Fivem

Fivem

AVERAGE FPS
193
excellent

This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 91 114 144
1440p QHD 127 164 206 260
1080p Full HD 195 248 310 385

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 71
3840x2160 High 91
3840x2160 Medium 114
3840x2160 Low 144
2560x1440 Ultra 127
2560x1440 High 164
2560x1440 Medium 206
2560x1440 Low 260
1920x1080 Ultra 195
1920x1080 High 248
1920x1080 Medium 310
1920x1080 Low 385

Fivem with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4070 delivers a playable but demanding experience in Fivem, with performance scaling that clearly shifts from CPU-bound at lower resolutions to GPU-bound at higher ones. This mobile processor and desktop-class GPU combination lands in the 52nd percentile of all tested combos for this game, ranking 1579th out of 3005 configurations. The measured data reveals a setup that excels at high refresh rates on 1080p displays but requires careful settings adjustments to maintain smooth framerates at 4K.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and tells a clear story about where the bottleneck lies. At Low settings, the average framerate falls from 189 FPS at 1920x1080 to 124 FPS at 2560x1440, a 34% reduction, and then further drops to 69 FPS at 3840x2160, which is a 44% decline from the 1440p result. This pattern indicates that at 1080p and even 1440p with Low settings, the system has enough headroom to push well beyond typical monitor refresh rates, suggesting the CPU is doing the heavy lifting.

Moving to High settings, the scaling becomes even more pronounced. The 1080p result of 119 FPS drops to 78 FPS at 1440p, a 34% decrease, and then to 44 FPS at 4K, a 44% drop from 1440p. The consistent percentage losses across settings tiers point to a GPU that is progressively becoming the limiting factor as pixel count rises. The Ultra preset shows the most dramatic scaling, with 92 FPS at 1080p falling to 61 FPS at 1440p and then to 34 FPS at 4K.

The gap between Low and Ultra settings widens with resolution. At 1080p, the spread is 97 FPS (189 vs 92), while at 4K it shrinks to 35 FPS (69 vs 34). This compression at higher resolutions is a classic sign of GPU saturation. When the GPU is fully loaded, the difference between graphics presets becomes less impactful because the renderer is already at its limit. The medium preset shows a similar trend, with min FPS values indicating some frame pacing concerns: 127 FPS minimum at 1080p, 83 FPS at 1440p, and 46 FPS at 4K.

CPU Role

The Intel Core Ultra 5 135H features 14 cores and 18 threads, a configuration that provides substantial parallel processing capability for a mobile chip. Its base clock of 3.60 GHz and boost clock of 4.60 GHz are competitive for the Meteor Lake architecture, built on Intel's 7 nm process. The 18 MB of shared L3 cache helps with the kind of repeated data access patterns common in multiplayer game worlds.

In Fivem, which is known for its heavy CPU demands due to the large number of networked players and scripted entities, the processor's performance is critical. The Cinebench R23 multi-core score of 11875.5 and single-core score of 1700 indicate strong overall compute capability. The PassMark single-thread score of 3521 places this chip in the 81st percentile of all CPUs, showing it can handle the single-threaded game logic that often dominates in this type of multiplayer environment.

The data suggests the CPU is the limiting factor at 1080p Low settings, where the 189 FPS average likely approaches the processor's maximum output for this game. The fact that Ultra settings at 1080p still reach 92 FPS indicates the CPU has enough headroom to feed the GPU even with higher graphical loads. However, when compared to rivals, the chip's position is tight: it sits just 0.1% behind the AMD Ryzen 7 5800X and 0.5% behind the Intel Xeon Phi 7210 in average benchmark scores, while leading the AMD Ryzen 5 5600XT by 0.5%.

The 28 W TDP is notably low for a chip with this many cores, which may explain why the boost clock of 4.60 GHz is not sustained for extended periods in sustained workloads. For Fivem, where frame times can spike when many players are in close proximity, this thermal envelope could be a constraint. The PassMark physics score of 1482 and data encryption score of 15026 suggest the chip handles the kind of background tasks and physics calculations that Fivem's modded servers often require.

GPU Role

The NVIDIA GeForce RTX 4070 brings 12 GB of GDDR6X memory on a 192-bit bus, providing 504.2 GB/s of bandwidth. Its 5888 shading units, 184 texture mapping units, and 64 raster output units are arranged around the AD104 chip, built on TSMC's 5 nm process. The boost clock of 2475 MHz helps push the FP32 performance to 29.15 TFLOPS, which is substantial for a card at this tier.

The GPU's role in Fivem becomes evident when examining the 4K results. The 44 FPS average at High settings and 34 FPS at Ultra indicate that the card is being pushed to its limits at this resolution. The VRAM capacity of 12 GB is sufficient for Fivem's textures, but the memory bandwidth of 504.2 GB/s appears to be a limiting factor at 4K Ultra, where the card cannot maintain 60 FPS.

The GPU sits in the 81st percentile of all graphics cards, with an average benchmark score of 37648. Its nearest rival is the NVIDIA Tesla P4, which it edges out by 0.1%, and it trails the NVIDIA GeForce RTX 4080 Mobile by 1.3%. The 3DMark Steel Nomad DX12 score of 3854 and PassMark G3D score of 26927 confirm the card's mid-to-high-end positioning.

The 200 W TDP and single 16-pin power connector make this a relatively power-efficient card for its performance class. The pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s are adequate for the rendering demands of Fivem, but the card's performance at 4K suggests that the game's draw calls and shader complexity are particularly heavy. The Geekbench OpenCL score of 154858 and Vulkan score of 174152 indicate strong compute capabilities that may help with any game-side processing offloaded to the GPU.

Settings Recommendations

The measured data points to Medium settings as the sweet spot for this combination. At 1080p, Medium delivers 149 FPS average with a 127 FPS minimum, which is well above the 144 Hz threshold for high refresh rate monitors. At 1440p, Medium still achieves 98 FPS with an 83 FPS minimum, making it the only preset that maintains a playable framerate at this resolution without sacrificing visual quality.

For 4K gaming, the decision is more nuanced. Low settings yield 69 FPS, which is the only preset that approaches 60 FPS at this resolution. Medium drops to 54 FPS, and High falls to 44 FPS. Given that Fivem is a multiplayer game where fast reaction times are valuable, the Low preset at 4K provides the most competitive experience, sacrificing visual fidelity for a playable framerate.

The Ultra preset is difficult to justify on this hardware. Even at 1080p, it only achieves 92 FPS, which is lower than the High preset's 119 FPS at 1440p. The visual gains from Ultra are marginal in Fivem, a game where draw distance and player count matter more than shadow quality. The minimum FPS data for Medium shows that the system can maintain reasonable frame pacing, with the 127 FPS minimum at 1080p being particularly solid.

How This Combo Ranks

This combination of the Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4070 ranks 1579th out of 3005 tested configurations for Fivem, placing it just above the median. This ranking reflects a balanced pairing where neither component is dramatically over- or under-powered for the game's demands. The CPU's 81st percentile standing among all processors and the GPU's 81st percentile among all graphics cards suggest a well-matched duo.

The ranking is somewhat lower than the individual component percentiles might suggest, indicating that Fivem's specific workload does not scale perfectly with this hardware. The game's reputation for being CPU-intensive in multiplayer scenarios may be holding the combo back, as the mobile processor's 28 W TDP could be limiting sustained performance in long gaming sessions. The data shows that the GPU is capable of much higher frame rates at lower resolutions, but the CPU cannot always feed it fast enough to take full advantage.

Compared to other combos, this setup is positioned in the middle of the pack. The 3005 tested configurations span a wide range of hardware, and this pairing sits in the 52.5th percentile. This means that for Fivem specifically, there are many combinations that perform better, but also many that perform worse. The balance between the CPU and GPU means that neither component is completely wasted, and the system should handle a variety of other games with similar efficiency.

Measured FPS Breakdown

At 1920x1080, the full range of settings provides options for different priorities. Low settings deliver 189 FPS average, which is excellent for competitive play. Medium settings produce 149 FPS with a 127 FPS minimum and 171 FPS maximum, offering a good balance of quality and speed. High settings achieve 119 FPS, and Ultra drops to 92 FPS. The spread from Low to Ultra is 97 FPS, showing significant scaling headroom at this resolution.

Moving to 2560x1440, the performance drops noticeably. Low settings still manage 124 FPS, which is playable on most high refresh rate monitors. Medium settings hit 98 FPS with an 83 FPS minimum and 113 FPS maximum, providing a smooth experience. High settings fall to 78 FPS, and Ultra drops to 61 FPS. The scaling from Low to Ultra is 63 FPS, indicating that the GPU is starting to become more of a factor at this resolution.

At 3840x2160, the system struggles to maintain high frame rates. Low settings produce 69 FPS, which is just above the 60 FPS threshold for smooth gameplay. Medium settings achieve 54 FPS with a 46 FPS minimum and 63 FPS maximum, showing some frame pacing issues. High settings drop to 44 FPS, and Ultra falls to 34 FPS. The total scaling from Low to Ultra is 35 FPS, confirming that the GPU is the primary bottleneck at 4K.

The medium preset at each resolution provides the most consistent frame times. The minimum FPS values for Medium at all three resolutions (127 at 1080p, 83 at 1440p, 46 at 4K) show that the system can maintain reasonably stable performance even when the average framerate is lower. The maximum FPS values also indicate headroom, with 171 FPS at 1080p and 113 FPS at 1440p, suggesting that the system can handle bursts of less demanding scenes.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4070 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 71.0
3840x2160 High 91.0
3840x2160 Medium 114.0
3840x2160 Low 144.0
2560x1440 Ultra 127.0
2560x1440 High 164.0
2560x1440 Medium 206.0
2560x1440 Low 260.0
1920x1080 Ultra 195.0
1920x1080 High 248.0
1920x1080 Medium 310.0
1920x1080 Low 385.0

Fivem with iUltra 5 135H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 4070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 4070

Explore FPS benchmarks for other games using this same hardware combination.