Fivem
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 35 | 45 |
| 1440p QHD | 40 | 51 | 64 | 81 |
| 1080p Full HD | 60 | 77 | 97 | 123 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
# Resolution Scaling
The measured FPS data for Fivem across the three tested resolutions reveals a classic GPU-bound scaling pattern, but with some intriguing nuances. At 1920x1080 with Low settings, the combo produces 123 FPS, which drops to 81 FPS at 2560x1440 and further to 45 FPS at 3840x2160. That represents a 34% performance hit when moving from 1080p to 1440p, and a further 44% drop when stepping up to 4K. This steep decline is characteristic of a system where the graphics card is the limiting factor, as the pixel count increases dramatically at higher resolutions.
Looking at the Medium settings row, the pattern holds: 97 FPS at 1080p, 64 FPS at 1440p, and 35 FPS at 4K. The scaling here is nearly linear with the pixel count increase, which strongly suggests the NVIDIA GeForce GTX 1660 SUPER is being pushed to its limits. The GPU's 6 GB of GDDR6 memory and 336.0 GB/s bandwidth are likely becoming bottlenecks at higher resolutions, particularly in a multiplayer environment like Fivem where draw distances and player counts can tax memory bandwidth heavily.
The Ultra settings data tells a similar story, with 60 FPS at 1080p dropping to 40 FPS at 1440p and just 22 FPS at 4K. The gap between Low and Ultra at 4K is particularly telling: 45 FPS versus 22 FPS, a 51% reduction from simply raising graphical quality. This indicates that at 4K, the GPU is so heavily loaded that even modest quality improvements exact a severe toll on frame rates.
What is notable is that the Intel Core Ultra 7 270K Plus, with its 24 cores and 24 threads boosting to 5.50 GHz, does not appear to be the limiting factor in any of these scenarios. If the CPU were the constraint, we would expect to see similar FPS across different resolutions at the same settings, since the CPU workload is largely resolution-independent. Instead, the clear resolution-based scaling points squarely at the GTX 1660 SUPER as the performance limiter. The data implies that players wanting higher frame rates at 1440p or 4K would need to invest in a more powerful GPU, as the CPU has ample headroom to support higher output.
# How This Combo Ranks
The combination of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce GTX 1660 SUPER ranks 2569th out of 3005 tested combos in Fivem. That places it in the bottom 15% of all tested configurations, which is a surprisingly low position given the modern CPU at the heart of the system. The rank suggests that while the processor is extremely capable, the GPU drags the overall gaming experience down significantly in this particular title.
This ranking becomes clearer when examining the individual component benchmarks. The Intel Core Ultra 7 270K Plus sits in the 96th percentile among all CPUs, with an average benchmark score of 93785. Its nearest rivals include the Intel Xeon 6520P with a score of 93786 (0% difference), the AMD EPYC 4564P at 95183 (1.5% higher), and the AMD EPYC 9175F at 95615 (1.9% higher). The CPU is clearly a top-tier performer, with Cinebench R23 multi-core and single-core scores of 44253 and 2439 respectively. In contrast, the GTX 1660 SUPER sits in only the 53rd percentile among GPUs, with an average benchmark score of 12986. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940 (0.4% faster in the wrong direction), the AMD Radeon RX 580 at 12928 (0.4% faster), and the AMD Radeon 740M at 12870 (0.9% slower).
The mismatch is stark. The CPU is a 96th-percentile component paired with a GPU that sits just above the median. In Fivem, which appears to be heavily GPU-bound based on the resolution scaling data, this pairing leaves significant performance on the table. The combo rank of 2569 out of 3005 reflects this imbalance, as many other tested combinations likely feature more balanced pairings of CPU and GPU. The data suggests that this system would perform far better with a more powerful graphics card, as the CPU is capable of supporting much higher frame rates than the GPU can deliver in this game.
# FAQ
Q: Is the Intel Core Ultra 7 270K Plus bottlenecking the GTX 1660 SUPER in Fivem?
A: No. The resolution scaling data shows FPS dropping consistently as resolution increases (123 to 81 to 45 FPS at Low settings for 1080p, 1440p, and 4K respectively), which is the classic signature of a GPU bottleneck. The CPU, with its 24 cores and 5.50 GHz boost clock, is far more capable than the GPU in this pairing.
Q: What is the best resolution to play Fivem with this combo?
A: At 1920x1080, the system delivers playable frame rates across all settings, ranging from 60 FPS at Ultra to 123 FPS at Low. At 2560x1440, only Low (81 FPS) and Medium (64 FPS) settings remain above 60 FPS. At 3840x2160, no settings preset achieves 60 FPS, with the highest being 45 FPS at Low.
Q: How does the GTX 1660 SUPER compare to its nearest rivals in synthetic benchmarks?
A: The GTX 1660 SUPER scores 12699 in Passmark G3D, putting it 0.4% ahead of the RTX 3050 Ti Mobile (12940), 0.4% ahead of the RX 580 (12928), and 0.9% ahead of the Radeon 740M (12870). The average benchmark score is 12986, with a 53rd percentile ranking among all GPUs.
Q: What settings preset provides the most consistent frame pacing at 1080p?
A: The Medium preset at 1920x1080 shows the most stable frame delivery, with an average of 97 FPS, a minimum of 82 FPS, and a maximum of 111 FPS. This 29 FPS spread is tighter than what would be expected at Ultra settings, where the average is just 60 FPS.
Q: Does doubling the resolution from 1080p to 4K halve the frame rate?
A: Not exactly. At Low settings, the frame rate drops from 123 FPS at 1080p to 45 FPS at 4K, which is a 63% reduction, more than half. At Medium settings, the drop is from 97 FPS to 35 FPS, a 64% reduction. The GPU's limited memory bandwidth of 336.0 GB/s likely compounds the pixel count increase.
Q: Is the CPU's 36 MB of L3 cache relevant for Fivem performance?
A: The CPU's cache configuration, including 36 MB of shared L3 cache and 3 MB L2 per core, contributes to its strong synthetic scores, such as 44253 in Cinebench R23 multi-core. However, in Fivem, the measured FPS data indicates that GPU capability is the determining factor at all tested resolutions, so the cache's impact on gaming performance here is indirect at best.
# Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance across all settings. The Low preset achieves an average of 123 FPS, which is the highest measured result in the entire dataset. Medium settings produce 97 FPS on average, with a minimum of 82 FPS and a maximum of 111 FPS, indicating reasonable frame consistency. High settings yield 77 FPS, while Ultra drops to exactly 60 FPS. This makes 1080p the only resolution where all four settings presets remain at or above the 60 FPS threshold.
Moving to 2560x1440, performance degrades noticeably. Low settings still manage a respectable 81 FPS, and Medium averages 64 FPS with a minimum of 54 FPS and a maximum of 73 FPS. High settings fall to 51 FPS, which is below the 60 FPS target, and Ultra drops further to 40 FPS. At this resolution, players would need to stick with Low or Medium settings to maintain smooth gameplay, with Medium offering a better balance at 64 FPS.
At 3840x2160, the GTX 1660 SUPER struggles to keep up. Low settings produce 45 FPS, Medium averages 35 FPS with a minimum of 30 FPS and maximum of 41 FPS, High drops to 28 FPS, and Ultra bottoms out at 22 FPS. No settings preset at 4K achieves even 50 FPS, making this resolution impractical for competitive multiplayer in Fivem. The data clearly shows that 1080p is the intended operating resolution for this combo, with 1440p being viable only at reduced quality settings.
The Medium settings row at each resolution is the only one with min/max data recorded, which provides insight into frame pacing. At 1080p Medium, the spread from minimum to maximum is 29 FPS (82 to 111), at 1440p Medium it is 19 FPS (54 to 73), and at 4K Medium it is 11 FPS (30 to 41). Interestingly, the frame spread narrows as resolution increases, suggesting that while average FPS drops, the frame delivery becomes more consistent at higher resolutions where the GPU is more uniformly loaded.
# GPU Role
The NVIDIA GeForce GTX 1660 SUPER is the defining component in this system's Fivem performance. With 6 GB of GDDR6 memory on a 192-bit bus delivering 336.0 GB/s of bandwidth, the card is positioned as a 1080p-class solution. The measured FPS data confirms this positioning, as the card delivers excellent results at 1080p but falls off sharply at higher resolutions. The GPU's boost clock of 1785 MHz and base clock of 1530 MHz provide a solid foundation, but the 1408 shading units and 48 ROPs limit its ability to handle the increased pixel workload at 1440p and 4K.
The synthetic benchmarks reinforce the GPU's mid-range status. The Passmark G3D score of 12699 places it in the 53rd percentile, with nearest rivals including the RTX 3050 Ti Mobile (12940, 0.4% faster), RX 580 (12928, 0.4% faster), and Radeon 740M (12870, 0.9% slower). The 3DMark Steel Nomad DX12 score of 1278 and Geekbench Vulkan score of 57102 show the card's capability in modern APIs, while the Passmark DirectX 11 score of 104 and DirectX 12 score of 50 suggest it handles legacy and current APIs competently.
The GPU's memory configuration is particularly relevant for Fivem, a multiplayer game that can involve complex environments with many players and vehicles. The 6 GB frame buffer is adequate for 1080p gaming, but at 4K with Ultra settings, the memory capacity and bandwidth are likely stretched thin. The observed 22 FPS at 4K Ultra versus 45 FPS at 4K Low indicates that the card's fill rate and bandwidth are severely taxed by high-quality textures and effects at that resolution. The GPU's FP32 performance of 5.027 TFLOPS and texture rate of 157.1 GTexel/s are respectable for its class but insufficient for high-refresh-rate gaming at resolutions above 1080p.
# CPU Role
The Intel Core Ultra 7 270K Plus is an exceptionally powerful processor that far exceeds the demands of Fivem at the tested settings. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz, this CPU is built for heavy multi-threaded workloads. The synthetic benchmark scores confirm its prowess: Cinebench R23 multi-core score of 44253, single-core score of 2439, and Passmark multi-thread score of 68574. The 96th percentile ranking among all CPUs places it among the top 4% of processors, with an average benchmark score of 93785 that nearly matches the Intel Xeon 6520P (93786).
In Fivem, the CPU's role appears to be secondary to the GPU. The resolution scaling data shows that FPS drops consistently as resolution increases, which would not happen if the CPU were the limiting factor. A CPU-bound scenario would show similar FPS across resolutions at the same settings, but the data shows a clear decline: at High settings, FPS drops from 77 at 1080p to 51 at 1440p to 28 at 4K. This indicates the CPU has significant headroom and is not constraining performance.
The CPU's memory support for DDR5 with dual-channel configuration and 115.2 GB/s bandwidth provides ample data throughput for the game. The 36 MB of shared L3 cache and 3 MB L2 per core help with data locality, which is beneficial in open-world multiplayer scenarios where many entities are active. The integrated Arc Xe-LPG Graphics 64EU is present but irrelevant for this discrete GPU configuration. The CPU's 125 W TDP and 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die, represent modern silicon that is vastly underutilized in this pairing.
The Passmark data compression score of 804322 and data encryption score of 59097 show the CPU's strength in data-intensive tasks, which could theoretically benefit server-side processing in Fivem, but for client-side gaming, the GPU remains the bottleneck. The CPU's single-thread performance, as evidenced by the Passmark single-thread score of 5068 and Cinebench R23 single-core score of 2439, is more than sufficient for game logic and physics calculations. In essence, this CPU is overkill for Fivem, and its capabilities are largely irrelevant to the measured frame rates.
# Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the player's resolution and performance priorities. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, with an average of 97 FPS and a minimum of 82 FPS. This provides a comfortable margin above 60 FPS, ensuring smooth gameplay even during intense multiplayer moments. The High preset at 77 FPS is also viable, though the lower minimum frame rate potential makes Medium the safer choice for consistent performance.
For players who prioritize maximum visual fidelity at 1080p, the Ultra preset delivers exactly 60 FPS on average, which is playable but leaves no headroom for frame drops. The Low preset at 123 FPS is ideal for competitive play where frame rate is paramount, but the visual trade-off may not be worth it given that Medium achieves nearly 100 FPS.
At 2560x1440, the Low preset at 81 FPS is the only option that maintains a comfortable margin above 60 FPS. Medium at 64 FPS is playable but closer to the threshold, with a minimum of 54 FPS indicating potential stutters in demanding scenes. High at 51 FPS and Ultra at 40 FPS are below the 60 FPS target and not recommended for a smooth experience.
At 3840x2160, none of the settings presets achieve 60 FPS. The Low preset at 45 FPS is the highest performer, but even this falls short of smooth gameplay standards. Medium at 35 FPS with a minimum of 30 FPS is borderline playable but will feel sluggish. High and Ultra at 28 and 22 FPS respectively are not recommended for active play.
The data indicates that the GTX 1660 SUPER is best utilized at 1080p with Medium or High settings, where it delivers a strong balance of visuals and performance. For players with 1440p monitors, dropping to Low settings is necessary to maintain fluid gameplay, while 4K gaming is not viable with this GPU in Fivem. The Medium preset across all resolutions provides the most consistent frame delivery, as evidenced by the recorded min/max values, making it the recommended starting point for players seeking a stable experience.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce GTX 1660 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 123.0 |
| 1920x1080 | Medium | 97.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 60.0 |
Fivem with iUltra 7 270K Plus + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1660 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.