Doom
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 55 | 65 | 74 |
| 1440p QHD | 82 | 101 | 119 | 137 |
| 1080p Full HD | 127 | 155 | 184 | 211 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 265HX + AMD Radeon 8060S, In-Depth Analysis
The Intel Core Ultra 7 265HX paired with the AMD Radeon 8060S delivers a formidable 1080p experience in Doom, but the data reveals a system whose performance curve is heavily dictated by graphics settings rather than CPU headroom. With a 20-core, 20-thread configuration based on the Arrow Lake-HX architecture running at a base clock of 2.60 GHz and a boost clock of 5.30 GHz, the processor provides ample compute resources for a 2016 title like Doom. The CPU’s 30 MB of shared L3 cache and 102.4 GB/s of dual-channel DDR5 memory bandwidth ensure that feeding the GPU is rarely a bottleneck, even at lower resolutions where frame rates climb past 200 FPS. The processor’s benchmark scores reinforce this capability, with a Cinebench R23 multi-core score of 40642 and a single-core score of 5737, placing it in the 93rd percentile of all CPUs. This raw throughput translates directly into the game’s high minimum frame rates, which remain well above playable thresholds even when the GPU is saturated.
The data suggests that Doom is not CPU-bound for this combo until extreme frame rates are reached. At 1080p Low settings, the average FPS hits 211, which is a scenario where CPU overhead can become significant. However, the Core Ultra 7 265HX’s high boost clock and strong single-thread performance—evidenced by a PassMark single-thread score of 4500—keep the frame pacing smooth. The processor’s nearest rivals in the benchmark database include the Intel Core i7-13790F with a deltaPct of 0.1% and the AMD Ryzen AI 7 450G at -0.2%, indicating that this CPU sits at the top of its performance class. For a fast-paced shooter like Doom, the difference between 200 and 211 FPS is negligible, but the headroom ensures that background tasks or future game updates won’t cause stutters. The 20 threads are overkill for Doom’s engine, but they provide a safety margin that keeps the 1% lows from dipping into noticeable territory, as seen in the 1080p Medium minimum FPS of 156.
GPU Role
The AMD Radeon 8060S is the star of the show in this pairing, and its performance dictates the experience far more than the CPU. Based on the RDNA 3.5 architecture and built on TSMC’s 4 nm process, this integrated GPU (IGP) features 2560 shading units, 160 TMUs, and 64 ROPs. Its boost clock of 2900 MHz is exceptionally high for an IGP, allowing it to push a pixel rate of 185.6 GPixel/s and a texture rate of 464.0 GTexel/s. The GPU’s FP32 throughput of 14.85 TFLOPS places it in the 87th percentile of all GPUs, and its nearest rivals include the discrete AMD Radeon RX 6750 GRE 12 GB with a deltaPct of 0.1% and the NVIDIA GeForce RTX 5080 at -0.6%. This is remarkable for an integrated solution, as it trades blows with dedicated desktop graphics cards from previous generations.
The GPU’s memory configuration is labeled as "System Shared," meaning it relies on the host CPU’s DDR5 memory, with bandwidth described as "System Dependent." This architectural choice has direct implications for Doom’s performance. At 4K High settings, the average FPS is 55, which is playable but not ideal for a competitive shooter. Dropping to 4K Low increases the average to 74 FPS, showing that the GPU has headroom when texture memory pressure is reduced. The GPU’s benchmark results in 3DMark Steel Nomad DX12 (2162) and Geekbench Vulkan (80483) confirm its capability, but the shared memory bus means that performance can vary depending on the system’s memory configuration. The data shows a clear scaling pattern: as resolution increases, the GPU becomes the limiting factor, with the CPU’s role diminishing to a support position.
Settings Recommendations
The measured FPS rows provide a clear picture of how settings affect performance, and the data suggests that High is the sweet spot for this combo. At 1080p High, the average FPS is 155, which is well above the 144 Hz refresh rate of many gaming monitors, and the minimum FPS (though not explicitly listed) is supported by the Medium row’s min of 156, indicating the High preset likely stays above 150 FPS consistently. Moving up to Ultra at 1080p drops the average to 127 FPS, which is still smooth but sacrifices 28 FPS for visual gains that may be subtle in a fast-paced game. The Low preset at 1080p hits 211 FPS, but this comes at the cost of graphical fidelity that may reduce visibility of distant enemies.
At 1440p, High delivers 101 FPS, which is excellent for a sharper image, while Ultra drops to 82 FPS. For 4K gaming, High yields 55 FPS, which is borderline for a twitch shooter, while Medium offers 65 FPS with a minimum of 55 FPS. The recommendation is to prioritize High settings for a balanced experience. At 1440p High, the combo maintains a 101 FPS average, which is high enough to drive a 100 Hz display, and the visual upgrade from 1080p is substantial. For players with 4K displays, Medium is the best option, as it provides 65 FPS with a minimum of 55 FPS, avoiding the sub-60 dips that can hinder gameplay. Low settings are only recommended for esports-level competitive play where maximum frame rates are paramount, as the jump from Low to Medium at 1080p is only 27 FPS (211 to 184), whereas the jump from Medium to High is 29 FPS (184 to 155), indicating diminishing returns at the lower end.
How This Combo Ranks
In the benchmark database, this specific combination of the Intel Core Ultra 7 265HX and AMD Radeon 8060S ranks 1671 out of 2930 tested combos for Doom. This places it in the 43rd percentile of all systems tested, which is a surprising result given the individual component performance. The CPU’s 93rd percentile ranking and the GPU’s 87th percentile ranking suggest that the combo should perform better, but the ranking likely reflects the fact that Doom is a game that benefits from discrete GPUs with dedicated VRAM, as opposed to the shared memory architecture of the Radeon 8060S. The combo’s rank means that 1259 other system configurations deliver higher average FPS in this game, many of which likely pair high-end CPUs with mid-range or high-end discrete graphics cards.
The rank also indicates that this mobile platform, despite its impressive specifications, is not optimized for Doom’s engine at the highest settings. The data shows that the combo’s best average FPS at 1080p Low is 211, which is excellent, but the drop to 127 FPS at Ultra reveals the GPU’s limitations when handling higher texture quality and post-processing effects. The combo’s position relative to other tested combos suggests that users should not expect to max out every title at 4K, but for 1080p and 1440p gaming, it offers a compelling experience. The deltaPct values for the CPU’s rivals (0.1% to 0.7%) and GPU’s rivals (0.1% to 2.8%) indicate that this hardware is closely matched with other top-tier components, but the system-level integration matters more than raw component scores.
Resolution Scaling
The FPS drop from 1080p to 4K is stark and reveals the GPU as the primary bottleneck. At High settings, the average FPS decreases from 155 at 1080p to 101 at 1440p (a 35% drop) and then to 55 at 4K (a further 46% drop from 1440p). This scaling pattern is typical for a GPU-bound scenario, where the rendering resolution directly impacts the pixel throughput required. The CPU’s role is consistent across resolutions, as its frame generation capability is not strained even at 1080p Low (211 FPS), meaning the GPU is the limiting component in all tested configurations. The data shows that the gap between Low and Ultra settings widens as resolution increases: at 1080p, the difference between Low and Ultra is 84 FPS (211 to 127), while at 4K, it narrows to 29 FPS (74 to 45). This indicates that at higher resolutions, the GPU is so saturated that settings have a smaller relative impact on frame rate.
The 4K Ultra result of 45 FPS is the lowest measured, and it highlights the impracticality of maxing out this game at 4K on this hardware. The 1440p results are the most balanced, with High delivering 101 FPS and Ultra still hitting 82 FPS. For users targeting 4K, the Medium preset at 65 FPS is the only viable option that maintains playability, as Low at 74 FPS sacrifices too much visual quality for a 9 FPS gain. The resolution scaling data confirms that this combo is best suited for 1440p gaming, where it can achieve high frame rates with quality settings, while 4K requires compromises. The shared memory bandwidth of the GPU becomes a limiting factor at higher resolutions, as the system memory bandwidth is "System Dependent" and cannot match the dedicated VRAM bandwidth of discrete cards, which is reflected in the steep performance drop at 4K.
FAQ
*Q: Is the Intel Core Ultra 7 265HX strong enough for high-FPS gaming in Doom?*
A: Yes, the data shows the CPU is not a bottleneck. At 1080p Low, the combo achieves 211 FPS, and the processor’s Cinebench R23 single-core score of 5737 and multi-core score of 40642 place it in the 93rd percentile, providing ample headroom for frame rates well beyond display refresh rates.
Q: How does the AMD Radeon 8060S compare to discrete GPUs in the database?
A: The GPU ranks in the 87th percentile of all GPUs and is closely matched with the AMD Radeon RX 6750 GRE 12 GB (deltaPct 0.1%) and the NVIDIA GeForce RTX 5080 (deltaPct -0.6%). Its 3DMark Steel Nomad DX12 score is 2162, showing it competes with mid-range discrete cards.
*Q: What is the best resolution for this combo in Doom?*
A: The 1440p High preset is the sweet spot, delivering 101 FPS. At 1080p High, the average is 155 FPS, but 1440p offers a sharper image with only a 54 FPS penalty. 4K is playable at Medium (65 FPS) but requires significant settings compromises.
Q: Why does performance drop so much at 4K?
A: The GPU becomes the limiting factor due to its shared memory architecture. The Radeon 8060S uses "System Shared" memory with bandwidth described as "System Dependent," which cannot match dedicated VRAM bandwidth. The data shows a 46% FPS drop from 1440p to 4K at High settings.
Q: Should I use Ultra settings for the best experience?
A: No, the data recommends High settings. At 1080p Ultra, the average FPS is 127, but High delivers 155 FPS. The 28 FPS gain from Ultra to High is substantial for a fast-paced FPS, and the visual difference in Doom is minimal.
Q: How does this combo rank against other tested systems?
A: It ranks 1671 out of 2930 combos for Doom, which is in the 43rd percentile. Despite the high individual component rankings (CPU 93rd, GPU 87th), the shared memory GPU limits performance in this title compared to systems with discrete graphics cards that have dedicated VRAM.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 8060S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 8060S in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 211.0 |
| 1920x1080 | Medium | 184.0 |
| 1920x1080 | High | 155.0 |
| 1920x1080 | Ultra | 127.0 |
Doom with iUltra 7 265HX + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with 8060S + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 7 265HX + 8060S
Explore FPS benchmarks for other games using this same hardware combination.