Fivem
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 49 | 62 | 78 |
| 1440p QHD | 69 | 89 | 111 | 141 |
| 1080p Full HD | 105 | 135 | 169 | 214 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 135H + AMD Radeon RX 7900M, In-Depth Analysis
FiveM is a multiplayer modification framework that places unique demands on both processor and graphics hardware, and the measured results for the Intel Core Ultra 5 135H paired with the AMD Radeon RX 7900M show a system that scales predictably across resolutions and presets. The data indicates a configuration that is capable of high refresh rate play at 1080p, remains fluid at 1440p, and begins to strain at 4K Ultra settings.
Settings Recommendations
The measured FPS rows provide a clear picture of how this specific combination of CPU and GPU handles FiveM’s workload across four presets and three resolutions. At 1920x1080, the data shows that the Low preset delivers an average of 214 FPS, while Medium yields 169 FPS and High produces 135 FPS. The Ultra preset at this resolution drops to 105 FPS. Given that the hardware is clearly capable of exceeding standard 60 Hz and 144 Hz displays at 1080p, the best experience per the measured rows is the High preset at 1080p, which balances visual fidelity with an average of 135 FPS. The step from Medium to High is only a 34 FPS reduction, while the step from High to Ultra costs 30 FPS, suggesting High is the sweet spot for visual quality without sacrificing frame pacing.
Moving to 2560x1440, the Low preset achieves 141 FPS, Medium hits 111 FPS, High reaches 89 FPS, and Ultra falls to 69 FPS. For a high-refresh-rate 1440p monitor, the Medium preset at 1440p is the recommended choice, as it maintains an average of 111 FPS with a minimum of 94 FPS, ensuring consistent performance above 60 FPS. The High preset at 89 FPS is still playable but begins to approach the threshold where frame drops could become noticeable on a 120 Hz panel. Ultra at 1440p, with its 69 FPS average, is best reserved for slower-paced gameplay or screenshots.
At 3840x2160, the situation changes dramatically. Low yields 78 FPS, Medium drops to 62 FPS, High manages 49 FPS, and Ultra falls to 38 FPS. The only preset that consistently clears the 60 FPS line is Low at 4K. The Medium preset at 62 FPS is technically above 60 FPS, but its minimum of 52 FPS shows occasional dips below that threshold. For a smooth 4K experience, the data suggests using Low settings. Alternatively, players with 4K displays would be better served by running at 1440p with High or Ultra settings for a superior visual experience compared to 4K Low.
CPU Role
The Intel Core Ultra 5 135H is a 14-core, 18-thread processor with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, based on the Meteor Lake architecture. Its benchmark results show an average score of 29093, placing it in the 81st percentile of all CPUs tested. The nearest rival, the AMD Ryzen 7 5800X, scores 29123, a delta of -0.1%, meaning the Ultra 5 135H is essentially performance-equivalent to that desktop chip in general compute tasks. This level of single-threaded performance is critical for FiveM, which often has a primary simulation thread that can bottleneck other components.
In the measured FPS data, the CPU’s role becomes apparent when examining the scaling from Low to Medium settings. At 1080p, the jump from Low (214 FPS) to Medium (169 FPS) is a 45 FPS drop, which is larger than the drop from Medium to High (34 FPS). This suggests that at lower settings, the CPU is feeding frames as fast as it can, and the GPU is not the limiting factor. The fact that the 1080p Low preset hits 214 FPS indicates a strong CPU showing, as this score is well above what a typical mid-range processor could achieve in a multiplayer scenario. The PassMark single-thread score of 3521 and the Cinebench R23 single-core score of 1700 corroborate the strong per-core performance needed for FiveM’s game logic.
The CPU’s 18 MB of shared L3 cache and 2 MB L2 per core likely help with the large, dynamic world data that FiveM streams. The benchmark results also show a PassMark multithread score of 22422, which is solid but not exceptional, aligning with the fact that FiveM is rarely fully multi-threaded. The processor’s 28 W TDP is a mobile-class power envelope, yet it still manages to keep pace with the desktop Ryzen 7 5800X in aggregate benchmarks, reinforcing that this is a capable mobile part for this game.
GPU Role
The AMD Radeon RX 7900M is a flagship mobile GPU based on the Navi 31 chip and RDNA 3.0 architecture, with 16 GB of GDDR6 memory on a 256-bit bus providing 576.0 GB/s of bandwidth. Its boost clock is 2090 MHz, and it features 4608 shading units. In GPU benchmarks, it scores an average of 97487, placing it in the 94th percentile of all GPUs. Its nearest rival, the AMD Radeon Pro VII, scores 97131, a delta of 0.4%, showing the 7900M is slightly ahead. The NVIDIA Quadro RTX 6000 scores 101872, putting it 4.3% ahead of the 7900M in raw compute.
The GPU’s role in FiveM is most evident in the resolution scaling. From 1440p Medium to 4K Medium, the average FPS drops from 111 to 62, a 44% reduction. This steep drop indicates that at higher resolutions, the GPU becomes the primary bottleneck. The 16 GB VRAM is more than sufficient for FiveM’s high-resolution textures, even at Ultra presets, so memory capacity is not a limiting factor here. The 576.0 GB/s bandwidth is also ample, preventing memory bandwidth from causing stutters in busy areas.
The RX 7900M’s pixel rate of 401.3 GPixel/s and texture rate of 601.9 GTexel/s help explain why the card can push 4K Low at 78 FPS but drops to 38 FPS at 4K Ultra. The Ultra preset’s additional draw distance and shadow quality increase the pixel shading load, which is where the GPU’s 38.52 TFLOPS of FP32 performance is stretched. The Geekbench Vulkan score of 158760 is notably higher than the OpenCL score of 129499, suggesting the driver handles Vulkan well, which is relevant for FiveM’s rendering path.
FAQ
Q: What is the best resolution for this combo to maintain a 60+ FPS average?
A: Based on the measured data, the 2560x1440 resolution with Medium settings provides an average of 111 FPS, while the 3840x2160 resolution with Low settings provides 78 FPS. For maximum visual quality above 60 FPS, 1440p High at 89 FPS is the highest preset that clears the 60 FPS threshold.
Q: How does the CPU compare to its nearest rival in synthetic benchmarks?
A: The Intel Core Ultra 5 135H has an average benchmark score of 29093, which is -0.1% compared to the AMD Ryzen 7 5800X’s score of 29123. It is also -0.5% compared to the Intel Xeon Phi 7210 and +0.5% against the AMD Ryzen 5 5600XT.
Q: Is the GPU's 16 GB VRAM sufficient for FiveM at 4K?
A: Yes, the 16 GB GDDR6 memory is adequate for FiveM’s highest presets. The measured FPS at 4K Ultra is 38 FPS, which is limited by the GPU’s compute performance (38.52 TFLOPS FP32), not by VRAM capacity or the 576.0 GB/s bandwidth.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset averages 214 FPS, while the Ultra preset averages 105 FPS. This represents a 109 FPS difference, indicating that the Ultra preset roughly halves the frame rate compared to Low.
Q: How does this combo rank against all other tested combinations in FiveM?
A: The combo ranks 1247 out of 3005 tested combinations, placing it in the upper half of all systems tested for this game.
Q: What is the minimum FPS recorded for the Medium preset at 1440p?
A: The measured minimum FPS for the 2560x1440 Medium preset is 94 FPS, with a maximum of 128 FPS and an average of 111 FPS.
Resolution Scaling
The measured FPS data across the three resolutions reveals a consistent pattern: as resolution increases, the average FPS drops at a rate that indicates the GPU becomes the limiting factor beyond 1080p. At the Low preset, the average FPS goes from 214 at 1080p, to 141 at 1440p, and finally to 78 at 4K. This represents a 34% drop from 1080p to 1440p, and a further 45% drop from 1440p to 4K. The scaling is not linear; the 4K step is more punishing, which is typical for a GPU-bound scenario where pixel count quadruples.
At the High preset, the FPS drops from 135 at 1080p to 89 at 1440p (34% reduction), and then to 49 at 4K (45% reduction). The consistency of these percentage drops across presets suggests that the GPU’s rendering load scales uniformly with resolution, and the CPU is not introducing a significant bottleneck at higher resolutions. However, the fact that the 1080p Low preset achieves 214 FPS indicates that at lower resolutions, the CPU is still capable of feeding the GPU faster than it can render, but the GPU’s workload at 4K overwhelms its 2090 MHz boost clock and 4608 shading units.
The Ultra preset shows the steepest absolute decline, from 105 FPS at 1080p to 69 FPS at 1440p and 38 FPS at 4K. The 38 FPS at 4K Ultra is the lowest measured score in the entire dataset, showing that this preset is only viable at 1080p for this hardware. The data suggests that for a smooth experience at 4K, users must sacrifice visual quality to the Low preset, while 1440p offers a more balanced trade-off between fidelity and performance.
Measured FPS Breakdown
At 1920x1080, the dataset provides a complete picture for all four presets. The Low preset delivers an average of 214 FPS, the highest score recorded for this combo. Medium averages 169 FPS with a minimum of 143 and a maximum of 194. High averages 135 FPS, and Ultra averages 105 FPS. The medium preset’s minimum of 143 FPS indicates that even in demanding scenes, the frame rate rarely dips below 144 FPS, making it ideal for competitive play on high-refresh monitors.
At 2560x1440, the Low preset averages 141 FPS, which is still excellent for a 144 Hz display. Medium averages 111 FPS with a minimum of 94 FPS and a maximum of 128 FPS. High averages 89 FPS, and Ultra averages 69 FPS. The minimum FPS of 94 for Medium shows that the 1% lows are well above 60 FPS, providing a stable experience. The Ultra preset at 69 FPS is borderline for a 60 Hz display but would be acceptable for a 72 Hz panel.
At 3840x2160, the Low preset averages 78 FPS, making it the only 4K preset that comfortably exceeds 60 FPS. Medium averages 62 FPS with a minimum of 52 FPS and a maximum of 71 FPS. The minimum of 52 FPS indicates that there are moments where the frame rate drops below 60, which could cause visible stutter. High averages 49 FPS, and Ultra averages 38 FPS. Both of these presets are below the 60 FPS threshold, making them suitable only for 30 FPS or 50 FPS display targets, or for users who prioritize visual quality over frame rate.
How This Combo Ranks
The Intel Core Ultra 5 135H and AMD Radeon RX 7900M combination ranks 1247 out of 3005 tested combos in FiveM, placing it in the 58th percentile of all systems tested. This is a respectable position, given that the CPU is a mobile part in the 81st percentile of all CPUs and the GPU is in the 94th percentile of all GPUs. The rank suggests that while the individual components are high-performing, the combination’s performance in FiveM is brought down by the game’s specific engine limitations, likely related to the CPU’s single-threaded performance in certain scenarios.
Comparatively, the GPU’s nearest rival, the AMD Radeon Pro VII, scores 97131 in synthetic benchmarks, just 0.4% lower than the 7900M. In real-world FiveM testing, this would translate to nearly identical frame rates, meaning the RX 7900M is positioned at the top tier of mobile GPUs. The CPU’s nearest rival, the AMD Ryzen 7 5800X, has a delta of -0.1%, indicating that the Ultra 5 135H matches a desktop processor from a previous generation. This is notable because desktop CPUs often have higher sustained clock speeds, but the Ultra 5 135H’s 4.60 GHz boost clock helps it keep pace.
The rank of 1247 indicates that there are 1246 combinations that perform better in FiveM, which likely include desktop CPUs with higher single-thread scores and desktop GPUs with higher raw throughput. However, the fact that this combo ranks above 1758 other tested combinations (the remainder of the 3005 total) shows that it is a strong performer for a mobile platform. The data suggests that users can expect a high-refresh 1080p experience and a solid 1440p experience, with 4K requiring significant setting compromises. This rank is consistent with a system that is GPU-bound at higher resolutions, as the RX 7900M’s performance is close to the top of mobile offerings, but the CPU’s mobile thermal constraints may limit its ability to push extremely high frame rates at 1080p Low.
Hardware Specifications
Intel Core Ultra 5 135H
AMD Radeon RX 7900M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 135H + AMD Radeon RX 7900M in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 38.0 |
| 2560x1440 | Low | 141.0 |
| 2560x1440 | Medium | 111.0 |
| 2560x1440 | High | 89.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 214.0 |
| 1920x1080 | Medium | 169.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 105.0 |
Fivem with iUltra 5 135H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Other Games with iUltra 5 135H + RX 7900M
Explore FPS benchmarks for other games using this same hardware combination.