Fivem

Fivem

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 37 47 59
1440p QHD 52 67 84 107
1080p Full HD 79 102 128 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 47
3840x2160 High 37
3840x2160 Ultra 29
2560x1440 Low 107
2560x1440 Medium 84
2560x1440 High 67
2560x1440 Ultra 52
1920x1080 Low 162
1920x1080 Medium 128
1920x1080 High 102
1920x1080 Ultra 79

Fivem with Intel Core Ultra 5 135H + AMD Radeon RX 7800M, In-Depth Analysis

Fivem is a multiplayer modification platform that places unique demands on both processor and graphics hardware. The measured combination of the Intel Core Ultra 5 135H and AMD Radeon RX 7800M produces a performance profile that is heavily dependent on resolution and quality settings, with frame rates ranging from a highly playable 162 FPS at 1080p Low to a marginal 29 FPS at 4K Ultra. The data indicates a system that is well-balanced for 1080p and 1440p gaming, but which struggles to maintain smooth performance at 4K with high visual fidelity.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 135H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process node. It operates with a base clock of 3.60 GHz and can boost up to 4.60 GHz, with a 28 W TDP that is typical for a mobile part. The processor includes 18 MB of shared L3 cache, with a memory bandwidth of 89.6 GB/s over a dual-channel DDR5 interface. In synthetic benchmarks, the chip achieves a Passmark multithread score of 22422 and a single-thread score of 3521, placing it in the 81st percentile of all CPUs. Its average benchmark score of 29093 is nearly identical to the AMD Ryzen 7 5800X, which scores 29123, a negligible delta of -0.1%. This places the Core Ultra 5 135H in strong company for multi-threaded workloads.

For a game like Fivem, which is built on the GTA V engine and heavily modified by server-side scripts, both single-core and multi-core performance are critical. The processor's 18 threads ensure that background server processes and player count calculations do not bottleneck the main game thread. The strong single-thread score of 3521 in Passmark is particularly relevant, as the game's core simulation loop is often limited by single-core speed. In this measured configuration, the CPU appears to be sufficient to feed the GPU at 1080p, as evidenced by the 162 FPS result at Low settings. However, the data suggests that at lower resolutions, the system is not purely CPU-limited, since the frame rate scales significantly with GPU settings.

The benchmark results indicate that the Core Ultra 5 135H is not a limiting factor at 1440p and 4K, where the GPU becomes the primary bottleneck. The processor's 14 cores and 18 threads provide ample headroom for the game's multiplayer overhead, even in dense urban environments typical of Fivem roleplay servers. The 18 MB L3 cache helps reduce memory latency, which is beneficial for the game's frequent data access patterns. In comparison to its nearest rivals, the Core Ultra 5 135H is statistically tied with the AMD Ryzen 7 5800X (-0.1% delta), slightly behind the Intel Core i5-13500HX (-0.6% delta), and slightly ahead of the AMD Ryzen 5 5600XT (+0.5% delta). This places it in the upper mid-range tier for gaming CPUs, more than capable of driving a modern discrete GPU in this title.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7800M is a high-end mobile graphics solution based on the Navi 32 chip and RDNA 3.0 architecture, fabricated on TSMC's 5 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth. The GPU has a base clock of 1295 MHz, a game clock of 2145 MHz, and a boost clock of 2335 MHz. With 3840 shading units, 240 TMUs, and 96 ROPs, the RX 7800M offers substantial raw compute power, rated at 35.87 TFLOPS FP32. Its 60 ray accelerators provide hardware support for ray tracing, though Fivem's custom renderer does not heavily utilize this feature. The GPU's memory clock is rated at 2250 MHz (18 Gbps effective), and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.

In the Passmark G3D benchmark, the RX 7800M scores 17613, placing it in the 73rd percentile of all GPUs. Its average benchmark score of 27883 is nearly identical to the AMD Radeon Pro Vega 20 (+0.2% delta) and the AMD Radeon Pro W5500X (-0.3% delta), while trailing the NVIDIA GeForce GTX 980 Ti by a slim -0.5% margin. The 12 GB VRAM capacity is a notable advantage for a multiplayer game like Fivem, which can load large amounts of custom assets, vehicle models, and high-resolution textures from modded content. At 4K Ultra settings, the GPU's 29 FPS average suggests that it is fully saturated, with the 12 GB frame buffer likely being a contributing factor to the performance drop.

The measured frame rates show a clear GPU-bound scenario at higher resolutions. At 1080p Low, the GPU produces 162 FPS, but this drops to 79 FPS at Ultra, a 51% reduction that highlights the cost of enabling higher quality settings. The GPU's 432.0 GB/s memory bandwidth is sufficient for 1440p gaming, where it achieves 67 FPS at High settings, but the 4K results indicate that the RX 7800M is not designed for native 4K gaming in this title. The boost clock of 2335 MHz provides a 44% increase over the base clock, allowing the GPU to maintain performance under sustained load, as seen in the 1440p Medium result of 84 FPS with a minimum of 72 FPS.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution and settings combination for this system in Fivem?

A: Based on the measured data, 1080p with High settings delivers 102 FPS average, which is a strong balance of visual quality and performance. However, 1440p High also provides a playable 67 FPS average, making it a viable option for users with higher-resolution displays.

Q: How does the CPU's performance compare to its closest rival, the AMD Ryzen 7 5800X?

A: The Intel Core Ultra 5 135H's average benchmark score of 29093 is only 0.1% lower than the AMD Ryzen 7 5800X's 29123, indicating that the two processors offer nearly identical overall performance in synthetic tests.

Q: Is the 12 GB VRAM on the RX 7800M sufficient for Fivem at 4K?

A: The measured data shows that at 4K Ultra settings, the system averages only 29 FPS, which suggests that the GPU is heavily taxed at this resolution. The 12 GB VRAM is likely a limiting factor when combined with the GPU's compute throughput, as the Ultra preset at 4K produces an unplayable frame rate.

Q: What is the GPU's percentile ranking among all GPUs, and what does that mean for Fivem?

A: The RX 7800M is in the 73rd percentile of all GPUs, meaning it outperforms roughly three-quarters of the GPUs in the benchmark database. In Fivem, this translates to excellent 1080p performance and decent 1440p performance, but it is not sufficient for smooth 4K gaming.

Q: How does the frame rate scale from 1080p to 4K at Medium settings?

A: At Medium settings, the average FPS drops from 128 at 1080p to 84 at 1440p, and then to 47 at 4K. This represents a 63% reduction from 1080p to 4K, indicating that the GPU is the primary bottleneck at higher resolutions.

Q: What is the launch MSRP of the CPU in this configuration?

A: The Intel Core Ultra 5 135H has a launch MSRP of $342.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured frame rates provide a comprehensive view of the system's performance across three resolutions and four quality presets. At 1920x1080, the system delivers its highest performance. Low settings produce an average of 162 FPS, which is the maximum measured score in this dataset. Medium settings yield 128 FPS with a minimum of 109 and a maximum of 147. High settings achieve 102 FPS, while Ultra settings drop to 79 FPS. This progression shows a 51% reduction from Low to Ultra, demonstrating the significant GPU load imposed by higher quality presets. The 1080p results are all well above the 60 FPS threshold, making this resolution ideal for high-refresh-rate displays.

Moving to 2560x1440, the frame rates become more moderate. Low settings average 107 FPS, still comfortably above 60 FPS. Medium settings produce 84 FPS, with a minimum of 72 FPS and a maximum of 97 FPS. High settings average 67 FPS, which is playable but begins to approach the limit for smooth gameplay. Ultra settings drop to 52 FPS, which is below the ideal 60 FPS target but still playable for many users. The 1440p results show a 51% reduction from Low to Ultra, mirroring the scaling observed at 1080p.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 59 FPS, barely hitting the 60 FPS target. Medium settings drop to 47 FPS, with a minimum of 40 and a maximum of 54. High settings average 37 FPS, and Ultra settings fall to 29 FPS. The 4K results show a 51% reduction from Low to Ultra, consistent with the other resolutions. None of the 4K presets except Low achieve a comfortable 60 FPS average, indicating that this system is not suited for native 4K gaming in Fivem. The minimum frame rates at Medium settings across all resolutions show a consistent pattern, with 109 FPS at 1080p, 72 FPS at 1440p, and 40 FPS at 4K, suggesting that frame pacing remains stable even under load.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling from 1080p to 4K clearly identifies the GPU as the limiting component in this system. At Low settings, the average FPS drops from 162 at 1080p to 107 at 1440p (a 34% reduction) and then to 59 at 4K (a 64% reduction from 1080p). At Medium settings, the drop is from 128 FPS at 1080p to 84 FPS at 1440p (a 34% reduction) and then to 47 FPS at 4K (a 63% reduction). At High settings, the numbers are 102 FPS at 1080p, 67 FPS at 1440p (a 34% reduction), and 37 FPS at 4K (a 64% reduction). At Ultra settings, the system produces 79 FPS at 1080p, 52 FPS at 1440p (a 34% reduction), and 29 FPS at 4K (a 63% reduction).

The consistent 34% reduction from 1080p to 1440p across all settings is a classic sign of GPU-bound performance, as the resolution increase directly scales the number of pixels rendered. The further 63-64% reduction from 1080p to 4K reinforces this conclusion, as the pixel count quadruples from 1080p to 4K, but the frame rate does not drop by a proportional amount, indicating that the GPU is not purely pixel-bound but also affected by memory bandwidth and fill rate limitations. The CPU's role in this scaling is minimal, as the Core Ultra 5 135H's performance is sufficient to maintain the same relative frame rates across all settings at a given resolution.

If the CPU were the limiting factor, we would expect to see a smaller performance drop between resolutions, particularly at lower settings where the GPU is less taxed. Instead, the data shows that even at Low settings, the frame rate drops significantly from 1080p to 4K, confirming that the RX 7800M is the bottleneck. The 12 GB VRAM and 432.0 GB/s memory bandwidth are sufficient for 1440p but are strained at 4K, particularly at higher quality presets that demand more texture memory and fill rate. The GPU's 73rd percentile ranking among all GPUs is reflected in its ability to handle 1080p and 1440p gaming with ease, but its performance at 4K falls short of what would be required for a smooth experience.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured frame rates, the optimal settings depend on the target resolution and the user's preference for frame rate versus visual quality. At 1920x1080, the High preset is the best choice, delivering 102 FPS average, which is well above the 60 FPS threshold and provides a good balance of visual fidelity. The Ultra preset at 79 FPS is also viable, offering a 23% reduction in frame rate for improved visual quality, but High is recommended for users who want to maintain higher headroom for online play, where frame drops can occur in busy areas. The Medium preset at 128 FPS is ideal for users with 144 Hz or higher refresh rate monitors, as it provides a smooth experience with only a modest reduction in visual quality compared to High.

At 2560x1440, the High preset averages 67 FPS, which is playable but leaves little margin for frame drops in demanding multiplayer scenarios. The Medium preset at 84 FPS is the recommended choice for 1440p, as it provides a comfortable buffer above 60 FPS while still offering good visual quality. The Ultra preset at 52 FPS is not recommended, as it falls below the 60 FPS threshold and may result in noticeable stuttering during intense gameplay. Users with adaptive sync displays may still find Ultra playable, but most players will prefer the smoother experience of Medium or High.

At 3840x2160, none of the presets deliver a consistently smooth experience. Low settings average 59 FPS, which is marginally below the 60 FPS target, and may be acceptable for users who prioritize resolution over quality. Medium settings at 47 FPS are borderline playable, but the minimum frame rate of 40 FPS indicates potential stuttering. High and Ultra presets at 37 FPS and 29 FPS, respectively, are not recommended for serious gameplay. For 4K users, the data suggests that reducing the resolution to 1440p or lowering the in-game resolution scale is the best way to achieve a playable frame rate, as the GPU's performance is insufficient for native 4K in this title. The measured rows indicate that the system's sweet spot is 1080p High or 1440p Medium, where the frame rates are high enough to provide a responsive and enjoyable multiplayer experience.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon RX 7800M

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2335 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon RX 7800M in Fivem

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 47.0
3840x2160 High 37.0
3840x2160 Ultra 29.0
2560x1440 Low 107.0
2560x1440 Medium 84.0
2560x1440 High 67.0
2560x1440 Ultra 52.0
1920x1080 Low 162.0
1920x1080 Medium 128.0
1920x1080 High 102.0
1920x1080 Ultra 79.0

Fivem with iUltra 5 135H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RX 7800M

Explore FPS benchmarks for other games using this same hardware combination.