Fivem

Fivem

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 39 45 61
1440p QHD 53 69 86 102
1080p Full HD 79 100 129 160

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 45
3840x2160 High 39
3840x2160 Ultra 27
2560x1440 Low 102
2560x1440 Medium 86
2560x1440 High 69
2560x1440 Ultra 53
1920x1080 Low 160
1920x1080 Medium 129
1920x1080 High 100
1920x1080 Ultra 79

Fivem with Intel Core i7-13700K + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

# Fivem with Intel Core i7-13700K + NVIDIA GeForce RTX 3060 Ti

The data for Fivem with the Intel Core i7-13700K and NVIDIA GeForce RTX 3060 Ti reveals a configuration that scales predictably across resolution and settings, with a notable shift in bottleneck behavior as pixel count rises. At 1080p Low, the combo delivers 159.9 FPS, indicating substantial headroom, but by 4K Ultra, it falls to 27 FPS, a dramatic 83% drop from that peak. This pattern suggests a system where the GPU becomes increasingly dominant in limiting performance as resolution climbs, while the CPU’s strong multi-threaded capabilities keep lower resolutions fluid. The measured data, spanning three resolutions and four settings tiers, provides a clear picture of how this pairing handles Fivem’s multiplayer environments, where server-side and draw-call demands can vary wildly.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, pointing directly at the GPU as the primary constraint at higher resolutions. At Low settings, the average FPS falls from 159.9 at 1920x1080 to 102.3 at 2560x1440, a 36% reduction, then to 60.6 at 3840x2160, another 41% drop from 1440p. This halving of performance from 1080p to 4K at Low settings indicates the RTX 3060 Ti’s raw throughput is being saturated by the pixel count, not by any CPU limitation. At High settings, the pattern persists: 100.3 FPS at 1080p, 69 at 1440p, and 38.7 at 4K, with the 1440p to 4K transition showing a 44% decline. The scaling is more severe at Ultra, where 78.5 FPS at 1080p drops to 52.5 at 1440p and then to 27 at 4K; the 4K figure is less than half of the 1440p result, suggesting the GPU is hitting a hard computational wall with the most demanding presets. Interestingly, the gap between 1080p and 1440p at Low is 57.6 FPS, while the gap between 1440p and 4K at Low is 41.7 FPS, meaning the resolution scaling is not perfectly linear—the 1440p to 4K jump costs relatively fewer frames in absolute terms, but the percentage loss is comparable. This behavior implies that Fivem at higher resolutions is heavily rasterization-bound, with the GPU’s 8 GB memory buffer and 448.0 GB/s bandwidth becoming critical factors. The data shows no evidence of a CPU bottleneck at 4K, as even the weakest preset (Ultra) yields 27 FPS, far below any threshold where the i7-13700K’s 24 threads would throttle. At 1080p, the scaling from Low to Ultra (159.9 to 78.5 FPS) demonstrates that the GPU still has headroom, but the CPU’s role becomes more visible; the 81.4 FPS difference between Low and Ultra at 1080p suggests that both components contribute to the frame rate, with the CPU handling the lower-settings overhead efficiently.

GPU Role

The RTX 3060 Ti’s specifications directly explain the measured results, particularly its 8 GB GDDR6 memory and 256-bit bus. With a memory bandwidth of 448.0 GB/s, the card can feed data to its 4864 shading units at a rate that suffices for 1080p and 1440p, but the 4K Ultra result of 27 FPS indicates that the memory subsystem and compute units are overwhelmed by Fivem’s high-resolution textures and effects. The GPU’s boost clock of 1665 MHz, while not extreme, is paired with a 200 W TDP, and the data shows that this configuration cannot sustain playable frame rates at 4K beyond Low settings (60.6 FPS). The pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are the key metrics here; at 4K, the card must process over 8 million pixels per frame, and the measured 38.7 FPS at High suggests that the texture units are the limiting factor, as the 152 TMUs struggle with the anisotropic filtering and high-res assets. The GPU’s 16.20 TFLOPS FP32 performance is respectable, but Fivem’s draw calls and particle effects, common in multiplayer scenarios, appear to tax the fixed-function hardware more than the shader cores. The nearest rivals for this GPU include the AMD Radeon RX 6700M (deltaPct -0.2) and RX 6600 (deltaPct -0.5), indicating that the RTX 3060 Ti sits in a tight performance band, but the measured FPS in Fivem shows it can exceed 150 FPS only at the lowest settings and resolution, highlighting its mid-range positioning. The 8 GB VRAM is sufficient for 1080p and 1440p, as evidenced by the 52.5 FPS at 1440p Ultra, but the drop to 27 FPS at 4K Ultra suggests memory capacity or bandwidth headroom is exhausted, not just compute limits.

Settings Recommendations

Based on the measured rows, the optimal experience balances frame rate and visual fidelity at each resolution. At 1920x1080, Medium settings deliver 128.8 FPS, which is 29 FPS higher than High (100.3) and 50 FPS higher than Ultra (78.5), making Medium the sweet spot for high-refresh monitors; the jump from Low to Medium costs 31.1 FPS, but the visual improvement is substantial, while Ultra’s 78.5 FPS is still playable but not necessary for competitive play. At 2560x1440, High settings at 69 FPS are the most balanced choice, as Medium (85.8 FPS) sacrifices visual quality for only a 16.8 FPS gain, and Ultra (52.5 FPS) drops below the 60 FPS threshold that most players prefer; Low at 102.3 FPS is viable for esports-style play but loses too much detail. For 3840x2160, the data strongly recommends Low settings, which produce 60.6 FPS, the only preset at 4K that clears 60 FPS; Medium (45.2) and High (38.7) are borderline playable for slower-paced modes, but Ultra (27) is not recommended for any gameplay. The pattern is clear: the RTX 3060 Ti can handle Medium at 1080p and 1440p, but 4K requires the lowest preset to maintain fluidity. For users with 144 Hz panels, 1080p Low (159.9 FPS) is the only setting that fully saturates the refresh rate, while 1440p users should accept High (69 FPS) as the visual ceiling.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows a wide spread: Low averages 159.9 FPS, Medium 128.8 FPS, High 100.3 FPS, and Ultra 78.5 FPS. The delta from Low to Ultra is 81.4 FPS, a 51% reduction, indicating that the GPU is the primary driver of performance at this resolution, but the CPU’s 16 cores and 24 threads keep the frame rate from collapsing at lower settings. Moving to 2560x1440, the numbers compress: Low 102.3 FPS, Medium 85.8 FPS, High 69 FPS, and Ultra 52.5 FPS. The gap between Low and Ultra narrows to 49.8 FPS, showing that resolution scaling reduces the relative impact of settings changes. At 3840x2160, the results are closely packed: Low 60.6 FPS, Medium 45.2 FPS, High 38.7 FPS, and Ultra 27 FPS. Here, the difference between Low and Ultra is 33.6 FPS, but the absolute values are all below 61 FPS, confirming that 4K is the GPU’s breaking point. Across all resolutions, the Low-to-Medium transition costs 31.1 FPS at 1080p, 16.5 FPS at 1440p, and 15.4 FPS at 4K, showing that the relative cost of increasing from Low to Medium shrinks as resolution rises, because the GPU is already saturated. The High-to-Ultra transition is the most punishing: 21.8 FPS at 1080p, 16.5 FPS at 1440p, and 11.7 FPS at 4K, indicating that Ultra settings add effects that disproportionately affect the GPU at lower resolutions where it has spare capacity.

FAQ

Q: What is the highest average FPS this combo achieves in Fivem?

A: The highest measured average FPS is 159.9, achieved at 1920x1080 with Low settings. This is the only settings/resolution combination that exceeds 150 FPS.

Q: Can this system handle 4K gaming in Fivem?

A: At 3840x2160, only Low settings produce a playable 60.6 FPS average. Medium (45.2), High (38.7), and Ultra (27) all fall below 60 FPS, so 4K is only viable with the lowest preset.

Q: How does the CPU compare to its nearest rival?

A: The Intel Core i7-13700K has an average benchmark score of 47282, which is 0.1% lower than the Intel Core i7-13700KF (47334) and 0.3% higher than the AMD EPYC 4364P (47131). This places it in a tight performance cluster.

Q: What is the GPU’s memory configuration and how does it affect results?

A: The RTX 3060 Ti features 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth. This is sufficient for 1080p and 1440p, but the 4K Ultra result of 27 FPS suggests the memory capacity or bandwidth is insufficient for high-resolution, high-settings workloads.

Q: What is the combo’s rank among all tested configurations?

A: This combo ranks 1200 out of 1792 tested combinations in Fivem, placing it in the lower third of all systems, which aligns with the mid-range GPU and high-end CPU pairing.

Q: How much FPS is lost when going from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 100.3 at 1920x1080 to 69 at 2560x1440, then to 38.7 at 3840x2160. This is a total loss of 61.6 FPS, or a 61% reduction from 1080p to 4K.

CPU Role

The Intel Core i7-13700K’s specifications are well-suited to Fivem’s CPU-intensive multiplayer nature, with 16 cores and 24 threads providing ample parallelism for the game’s server communication and entity management. The CPU’s boost clock of 5.40 GHz is critical for single-threaded tasks, and the benchmark data shows strong single-core performance: a 3dmark_single_thread score of 1136 and a cinebench_r23_singlecore score of 5505. These scores indicate that the i7-13700K can handle the per-core demands of Fivem’s simulation logic, which often bottlenecks lower-core-count processors. The multi-threaded scores are equally impressive: cinebench_r23_multicore reaches 39000, and passmark_multithread hits 45887, confirming that the CPU will not be a limiting factor even in crowded multiplayer lobbies. The CPU’s 30 MB of shared L3 cache reduces memory latency, which is beneficial for Fivem’s frequent data access patterns. In the measured FPS data, the CPU’s role is most evident at 1080p Low, where the 159.9 FPS result is likely constrained by the game engine’s draw call processing rather than the GPU, as the RTX 3060 Ti has ample headroom at this resolution. At 4K, the CPU’s influence diminishes, as the GPU becomes the bottleneck; the fact that 4K Low (60.6 FPS) is still higher than 4K Ultra (27 FPS) shows that the CPU can feed the GPU efficiently, but the GPU cannot keep up. The CPU’s percentile rank of 93 among all CPUs, and its average benchmark score of 47282, place it near the top of the hierarchy, with nearest rivals like the i7-13700KF (deltaPct -0.1) and Ryzen 9 PRO 5945 (deltaPct -0.5) showing negligible performance differences. This means the i7-13700K is not the limiting component in this Fivem configuration; instead, it provides a solid foundation that the GPU can leverage, particularly at lower resolutions where frame rates exceed 100 FPS.

How This Combo Ranks

The combo’s rank of 1200 out of 1792 tested combinations places it in the 33rd percentile of all systems, meaning it outperforms roughly 33% of tested setups in Fivem. This rank is lower than the individual component percentiles would suggest—the CPU is in the 93rd percentile and the GPU in the 69th—indicating that Fivem’s performance is more dependent on GPU than CPU, or that the game’s engine is not fully utilizing the i7-13700K’s capabilities. The measured FPS data supports this interpretation: at 1080p Low, the combo achieves 159.9 FPS, which is competitive, but at 4K Ultra, the 27 FPS result drags the overall rank down. The GPU’s nearest rivals, such as the AMD Radeon RX 6700M (deltaPct -0.2) and RX 6600 (deltaPct -0.5), have nearly identical average benchmark scores, suggesting that the RTX 3060 Ti is a mid-range card that cannot push Fivem into high-refresh 4K territory. The CPU’s high benchmark scores do not translate into a top-tier Fivem rank because the game is not CPU-bound at the resolutions tested; even at 1080p Low, the 159.9 FPS is likely limited by the engine’s frame logic, not the CPU’s 24 threads. For context, the combo sits 592 positions below the top-ranked system, and the gap between this rank and the component percentiles highlights that Fivem’s multiplayer nature can introduce server-side bottlenecks that no hardware combo can overcome. The data suggests that this pairing is best suited for 1080p and 1440p gaming, where it can deliver 100+ FPS on High settings, but it falls short of the 4K Ultra experience that higher-tier GPUs would provide. The rank also reflects the balance of the combo: the i7-13700K is overqualified for the RTX 3060 Ti in Fivem, as evidenced by the CPU’s 93rd percentile versus the GPU’s 69th, meaning that upgrading the GPU would yield larger FPS gains than upgrading the CPU.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 3060 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.6
3840x2160 Medium 45.2
3840x2160 High 38.7
3840x2160 Ultra 27.0
2560x1440 Low 102.3
2560x1440 Medium 85.8
2560x1440 High 69.0
2560x1440 Ultra 52.5
1920x1080 Low 159.9
1920x1080 Medium 128.8
1920x1080 High 100.3
1920x1080 Ultra 78.5

Fivem with ii7-13700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3060 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.