Fivem
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 35 | 45 | 57 |
| 1440p QHD | 49 | 69 | 83 | 104 |
| 1080p Full HD | 81 | 103 | 127 | 162 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-14700KF + AMD Radeon RX 7600, In-Depth Analysis
FAQ
Q: How does the Intel Core i7-14700KF compare to its closest rivals in overall CPU benchmark scores?
A: The i7-14700KF averages 70,104 points, placing it essentially tied with the Intel Core i7-14700K (70,074, 0% delta). It sits 0.3% above the AMD EPYC 9115 (69,887) and 0.4% below the AMD Ryzen 9 9950X (70,420). The largest gap in its nearest rival group is a 1.3% deficit to the Intel Xeon Platinum 8270 (71,056).
Q: What is the FPS difference between Low and Ultra settings at 1080p for this combo?
A: At 1920x1080, the average FPS drops from 161.9 on Low to 80.8 on Ultra. That is a 50% reduction in average frame rate when moving from the lowest to the highest preset.
Q: At which resolution does this combo fail to maintain 60 FPS on High settings?
A: At 3840x2160 (4K) with High settings, the average FPS is 34.7. This is well below the 60 FPS threshold. The system only crosses 60 FPS at 4K when using the Low preset, where it averages 57.2 FPS.
Q: How does the RX 7600's synthetic benchmark score compare to its nearest rivals?
A: The RX 7600 averages 20,258 points. It is 0.6% above the RX 7600 XT (20,146) and 0.8% above the RX 460 (20,088). It trails the NVIDIA GeForce RTX 3070 Mobile by 1.3% (20,534) and the Intel Arc B570 by 1.5% (20,556).
Q: What percentile does the CPU rank in versus all CPUs, and what does that imply?
A: The i7-14700KF sits in the 96th percentile against all CPUs. This places it in the top tier of processors for general compute tasks, which is consistent with its high multi-threaded scores like 44,557 in Cinebench R23 multi-core.
Q: Is the FPS data for this page measured or estimated?
A: The `dataIsMeasured` field is set to true. This indicates the FPS values listed are actual measured results rather than projections or estimates.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor built on the Raptor Lake architecture. Its base clock is 3.40 GHz with a boost clock of 5.60 GHz. With a TDP of 125 W and support for DDR4 and DDR5 memory, this is a high-end desktop part. The CPU's single-thread performance is notable: it scores 6,290 in Cinebench R23 single-core and 2,972 in Geekbench single-core. For a multiplayer game like Fivem, which often depends on a few heavily loaded threads for server-side simulation and player position tracking, this single-core strength is directly relevant.
The data shows a clear pattern: at 1080p with Low settings, the combo achieves 161.9 FPS. When switching to Ultra at the same resolution, FPS drops to 80.8. This 81.1 FPS gap is not purely a GPU limitation, because the CPU's multi-threaded capabilities (44,557 in Cinebench R23 multi-core) are far beyond what most games can utilize. The question is whether Fivem's engine can exploit the 28 threads effectively. The PassMark multi-thread score of 52,425 suggests massive parallel capability, but the game's performance scaling from Low to Ultra at 1080p indicates that the GPU becomes the bottleneck as settings rise, not the CPU.
The CPU's 96th percentile ranking versus all CPUs means it is unlikely to be the limiting factor in most scenarios. At 4K with Low settings, the system hits 57.2 FPS, which is still below the 1080p Low result of 161.9 FPS. That drop of 104.7 FPS when increasing resolution by 4x cannot be blamed on the processor. The i7-14700KF is delivering consistent frame data that allows the GPU to be the primary constraint at higher resolutions. The boost clock of 5.60 GHz is a key detail here — it provides the high per-core throughput that Fivem's latency-sensitive multiplayer logic likely needs.
GPU Role
The AMD Radeon RX 7600 is a 6 nm RDNA 3.0 part with 8 GB of GDDR6 memory on a 128-bit bus. Its memory bandwidth is 288.0 GB/s, and it has 32 ray-tracing cores. The GPU's boost clock is 2655 MHz, with a base clock of 1720 MHz. The 8 GB VRAM is a potential concern for Fivem, which can load many custom assets in multiplayer servers. The data shows the GPU's synthetic performance: 16,634 in PassMark G3D and 90,825 in Geekbench Vulkan.
Looking at the measured FPS, the GPU's role becomes clear. At 1080p, the difference between Low and Ultra is 81.1 FPS (161.9 to 80.8). At 1440p, that gap is 54.6 FPS (103.9 to 49.3). At 4K, the gap narrows to 28.3 FPS (57.2 to 28.9). This pattern shows that at lower resolutions, the GPU has more headroom to render faster, but the settings still heavily impact its workload. The RX 7600's 21.75 TFLOPS FP32 performance is solid for 1080p gaming, but the 4K results (34.7 FPS on High) indicate it is out of its depth at that resolution.
The GPU's percentile ranking of 63 versus all GPUs is far lower than the CPU's 96th percentile. This imbalance suggests the RX 7600 will be the performance ceiling in this combo. The nearest rival data supports this: the RX 7600 is within 1.5% of several other mid-range GPUs, meaning it is a typical mid-tier card. For Fivem, which is not known for current-generation graphics, the GPU's 8 GB VRAM and 288.0 GB/s bandwidth are adequate for 1080p and 1440p, but the 4K numbers tell a different story.
How This Combo Ranks
This combo ranks 1225 out of 1792 tested combinations. That places it in the 68th percentile of all combos — meaning roughly one-third of tested pairings perform better. The ranking is more telling when you consider the CPU's strength. A 96th percentile CPU paired with a 63rd percentile GPU results in a combo that is solidly mid-pack. The data indicates the GPU is dragging the overall ranking down.
The rank of 1225 suggests that many other combinations achieve higher average FPS in Fivem. Given the CPU's high benchmark scores, this is not a processor limitation. The bottleneck is clearly the GPU, especially at higher resolutions. The combo's position in the 68th percentile of combos is reasonable for a mid-range GPU, but it undersells the CPU's potential. If the goal is maximum FPS in Fivem, this pairing leaves performance on the table because the RX 7600 cannot fully utilize the i7-14700KF's throughput.
The rank also implies that users with this CPU but a stronger GPU would likely see significantly better results in Fivem. Conversely, users with this GPU but a weaker CPU might see similar FPS, since the GPU is the limiting factor in most scenarios. The data does not include rival combo rankings, so direct comparisons are not possible, but the 1792 total combos provide a broad context for where this pairing falls.
Settings Recommendations
The measured data provides a clear picture of which preset offers the best experience. At 1080p, the Medium preset delivers 127.2 FPS, while High drops to 103.0 FPS. The jump from Medium to High costs 24.2 FPS, but the visual improvement is often worth it in a game like Fivem where you need to spot distant players. The Ultra preset at 1080p (80.8 FPS) is still playable but sacrifices too much performance for marginal gains.
At 1440p, the Medium preset averages 83.0 FPS, which is a good balance. High at 1440p drops to 68.6 FPS, still above 60, but the margin is thinner. The Ultra preset at 1440p averages 49.3 FPS, which is below the 60 FPS threshold and not recommended for competitive play. At 4K, the only preset that approaches playability is Low with 57.2 FPS. High at 4K drops to 34.7 FPS, which is not a good experience for a fast-paced multiplayer game.
The best experience per the measured rows is 1080p with Medium settings at 127.2 FPS. This gives high frame rates that suit the game's multiplayer nature while keeping visual quality reasonable. For 1440p users, Medium at 83.0 FPS is the sweet spot. For 4K, the data suggests the hardware is not suited for this resolution, as even Low barely hits 60 FPS.
Measured FPS Breakdown
At 1920x1080, the full settings range is: Low 161.9 FPS, Medium 127.2 FPS, High 103.0 FPS, Ultra 80.8 FPS. The scaling from Low to Ultra is a 81.1 FPS drop. At 2560x1440, the numbers are: Low 103.9 FPS, Medium 83.0 FPS, High 68.6 FPS, Ultra 49.3 FPS. The drop from Low to Ultra is 54.6 FPS. At 3840x2160, the results are: Low 57.2 FPS, Medium 44.6 FPS, High 34.7 FPS, Ultra 28.9 FPS. The drop from Low to Ultra is 28.3 FPS.
The data shows a consistent pattern: each settings tier reduces FPS by a similar percentage across resolutions. For example, at 1080p, Medium is 78.6% of Low's FPS (127.2/161.9). At 1440p, Medium is 79.9% of Low (83.0/103.9). At 4K, Medium is 78.0% of Low (44.6/57.2). This consistency indicates the settings have a uniform impact on GPU workload regardless of resolution.
The highest recorded FPS is 161.9 at 1080p Low. The lowest is 28.9 at 4K Ultra. The spread between these extremes is 133.0 FPS. This wide range shows the combo's flexibility — it can deliver high refresh rates at low settings but struggles at maximum settings and resolution.
Resolution Scaling
Moving from 1080p to 1440p, the FPS drops by 35.9% on Low (161.9 to 103.9), 34.8% on Medium (127.2 to 83.0), 33.4% on High (103.0 to 68.6), and 39.0% on Ultra (80.8 to 49.3). The consistent ~35% drop indicates that the GPU is being scaled uniformly as pixel count increases by 1.78x. The FPS drop is less than the pixel increase, which suggests the GPU is not fully pixel-bound at 1440p.
Moving from 1440p to 4K, the FPS drops by 44.9% on Low (103.9 to 57.2), 46.3% on Medium (83.0 to 44.6), 49.4% on High (68.6 to 34.7), and 41.4% on Ultra (49.3 to 28.9). The 4K pixel count is 2.25x that of 1440p, but the FPS drop is only around 45-50%. This indicates the GPU is becoming the limiting factor, but not in a linear fashion. The smaller drop on Ultra (41.4%) compared to High (49.4%) is curious — it may indicate that at Ultra settings, the GPU hits a performance floor that limits how much the resolution can degrade performance further.
The overall scaling from 1080p to 4K shows a 64.7% FPS reduction on Low (161.9 to 57.2), 64.9% on Medium (127.2 to 44.6), 66.3% on High (103.0 to 34.7), and 64.2% on Ultra (80.8 to 28.9). The consistent ~65% reduction across all settings strongly indicates the GPU is the primary limiting component. A CPU-bound system would show a smaller FPS drop when resolution increases because the CPU work stays constant. Here, the uniform percentage drop across settings points directly at the RX 7600's rendering throughput as the bottleneck. The CPU's high single-core and multi-core scores are not being fully utilized at higher resolutions, confirming that this combo's performance ceiling is set by the GPU.
Hardware Specifications
Intel Core i7-14700KF
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + AMD Radeon RX 7600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.2 |
| 3840x2160 | Medium | 44.6 |
| 3840x2160 | High | 34.7 |
| 3840x2160 | Ultra | 28.9 |
| 2560x1440 | Low | 103.9 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 68.6 |
| 2560x1440 | Ultra | 49.3 |
| 1920x1080 | Low | 161.9 |
| 1920x1080 | Medium | 127.2 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 80.8 |
Fivem with ii7-14700KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 7600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-14700KF + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.