Fivem
This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 69 | 88 | 110 | 140 |
| 1440p QHD | 123 | 159 | 200 | 252 |
| 1080p Full HD | 189 | 241 | 301 | 374 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050, In-Depth Analysis
The data for Fivem with the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5050 shows a clear progression of performance scaling across the three tested resolutions. From 1920x1080 to 2560x1440, the average frame rate at High settings drops from 88 FPS to 58 FPS, a reduction of 30 FPS. Moving further to 3840x2160, the average at High settings falls to 32 FPS, which is a 26 FPS drop from the 1440p result. This steep decline as resolution increases suggests that the rendering load is growing faster than the GPU's ability to process it, indicating that the graphics card is the primary limiting factor at higher resolutions in this multiplayer title.
At Low settings, the scaling pattern is similar but with higher absolute numbers. The average frame rate goes from 139 FPS at 1080p, down to 91 FPS at 1440p, and then to 51 FPS at 4K. The percentage drop from 1080p to 1440p is roughly 34%, while the drop from 1440p to 4K is approximately 44%. This accelerating performance loss at 4K strongly points to the GPU being saturated, as the pixel count quadruples from 1080p to 4K, and the data shows the frame rate does not come close to maintaining a proportional throughput.
The gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (139 FPS) and Ultra (68 FPS) is 71 FPS. At 1440p, that gap narrows to 46 FPS (91 vs 45). At 4K, the difference is 26 FPS (51 vs 25). This trend indicates that at lower resolutions, the CPU has more headroom to feed the GPU, allowing for a larger performance delta between settings. As resolution climbs, the GPU becomes the bottleneck, and even reducing settings to Low cannot compensate for the sheer number of pixels being rendered.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process node. Its boost clock is listed at 2572 MHz, with a base clock of 2317 MHz. The GPU has 2560 shading units, 80 texture mapping units, and 32 raster output units. It also includes 20 ray tracing cores and 80 tensor cores, which are relevant for modern rendering features, though the measured FPS data does not specify whether ray tracing is enabled in the tests.
Memory configuration plays a significant role in the observed results. The RTX 5050 is equipped with 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. At 4K resolution with High settings, the average FPS is 32, which is below the 40 FPS achieved at Medium settings. This suggests that at 4K, the GPU is not only limited by raw compute but potentially by memory bandwidth as well. The 320.0 GB/s bandwidth is a fixed resource, and the higher resolutions demand more data transfer per frame, which can become a constraint before the shader units are fully maxed out.
The GPU's overall benchmark positioning shows it in the 66th percentile against all GPUs. Its average benchmark score is 21035. Comparing to its nearest rivals, the data shows it is 0.6% behind the AMD Radeon RX Vega M GL (score 21153), 1% behind the AMD Radeon HD 8970M (score 21237), 1.6% ahead of the AMD Radeon RX 5600 XT (score 20713), and 1.6% behind the NVIDIA RTX A4000 Mobile (score 21379). These are close margins, indicating that the RTX 5050 sits in a competitive performance tier relative to those older or mobile-oriented parts, but the Fivem results show it struggles to maintain playable frame rates at 4K, with only Low settings (51 FPS) exceeding the 30 FPS threshold.
The FP32 performance is rated at 13.17 TFLOPS, and the texture rate is 205.8 GTexel/s. In Fivem, the transition from Medium to High at 1440p shows a drop from 72 FPS to 58 FPS, a 19% reduction. From High to Ultra at the same resolution, the frame rate falls to 45 FPS, a further 22% reduction. These incremental drops suggest that the GPU's shading and texture units are being increasingly taxed by the higher quality settings, and the memory subsystem is keeping pace until Ultra, where the 8 GB capacity might start to be a factor, though the data does not explicitly confirm VRAM exhaustion.
CPU Role
The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, built on the Meteor Lake architecture with a 7 nm process node. It has 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. This processor supports DDR5 memory with a dual-channel bus, providing a bandwidth of 89.6 GB/s.
The CPU's performance in synthetic benchmarks shows a balanced profile. Its average benchmark score is 29093, placing it in the 81st percentile versus all CPUs. Against its nearest rivals, it is 0.1% behind the AMD Ryzen 7 5800X (score 29123), 0.5% behind the Intel Xeon Phi 7210 (score 29245), 0.5% ahead of the AMD Ryzen 5 5600XT (score 28940), and 0.6% behind the Intel Core i5-13500HX (score 29270). In single-threaded tasks, it scores 3521 on Passmark, and in multithreaded tasks it scores 22422. The Cinebench R23 results show a single-core score of 1700 and a multi-core score of 11875.5.
In Fivem, the CPU's role is evident when looking at the 1080p results, where the GPU is less likely to be the bottleneck. At 1080p Low, the average FPS is 139. This high frame rate suggests the CPU is capable of feeding the GPU enough draw calls to maintain a high frame rate. However, the gap between Low and Ultra at 1080p (139 vs 68 FPS) indicates that the CPU is still involved in processing the game logic and physics, which scale with settings. The min FPS values are only recorded for Medium settings, showing 93 FPS at 1080p and 61 FPS at 1440p, which provides some insight into frame time consistency, but the data lacks min FPS for other settings.
The fact that the CPU is in the 81st percentile of all CPUs, combined with its 14 cores and 18 threads, suggests it has ample headroom for a multiplayer game like Fivem, which often has many entities and scripts. The data shows that at 1440p Low, the average FPS is 91, which is still high, but the 4K Low result of 51 FPS is notably lower. This indicates that while the CPU is capable, the GPU is the limiting factor at 4K, as even the lowest settings cannot push the frame rate above 60 FPS. The CPU's boost clock of 4.60 GHz and 18 MB of L3 cache likely help maintain consistent performance in the more CPU-intensive scenes, but the measured data cannot separate those effects without further testing.
How This Combo Ranks
The combination of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 5050 is ranked 2387 out of 3005 tested combos for Fivem. This places it in the bottom 20% of all tested configurations, which is a significant finding given the individual components' percentiles. The CPU is in the 81st percentile, and the GPU is in the 66th percentile, yet the combo rank is much lower, suggesting that Fivem is a demanding title that does not scale well with these particular parts.
The rank disparity likely stems from the game's optimization and the specific balance between CPU and GPU performance. While the CPU is strong for its class, the GPU is only mid-range, and at higher resolutions, the GPU's limitations become apparent. The data shows that the best measured result is 139 FPS at 1080p Low, but as resolution increases, the frame rates drop below 60 FPS for most settings above Low. This suggests that for a smooth experience at 1440p or 4K, the combo is underpowered.
Comparing to the nearest rival GPUs, the RTX 5050's performance is within 1.6% of the AMD Radeon RX 5600 XT and the NVIDIA RTX A4000 Mobile. This indicates that the combo's ranking is not due to a defective GPU sample but rather the inherent performance tier. The CPU's nearest rival, the AMD Ryzen 7 5800X, is a desktop part with a similar average score, but the Core Ultra 5 135H is a mobile chip, so its performance in a laptop chassis might be subject to thermal constraints, though the data does not provide thermal information.
The combo's rank of 2387 out of 3005 means that 618 other combos perform worse, but the vast majority of tested combos (about 80%) deliver better Fivem performance. This is a critical point for anyone considering this hardware for Fivem, as the measured FPS data confirms that the combo is only suitable for 1080p gaming at medium to high settings for a smooth experience, and 4K is generally not playable except at Low settings.
Measured FPS Breakdown
At 1920x1080 resolution, the measured average frame rates are as follows: Low settings yield 139 FPS, Medium settings yield 109 FPS with a min of 93 and a max of 126, High settings yield 88 FPS, and Ultra settings yield 68 FPS. The step from Low to Medium is a 30 FPS drop, from Medium to High is a 21 FPS drop, and from High to Ultra is a 20 FPS drop. The Medium setting has the only recorded min and max values, indicating a frame time range of 33 FPS, which is relatively narrow.
At 2560x1440 resolution, the average frame rates are: Low settings yield 91 FPS, Medium settings yield 72 FPS with a min of 61 and a max of 83, High settings yield 58 FPS, and Ultra settings yield 45 FPS. The drop from Low to Medium is 19 FPS, from Medium to High is 14 FPS, and from High to Ultra is 13 FPS. The min FPS at Medium is 61, which is above the 60 FPS threshold, but the average for High is below 60, meaning that High settings at 1440p will not sustain a consistent 60 FPS experience.
At 3840x2160 resolution, the average frame rates are: Low settings yield 51 FPS, Medium settings yield 40 FPS with a min of 34 and a max of 46, High settings yield 32 FPS, and Ultra settings yield 25 FPS. The drop from Low to Medium is 11 FPS, from Medium to High is 8 FPS, and from High to Ultra is 7 FPS. None of the settings at 4K achieve an average of 60 FPS, and even Low settings only reach 51 FPS, which is likely to feel sluggish for a fast-paced multiplayer game. The min FPS at Medium is 34, which indicates that there are significant frame drops below the 40 FPS average.
Settings Recommendations
Based on the measured FPS data, the best experience for a consistent 60 FPS target is at 1920x1080 with High settings, which delivers an average of 88 FPS. This provides a comfortable margin above the 60 FPS threshold, and the jump to Ultra only yields a 20 FPS drop, so players could also consider High as a balance of visual quality and performance. For a higher refresh rate display, 1080p Low at 139 FPS is the only setting that approaches 144 Hz, but the visual quality is reduced.
At 2560x1440, the data shows that Medium settings with an average of 72 FPS is the highest quality preset that maintains an average above 60 FPS. High settings at 58 FPS are below the threshold, and while the min FPS is not recorded for High, the average suggests potential stutter. For players prioritizing smoothness at 1440p, Medium is the recommended preset, as it also has a recorded min FPS of 61, indicating that frame times are stable enough to avoid major hitches.
At 3840x2160, no settings achieve a 60 FPS average. Low settings at 51 FPS is the highest average, but it is still below the ideal threshold. Medium settings at 40 FPS with a min of 34 might be playable for less competitive play, but the experience will be laggy. Ultra at 25 FPS is not recommended for any serious gaming. Given the data, 4K should be avoided for Fivem with this combo unless the player is willing to accept significant compromises in smoothness, and even then, Low settings are the only viable option for a playable frame rate.
FAQ
Q: What is the highest average FPS this combo achieves in Fivem?
A: The highest recorded average FPS is 139, achieved at 1920x1080 with Low settings.
Q: Can this combo run Fivem at 60 FPS on 2560x1440?
A: Yes, but only at Medium settings, which yields an average of 72 FPS with a min of 61 FPS. High settings average 58 FPS, which is below the 60 FPS target.
Q: What is the performance difference between Low and Ultra at 1080p?
A: At 1920x1080, Low settings average 139 FPS, while Ultra settings average 68 FPS. This is a difference of 71 FPS, or roughly 51% lower performance on Ultra.
Q: How does the RTX 5050 compare to its nearest GPU rival in terms of average benchmark score?
A: The RTX 5050 has an average benchmark score of 21035. It is 1.6% ahead of the AMD Radeon RX 5600 XT (score 20713) and 1.6% behind the NVIDIA RTX A4000 Mobile (score 21379).
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: The data suggests the GPU is the limiting factor at 3840x2160. The average FPS drops from 51 on Low to 25 on Ultra, showing that the GPU cannot handle the pixel workload, while the CPU's strong single-thread performance (3521 Passmark score) is likely sufficient.
Q: What is the combo's rank among all tested configurations for Fivem?
A: The combo is ranked 2387 out of 3005 tested combos, placing it in the lower 20% of all tested configurations for this game.
Hardware Specifications
Intel Core Ultra 5 135H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5050 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 69.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Medium | 110.0 |
| 3840x2160 | Low | 140.0 |
| 2560x1440 | Ultra | 123.0 |
| 2560x1440 | High | 159.0 |
| 2560x1440 | Medium | 200.0 |
| 2560x1440 | Low | 252.0 |
| 1920x1080 | Ultra | 189.0 |
| 1920x1080 | High | 241.0 |
| 1920x1080 | Medium | 301.0 |
| 1920x1080 | Low | 374.0 |
Fivem with iUltra 5 135H + Other GPUs
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Fivem with RTX 5050 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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