Fivem
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 26 | 32 | 41 |
| 1440p QHD | 36 | 47 | 58 | 74 |
| 1080p Full HD | 55 | 71 | 89 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a distinct performance profile for the Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 3050 4 GB. The measured data reveals a system that is heavily constrained by its graphics card, particularly at higher resolutions and settings. This analysis breaks down the benchmark results to provide a clear picture of what this combination can deliver, focusing on the interplay between the CPU’s strong processing power and the GPU’s more limited memory and compute capabilities.
Settings Recommendations
The benchmark data for this combination in Fivem shows a clear hierarchy across the four tested presets: Low, Medium, High, and Ultra. At every resolution, the Low preset delivers the highest average frame rate, while the Ultra preset delivers the lowest. The most significant finding is the performance cost of the Ultra preset, which is disproportionately high compared to the step from High to Ultra. For instance, at 1080p, the drop from High to Ultra is 16 frames per second (from 71 to 55), which is a larger relative decrease than the drop from Medium to High (from 89 to 71). This pattern suggests that the Ultra preset introduces settings that are particularly taxing on the RTX 3050 4 GB, likely related to texture memory and shadow quality.
For the best experience based on the measured rows, the Medium preset offers the most balanced performance. At 1080p, it achieves an average of 89 FPS, which is a substantial 24% improvement over High and only 24 FPS behind the Low preset. Crucially, Medium is the only preset that provides a minimum FPS measurement alongside its average, showing a range of 75 to 102 FPS. This data point indicates a more stable frame delivery than the other presets, which lack a measured minimum. While Low offers the highest raw average (113 FPS at 1080p), the Medium preset’s combination of a high average and reported frame stability makes it the recommended choice for a smoother, more consistent experience.
At 1440p, the Medium preset maintains a very playable average of 58 FPS, with a minimum of 50 FPS. This is a 23% improvement over High and a 61% improvement over Ultra. While 50 FPS is not ideal for competitive play, it is a playable level for a game like Fivem, which often features roleplay and social interactions. The High preset at 1440p drops to an average of 47 FPS, which is less desirable. For 4K, none of the presets achieve a consistently smooth experience; the Medium preset’s 32 FPS average is the only one with a measured minimum (28 FPS), but it is still below the threshold for comfortable gameplay. Therefore, Medium is the recommended preset for this hardware, as it provides the best compromise between visual quality and playable, stable frame rates, especially at 1080p and 1440p.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the primary performance limiter in this configuration. Its specifications, including 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s of bandwidth, are modest for modern titles, and Fivem is no exception. The data shows that as settings increase, the frame rate drops sharply, which is a classic sign of a GPU bottleneck. The 4 GB VRAM is likely the most critical factor; at higher presets and resolutions, the game’s texture and geometry data can exceed this capacity, forcing the system to use slower system memory, which causes significant stutters and frame rate drops.
The GPU’s clock speeds are listed as a base of 1545 MHz and a boost of 1740 MHz. These are not particularly high, and with a TDP of only 90 W, the card is designed for efficiency rather than raw performance. The data confirms this, as even at 1080p with the Low preset, the card only manages an average of 113 FPS. The step up to High at 1080p cuts the average down to 71 FPS, a 37% reduction. This substantial drop indicates that the GPU’s compute units (2048 shading units) and its limited memory bandwidth are overwhelmed by the increased graphical load. The RTX 3050 4 GB is clearly positioned for 1080p gaming at lower settings, and the benchmark results for this specific title reinforce that positioning.
The lack of a measured minimum FPS for the Low and High presets at all resolutions, as well as for the Ultra preset, is notable. Only the Medium preset provides minimum and maximum FPS data. This suggests that the performance is less consistent at these other settings, likely due to variable loading of assets into the 4 GB VRAM buffer. In contrast, the Medium preset’s reported range (e.g., 75-102 FPS at 1080p) shows a more predictable performance envelope, which is valuable for a multiplayer environment where frame time consistency is key to a smooth experience.
Resolution Scaling
The resolution scaling results are a textbook example of a GPU-bound scenario. Moving from 1920x1080 to 2560x1440, the average FPS drops significantly across all settings. For instance, on the Medium preset, the average falls from 89 FPS to 58 FPS, a 35% reduction. This steep decline is directly attributable to the increased number of pixels the GPU must render. The RTX 3050 4 GB’s memory bandwidth of 192.0 GB/s is insufficient to keep up with the demands of a 1440p output, especially with higher-detail textures.
The scaling from 1440p to 3840x2160 (4K) is even more punishing. The Medium preset’s average drops from 58 FPS to 32 FPS, a further 45% reduction. At 4K, the GPU is rendering four times the pixels of 1080p, and the data shows that the RTX 3050 4 GB is simply not equipped for this task. The High preset at 4K manages only 26 FPS, and the Ultra preset falls to a nearly unplayable 20 FPS. The performance scaling is not linear; the cost of each additional pixel grows as the resolution increases, confirming that the frame rate is almost entirely dictated by the GPU’s fill rate and memory throughput. The CPU’s performance is not the limiting factor here, as its capabilities far exceed what the GPU can feed to the display.
The data also shows that the impact of resolution is more pronounced than the impact of settings. At 1080p, the difference between Low and Ultra is 58 FPS (113 vs. 55). However, at 4K, the difference between Low and Ultra is only 21 FPS (41 vs. 20). This compression of the FPS range at higher resolutions further illustrates that the GPU is completely saturated, and even reducing settings cannot overcome the fundamental hardware limitations at 4K. The limiting component is unambiguously the graphics card, as the CPU has ample headroom to handle the game’s logic and physics at any of these resolutions.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system’s performance. At 1920x1080, the results are as follows: the Low preset achieves an average of 113 FPS. The Medium preset averages 89 FPS, with a minimum of 75 and a maximum of 102 FPS. The High preset averages 71 FPS. The Ultra preset averages 55 FPS. This shows a clear and consistent performance scaling as settings increase.
At 2560x1440, the performance drops are evident. The Low preset averages 74 FPS. The Medium preset averages 58 FPS, with a minimum of 50 and a maximum of 67 FPS. The High preset averages 47 FPS. The Ultra preset averages 36 FPS. These numbers indicate that 1440p is playable on the Low and Medium presets, but the High and Ultra presets start to compromise the experience.
At 3840x2160, the system struggles. The Low preset averages 41 FPS. The Medium preset averages 32 FPS, with a minimum of 28 and a maximum of 37 FPS. The High preset averages 26 FPS. The Ultra preset averages 20 FPS. None of these averages reach the 60 FPS target, and even the Low preset is below 50 FPS, making 4K gaming impractical with this GPU. The benchmark data consistently shows that the RTX 3050 4 GB is only capable of providing a fluid experience at 1080p on medium settings or lower.
How This Combo Ranks
In the database of tested combinations for Fivem, this specific pairing of the Intel Core Ultra 7 265K and the NVIDIA GeForce RTX 3050 4 GB ranks at 3252 out of 3707 tested combos. This places it in the 12th percentile of all tested systems, indicating that it performs worse than the vast majority of other configurations. This low ranking is not surprising given the GPU’s limitations, but it is important to note that the ranking is for the combination, not the individual components.
The CPU, the Intel Core Ultra 7 265K, is a high-end processor. Its benchmark scores are impressive, with an average benchmark score of 70879, placing it in the 94th percentile of all CPUs. Its nearest rivals include the Intel Xeon 6511P (with a delta of -0.2%), the Intel Xeon Platinum 8270 (-0.7%), and it is 1% ahead of the Intel Core i7-14700KF and 1.3% ahead of the AMD Ryzen 7 9700F. This shows that the CPU is a top-tier performer. The low combo rank is therefore almost entirely due to the GPU, which sits in the 50th percentile of all GPUs. The pairing of a top-6% CPU with a mid-pack GPU creates a severe bottleneck, resulting in a system that underperforms relative to the potential of its processor. In a game like Fivem, where the GPU is the primary driver of frame rates, this mismatch is fully exposed in the overall ranking.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Fivem?
A: The data clearly shows that 1920x1080 (1080p) is the only viable resolution for a consistently smooth experience. At 1080p, the Medium preset achieves an average of 89 FPS, while 1440p drops to 58 FPS and 4K to just 32 FPS.
Q: Why is the Ultra preset not recommended for this system?
A: The Ultra preset provides the lowest average frame rates at all resolutions. For example, at 1080p it averages 55 FPS, and at 1440p it drops to 36 FPS. The performance cost is severe, and the resulting frame rates do not provide a smooth experience compared to the Medium preset.
Q: Is the Intel Core Ultra 7 265K a bottleneck in this configuration?
A: No, the benchmark results indicate the CPU is not the limiting factor. The Intel Core Ultra 7 265K is a high-performing processor with an average benchmark score that places it in the 94th percentile of all CPUs. The performance drops are consistent with GPU limitations, not CPU limitations.
Q: How does this system compare to others in the database for Fivem?
A: This combination ranks 3252 out of 3707 tested combos. This places it in the lower 12% of all systems tested, highlighting that the overall performance is below average due to the graphics card.
Q: What is the performance difference between the Low and High settings at 1440p?
A: At 1440p, the Low preset averages 74 FPS, while the High preset averages 47 FPS. This is a 36% reduction in average frame rate, showing a significant performance cost for the higher visual fidelity of the High preset.
Q: Is the 4 GB of VRAM sufficient for this game?
A: The data suggests it is a major limitation. The frame rate drops sharply when moving to higher settings, which is a symptom of VRAM limitations. The 4 GB capacity is not enough for high-detail textures at higher resolutions, causing performance to plummet.
CPU Role
The Intel Core Ultra 7 265K is a powerful processor with 20 cores and 20 threads, based on the Arrow Lake architecture. Its base clock is 3.90 GHz and it can boost up to 5.50 GHz. In synthetic benchmarks, it scores 35850 in Cinebench R23 multi-core and 2020 in single-core, and it has a Passmark multithread score of 58594. These are very strong numbers, reflecting its ability to handle complex multi-threaded workloads. The CPU’s benchmark scores place it in the 94th percentile of all CPUs, with an average benchmark score of 70879, just 0.2% below the Intel Xeon 6511P and 1% above the Intel Core i7-14700KF.
In the context of Fivem, the CPU’s role is to handle the game’s simulation, physics, and the logic for multiple connected players. The data from this test shows that the CPU is not a performance bottleneck. This is evidenced by the fact that the FPS drops are directly proportional to the increase in resolution and settings, which are tasks that primarily affect the GPU. If the CPU were the limiting factor, we would expect to see a plateau in FPS at lower resolutions where the CPU’s processing power would become the ceiling. However, the FPS continues to rise as resolution drops to 1080p, reaching 113 FPS on Low, which indicates that the CPU has plenty of headroom to feed the GPU. The 20-core, 20-thread configuration and 30 MB of shared L3 cache provide ample resources for the game’s server-side and client-side processes, ensuring that the GPU remains the sole performance constraint in this pairing.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3050 4 GB in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 47.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 89.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 55.0 |
Fivem with RTX 3050 4 GB + Other CPUs
See how Fivem performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.