Fivem
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 26 | 32 | 41 |
| 1440p QHD | 36 | 47 | 58 | 74 |
| 1080p Full HD | 55 | 71 | 89 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Fivem is a demanding multiplayer environment where the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3050 4 GB combination produces a wide range of frame rates depending on the resolution and quality preset. The measured data shows a system that is capable at 1080p but becomes progressively more constrained as resolution increases, with the GPU acting as the primary performance limiter.
Settings Recommendations
The measured FPS data for this combination reveals a clear hierarchy of playable settings, with the choice of preset heavily dependent on the target resolution. At 1920x1080, the most balanced experience is found at the Medium preset, which delivers an average of 89 FPS with a minimum frame rate of 75 FPS and a maximum of 102 FPS. This setting provides a substantial performance cushion over the High preset, which averages 71 FPS, and remains well above the 60 FPS threshold for smooth gameplay. While the Low preset achieves the highest average at 113 FPS, the visual compromise is significant; the Medium preset offers a better ratio of visual quality to performance, making it the recommended default for 1080p.
The Ultra preset at 1080p drops to an average of 55 FPS, which falls below the ideal smoothness threshold and introduces noticeable stutter in fast-paced multiplayer scenarios. Given that the data shows a 34 FPS gap between Medium and Ultra at this resolution, the cost of maximum quality is simply too high for the benefit. For users who prioritize frame rate above all else, the Low preset’s 113 FPS average is the only option that guarantees triple-digit performance, but the Medium preset’s 89 FPS average is sufficiently high to recommend as the standard choice.
Moving to 2560x1440, the performance landscape shifts considerably. The Medium preset produces an average of 58 FPS with a minimum of 50 FPS, which is borderline for competitive play but acceptable for casual sessions. However, the High preset at 47 FPS average is noticeably less fluid, and the Ultra preset’s 36 FPS average is not recommended for any gameplay scenario. At this resolution, the Low preset, with its 74 FPS average, becomes the only setting that provides a comfortable margin above 60 FPS. The data indicates that the step from Low to Medium at 1440p costs 16 FPS, which is a significant penalty for moderate visual gains. Therefore, for 1440p, the Low preset is the recommended choice to maintain responsiveness, with Medium as a viable option for those who accept a tighter frame rate.
At 3840x2160, the combination struggles to maintain playable frame rates regardless of settings. The Low preset averages 41 FPS, the Medium preset averages 32 FPS, and the High preset averages 26 FPS. The Ultra preset is effectively unplayable at 20 FPS average. None of these settings reach the 60 FPS threshold, and even the Low preset’s 41 FPS is below the minimum recommended for a smooth multiplayer experience. Given this data, 4K is not a viable resolution for this hardware combination in Fivem. The best experience at this resolution is the Low preset, as it is the only one that approaches a playable frame rate, but even then, users should expect significant compromises in fluidity.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB plays a decisive role in shaping the performance of this system in Fivem. The GPU’s memory configuration is a critical factor: it features 4 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 192.0 GB/s. This limited VRAM capacity is a known constraint in modern games, and the measured data suggests it becomes a bottleneck at higher resolutions and quality settings. The GPU’s memory clock is rated at 1500 MHz, with an effective data rate of 12 Gbps, which is adequate for the card’s class but not sufficient to overcome the capacity limitation.
The GPU’s compute capabilities are defined by its 2048 shading units, 64 texture mapping units, and 32 raster output units. It also includes 16 ray tracing cores and 64 tensor cores, though these features are not directly reflected in the measured FPS data. The base clock runs at 1545 MHz, with a boost clock of 1740 MHz. The pixel rate is 55.68 GPixel/s, and the texture rate is 111.4 GTexel/s, which contribute to the card’s overall throughput. The FP32 performance is rated at 7.127 TFLOPS, which is a modest figure for a modern GPU.
The benchmark results clearly show the GPU’s influence. At 1080p, the CPU has enough headroom to push the GPU to its limits, resulting in the 113 FPS average at Low settings. However, as the resolution increases to 1440p and then 4K, the GPU’s fill rate and memory bandwidth become the limiting factors. The frame rate drops from 113 FPS at 1080p Low to 74 FPS at 1440p Low, a 34.5% reduction, and then to 41 FPS at 4K Low, a further 44.6% reduction. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering load outpaces the card’s capabilities. The 4 GB VRAM is particularly problematic at 4K, where texture data exceeds the available memory, causing the card to rely on slower data transfers and resulting in the sub-40 FPS averages observed.
The GPU’s power envelope is modest, with a TDP of 90 W and a recommended system power supply of 250 W. This low power draw is typical for a card of this tier, but it also indicates that the performance ceiling is hard-limited by the hardware design. The card is built on the Ampere architecture using an 8 nm process at Samsung, with 8,700 million transistors on a 200 mm² die. The bus interface is PCIe 4.0 x8, which provides sufficient bandwidth for this class of card. Overall, the data indicates that the RTX 3050 4 GB is the primary determinant of Fivem’s performance in this pairing, and its 4 GB memory size is the most significant weakness.
FAQ
Q: What is the best resolution to play Fivem with this hardware?
A: The measured data shows that 1920x1080 is the only resolution where the combination consistently achieves high frame rates. At 1080p Medium, the average FPS is 89, while at 1440p Medium it drops to 58, and at 4K Medium it falls to 32. For a smooth experience, 1080p is the recommended resolution.
Q: How does the Ultra preset compare to the Low preset at 1080p?
A: At 1920x1080, the Ultra preset averages 55 FPS, while the Low preset averages 113 FPS. This represents a 58 FPS difference, indicating that the Ultra preset costs nearly half the frame rate of the Low preset. The Medium preset, at 89 FPS, offers a more balanced alternative.
Q: Is the 4 GB VRAM on the RTX 3050 sufficient for Fivem at 4K?
A: The data indicates that 4K performance is severely limited. At 3840x2160, the highest average FPS is 41 on the Low preset, with the Ultra preset falling to 20 FPS. The 4 GB memory size appears to be a bottleneck, as the frame rates are consistently below playable thresholds at this resolution.
Q: What is the frame rate difference between the Medium and High presets at 1440p?
A: At 2560x1440, the Medium preset averages 58 FPS, while the High preset averages 47 FPS. This is an 11 FPS difference, which is significant for gameplay fluidity. The Medium preset also has a minimum FPS of 50, whereas the High preset’s minimum is not reported in the data.
Q: Does the CPU or GPU limit performance in this game?
A: The data suggests the GPU is the limiting factor, particularly at higher resolutions. The frame rate drops substantially from 1080p to 4K (e.g., from 113 to 41 FPS on Low settings), which indicates a GPU-bound workload. The Intel Core Ultra 7 265 has a high multi-threaded benchmark score of 42216 in Cinebench R23, suggesting it has ample headroom.
Q: What is the minimum FPS recorded for this combination?
A: The only reported minimum FPS values are for the Medium preset. At 1920x1080, the minimum is 75 FPS; at 2560x1440, the minimum is 50 FPS; and at 3840x2160, the minimum is 28 FPS. No minimum FPS data is available for the Low, High, or Ultra presets.
How This Combo Ranks
The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3050 4 GB combination ranks 2626 out of 3005 tested combos in Fivem. This places the pairing in the lower percentile of all systems tested, reflecting its significant performance limitations in this specific game. The rank is a direct result of the measured FPS data, which shows sub-optimal performance at higher resolutions and quality settings. Being in the bottom 12.6% of all tested combos indicates that a large majority of other hardware pairings deliver better frame rates in Fivem.
The CPU itself has a high percentile ranking of 93 among all processors, with an average benchmark score of 64640. This puts it in the top tier of CPUs, with nearest rivals including the AMD EPYC 4464P (with a delta of -0.3%) and the Intel Core Ultra 7 265F (with a delta of 0.3%). However, this strong CPU performance is not enough to overcome the GPU’s limitations. The CPU’s high scores in multi-threaded tests, such as 42216 in Cinebench R23 multi-core and 49682 in Passmark multithread, do not translate into high frame rates in Fivem when paired with the RTX 3050 4 GB.
The GPU’s percentile ranking is 50, which is average among all GPUs, but it has no nearest rivals listed in the data. This average ranking, combined with the 4 GB memory limitation, explains why the combo ranks so low in the game. The data shows that the bottleneck is almost entirely on the GPU side. The 20-core CPU with a boost clock of 5.30 GHz is more than capable of handling the game’s logic, but the GPU cannot keep up with the rendering demands at higher settings. The combo’s rank of 2626 out of 3005 is a clear indicator that users should not expect high-end performance from this pairing in Fivem, and that the GPU is the component holding the system back.
Resolution Scaling
The measured FPS data provides a clear picture of how performance scales with resolution. Moving from 1920x1080 to 2560x1440, the average frame rate drops significantly across all settings. On the Low preset, the average FPS falls from 113 to 74, a reduction of 39 FPS or 34.5%. On the Medium preset, the average drops from 89 to 58, a reduction of 31 FPS or 34.8%. The High preset sees a decrease from 71 to 47 FPS (33.8% reduction), and the Ultra preset drops from 55 to 36 FPS (34.5% reduction). This consistent percentage decrease across all presets indicates a proportional scaling behavior, where the rendering load increases linearly with the number of pixels.
The transition from 2560x1440 to 3840x2160 shows an even more pronounced decline. The Low preset average FPS drops from 74 to 41, a reduction of 33 FPS or 44.6%. The Medium preset falls from 58 to 32 FPS, a 44.8% reduction. The High preset drops from 47 to 26 FPS (44.7% reduction), and the Ultra preset falls from 36 to 20 FPS (44.4% reduction). The steeper percentage drop from 1440p to 4K compared to the drop from 1080p to 1440p is a strong indicator of the GPU’s limits being reached. The 4K resolution requires four times the pixel count of 1080p, and the RTX 3050 4 GB simply does not have the memory bandwidth or capacity to handle this load efficiently.
This scaling pattern is a classic sign of a GPU-bound system. The CPU, Intel Core Ultra 7 265, has a high single-thread score of 5960 in Cinebench R23 and a boost clock of 5.30 GHz, which means it can supply frames quickly. However, the GPU’s rendering speed is the bottleneck. The data shows that the frame rate drop from 1080p to 4K is roughly 64% on average across all settings (e.g., from 113 to 41 FPS on Low), which is close to the theoretical pixel count difference. This indicates that the GPU is working at its maximum capacity, and increasing resolution directly translates to lower frame rates. The 4 GB VRAM is a particular concern at 4K, where the memory footprint for textures and buffers likely exceeds the available capacity, causing performance to degrade further than pure pixel count would suggest.
Measured FPS Breakdown
At 1920x1080, the system delivers its best performance. The Low preset achieves an average of 113 FPS. The Medium preset provides an average of 89 FPS, with a minimum of 75 FPS and a maximum of 102 FPS. The High preset drops to an average of 71 FPS. The Ultra preset is the slowest at this resolution, with an average of 55 FPS. The spread from Low to Ultra is 58 FPS, showing a wide range of performance depending on the quality settings.
At 2560x1440, all frame rates decrease. The Low preset averages 74 FPS. The Medium preset averages 58 FPS, with a minimum of 50 FPS and a maximum of 67 FPS. The High preset averages 47 FPS. The Ultra preset averages 36 FPS. The spread from Low to Ultra narrows to 38 FPS, but the overall performance is lower, with only the Low preset exceeding 60 FPS average.
At 3840x2160, the performance drops to marginal levels. The Low preset averages 41 FPS. The Medium preset averages 32 FPS, with a minimum of 28 FPS and a maximum of 37 FPS. The High preset averages 26 FPS. The Ultra preset averages 20 FPS. No preset at this resolution achieves a 60 FPS average, and even the Low preset falls short of a smooth 60 FPS experience. The maximum FPS recorded at 4K is 37 on the Medium preset, which is below the minimum FPS recorded at 1080p on the same preset (75 FPS). This data highlights the severe performance penalty of 4K resolution with this hardware.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 47.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 89.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 55.0 |
Fivem with RTX 3050 4 GB + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.