 FPS lower than the 60 FPS achieved at 4K High. This 37% performance penalty for switching from High to Ultra at the same resolution suggests that the Ultra preset likely introduces higher-resolution textures and additional post-processing effects that exceed the comfortable working set of the VRAM. The 448.0 GB/s bandwidth becomes the bottleneck as the GPU must constantly shuffle texture data between the 8 GB pool and the render targets.

The GPU’s compute capabilities, listed as 20.31 TFLOPS for both FP32 and FP16, are substantial for a card in the 61st percentile of all GPUs. However, Greedfall’s engine appears to favor raw rasterization throughput over compute shaders, as evidenced by the strong performance at 1080p Medium (160 FPS average) where the pixel rate is less stressed. The 96 ROPs handle final pixel output, and at 4K, those ROPs must process over 8 million pixels per frame, which explains why the 4K numbers drop so precipitously compared to 1440p.

The 1750 MHz memory clock, translating to 14 Gbps effective, provides the bandwidth needed for 1440p gaming but falls short at 4K with Ultra settings. The data shows that at 2560x1440, the RTX 3070 can maintain 64 FPS average on Ultra, which is respectable. At 3840x2160, the same settings yield only 38 FPS, a clear sign that the memory subsystem and pixel throughput cannot keep pace with the 4K pixel count. The GPU’s 46 ray tracing cores are present, but Greedfall’s implementation of ray tracing appears minimal, as the performance delta between High and Ultra at each resolution does not suggest a heavy RT workload.

FAQ

Q: What is the best resolution for this combo to maintain 60 FPS?

A: The measured data shows that 3840x2160 High averages 60 FPS exactly, while 3840x2160 Medium averages 66 FPS. For a guaranteed 60 FPS experience with headroom, 2560x1440 Ultra averages 64 FPS, and 1080p Ultra averages 93 FPS.

Q: How much performance is lost when switching from High to Ultra at 1440p?

A: At 2560x1440, High averages 101 FPS while Ultra averages 64 FPS. This represents a 37 FPS reduction, or approximately 37% lower performance, for the visual upgrade offered by the Ultra preset.

Q: Does the 8 GB VRAM cause issues at 4K?

A: The data indicates that 4K Ultra averages 38 FPS, which is well below 60 FPS. The combination of 4K resolution and Ultra settings likely exceeds the 8 GB VRAM capacity, as evidenced by the steep drop from 4K High’s 60 FPS to 4K Ultra’s 38 FPS.

Q: What is the average frame rate at 1080p Medium?

A: The measured average at 1920x1080 Medium is 160 FPS, with a minimum of 136 FPS and maximum of 184 FPS. This is the highest average among all Medium settings across resolutions.

Q: How does this combo rank against all tested combinations?

A: The combo ranks 1584 out of 3703 tested combos in Greedfall, placing it in the 57th percentile of all tested systems. This indicates above-average performance, though not top-tier.

Q: Is the CPU or GPU more likely to limit performance at 1080p?

A: At 1080p Low, the average reaches 204 FPS, which is very high. The Ryzen 5 5600GT’s 6 cores and 12 threads, with a boost clock of 4.60 GHz, are sufficient to feed the GPU at this resolution, so the GPU becomes the limiting factor even at 1080p, though the CPU’s single-thread performance (Cinebench R23 single-core score of 2438) is adequate.

How This Combo Ranks

The combo’s rank of 1584 out of 3703 combos places it in the upper-middle tier of the database. This positioning is consistent with the CPU’s percentile of 74 against all CPUs and the GPU’s percentile of 61 against all GPUs. The Ryzen 5 5600GT’s average benchmark score of 20733 is nearly identical to its nearest rival, the Intel Core i5-12490F, which scores 20802, a delta of only -0.3%. This means the CPU is not a weak link in the system, as its performance is statistically indistinguishable from that rival.

The GPU’s average benchmark score of 17208 sits close to the AMD Radeon RX 7600 XT, which scores 17083, a delta of 0.7% in favor of the RTX 3070. This suggests that in synthetic benchmarks, the GPU is slightly ahead of that competitor, but the real-world Greedfall results depend heavily on the specific workload. The rank of 1584 out of 3703 means that 2119 tested combos performed worse, while 1583 performed better, placing this system in the 57th percentile.

What does this rank imply for gaming? The combo is neither a budget compromise nor a high-end enthusiast pairing. It delivers solid 1440p performance and can handle 4K only at reduced settings. The data shows that 4K High achieves exactly 60 FPS, which is the threshold for smooth play, but any headroom is minimal. At 1440p, the combo excels, with High settings reaching 101 FPS and Medium reaching 111 FPS, both well above the 60 FPS target.

The rank also reflects the balance between the two components. The CPU’s 74th percentile and GPU’s 61st percentile indicate that the CPU is relatively stronger than the GPU, which is unusual in gaming systems. This imbalance means that at lower resolutions, the GPU will always be the limiting factor, as the CPU has enough headroom to push higher frame rates if the GPU could keep up. The 1080p Low result of 204 FPS supports this, as the CPU is not preventing the GPU from reaching very high frame rates.

Measured FPS Breakdown

At 1920x1080, the measured averages are as follows: Low settings produce 204 FPS, Medium produces 160 FPS with a minimum of 136 FPS and maximum of 184 FPS, High produces 146 FPS, and Ultra produces 93 FPS. The spread from Low to Ultra is 111 FPS, showing that Greedfall’s settings have a significant impact on performance at this resolution. The Medium setting’s minimum of 136 FPS ensures that even in demanding scenes, the frame rate stays well above 60 FPS, providing a smooth experience.

At 2560x1440, the averages shift downward: Low reaches 141 FPS, Medium averages 111 FPS with a minimum of 94 FPS and maximum of 128 FPS, High averages 101 FPS, and Ultra averages 64 FPS. The Medium setting’s minimum of 94 FPS is still above 60 FPS, indicating that this resolution is well within the combo’s comfort zone. The Ultra average of 64 FPS is just above the 60 FPS threshold, but the lack of min-max data for Ultra means we cannot confirm whether it stays above 60 FPS consistently.

At 3840x2160, the averages show the GPU’s limits: Low reaches 84 FPS, Medium averages 66 FPS with a minimum of 56 FPS and maximum of 76 FPS, High averages 60 FPS, and Ultra averages 38 FPS. The Medium setting’s minimum of 56 FPS falls below 60 FPS, meaning that some scenes will experience stutter on a 60 Hz display. High’s exact 60 FPS average is borderline, as any demanding scene could push it below the target. Ultra’s 38 FPS is clearly not suitable for smooth gameplay.

The data shows a consistent pattern: Medium settings provide the best balance of performance and visual fidelity, as evidenced by the fact that Medium is the only setting with full min-max data. This suggests that the benchmark methodology captured more detail for Medium, possibly because it is the most commonly used preset for this game. The min-max ranges at Medium across all resolutions show that the frame time variance increases with resolution, from a 48 FPS range at 1080p to a 20 FPS range at 4K, indicating more consistent frame pacing at lower resolutions but also lower overall performance at 4K.

Settings Recommendations

The measured data strongly suggests that Medium settings offer the best experience for this combo across all resolutions. At 1920x1080, Medium delivers 160 FPS average with a minimum of 136 FPS, which provides an exceptionally smooth experience with no risk of dropping below 60 FPS. The jump from Medium to High at 1080p costs 14 FPS on average (160 to 146), which is a minor penalty for likely modest visual improvements. However, the jump from High to Ultra at 1080p costs 53 FPS (146 to 93), which is a massive penalty for what may be subtle visual differences.

At 2560x1440, Medium again proves to be the sweet spot, with an average of 111 FPS and a minimum of 94 FPS. This ensures that even in the most demanding scenes, the frame rate stays well above 60 FPS. High at 1440p averages 101 FPS, which is also acceptable, but the 10 FPS penalty for High over Medium is not worth it if the user prioritizes smoothness. Ultra at 1440p averages 64 FPS, which is playable but leaves little margin for error, as any scene complexity could push it below 60 FPS.

At 3840x2160, Medium is the only setting that approaches playability, with an average of 66 FPS and a minimum of 56 FPS. The 56 FPS minimum indicates that some scenes will drop below 60 FPS, but with V-sync or adaptive sync, this could be tolerable. High at 4K averages exactly 60 FPS, but the lack of min-max data means we cannot assess its consistency. Ultra at 4K averages 38 FPS, which is not recommended for any gameplay scenario.

For users with 1080p displays, the recommendation is to use Medium or High settings, as both provide averages above 145 FPS, ensuring a responsive experience. For 1440p displays, Medium is the best choice for consistent 60+ FPS, while High is a viable alternative for those who prefer visual quality over a few extra frames. For 4K displays, Medium is the only recommended preset, and even then, users should be prepared for occasional dips below 60 FPS.

CPU Role

The AMD Ryzen 5 5600GT features 6 cores and 12 threads, based on the Zen 3 architecture with a Cezanne codename. Its base clock is 3.60 GHz, boosting to 4.60 GHz, and it has a 65 W TDP. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of L3 cache. This configuration, paired with DDR4 memory support and a dual-channel memory bus providing 51.2 GB/s of bandwidth, is sufficient for Greedfall’s CPU demands.

The CPU’s benchmark scores indicate strong single-thread performance, with a Cinebench R23 single-core score of 2438 and a 3DMark single-thread score of 913. In contrast, the multi-thread scores (Cinebench R23 multi-core of 17272 and 3DMark max threads of 5554) show that the CPU scales well with additional threads, though Greedfall is unlikely to utilize all 12 threads effectively. The 3DMark 16-thread score of 5523 is close to the max-thread score, indicating that the CPU’s performance plateau is reached quickly, which is typical for a 6-core processor.

In terms of gaming, the CPU’s role is to feed the GPU with draw calls and game logic updates. The measured FPS at 1080p Low (204 FPS) suggests that the CPU is not the primary bottleneck at this resolution, as the GPU is still able to render frames at a very high rate. However, the CPU’s single-thread performance is crucial for maintaining high frame rates, and the Ryzen 5 5600GT’s 4.60 GHz boost clock provides adequate headroom. The CPU’s closest rival, the Intel Core i5-12490F, scores 20802 in average benchmark score, just 0.3% higher than the Ryzen 5 5600GT’s 20733, indicating that the two CPUs are virtually interchangeable in performance.

The CPU’s 74th percentile ranking against all CPUs confirms that it is a capable gaming processor, but not a top-tier one. For Greedfall, the CPU’s 6 cores are likely sufficient, as the game’s release in 2019 predates the heavier multi-threading seen in more recent titles. The data shows that at 4K, the GPU becomes the sole bottleneck, as the CPU’s performance headroom is not fully utilized at such high resolutions. This is evidenced by the fact that 4K Low averages 84 FPS, which is still a high frame rate, while 4K Ultra drops to 38 FPS, a clear indication that the GPU’s limitations, not the CPU’s, are dictating the results.

The CPU’s memory bandwidth of 51.2 GB/s, while modest compared to the GPU’s 448.0 GB/s, is sufficient for feeding the GPU with game data. The PCIe Gen 3 interface with 16 lanes provides adequate bandwidth for the RTX 3070, which uses PCIe 4.0 but is backward compatible. Overall, the Ryzen 5 5600GT plays a supporting role in this combo, ensuring that the GPU can reach its full potential at 1080p and 1440p, while at 4K, the GPU’s own limits take over and the CPU’s influence diminishes to near-zero.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3070 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 66.0
3840x2160 High 60.0
3840x2160 Ultra 38.0
2560x1440 Low 141.0
2560x1440 Medium 111.0
2560x1440 High 101.0
2560x1440 Ultra 64.0
1920x1080 Low 204.0
1920x1080 Medium 160.0
1920x1080 High 146.0
1920x1080 Ultra 93.0

Greedfall with Ryzen 5 5600GT + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RTX 3070 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.