Fivem

Fivem

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 48 61
1440p QHD 54 70 87 111
1080p Full HD 82 106 133 168

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 39
3840x2160 Ultra 30
2560x1440 Low 111
2560x1440 Medium 87
2560x1440 High 70
2560x1440 Ultra 54
1920x1080 Low 168
1920x1080 Medium 133
1920x1080 High 106
1920x1080 Ultra 82

Fivem with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

FAQ

Q: What is the combo rank of the Intel Core Ultra 9 275HX with the NVIDIA GeForce RTX 4060 Mobile in Fivem?

A: This combination ranks 2,264 out of 3,707 tested combos in the database, placing it in the lower-middle portion of the field. The rank reflects the measured average FPS across all tested settings and resolutions.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core Ultra 9 275HX has an average benchmark score of 67,469. Its closest rival, the Intel Xeon w5-3525, scores 67,673 (0.3% higher), while the AMD EPYC 4484PX scores 67,822 (0.5% higher). The AMD Ryzen Threadripper PRO 5955WX is 0.6% ahead, and the Intel Xeon 6515P trails by 0.7%.

Q: What is the GPU's performance percentile, and which desktop cards are closest?

A: The RTX 4060 Mobile sits in the 67th percentile among all GPUs. Its nearest rivals include the desktop RTX 2080 (0.7% higher average score), the Intel Arc B580 (1.3% higher), the AMD Radeon RX 7700 XT (0.8% lower), and the RTX 5060 Mobile (1.3% lower).

Q: What memory configuration does the GPU use, and how does that affect bandwidth?

A: The RTX 4060 Mobile uses 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 256.0 GB/s. The memory clock runs at 2000 MHz with 16 Gbps effective speed. This is paired with a PCIe 4.0 x8 interface.

Q: What is the CPU's core and thread configuration?

A: The Intel Core Ultra 9 275HX has 24 cores and 24 threads, meaning it lacks Hyper-Threading. It runs at a 2.70 GHz base clock and boosts up to 5.40 GHz. The chip has a 36 MB shared L3 cache, with 3 MB L2 per core and 192 KB L1 per core.

Q: What is the best measured FPS in the dataset, and at which settings?

A: The highest average FPS recorded is 168 at 1080p with Low settings. At 1080p Medium, the average drops to 133 FPS, while High yields 106 FPS and Ultra produces 82 FPS. The lowest measured average is 30 FPS at 4K Ultra.

How This Combo Ranks

The data places this Intel/NVIDIA pairing at position 2,264 out of 3,707 tested combinations, which corresponds to roughly the 39th percentile of all combos. This is a modest standing for a system built around a flagship-class mobile CPU and a mainstream mobile GPU. The ranking reflects Fivem's particular demands — a multiplayer environment that stresses both CPU and GPU depending on scene complexity.

To contextualize the rank, consider the CPU's synthetic standing. The Core Ultra 9 275HX achieves an average benchmark score of 67,469 and sits in the 94th percentile among all CPUs. Its nearest rivals — the Xeon w5-3525, EPYC 4484PX, and Threadripper PRO 5955WX — are all within 0.6% in either direction, indicating the CPU is exceptionally strong in general compute. Yet the combo rank of 2,264 suggests that the RTX 4060 Mobile is the limiting factor in Fivem, as the GPU's 67th percentile among all GPUs is far lower than the CPU's 94th.

The GPU's synthetic performance tells a similar story. With an average benchmark score of 22,729, the RTX 4060 Mobile trades blows with desktop cards from previous generations. The RTX 2080 is 0.7% faster, the Arc B580 is 1.3% faster, and the RX 7700 XT is 0.8% slower. This places the mobile 4060 in a performance class that is roughly equivalent to a mid-range desktop GPU from a few years ago. In Fivem, this translates to playable but not exceptional frame rates, especially at higher resolutions.

The gap between CPU and GPU capability is the defining characteristic of this combo. The CPU can clearly feed the GPU at lower resolutions, as evidenced by the 168 FPS at 1080p Low, but the GPU's throughput ceiling becomes apparent as resolution and settings increase. At 4K Ultra, the combo drops to 30 FPS, which is below the threshold for smooth gameplay. The ranking of 2,264 out of 3,707 is therefore a balanced reflection of a powerful CPU held back by a mid-range mobile GPU in a game that scales heavily with both components.

Settings Recommendations

Examining the measured FPS rows, the best balance of visual quality and playability appears at 1080p High settings. The data shows 106 FPS average at this configuration, which is well above the 60 FPS threshold for smooth gameplay. The jump from Medium (133 FPS) to High (106 FPS) costs 27 FPS, but the visual improvement is substantial in a game like Fivem where draw distances and texture details matter. Ultra at 1080p drops to 82 FPS, which is still playable but not worth the additional GPU load for most users.

At 1440p, High settings produce 70 FPS on average, which is acceptable for slower-paced gameplay but may feel less responsive in fast multiplayer scenarios. Medium at 1440p yields 87 FPS, providing a safer margin. The data indicates that 1440p High is the highest quality setting that maintains a 60+ FPS average, making it the recommended choice for users with 1440p displays who prioritize visual fidelity.

For 4K, the situation is more constrained. High settings yield only 39 FPS, while Medium produces 48 FPS. Low settings at 4K reach 61 FPS, which is the only 4K configuration that crosses the 60 FPS threshold. The data suggests that 4K gamers should either accept Low settings or drop to 1440p for a better experience. The 30 FPS at 4K Ultra is effectively unplayable for competitive multiplayer.

The Medium preset across all resolutions shows the most consistent frame-time behavior, with measured minimum FPS values of 113 at 1080p, 74 at 1440p, and 41 at 4K. These minimums indicate that Medium provides the most stable experience, avoiding the frame drops that might occur at higher settings. For users who prioritize consistency, Medium is the safest choice, while High at 1080p or 1440p offers a good compromise between visuals and performance.

Measured FPS Breakdown

Starting at 1080p, the data shows a clear progression across settings. Low averages 168 FPS, which is the highest measured value in the entire dataset. Medium drops to 133 FPS with a minimum of 113 and a maximum of 153, indicating tight frame pacing. High averages 106 FPS, and Ultra settles at 82 FPS. The scaling from Low to Ultra represents a 51% reduction in average FPS, which is a typical cost for maximum visual features in Fivem.

Moving to 1440p, the same pattern holds but with lower absolute numbers. Low averages 111 FPS, Medium averages 87 FPS (minimum 74, maximum 100), High averages 70 FPS, and Ultra averages 54 FPS. The drop from 1080p to 1440p at each setting is roughly 34-37%, which aligns with the pixel count increase of 78%. This non-linear scaling indicates that the GPU is not purely pixel-bound at these settings; other factors such as draw calls and shader complexity play a role.

At 4K, the performance falls significantly. Low averages 61 FPS, which is just above the playability threshold. Medium averages 48 FPS with a minimum of 41 and a maximum of 56, showing that even the minimum stays above 40 FPS. High averages 39 FPS, and Ultra averages 30 FPS. The 4K Low result of 61 FPS is notable because it suggests that the GPU can handle 4K if visual settings are reduced sufficiently. However, the step from Low to Medium at 4K costs 13 FPS, which is a 21% reduction for a modest visual upgrade.

The minimum FPS values are only provided for Medium settings at each resolution. At 1080p, the minimum is 113 FPS (85% of the average), at 1440p it is 74 FPS (85% of the average), and at 4K it is 41 FPS (85% of the average). This consistency suggests that the Medium preset maintains stable frame delivery regardless of resolution, which is a valuable data point for users who experience frame-time spikes in multiplayer environments.

GPU Role

The RTX 4060 Mobile is built on the AD107 chip using a 5 nm process at TSMC, with 18,900 million transistors on a 159 mm² die. It has 3,072 shading units, 96 TMUs, and 48 ROPs, along with 24 RT cores and 96 tensor cores. The base clock is 1545 MHz with a boost of 1890 MHz, and the memory runs at 2000 MHz (16 Gbps effective) across an 8 GB GDDR6 interface with a 128-bit bus. This configuration yields a bandwidth of 256.0 GB/s.

In Fivem, the GPU's role is evident from the FPS scaling across resolutions. At 1080p Low, the GPU is not the bottleneck, as the 168 FPS average suggests the CPU is driving performance. However, as resolution increases to 1440p and 4K, the GPU's pixel throughput becomes the limiting factor. The 4K Ultra result of 30 FPS is a clear indication that the 8 GB VRAM and 128-bit memory bus cannot sustain high-quality textures and effects at that resolution.

The GPU's synthetic benchmarks align with its measured Fivem performance. The PassMark G3D score of 17,469 and the Geekbench OpenCL score of 89,420 place it in the 67th percentile overall. The nearest rival, the RTX 2080, is 0.7% faster on average, which is a useful reference point. In Fivem, the 4060 Mobile behaves like a desktop RTX 2080 would: capable at 1080p and 1440p, but struggling at 4K with high settings.

The FP32 throughput of 11.61 TFLOPS and texture rate of 181.4 GTexel/s provide additional context. These figures are modest by modern standards, and they explain why the GPU cannot maintain 60 FPS at 4K High. The pixel rate of 90.72 GPixel/s is particularly relevant for 4K rendering, as the GPU must fill over 8.3 million pixels per frame. At 4K Ultra, the GPU is clearly maxed out, producing only 30 FPS.

CPU Role

The Intel Core Ultra 9 275HX features 24 cores and 24 threads on the Arrow Lake-HX architecture, built on a 3 nm process at TSMC. It has a base clock of 2.70 GHz and a boost of 5.40 GHz, with 36 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s. Its synthetic benchmarks are exceptional: Cinebench R23 multicore scores 35,589, and Geekbench single-core scores 2,458.

In Fivem, the CPU's impact is most visible at lower resolutions and settings. At 1080p Low, the 168 FPS average suggests that the CPU is capable of feeding the GPU well beyond the 4060 Mobile's limits. The 24-core configuration is likely overkill for Fivem, which typically benefits from strong single-core performance rather than high core counts. The CPU's single-core Cinebench R23 score of 2,204 and PassMark single-thread score of 4,713 indicate strong per-core performance.

The CPU's 94th percentile ranking among all CPUs means it outperforms the vast majority of processors in synthetic workloads. Yet in Fivem, the combo rank of 2,264 suggests that the CPU's advantage is largely wasted because the GPU cannot translate that compute power into higher frame rates at higher settings. At 1080p Medium, the 133 FPS average is likely CPU-limited in certain scenes, but at 1440p and 4K, the GPU takes over as the primary constraint.

The memory bandwidth of 102.4 GB/s is a potential factor in Fivem's multiplayer environments, where many entities and scripts can stress memory throughput. The CPU's 36 MB L3 cache helps mitigate this, but the dual-channel DDR5 configuration is standard for mobile platforms. The 24 threads, while not hyper-threaded, provide ample parallelism for background tasks and game logic, even if Fivem does not fully utilize all cores.

Resolution Scaling

The FPS data shows a clear pattern of degradation as resolution increases. At Low settings, the average FPS drops from 168 at 1080p to 111 at 1440p (34% reduction) and then to 61 at 4K (64% reduction from 1080p). At High settings, the drop is from 106 at 1080p to 70 at 1440p (34% reduction) and then to 39 at 4K (63% reduction from 1080p). The consistency of these percentage drops across settings suggests a predictable scaling behavior.

The pixel count increases by 78% from 1080p to 1440p and by 300% from 1080p to 4K. The measured FPS reductions are smaller than the pixel count increases, indicating that the system is not purely pixel-bound. This is particularly evident at 1080p, where the CPU likely limits performance. At 1440p, the GPU becomes more dominant, and at 4K, the GPU is the clear bottleneck.

Comparing Low to Ultra at each resolution reveals the impact of settings on scaling. At 1080p, Ultra (82 FPS) is 51% slower than Low (168 FPS). At 1440p, Ultra (54 FPS) is 51% slower than Low (111 FPS). At 4K, Ultra (30 FPS) is 51% slower than Low (61 FPS). This consistent 51% penalty for Ultra settings indicates that the GPU's load scales uniformly with settings, regardless of resolution.

The conclusion from the scaling data is that this combo is balanced for 1080p and 1440p gaming, but not for 4K. At 1080p, the CPU is the limiting factor at Low and Medium settings, while the GPU becomes the limit at High and Ultra. At 1440p, the GPU is the primary constraint across all settings. At 4K, the GPU is overwhelmingly the bottleneck, with even Low settings producing only 61 FPS. Users seeking 4K performance would need to consider a more powerful GPU, as the 4060 Mobile's 8 GB VRAM and 128-bit bus are insufficient for demanding 4K workloads in Fivem.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 4060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 39.0
3840x2160 Ultra 30.0
2560x1440 Low 111.0
2560x1440 Medium 87.0
2560x1440 High 70.0
2560x1440 Ultra 54.0
1920x1080 Low 168.0
1920x1080 Medium 133.0
1920x1080 High 106.0
1920x1080 Ultra 82.0

Fivem with iUltra 9 275HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 4060 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 4060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.