Fivem

Fivem

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 87 109 138
1440p QHD 122 157 196 248
1080p Full HD 185 238 297 377

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 109
3840x2160 High 87
3840x2160 Ultra 67
2560x1440 Low 248
2560x1440 Medium 196
2560x1440 High 157
2560x1440 Ultra 122
1920x1080 Low 377
1920x1080 Medium 297
1920x1080 High 238
1920x1080 Ultra 185

Fivem with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5090, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5090 sits at rank 53 out of 3005 tested combos in Fivem. This places the configuration in the top 1.8% of all tested pairings, a position that reflects the high-end nature of both components. The combo outperforms the vast majority of alternatives, though it does not claim the top spot, indicating that some other pairings—likely those with even more specialized hardware—produce higher average frame rates in this specific multiplayer title.

The rank of 53 is particularly notable given the diversity of hardware combinations in the database. With over three thousand combos tracked, being in the top two percent signals that this pairing delivers consistently strong performance across the game's varied scenarios. Fivem, being a multiplayer modification platform, can stress systems differently depending on server-side scripts and player density, so a high rank here suggests the combo handles both typical and demanding situations well. The data does not reveal which specific combos rank higher, but the percentile placement alone indicates that users seeking a top-tier Fivem experience would find this pairing among the most capable options available.

# GPU Role

The RTX 5090 brings 32 GB of GDDR7 memory on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. This memory configuration is substantial for Fivem, a game that often loads large custom assets, vehicle models, and cityscape modifications. The 32 GB capacity ensures that even heavily modded servers with high-resolution textures will not hit VRAM limits, allowing the GPU to focus on rendering rather than swapping data. The memory clock runs at 1750 MHz, translating to 28 Gbps effective, which pairs with the wide bus to deliver the massive throughput observed in the bandwidth figure.

The GPU's core clocks are set at a base of 2017 MHz with a boost of 2407 MHz. These clock speeds, combined with 21,760 shading units, 680 texture mapping units, and 176 render output units, provide the raw compute needed to drive high frame rates. The architecture, Blackwell 2.0, fabricated on a 5 nm process at TSMC, includes 170 ray tracing cores and 680 tensor cores, though Fivem's rendering workload does not heavily utilize these specialized units. The FP32 performance of 104.8 TFLOPS indicates the sheer mathematical throughput available, which translates to headroom even when the game's engine is not fully optimized for modern hardware.

In the context of Fivem's measured results, the GPU's role becomes clearer when examining the resolution scaling. At 3840x2160 with Ultra settings, the average FPS drops to 67, while at 1920x1080 with Low settings, it reaches 377. This spread of over 300 FPS between the most and least demanding configurations demonstrates that the RTX 5090 is not the limiting factor at lower resolutions—the CPU and game engine take over. However, at 4K Ultra, the GPU is clearly working hard, as the frame rate falls to levels that suggest the graphics card is nearing its practical limit for this title.

# Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that points to the CPU as the primary bottleneck at lower resolutions. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 238 to 157, a reduction of about 34%. Further scaling to 3840x2160 at High settings brings the average down to 87, another 45% reduction. This progressive decline is steeper than what pure pixel-count scaling would predict, indicating that the GPU becomes more influential as resolution increases.

At Low settings, the scaling is even more pronounced. The 1080p Low average of 377 FPS drops to 248 at 1440p, a 34% decrease, and then to 138 at 4K, another 44% decrease. The fact that the 1080p Low result exceeds 370 FPS strongly suggests the CPU is the limiting factor at that resolution—the RTX 5090 could theoretically render more frames, but the game's logic and draw calls are constrained by the processor's ability to feed the GPU. The Core Ultra 7 270K Plus, with its 24 cores and 24 threads, handles this workload well, but there is a ceiling beyond which the game engine cannot push.

The scaling behavior at Medium settings shows a similar trajectory: 297 FPS at 1080p, 196 at 1440p, and 109 at 4K. The Ultra preset follows the same pattern with 185, 122, and 67 respectively. Across all settings, the ratio between 1080p and 4K averages hovers around 2.7 to 2.8 times, which is less than the 4x pixel count difference, confirming that the CPU remains a significant factor even at higher resolutions. The data indicates that for users targeting the highest possible frame rates, lower resolutions with the RTX 5090 will still be CPU-bound, while 4K Ultra finally shifts the balance toward GPU limitation.

# Measured FPS Breakdown

At 1920x1080, the Low preset yields an average of 377 FPS, the highest figure recorded across all configurations. Medium settings produce 297 FPS with a minimum of 253 and a maximum of 342, showing a tight range that indicates consistent performance. High settings drop to 238 FPS, while Ultra brings the average down to 185. The gap between Low and Ultra at 1080p is 192 FPS, demonstrating that the game's graphics settings have a substantial impact even at this resolution where the CPU is more dominant.

Moving to 2560x1440, the Low preset averages 248 FPS, a 34% reduction from 1080p. Medium settings yield 196 FPS with a min-max range of 166 to 225, maintaining the consistency seen at lower resolution. High settings produce 157 FPS, and Ultra drops to 122 FPS. The delta between Low and Ultra at 1440p is 126 FPS, slightly smaller in absolute terms but proportionally similar to 1080p. The minimum FPS recorded at Medium settings, 166, still exceeds the 4K Ultra average, highlighting how resolution dominates performance.

At 3840x2160, the Low preset averages 138 FPS, which is still playable for most users. Medium settings yield 109 FPS with a minimum of 92 and a maximum of 125, indicating some frame-time variance. High settings drop to 87 FPS, and Ultra averages 67 FPS, which approaches the lower boundary of smooth gameplay for fast-paced multiplayer interactions. The progression from Low to Ultra at 4K is a 71 FPS reduction, showing that the GPU is increasingly taxed by higher-quality effects at this resolution. The RTX 5090's 32 GB of VRAM is not a limiting factor in any of these scenarios, as memory capacity remains sufficient even at 4K Ultra with custom assets.

# FAQ

Q: What is the highest average FPS recorded for this combo in Fivem?

A: The highest average FPS recorded is 377, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo rank among all tested configurations in Fivem?

A: The combo ranks 53rd out of 3005 tested combos, placing it in the top 1.8% of all pairings.

Q: What is the lowest average FPS recorded, and under what conditions?

A: The lowest average FPS is 67, recorded at 3840x2160 resolution with Ultra settings.

Q: Does the RTX 5090's 32 GB VRAM ever become a limiting factor in these measurements?

A: No, the VRAM capacity is sufficient across all tested configurations. The frame rate variations are driven by compute load and resolution, not memory capacity.

Q: What are the minimum and maximum FPS values captured at Medium settings?

A: At 1920x1080 Medium, the range is 253 to 342 FPS. At 2560x1440 Medium, it is 166 to 225 FPS. At 3840x2160 Medium, it is 92 to 125 FPS.

Q: How much does the average FPS drop from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 238 at 1920x1080 to 87 at 3840x2160, a reduction of 151 FPS or approximately 63%.

# Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1920x1080, Medium delivers 297 FPS, which is only 80 FPS below Low but provides noticeably better visuals. The minimum FPS of 253 at 1080p Medium ensures that even demanding scenes with many players or complex scripts will not drop below smooth gameplay thresholds. For competitive play where frame rate is paramount, Low at 1080p with 377 FPS is the clear choice, but the visual sacrifice may not be worth the extra 80 FPS for most users.

At 2560x1440, Medium produces 196 FPS with a minimum of 166, which remains well above the refresh rates of most high-end monitors. This resolution and preset combination is arguably the sweet spot for this combo, offering high fidelity with frame rates that exceed 144 Hz on average. The Ultra preset at 1440p yields 122 FPS, which is still playable but begins to approach the threshold where fast-paced multiplayer actions might feel less responsive. For users with 144 Hz or 165 Hz displays, Medium at 1440p is recommended to fully utilize the display's capabilities.

At 3840x2160, the recommendations change due to the higher GPU load. Medium settings average 109 FPS, which is excellent for 4K gaming and provides a comfortable margin above 60 FPS. The minimum of 92 FPS at 4K Medium indicates that even in demanding situations, the frame rate will not dip below playable levels. High settings at 4K drop to 87 FPS, which is still acceptable but offers less headroom. Ultra at 4K, with its 67 FPS average, is only suitable for users who prioritize visual fidelity over frame rate consistency, as the lower average and potential dips could impact gameplay in crowded servers. For most 4K users, Medium is the recommended preset, with High as an option if the display and personal preference tolerate slightly lower frame rates.

# CPU Role

The Intel Core Ultra 7 270K Plus features 24 cores and 24 threads, operating at a base clock of 3.70 GHz with a boost clock of 5.50 GHz. This configuration, part of the Arrow Lake Refresh generation on a 3 nm TSMC process, provides substantial multi-threaded throughput that is evident in its benchmark scores. The Cinebench R23 multicore score of 44,253 and single-core score of 2,439 indicate strong performance in both heavily threaded and lightly threaded workloads. For Fivem, which often runs on a limited number of threads due to its engine architecture, the high boost clock is particularly beneficial for maintaining high frame rates.

The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. This large L3 cache helps reduce memory latency when accessing frequently used game data, which is critical for a multiplayer title where asset streaming and dynamic content are common. The memory bandwidth of 115.2 GB/s on a dual-channel DDR5 interface provides sufficient throughput for feeding both the CPU and GPU, though the RTX 5090's 1.79 TB/s bandwidth is far larger, confirming that the CPU's memory subsystem is not the bottleneck in this pairing.

The measured FPS data shows that the CPU becomes the limiting factor at lower resolutions and settings. The 377 FPS result at 1080p Low is unlikely to be GPU-constrained, as the RTX 5090 could theoretically render more frames if the CPU could supply them faster. The 24 cores help with background tasks and server communication in Fivem, but the game's primary simulation thread is what typically limits performance. The boost clock of 5.50 GHz is the key specification here, as higher single-thread performance directly translates to higher frame rates in CPU-bound scenarios. The CPU's percentile ranking of 96 against all CPUs confirms its position as a top-tier processor, and its nearest rivals—the Intel Xeon 6520P, AMD EPYC 4564P, AMD EPYC 9175F, and AMD EPYC 4565P—are all server-class chips with similar average benchmark scores, though the Core Ultra 7's high boost clock gives it an advantage in gaming workloads like Fivem.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5090 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 109.0
3840x2160 High 87.0
3840x2160 Ultra 67.0
2560x1440 Low 248.0
2560x1440 Medium 196.0
2560x1440 High 157.0
2560x1440 Ultra 122.0
1920x1080 Low 377.0
1920x1080 Medium 297.0
1920x1080 High 238.0
1920x1080 Ultra 185.0

Fivem with iUltra 7 270K Plus + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5090 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.