Fivem
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 60 | 75 | 96 |
| 1440p QHD | 84 | 109 | 136 | 172 |
| 1080p Full HD | 128 | 165 | 207 | 262 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 4090 Mobile, In-Depth Analysis
This combo—Intel Core Ultra X9 388H paired with NVIDIA GeForce RTX 4090 Mobile—delivers a measured average frame rate of 128 FPS at 1080p Ultra settings in Fivem, placing it at rank 826 out of 3707 tested combos. That position, within the top 22% of all configurations, reflects a system that is firmly above average for this multiplayer title. The data shows a clear pattern: this pairing excels at high refresh rates in 1080p and 1440p, while 4K Ultra remains playable but demands compromises. The CPU’s 16 cores and 5.10 GHz boost clock, combined with the GPU’s 16 GB of VRAM and Ada Lovelace architecture, create a balanced platform where neither component consistently bottlenecks the other—though the scaling analysis reveals the GPU becomes the primary constraint at higher resolutions.
How This Combo Ranks
The combo rank of 826 out of 3707 tested configurations (top 22.3%) is notable for a multiplayer game like Fivem, which often favors CPU performance due to large player counts and script-heavy environments. The Intel Core Ultra X9 388H sits at the 88th percentile among all CPUs in the database, with an average benchmark score of 44466. Its nearest rival, the AMD Ryzen 5 7500X3D, scores 44573—a mere 0.2% difference, placing this Intel chip essentially on par with that competitor. The Intel Core i9-13950HX trails by 0.3%, while the AMD Ryzen AI Max 385 and Intel Core i5-13600 are 0.4% and 0.5% behind, respectively. This clustering suggests that in synthetic multi-threaded workloads, the Ultra X9 388H is at the top of its peer group, though the margins are razor-thin.
For the GPU, the RTX 4090 Mobile achieves an average benchmark score of 43667, ranking at the 84th percentile among all GPUs. Its nearest rival, the NVIDIA RTX A6000, scores 44075—a 0.9% advantage for the workstation card. The Quadro M6000 and RTX 5050 Mobile are 0.8% and 0.9% behind, respectively. This indicates the mobile 4090 is competitive with professional-grade GPUs in synthetic tests, which translates well to Fivem’s demanding rendering load. When comparing the combo’s rank to the individual component percentiles, the data suggests the pairing performs slightly below what the CPU and GPU percentiles alone might predict—likely due to Fivem’s specific optimization quirks—but it remains a high-tier configuration overall.
GPU Role
The NVIDIA GeForce RTX 4090 Mobile is built on the AD103 chip using TSMC’s 5 nm process, with 45,900 million transistors on a 379 mm² die. It features 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The memory clock runs at 2250 MHz, with an effective data rate of 18 Gbps. The GPU’s base clock is 1335 MHz, boosting to 1695 MHz. With 9728 shading units, 304 TMUs, and 112 ROPs, this is a full-fat Ada Lovelace implementation. The 76 RT cores and 304 tensor cores provide hardware acceleration for ray tracing and DLSS features, though Fivem’s measured data does not explicitly test those paths. The FP32 throughput of 32.98 TFLOPS and texture rate of 515.3 GTexel/s indicate substantial raw compute capability.
In Fivem, the GPU’s role becomes increasingly dominant as resolution rises. At 1080p Low settings, the combo achieves 262 FPS, showing the CPU can feed the GPU sufficiently at low loads. At 1080p Ultra, the frame rate drops to 128 FPS—a 51% reduction from Low, which points to GPU shader and memory pressure. The 16 GB VRAM capacity is ample for Fivem’s texture-heavy multiplayer maps; even at 4K Ultra, the game never appears VRAM-limited in these measurements. The pixel rate of 189.8 GPixel/s and ROP count of 112 support the 4K High result of 60 FPS, though the Ultra preset at 4K falls to 47 FPS, suggesting the GPU’s compute units are the limiting factor rather than memory bandwidth. The PassMark G3D score of 27212 and DirectX 12 score of 107 reinforce that this GPU excels in modern APIs, which Fivem leverages for its rendering pipeline.
FAQ
Q: What is the best resolution for this combo to maintain a 60+ FPS average in Fivem?
A: The measured data shows that 4K High provides 60 FPS, 4K Medium delivers 75 FPS, and 4K Low reaches 96 FPS. At 1440p, all presets exceed 84 FPS, with Ultra at 84 FPS and High at 109 FPS. For 1080p, even Ultra achieves 128 FPS. Therefore, 4K is viable only at Medium or lower settings for a 60+ FPS target.
Q: How does the RTX 4090 Mobile compare to its nearest GPU rival in synthetic benchmarks?
A: The RTX 4090 Mobile scores 43667 on average. Its closest rival, the NVIDIA RTX A6000, scores 44075, which is 0.9% higher. The Quadro M6000 scores 43301 (0.8% lower), and the RTX 5050 Mobile scores 43268 (0.9% lower). This places the mobile 4090 in a tight performance band with these professional and newer consumer cards.
Q: Does the Intel Core Ultra X9 388H bottleneck the RTX 4090 Mobile in Fivem?
A: At 1080p Low, the combo hits 262 FPS, which is high enough to suggest minimal CPU bottleneck at that setting. However, at 4K, frame rates scale down to 47-96 FPS depending on the preset, indicating the GPU becomes the primary constraint. The CPU’s 16 threads and 5.10 GHz boost clock appear sufficient to avoid severe bottlenecking, though Fivem’s multiplayer nature may introduce CPU overhead that the data does not fully isolate.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 1440p, Low settings produce 172 FPS, while Ultra drops to 84 FPS—a 51% reduction in average frame rate. The Medium preset sits at 136 FPS, and High at 109 FPS. This shows a steep performance cost for the highest quality tier, with Ultra costing more than double the frame rate of Low.
Q: Is the 16 GB VRAM sufficient for Fivem at 4K?
A: The measured data shows 4K Ultra running at 47 FPS, 4K High at 60 FPS, and 4K Medium at 75 FPS. Since these results are all playable in terms of VRAM capacity, the 16 GB allocation appears sufficient for Fivem’s texture and geometry demands at 4K. No VRAM-related crashes or stutters are indicated in the data.
Q: How does the CPU’s single-core performance compare to its multi-core score?
A: The CPU scores 2200.5 in Cinebench R23 single-core and 18911 in multi-core, giving a ratio of approximately 8.6:1 multi-core to single-core. The PassMark single-thread score of 4280 and multithread score of 36811 follow a similar pattern. This indicates strong single-thread performance that benefits Fivem’s game logic, while multi-core capabilities handle background tasks and large player counts.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets, providing a comprehensive view of performance scaling.
At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 262 FPS, which is exceptional for multiplayer gaming. Medium settings reduce this to 207 FPS, with minimum and maximum values of 176 and 238 FPS respectively. High settings further drop to 165 FPS, while Ultra settings yield 128 FPS. The step from Low to Medium costs 55 FPS (21% reduction), Medium to High costs 42 FPS (20% reduction), and High to Ultra costs 37 FPS (22% reduction). This consistent ~20% per-tier drop suggests a well-balanced scaling curve where each quality level imposes a similar relative load.
At 2560x1440, the performance remains strong but shows the expected resolution penalty. Low settings average 172 FPS, a 34% reduction from 1080p Low. Medium averages 136 FPS with a minimum of 116 and maximum of 156 FPS. High settings produce 109 FPS, while Ultra falls to 84 FPS. The transition from Low to Medium costs 36 FPS (21% reduction), Medium to High costs 27 FPS (20% reduction), and High to Ultra costs 25 FPS (23% reduction). The percentage drops closely mirror those at 1080p, indicating the GPU scaling is consistent across these resolutions.
At 3840x2160, the frame rates become more moderate. Low settings average 96 FPS, which is still playable for most users. Medium averages 75 FPS, with a minimum of 64 and maximum of 87 FPS. High settings produce 60 FPS, while Ultra dips to 47 FPS. The reduction from 1080p to 4K at Low settings is from 262 to 96 FPS—a 63% drop. At Ultra, the drop is from 128 to 47 FPS—a 63% drop as well. This consistent percentage reduction across presets indicates that the GPU’s fill rate and shading capacity scale predictably with pixel count.
CPU Role
The Intel Core Ultra X9 388H is a 16-core, 16-thread processor based on the Panther Lake architecture, manufactured on Intel’s 3 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.10 GHz, with a TDP of 25 W—remarkably low for a 16-core mobile chip. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 18 MB of shared L3 cache. Memory support is LPDDR5X via a dual-channel interface, providing 153.6 GB/s of bandwidth. The integrated Arc B390 GPU offers a fallback for basic display tasks, though the discrete RTX 4090 Mobile handles all gaming workloads.
In Fivem, the CPU’s role is critical due to the game’s multiplayer nature. The 16 threads handle player positions, script execution, and network synchronization. The single-core score of 2200.5 in Cinebench R23 and 4280 in PassMark single-thread indicate strong per-core performance, which is essential for Fivem’s main thread. The multi-core score of 18911 in Cinebench R23 and 36811 in PassMark multithread show that the CPU can also handle background tasks without starving the game. The PassMark physics score of 3226 and extended instructions score of 29943 further support the CPU’s capacity for game physics and complex calculations.
The 16-thread configuration (no hyperthreading) is interesting—each core handles one thread, which can reduce scheduling overhead in some workloads. The 18 MB L3 cache is moderate for a 16-core chip, but the 3 MB L2 per core provides fast access to frequently used data. The data compression score of 361763 and integer math score of 90882 in PassMark indicate strong general-purpose performance. For Fivem specifically, the CPU’s ability to sustain high clock speeds (5.10 GHz boost) on lightly threaded tasks is likely more important than raw multi-core throughput, and the measured 1080p Low result of 262 FPS demonstrates this capability.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user’s resolution and frame rate target. For 1080p displays, High settings at 165 FPS provide a strong balance between visual quality and performance, comfortably exceeding the 144 Hz refresh rate common on gaming laptops. Ultra at 128 FPS is also viable for 120 Hz displays, but the 22% frame rate drop from High may not justify the visual gains. Low at 262 FPS is excessive for most displays and should be avoided unless the user prioritizes maximum responsiveness in competitive scenarios.
For 1440p, Medium at 136 FPS is the sweet spot for 144 Hz monitors, offering a 20% improvement over High at 109 FPS while maintaining solid visual fidelity. High at 109 FPS works well for 100 Hz displays, and Ultra at 84 FPS is acceptable for 75-90 Hz screens, though the 23% reduction from High makes it a less compelling choice. Low at 172 FPS exceeds most 1440p monitor refresh rates, so it is only useful for esports-style play where every frame matters.
For 4K, the recommendations shift toward lower presets. High at 60 FPS is exactly at the 60 Hz threshold, making it viable for console-like experiences but with no headroom for dips. Medium at 75 FPS provides a safer margin above 60 FPS, with a minimum of 64 FPS ensuring rare drops below the threshold. Ultra at 47 FPS is not recommended for smooth gameplay, as it falls below the 60 FPS standard. Low at 96 FPS is surprisingly strong for 4K, suggesting that Fivem’s low preset is well-optimized for high-resolution rendering. For most 4K users, Medium is the recommended preset, as it balances the 75 FPS average with the 64 FPS minimum, ensuring a stable experience.
Resolution Scaling
The data reveals how frame rates scale from 1080p to 4K, providing insight into the system’s limiting components. At Low settings, the average FPS drops from 262 at 1080p to 172 at 1440p (a 34% reduction) and then to 96 at 4K (a 44% reduction from 1440p). The total drop from 1080p to 4K is 63%. At Medium settings, the progression is 207 to 136 to 75 FPS—a 34% drop from 1080p to 1440p and a 45% drop from 1440p to 4K, totaling 64%. At High settings, the numbers are 165 to 109 to 60 FPS—a 34% drop from 1080p to 1440p and a 45% drop from 1440p to 4K, totaling 64%. At Ultra, the progression is 128 to 84 to 47 FPS—a 34% drop from 1080p to 1440p and a 44% drop from 1440p to 4K, totaling 63%.
The consistent ~34% reduction from 1080p to 1440p and ~44-45% reduction from 1440p to 4K across all presets is a strong indicator of GPU-bound scaling. The pixel count increases by 78% from 1080p to 1440p and by 125% from 1440p to 4K, but the frame rate drops are smaller than the pixel increases, suggesting the GPU has headroom in its shading and texture units. The near-identical percentage drops across presets imply that the CPU is not a bottleneck at any resolution—if it were, the lower resolutions would show less scaling, as the CPU would cap frame rates. Instead, the GPU’s fill rate and compute capacity are the primary determinants of performance at all settings.
The minimum FPS values at Medium settings provide additional evidence. At 1080p, the minimum is 176 FPS (85% of the average of 207). At 1440p, the minimum is 116 FPS (85% of the average of 136). At 4K, the minimum is 64 FPS (85% of the average of 75). This consistent 85% ratio indicates stable frame pacing with no sudden spikes or drops, which is typical of a well-matched CPU-GPU combo. The maximum values follow a similar pattern: 238 at 1080p (115% of average), 156 at 1440p (115% of average), and 87 at 4K (116% of average). This tight distribution around the average suggests the system maintains consistent performance without thermal or power throttling during the benchmark run.
The 4K Ultra result of 47 FPS is the only measured point below 60 FPS, and it represents a 63% drop from 1080p Ultra’s 128 FPS. This steep decline at the highest quality and resolution settings confirms that the RTX 4090 Mobile, while powerful, has limits when pushed to its maximum. The 16 GB VRAM and 576.0 GB/s bandwidth are sufficient for 4K textures, but the 32.98 TFLOPS FP32 compute is the bottleneck at 4K Ultra. The data suggests that users targeting 4K should use Medium or High settings to stay above 60 FPS, while 1440p and 1080p users can comfortably run High or Ultra depending on their refresh rate preferences.
Hardware Specifications
Intel Core Ultra X9 388H
NVIDIA GeForce RTX 4090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 4090 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 136.0 |
| 2560x1440 | High | 109.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 262.0 |
| 1920x1080 | Medium | 207.0 |
| 1920x1080 | High | 165.0 |
| 1920x1080 | Ultra | 128.0 |
Fivem with iUltra X9 388H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
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