Grand Theft Auto V
FPS performance data for different CPU and GPU combinations
An open-world masterpiece set in Los Santos, following three criminals risking it all in a series of daring heists.
Minimum Requirements
- CPU: Intel Core 2 Quad CPU Q6600 / AMD Phenom 9850 Quad-Core
- GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB
- RAM: 4 GB
- Storage: 110 GB
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Grand Theft Auto V
Grand Theft Auto V has outlived two console generations, and it remains one of the most-played games on PC, which means its hardware demands still matter to millions of players. The good news from our database of more than 3,700 measured CPU and GPU combinations: GTA V is remarkably scalable. The average tested system reaches 92 FPS at 1080p Ultra, 62 FPS at 1440p Ultra, and 36 FPS at 4K Ultra, while the fastest combinations push past 590 FPS at 1080p Low. Whether you are replaying the story on a modern build or coaxing Los Santos out of a hand-me-down machine, the measured data says this game will run, the only question is how well.
An old engine with modern manners
GTA V runs on Rockstar's RAGE engine, originally built for the 2013 console generation, and that heritage cuts both ways. On the positive side, the engine is exceptionally well optimized for a huge range of hardware, it was designed to squeeze Los Santos onto machines with a fraction of modern PCs' power, and that discipline shows. On the negative side, the engine's age means it leans hard on single-thread CPU performance and does not scale gracefully across many cores. In practice that means a fast-clocked processor matters more than a many-cored one, and even modest modern CPUs clear the game's requirements easily. The bottom of our database, legacy hardware at Ultra settings, still records around 24 FPS, a floor that would be lower in a modern engine. For a game of this visual ambition, that is an impressive level of inclusivity.
1080p: smooth for almost everyone
At 1920x1080, GTA V is effectively a solved problem. The 92 FPS average across all tested combinations at Ultra tells the story: a typical gaming PC from the last five years holds well above 60 FPS with every setting maxed, and mid-range current hardware sits in triple digits. The wide spread between the floor and the 598 FPS ceiling at Low preset shows how much the engine rewards raw CPU speed once GPU load is removed, at low settings, this becomes a processor benchmark as much as a game. For players targeting high-refresh monitors, GTA V at 1080p is one of the few AAA open-world games where 144 FPS is realistic on mainstream hardware without meaningful visual sacrifice. The only settings worth attention at this resolution are the advanced distance-scaling sliders, which cost more than they show.
1440p and 4K: still friendly, with limits
Moving to 1440p, the database average settles at 62 FPS at Ultra, right at the smooth-play line, which means upper-mid-range hardware holds high refresh rates while older mid-range cards dip just below and benefit from a trim to High preset. The scaling behavior in our data is instructive: the drop from 1080p to 1440p is gentler than in most modern open-world games, confirming that GTA V is more CPU-bound than GPU-bound at typical settings. At 4K the average falls to 36 FPS, and here the engine's age shows differently, the GPU finally becomes the constraint, but even so, a solid current-generation card sustains 60 FPS at 4K with high settings. MSAA is the one setting to treat with respect at high resolutions: the game's implementation is expensive, and halving or disabling it recovers a disproportionate share of performance.
GTA Online and FiveM: the CPU tax
The single-player numbers tell most of the story, but the modes many players actually live in behave differently. GTA Online's shared sessions add simulation load, other players, their vehicles, their chaos, and busy lobbies measurably increase CPU demand, especially on older quad-cores. FiveM roleplay servers amplify this further: dozens of players concentrated in one district, custom assets, and server-side scripts can turn a game that ran at 100 FPS solo into a CPU-limited experience at half that. If your destination is roleplay servers rather than story mode, weight your hardware budget toward the processor, a strong single-thread CPU with good cache keeps frame pacing even in crowded sessions where a GPU-heavy build still stutters.
What hardware do you need?
For 1080p 60 FPS at high settings, the answer is comfortably modest: any recent quad-core or better and an entry-level gaming card from the last several generations. This is why GTA V is the classic first game on a new budget build, it looks like a big-budget production and runs like a lightweight. For 1440p high-refresh play, step up one GPU tier and keep a reasonably fast processor; the engine's single-thread appetite never fully goes away. For 4K, a current mid-to-upper-range card with high settings and reduced MSAA is the sweet spot. Laptops fare well too: even mobile mid-range GPUs handle 1080p Ultra comfortably, and the latest integrated graphics in Core Ultra and Ryzen AI processors can manage low-to-medium settings at reduced resolution, one of the few open-world AAA games where integrated play is genuinely viable.
Frequently asked questions
Q: Can GTA V run on integrated graphics?
A: Yes, recent integrated GPUs in Intel Core Ultra and AMD Ryzen AI processors run it at low-to-medium settings at 1080p with playable frame rates. Older integrated graphics will struggle; drop resolution and presets further.
Q: Is GTA V CPU or GPU intensive?
A: Primarily CPU, especially single-thread speed. The 2013-era engine does not scale across many cores, so a fast-clocked processor beats a many-cored one. The GPU only becomes the main constraint at 4K.
Q: What settings give the most FPS back?
A: MSAA first, it is the most expensive option in the menu. Then advanced distance scaling, then shadows and reflections. Most players cannot tell High from Ultra in motion.
Q: Why does GTA Online run worse than story mode?
A: Shared sessions add simulation load from other players and their activities, which taxes the CPU. Crowded FiveM roleplay servers amplify this heavily, processor speed matters more there than anywhere else in the game.
Q: Is GTA V worth playing on PC over console?
A: Beyond frame rates far above any console version, the PC release supports higher resolutions, faster loading on NVMe storage, and the entire FiveM mod ecosystem, the version of the game with the longest life left in it.
Recommended settings: our tested configuration
GTA V's settings menu hides its costs well, and the community consensus matches what our scaling data shows. MSAA is the first thing to reduce: it is the single most expensive option in the game relative to its visual return, and at 1440p or 4K it can cost a quarter of your frame rate for edge smoothing you will not notice in motion. FXAA, by contrast, is nearly free and can stay on. The advanced distance-scaling sliders are the second trap, they multiply draw calls and CPU load for marginal gains in far-off detail, and most systems should leave them alone entirely. Shadows at High rather than Very High, grass at High rather than Ultra, and post-processing at High round out the sensible profile. Textures can stay at their maximum on any card with 6 GB or more VRAM, since texture quality barely touches frame rate. With this mix, a mid-range PC holds well above 100 FPS at 1080p and looks essentially identical to a fully maxed setup.
How it runs by hardware tier
Entry level (older quad-core, 4 GB card): 1080p Normal-to-High at 45-60 FPS based on our lower-percentile data. The engine's age is kind here, this is one of the few open-world AAA games where decade-old mid-range hardware still produces a presentable experience.
Mid-range (modern 6-core, mid-tier GPU): 1080p Ultra well above 100 FPS, 1440p High at 90-120 FPS. The sweet spot for GTA V: maxed or near-maxed visuals with high-refresh smoothness, no tuning required.
High-end: 1440p Ultra at 144+ FPS, 4K High at 80-100 FPS with reduced MSAA. The game finally becomes GPU-limited at 4K, but even here a single tier below flagship stays comfortable.
Flagship: 4K Ultra at 100+ FPS, or high-refresh 1440p well beyond what any panel displays. At this tier GTA V becomes a showcase for how far hardware has come since 2013.
Streaming and content creation
Los Santos is a content factory, GTA Online antics and FiveM roleplay dominate entire streaming categories, and the game is kind to single-PC streamers. Its light GPU load at 1080p leaves encoder headroom intact, so hardware encoding (NVENC or AMF) costs only a few percent of frame rate while producing clean 1080p60 streams. CPU encoding via x264 is also unusually viable here on 8-core and better processors, since the engine's light multi-core footprint leaves cores free, one of the few AAA games where software encoding is a realistic choice. The caution is GTA Online and FiveM: busy sessions push CPU load up sharply, and adding x264 on top of a crowded roleplay server is where streams start dropping frames. Hardware encoder for online play, either option for story mode.
Common problems and fixes
Stuttering in GTA Online but smooth story mode: session simulation load on the CPU. Lower population-density settings, close background applications, and prefer less crowded sessions, no GPU change fixes this.
Good FPS but long loads: the game still leans on storage for asset streaming. An NVMe SSD cuts load times dramatically versus a hard drive, and it remains one of the best quality-of-life upgrades for this title.
Sudden drops on older 4 GB cards at 1440p: VRAM exhaustion with high-resolution textures. Drop texture quality one step; averages barely move but the hitching stops.
Frame rate much lower than benchmarks with the same hardware: check the advanced distance-scaling sliders, they are the classic cause, and they persist across reinstalls via cloud-saved settings.
Is GTA V still worth playing in 2026?
More than a decade after release, GTA V remains one of the most-played games on the platform, and the reasons are visible in our traffic as much as our benchmark tables. The story mode holds up as a technical showcase whose art direction still impresses, GTA Online continues to receive content updates that keep its shared world busy, and the FiveM roleplay ecosystem has become a gaming subculture of its own, one that drives a significant share of the hardware lookups this page receives. For hardware purposes, GTA V occupies a useful niche: it is light enough to run on almost anything built in the last eight years, yet structured enough to expose CPU weaknesses that newer, better-balanced engines hide. If you are benchmarking a new system, it is a quick sanity check; if you are gaming on an old one, it is one of the best-looking titles guaranteed to run. Either way, Los Santos has earned its permanence.
Upgrade priorities for GTA V players
If your system struggles with Los Santos, the upgrade order follows the engine's age. First, the processor: single-thread speed is what RAGE starves for, and it shows most in GTA Online's crowded sessions and FiveM roleplay servers, a faster CPU fixes the stutter that a new GPU never touches. Second, storage: moving the game to an NVMe SSD is the cheapest quality-of-life upgrade, cutting the long loads dramatically. Third, the graphics card, but only for 4K ambitions; at 1080p and 1440p almost any current card is already enough, and GTA V is one of the last games where GPU spending should wait. Memory matters modestly: 16 GB of dual-channel RAM is comfortable, though less transformative here than in newer titles. Most players upgrading for this game are really upgrading for GTA Online's future or FiveM, and for both, the processor is the answer the data keeps repeating.
The bottom line
GTA V is the rare game that flatters every era of hardware: light enough for decade-old budget builds, structured enough to expose weak processors, and still one of the best-looking open worlds on PC. The measured path is simple, any modern CPU with a modest current GPU plays it beautifully at 1080p and 1440p, while 4K finally asks for a real graphics card. If you are playing online or on FiveM servers, weight the processor; the crowds tax it more than any setting shows. Your exact combination's measured figures across all three resolutions are in the tables on this page, and for a game this scalable, the answer is almost always good news.