Control
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 26 | 27 | 44 |
| 1440p QHD | 34 | 42 | 45 | 62 |
| 1080p Full HD | 43 | 54 | 61 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Control, the 2019 action-adventure from Remedy Entertainment, presents a demanding workload for the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 3050 4 GB pairing. The measured data reveals a configuration that is heavily constrained by the graphics subsystem at higher resolutions, while the processor shows its capability in maintaining playable framerates at more modest settings. This analysis examines the measured FPS data to characterize the scaling behavior, optimal settings, and the distinct roles of the CPU and GPU within this specific combination.
Resolution Scaling
The FPS progression across resolutions clearly demonstrates that this system is GPU-limited in Control. At 1920x1080 with High settings, the combo produces an average of 54.1 FPS. Moving to 2560x1440 at High, the average drops to 42.1 FPS, a reduction of 12 FPS. The jump to 3840x2160 at High yields an average of 26.1 FPS, which is a substantial 16 FPS loss from the 1440p result and roughly half the 1080p score. This steep decline from 1440p to 4K is characteristic of a graphics card that exhausts its memory bandwidth and processing capacity as pixel count increases.
The pattern holds across all quality presets. At Low settings, the system achieves 85.5 FPS at 1080p, which is a strong result. However, at 4K Low, the average falls to 43.9 FPS, a drop of 41.6 FPS. The 1440p Low result of 61.8 FPS indicates that even at the lowest graphical load, the RTX 3050 cannot maintain high framerates at 4K. The relative consistency in the shape of the scaling curve across presets—with 4K results always being roughly half or less than 1080p results—points to a hard limit imposed by the GPU's 4 GB memory buffer and 128-bit memory interface, rather than a CPU bottleneck.
Notably, the difference between 1080p and 1440p is more moderate than the difference between 1440p and 4K. For instance, at Medium settings, 1080p yields 61 FPS while 1440p yields 45.1 FPS—a 15.9 FPS gap. The 4K Medium result is 27.4 FPS. This non-linear scaling is a classic sign of video memory capacity being exceeded at 4K, forcing the GPU to manage data more inefficiently. The data suggests that for a smooth experience, 4K is not a viable target for this combo, while 1440p is achievable only at lower presets.
Settings Recommendations
Based on the measured rows, the optimal balance between visual fidelity and performance for this combination is found at 1920x1080 with Medium settings, yielding an average of 61 FPS. This provides a framerate that is comfortably above the 60 FPS threshold for smooth gameplay, while still offering a substantial improvement over the Low preset's 85.5 FPS, which likely sacrifices too much visual detail. The High preset at 1080p produces 54.1 FPS, which is close to but below the 60 FPS target, making Medium the only preset at this resolution that crosses that line.
At 2560x1440, none of the presets achieve a 60 FPS average. The Low preset is the most playable at 61.8 FPS, but this is an outlier; the Medium preset drops to 45.1 FPS, and High falls to 42.1 FPS. For users prioritizing resolution over detail, 1440p Low is the only acceptable option, but the Medium and High presets offer a more immersive visual experience at the cost of a smoother framerate. The Ultra preset at 1440p is heavily compromised at 33.9 FPS. At 3840x2160, all presets are below 44 FPS, with High and Ultra averaging 26.1 and 25.3 FPS respectively, rendering this resolution impractical for this hardware.
The data indicates that the Ultra preset provides a negligible performance benefit over High at 1080p, with scores of 43.4 and 54.1 respectively—a 10.7 FPS difference. This suggests that the highest preset is particularly demanding on the RTX 3050. The most sensible configuration for a consistent experience is 1080p Medium, which sits in a sweet spot: it is 31% faster than High settings at the same resolution and only 28% slower than Low, while providing a significantly richer visual environment for a title like Control, which relies heavily on atmospheric lighting and particle effects.
CPU Role
The Intel Core Ultra 7 265K is a high-end desktop processor with 20 cores and 20 threads, a base clock of 3.90 GHz, and a boost clock of 5.50 GHz. Its architecture, Arrow Lake, is built on a 3 nm process. In this benchmark, the CPU's role is to feed the GPU with draw calls and physics calculations. The data shows that even at 1080p Low, where the GPU load is lowest, the system achieves 85.5 FPS, indicating that the CPU is not a limiting factor at these settings. The fact that FPS scales down as resolution increases, even with a powerful CPU, confirms that the bottleneck is firmly on the graphics side.
The CPU's benchmark scores reinforce its capability. In multi-core tests, it scores 50,009 in Cinebench R23 and 21,003 in Cinebench R20, placing it in the 97th percentile for all CPUs. Its single-thread performance is also strong, with a Cinebench R23 single-core score of 7,060. This processing power ensures that Control's complex physics and AI routines are handled without introducing frame pacing issues. The 30 MB of shared L3 cache and 102.4 GB/s of memory bandwidth provide ample data throughput for the game's streaming requirements.
Comparing the Ultra 7 265K to its nearest rivals, the data shows it is essentially tied with the Intel Core Ultra 7 265KF, which has a deltaPct of -0.2%, and the Intel Core i9-14900KF, also at -0.2%. It is 0.9% behind the Intel Core i9-14900K and 1.2% behind the AMD EPYC 7413. These negligible differences in average benchmark score mean that any of these CPUs would yield virtually identical gameplay performance in Control. The benchmark results indicate that the CPU is a stable and high-performing platform, but its influence on the FPS output is secondary to the GPU's limitations.
How This Combo Ranks
In the global database of tested combinations, this pairing of Intel Core Ultra 7 265K and NVIDIA GeForce RTX 3050 4 GB ranks 1476 out of 1636 combos. This places it in the lower percentile of all tested systems, reflecting the GPU's position as a mid-range card from the GeForce 30-series. The rank is a direct consequence of the RTX 3050's performance, which sits at the 50th percentile for all GPUs, rather than the CPU, which is at the 97th percentile.
The combination's rank is dragged down by the GPU's inability to handle high resolutions and presets. A system with a higher-tier GPU would see a significantly better rank, as the CPU has ample headroom. The data suggests that this is a mismatched pairing for a demanding title like Control, where the GPU is the clear performance ceiling. The combo's rank of 1476 out of 1636 indicates that the vast majority of tested systems achieve higher average framerates, likely due to superior graphics hardware. For the user, this means the experience will be defined by the GPU's constraints, and the CPU's power is largely untapped in this specific game scenario.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the primary determinant of this combo's performance in Control. Its specifications—4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth—are the key limiting factors. The GPU's base clock is 1545 MHz with a boost clock of 1740 MHz, and it has 2048 shading units. In a game like Control, which features real-time ray tracing options and heavy post-processing, the 4 GB VRAM is insufficient for higher detail settings at high resolutions.
The measured data confirms this. At 1080p Ultra, the average FPS is 43.4, which is substantially lower than the 61 FPS at Medium. This 17.6 FPS drop is not due to a proportional increase in shader complexity but is a classic symptom of VRAM capacity being exceeded, forcing the system to swap textures and assets. At 4K, the problem is exacerbated. Even at Low settings, the GPU only manages 43.9 FPS, and at Medium, it drops to 27.4 FPS. The inability to maintain even 30 FPS at 4K Medium highlights the memory limitation.
The GPU's 192.0 GB/s of bandwidth is also a bottleneck when moving to higher resolutions, as the pixel fill rate and texture rate become strained. With a pixel rate of 55.68 GPixel/s and a texture rate of 111.4 GTexel/s, the card is outclassed by the demands of 4K rendering. The data shows a clear ceiling: this GPU is best suited for 1080p gaming, where it can deliver a playable experience at Medium settings. The 4 GB memory size is the single most significant constraint, making High and Ultra presets at 1440p and above impractical. The RTX 3050's performance in this test places it at the 50th percentile of all GPUs, indicating it is an average performer, but its small memory pool makes it a poor fit for modern, VRAM-hungry titles like Control.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3050 4 GB in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.9 |
| 3840x2160 | Medium | 27.4 |
| 3840x2160 | High | 26.1 |
| 3840x2160 | Ultra | 25.3 |
| 2560x1440 | Low | 61.8 |
| 2560x1440 | Medium | 45.1 |
| 2560x1440 | High | 42.1 |
| 2560x1440 | Ultra | 33.9 |
| 1920x1080 | Low | 85.5 |
| 1920x1080 | Medium | 61.0 |
| 1920x1080 | High | 54.1 |
| 1920x1080 | Ultra | 43.4 |
Control with RTX 3050 4 GB + Other CPUs
See how Control performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.