Fivem

Fivem

AVERAGE FPS
195
excellent

This combination delivers exceptional performance with an average of 195 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 91 115 146
1440p QHD 128 165 208 263
1080p Full HD 196 251 313 389

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 72
3840x2160 High 91
3840x2160 Medium 115
3840x2160 Low 146
2560x1440 Ultra 128
2560x1440 High 165
2560x1440 Medium 208
2560x1440 Low 263
1920x1080 Ultra 196
1920x1080 High 251
1920x1080 Medium 313
1920x1080 Low 389

Fivem with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 5070 Ti presents a fascinating case study for Fivem, a game that is notoriously sensitive to both CPU and GPU loads depending on the server and scene. The measured FPS data reveals a component relationship that shifts dramatically based on resolution and settings, offering clear insights into which part of this combo is driving performance at any given moment. This analysis breaks down the measured rows to understand the bottleneck dynamics, optimal configurations, and how this specific pairing stacks up against the broader database.

Resolution Scaling

The transition from 1080p to 4K is where the RTX 5070 Ti's workload becomes the dominant factor. At 1920x1080 with Low settings, the combo achieves 219 FPS average, a figure that suggests the CPU is still feeding frames efficiently. However, as resolution climbs to 2560x1440 at Low, the average drops to 144 FPS, a 34% reduction. Moving further to 3840x2160 at Low yields 80 FPS, which is a 44% drop from the 1440p figure and a 63% decline from 1080p. This steep, consistent decline indicates that the GPU is becoming the primary limiter as pixel count increases; the Core Ultra X9 388H’s 16 cores and 5.10 GHz boost clock have enough headroom to keep up with the lower graphical demand, but the RTX 5070 Ti's rendering pipeline is saturated.

The scaling pattern across all settings confirms this. At High settings, the average FPS falls from 138 at 1080p to 91 at 1440p (a 34% drop) and then to 50 at 4K (a 45% drop from 1440p). The percentage losses are remarkably similar between Low and High presets when moving from 1440p to 4K, hovering around 44-45%. This uniformity suggests that the GPU's fill-rate and shading capacity, rather than any specific setting, are the binding constraints at higher resolutions. The RTX 5070 Ti’s 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth is ample for Fivem's textures, but the sheer number of pixels at 4K overwhelms its 43.94 TFLOPS of FP32 compute.

What is more revealing is the relative performance gap between settings at each resolution. At 1080p, the difference between Low (219 FPS) and Ultra (107 FPS) is 112 FPS, a 51% penalty for maxing out the presets. At 1440p, that gap narrows to 73 FPS (from 144 to 71), and at 4K it shrinks further to 41 FPS (from 80 to 39). This compression of the settings-based delta at higher resolutions is a classic sign of GPU-bound behavior: when the GPU is struggling to fill pixels, the additional load from higher-quality shadows and effects has less relative impact because the baseline pixel throughput is already the bottleneck. The data strongly implies that at 4K, the RTX 5070 Ti is the limiting component, while at 1080p, the CPU's frame generation capability is more exposed, though still sufficient to push past 200 FPS on Low.

Settings Recommendations

For players targeting high refresh rate monitors, the measured data points to 1920x1080 with Medium settings as the sweet spot. This configuration yields an average of 173 FPS with a minimum of 147 FPS and a maximum of 199 FPS. The minimum frame rate is particularly important for a multiplayer game like Fivem, where frame drops can feel jarring. The 147 FPS floor is well above the 144 Hz refresh rate common on gaming displays, ensuring a smooth experience without the significant visual fidelity sacrifice of Low settings. The jump from Medium to High at 1080p costs 35 FPS on average (from 173 to 138), which is a substantial 20% reduction for what is typically a modest visual upgrade in Fivem's often CPU-heavy city environments.

At 2560x1440, the Medium preset again provides the most balanced experience. The 114 FPS average with a 97 FPS minimum is respectable for a 1440p panel, and the 131 FPS maximum shows there is some headroom. Dropping to Low at this resolution increases the average to 144 FPS, but the visual downgrade may not be worth the 26% performance gain for most users. The Ultra preset at 1440p (71 FPS average) is likely too demanding for smooth play, as it falls below the 75 Hz threshold that many budget 1440p monitors offer. The data suggests that High at 1440p (91 FPS) is a viable alternative if the user prefers better image quality over a higher frame rate, but Medium offers the best compromise between the two.

For 4K, the picture is less rosy. 3840x2160 with Medium settings produces a 63 FPS average with a 54 FPS minimum and 73 FPS maximum. This is playable on a 60 Hz display, but the minimum frame rate is dangerously close to the point where input latency becomes noticeable in a fast-paced multiplayer environment. The Low preset at 4K (80 FPS average) is the only configuration that provides a comfortable margin above 60 FPS, but it requires turning down most graphical features. Given that the Ultra preset drops to 39 FPS average, which is effectively unplayable for a competitive experience, the recommendation for 4K is to stick with Low or Medium at most, accepting that the RTX 5070 Ti is not fully capable of maxing out this game at that resolution.

How This Combo Ranks

The combination of the Intel Core Ultra X9 388H and the NVIDIA GeForce RTX 5070 Ti ranks 1097 out of 3005 tested combos for Fivem. This places it in the top 36.5% of all configurations in the database, which is a solid but not exceptional position. The rank is likely dragged down by the fact that this is a mobile-class CPU (Intel BGA 2540 socket, 25 W TDP) paired with a desktop-class GPU. While the CPU’s 16 threads are sufficient for Fivem's multi-threaded server logic, its power envelope may limit sustained boost clocks in a way that a higher-TDP desktop chip would not.

The CPU's nearest rivals provide context for its contribution. The AMD Ryzen 5 7500X3D has an average benchmark score that is 0.2% higher, while the Intel Core i9-13950HX is 0.3% lower. This indicates that the Core Ultra X9 388H is essentially on par with these other mid-range to high-end processors in synthetic tests. However, in Fivem specifically, the game's engine often benefits more from single-thread performance than raw multi-core scores. The CPU's Passmark single-thread score of 4280 is strong, but the real-world performance in Fivem will depend on how well the game leverages the Panther Lake architecture's 3 nm process and 18 MB of shared L3 cache.

The GPU's ranking is more intriguing. The RTX 5070 Ti sits at the 86th percentile of all GPUs, but its nearest rivals are older architectures. The AMD Radeon RX 6900 XT scores 2% higher on average, while the RX 6800 XT is 3.1% lower. The RX Vega 64 is essentially tied at 0.1% lower. This suggests that while the RTX 5070 Ti is a capable card, its raw benchmark scores do not put it in the top tier of GPUs in this database. The fact that it is competing with the RX 6900 XT, a card from a previous generation, implies that Fivem's performance is not heavily reliant on the latest ray tracing or DLSS features, which the Blackwell 2.0 architecture excels at. The combo rank of 1097, therefore, reflects a pairing that is above average but not exceptional for this specific game, likely due to the CPU's mobile nature limiting its ability to fully feed the GPU at lower resolutions.

FAQ

Q: Is the RTX 5070 Ti powerful enough for 4K gaming in Fivem?

A: At 4K, the RTX 5070 Ti can achieve an average of 80 FPS on Low settings and 63 FPS on Medium. Ultra settings drop to 39 FPS average, which is not smooth. The data shows that 4K is playable but requires compromising on graphical presets.

Q: What is the best resolution for a 144 Hz monitor?

A: The 1920x1080 resolution with Medium settings provides a 173 FPS average with a 147 FPS minimum, which is suitable for a 144 Hz display. At 2560x1440, the Medium preset yields 114 FPS average, which is not enough to fully saturate a 144 Hz panel.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra X9 388H's average benchmark score is 0.2% lower than the AMD Ryzen 5 7500X3D and 0.3% higher than the Intel Core i9-13950HX. This indicates near-identical performance with these processors in general CPU tests.

Q: Does the GPU bottleneck the CPU at 1080p?

A: The data suggests the CPU is more of a limiting factor at 1080p, as the FPS drops dramatically when moving from Low (219 FPS) to Ultra (107 FPS). The GPU has headroom at this resolution, but the CPU's frame generation limits the maximum achievable FPS.

Q: Is the 16 GB of VRAM sufficient for Fivem at high settings?

A: The RTX 5070 Ti has 16 GB of GDDR7 memory with 896.0 GB/s bandwidth. The measured FPS at 4K High (50 FPS) and Ultra (39 FPS) suggests that VRAM capacity is not the primary issue, as the GPU's compute power appears to be the constraint rather than memory capacity.

Q: How does this combo rank among all tested configurations?

A: It ranks 1097 out of 3005 tested combos for Fivem, placing it in the top 36.5% of all entries in the database. This is a solid mid-tier ranking for this specific game.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is the clear performance driver at higher resolutions in Fivem. Its 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is more than adequate for the game's texture streaming and asset loading. The GPU’s 2295 MHz base clock and 2452 MHz boost clock, combined with 8960 shading units, deliver the raw compute necessary to push pixels at 4K. However, the measured FPS at 4K Ultra (39 FPS average) reveals that the card’s 43.94 TFLOPS of FP32 performance is insufficient for maxed-out settings at that resolution. The 280 TMUs and 96 ROPs are also well-utilized, but the bottleneck is clearly the GPU's ability to process the increased shader load.

The GPU's memory clock of 1750 MHz (28 Gbps effective) is a highlight, as it allows for high texture throughput. In Fivem, where draw distances and object density can be high in multiplayer servers, this bandwidth helps maintain consistent frame times. The measured data supports this: at 1440p Medium, the 114 FPS average with a 97 FPS minimum shows that the memory subsystem is not causing stutters. The RTX 5070 Ti's 86th percentile ranking among all GPUs is respectable, but its nearest rivals (RX 6900 XT and RX 6800 XT) indicate that Fivem does not particularly favor the Blackwell architecture's strengths, such as ray tracing or DLSS. The card's 70 RT cores and 280 Tensor cores are present, but the game's rasterization-heavy workload does not appear to leverage them significantly, based on the performance parity with older AMD cards.

CPU Role

The Intel Core Ultra X9 388H plays a nuanced role in this combo. With 16 cores and 16 threads, it provides ample parallelism for Fivem's server-side simulation and NPC processing. The 2.10 GHz base clock and 5.10 GHz boost clock offer a wide dynamic range, allowing the CPU to burst to high frequencies when single-threaded tasks dominate. The 18 MB of shared L3 cache is beneficial for keeping frequently accessed game data close to the cores. In synthetic benchmarks, the CPU scores 18911 in Cinebench R23 multi-core and 2200.5 in single-core, which are solid figures for a mobile processor.

However, the CPU's contribution to Fivem's FPS is most evident at lower resolutions. At 1080p Low, the 219 FPS average suggests the CPU is capable of generating a high number of frames, but the fact that this drops to 107 FPS at Ultra indicates that the GPU is still the limiting factor even at 1080p when settings are maxed. The CPU's nearest rival, the AMD Ryzen 5 7500X3D, scores only 0.2% higher on average, but the X3D's larger cache would typically be an advantage in a game like Fivem. The Core Ultra X9 388H's 25 W TDP is remarkably low for a 16-core chip, but this power constraint may prevent sustained boost clocks during long gaming sessions, potentially explaining why the combo ranks 1097th overall. The CPU's Passmark multi-thread score of 36811 and single-thread score of 4280 are strong, but Fivem's performance is likely more dependent on the CPU's ability to maintain high clock speeds across multiple cores simultaneously, which the data suggests is adequate but not exceptional.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 80 FPS average
  • Medium: 63 FPS average, 54 FPS minimum, 73 FPS maximum
  • High: 50 FPS average
  • Ultra: 39 FPS average

2560x1440 (1440p):

  • Low: 144 FPS average
  • Medium: 114 FPS average, 97 FPS minimum, 131 FPS maximum
  • High: 91 FPS average
  • Ultra: 71 FPS average

1920x1080 (1080p):

  • Low: 219 FPS average
  • Medium: 173 FPS average, 147 FPS minimum, 199 FPS maximum
  • High: 138 FPS average
  • Ultra: 107 FPS average

The measured FPS data reveals a clear hierarchy where the Medium preset consistently offers the best balance of average and minimum frame rates across all resolutions. The Ultra preset is only viable at 1080p, where it still maintains a 107 FPS average, but it becomes increasingly demanding at higher resolutions. The minimum FPS figures are only provided for Medium settings, showing 147 FPS at 1080p, 97 FPS at 1440p, and 54 FPS at 4K. These minimums are crucial for understanding the stability of the experience, and they indicate that 4K Medium is the threshold for a playable frame rate floor. The data confirms that this combo is best suited for 1080p and 1440p gaming, with 4K support limited to lower presets.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 72.0
3840x2160 High 91.0
3840x2160 Medium 115.0
3840x2160 Low 146.0
2560x1440 Ultra 128.0
2560x1440 High 165.0
2560x1440 Medium 208.0
2560x1440 Low 263.0
1920x1080 Ultra 196.0
1920x1080 High 251.0
1920x1080 Medium 313.0
1920x1080 Low 389.0

Fivem with iUltra X9 388H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra X9 388H + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.