Greedfall
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 81 | 85 | 111 |
| 1440p QHD | 86 | 130 | 149 | 186 |
| 1080p Full HD | 126 | 193 | 212 | 266 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 5070 ranks 349th out of 1,705 tested combinations for Greedfall, placing it in the top 20.5% of all system configurations. This is a strong result for an Action RPG that rewards both high frame rates and visual fidelity. The combo outperforms roughly 80% of all tested setups, indicating a well-balanced pairing where neither component is a severe bottleneck at most settings. The data shows that the 6-core, 12-thread CPU is sufficient to feed the GPU’s high output, though the margin for CPU headroom narrows at lower resolutions.
How This Combo Ranks
The 349th placement out of 1,705 combos is a solid upper-tier result, but it is not a top-100 finish. The CPU’s average benchmark score of 20,875 places it in the 79th percentile among all processors, while the GPU’s average score of 41,687 puts it in the 83rd percentile among all graphics cards. The system’s in-game rank is slightly below what the individual component percentiles might suggest, implying that Greedfall’s engine does not perfectly scale with the hardware’s raw compute potential. The CPU’s closest rival, the Intel Core i5-12500, scores nearly identically (20,897 vs. 20,875, a delta of -0.1%), meaning the 5500 is effectively tied with that chip in synthetic workloads. On the GPU side, the RTX 5070 sits within 0.6% of the NVIDIA GeForce RTX 3090 (41,441 vs. 41,687), which is notable given the generational difference. These benchmark deltas suggest that the combo’s in-game rank is driven more by how the specific engine uses the hardware rather than by absolute compute capacity.
GPU Role
The RTX 5070 carries 12 GB of GDDR7 memory on a 192-bit bus, yielding 672.0 GB/s of bandwidth. For Greedfall, a 2019 title, this is an enormous amount of memory throughput; the game’s textures and geometry do not come close to saturating either the capacity or the bandwidth. The GPU’s boost clock of 2512 MHz and its 6,144 shading units provide the raw fill rate needed for high-refresh gameplay. At 1080p High settings, the combo delivers 193.4 FPS, which indicates the GPU is barely stressed. The data shows that the GPU’s role shifts dramatically across resolutions: at 4K Ultra, the average FPS collapses to 51.5, revealing that the Blackwell architecture’s compute (30.87 TFLOPS FP32) becomes the limiting factor when pixel count quadruples. The GPU’s 80 ROPs and 192 texture units handle pixel and texel rates of 201.0 GPixel/s and 482.3 GTexel/s respectively, yet these resources are underutilized at 1080p where the CPU or engine logic likely constrains performance.
Resolution Scaling
The measured FPS data shows a clear scaling pattern from 1080p to 4K. At 1080p Low, the combo hits 265.6 FPS; at 1440p Low, it drops to 185.6 FPS (-30.1%); at 4K Low, it falls to 110.6 FPS (-40.4% from 1440p). This progressive drop is typical of GPU-bound scaling, but the magnitude at 1080p suggests a CPU limit. Moving from 1080p High (193.4 FPS) to 1440p High (130.3 FPS) is a 32.6% reduction, which is less than the 50% increase in pixel count, indicating the system is still partially CPU-bound at 1440p. The transition from 1440p High to 4K High (81.2 FPS) represents a 37.7% drop, closer to the expected 2.25x pixel increase penalty. The Ultra preset tells a different story: 1080p Ultra yields 125.9 FPS, 1440p Ultra drops to 85.6 FPS (-32%), and 4K Ultra falls to 51.5 FPS (-39.8%). The 4K Ultra result is the only configuration that dips below 60 FPS, confirming that the GPU becomes the dominant limiter only at the highest pixel densities and settings.
Settings Recommendations
The measured rows indicate that the High preset at 1440p offers the best balance of visual quality and frame rate for this combo. At 130.3 FPS, it provides a 52.7% improvement over 4K High (81.2 FPS) while retaining most of the graphical fidelity. The Ultra preset at 1080p (125.9 FPS) delivers similar performance but with a lower resolution, making it a suboptimal trade-off. For 4K users, the Medium preset (85 FPS) is the only viable option above 60 FPS, though it comes with a 23.6% reduction from High settings (81.2 vs. 85 FPS, actually High is lower—see correction below). Note that the data shows 4K Medium at 85 FPS and 4K High at 81.2 FPS, a 4.7% difference favoring Medium, which is within measurement noise. The Low preset at 4K (110.6 FPS) is playable but sacrifices too much visual detail for an Action RPG where environment readability matters. The sweet spot is 1440p High: it offers 60% of the 4K pixel count but runs 60.3% faster than 4K High.
Measured FPS Breakdown
At 1080p, the combo delivers its highest frame rates across all settings. The Low preset averages 265.6 FPS, which is the absolute peak in the dataset. Medium drops to 211.7 FPS, a 20.3% reduction from Low. High comes in at 193.4 FPS, which is 8.6% slower than Medium. Ultra falls to 125.9 FPS, a 34.9% reduction from High. This pattern shows diminishing returns: the jump from Low to Medium costs 53.9 FPS, while the jump from High to Ultra costs 67.5 FPS, making Ultra the least efficient setting at 1080p.
At 1440p, the scaling is more consistent. Low averages 185.6 FPS, Medium drops to 149 FPS (-19.7%), High reaches 130.3 FPS (-12.6% from Medium), and Ultra falls to 85.6 FPS (-34.3% from High). The 1440p High-to-Ultra penalty of 44.7 FPS is proportionally similar to the 1080p penalty, but the absolute numbers are lower because the GPU is working harder.
At 4K, the frame rates compress significantly. Low averages 110.6 FPS, Medium drops to 85 FPS (-23.1%), High reaches 81.2 FPS (-4.5% from Medium), and Ultra falls to 51.5 FPS (-36.6% from High). The 4K data reveals a notable anomaly: the difference between Medium and High is only 3.8 FPS, suggesting that Greedfall’s High preset adds minimal GPU load over Medium at this resolution, while Ultra imposes a steep 29.7 FPS penalty. The 4K Ultra result of 51.5 FPS is the only measurement below 60 FPS in the entire dataset.
CPU Role
The AMD Ryzen 5 5500 provides 6 cores and 12 threads based on Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its 16 MB of L3 cache is modest, but the chip’s single-thread performance (Cinebench R23 single-core score of 2,319) is adequate for Greedfall’s engine. The CPU’s multi-threaded scores (Cinebench R23 multi-core of 16,429) place it in the 79th percentile, and its nearest rivals score within 0.2% of it, confirming that the 5500 is a mid-pack performer. The data indicates that the CPU is the limiting factor at 1080p Low, where the 265.6 FPS result is likely constrained by the processor’s ability to feed draw calls rather than the GPU’s rendering capacity. Evidence for this: the gap between 1080p Low (265.6 FPS) and 1080p Medium (211.7 FPS) is 53.9 FPS, but the gap between 1440p Low (185.6 FPS) and 1440p Medium (149 FPS) is only 36.6 FPS, showing that the CPU bottleneck diminishes as GPU load increases. The CPU’s 12 threads are sufficient for the game’s threading model; the 3DMark max-thread score of 5,411 and the PassMark multi-thread score of 19,330 show strong scaling, but Greedfall rarely utilizes more than 4-6 threads effectively. At 4K Ultra, the CPU’s role is minimal, as the GPU’s 51.5 FPS result is entirely bound by the RTX 5070’s pixel throughput. The system’s 349th rank out of 1,705 combos reflects this balance: the CPU does not hold back the GPU at higher resolutions, but it does cap maximum frame rates at 1080p, preventing the combo from reaching the top 10% of configurations.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.6 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 81.2 |
| 3840x2160 | Ultra | 51.5 |
| 2560x1440 | Low | 185.6 |
| 2560x1440 | Medium | 149.0 |
| 2560x1440 | High | 130.3 |
| 2560x1440 | Ultra | 85.6 |
| 1920x1080 | Low | 265.6 |
| 1920x1080 | Medium | 211.7 |
| 1920x1080 | High | 193.4 |
| 1920x1080 | Ultra | 125.9 |
Greedfall with Ryzen 5 5500 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 5070 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.