Fivem
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 17 | 25 | 28 |
| 1440p QHD | 27 | 29 | 42 | 48 |
| 1080p Full HD | 39 | 47 | 62 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12400 + NVIDIA GeForce GTX 1650, In-Depth Analysis
How This Combo Ranks
The Intel Core i5-12400 paired with the NVIDIA GeForce GTX 1650 lands at rank 1696 out of 1792 tested combos in Fivem. That places this build in the bottom 5% of all configurations the database has measured for this game. The ranking reflects a fundamental imbalance: the CPU is a solid mid-range part, but the GPU is a modest entry-level piece that drags the combined result down. In a multiplayer title like Fivem, where draw distances and player density can shift the load between components, this pairing ends up far behind the pack. Benchmark results indicate that most other combos deliver a more playable experience, and the data shows this setup is best understood as a baseline for 1080p gaming rather than a competitive performer.
CPU Role
The Intel Core i5-12400 brings 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This is an Alder Lake-S part built on Intel's 10 nm process, with an 18 MB shared L3 cache. The CPU's benchmark profile is respectable: it scores 15935 in Cinebench R23 multi-core and 2249 in single-core, with a Passmark multithread score of 18747. Its percentile vs all CPUs sits at 77, meaning it outperforms the majority of processors in the database. Nearest rivals include the Intel Core i7-9700 (0.1% ahead), the Intel Core i7-8700 (0.2% behind), and the AMD Ryzen Threadripper PRO 5995WX (0.4% behind), which shows the i5-12400 is competitive with older higher-tier parts.
In Fivem, the CPU's job is managing the game's simulation and entity streaming, and the i5-12400 has enough headroom for that task. The data shows that at lower resolutions and settings, the CPU is not the limiting factor; the frame rates scale more with GPU load. However, the CPU's 6-core/12-thread layout is well-suited to a multiplayer environment where background processes and server communication add overhead. The 4.40 GHz boost clock helps maintain responsiveness during busy scenes, but the benchmark results indicate the CPU rarely reaches its ceiling because the GPU bottlenecks first. This is a case where a stronger GPU would unlock the CPU's potential, but as paired, the i5-12400 is underutilized.
GPU Role
The NVIDIA GeForce GTX 1650 is a Turing-architecture part on a 12 nm process, with a base clock of 1485 MHz and a boost clock of 1665 MHz. It has 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth. The GPU's compute capacity is 2.984 TFLOPS, with 896 shading units and 32 ROPs. Its benchmark scores are modest: a Passmark G3D score of 7880 and a Geekbench Vulkan score of 35966. The percentile vs all GPUs is 43, meaning it sits below the median. Nearest rivals are the NVIDIA GeForce RTX 3050 A Mobile (0.4% ahead), the AMD Radeon 550X (0.4% ahead), and the NVIDIA Quadro P2200 (0.5% behind), which shows the GTX 1650 is clustered with entry-level mobile and workstation parts.
In Fivem, the GPU is the primary bottleneck across nearly all measured configurations. The 4 GB VRAM capacity is a limiting factor at higher resolutions, and the 128.1 GB/s bandwidth struggles to feed the frame buffer at 1440p and above. The data shows that the GTX 1650's performance drops sharply as resolution increases, and even at 1080p, it only reaches playable frame rates at Low and Medium settings. The GPU's 1665 MHz boost clock is not enough to compensate for its narrow memory bus and modest shader count. This is a classic entry-level card that was never designed for modern multiplayer titles at high fidelity, and the benchmark results confirm that it holds the entire combo back.
Measured FPS Breakdown
At 1920x1080, the combo delivers 77.1 FPS on Low settings, 62.4 FPS on Medium, 46.8 FPS on High, and 39.1 FPS on Ultra. The 1080p Low result is the only configuration that approaches a smooth 60 FPS experience, and even that is barely above the threshold for competitive play. Medium drops to 62.4 FPS, which is still playable but with noticeable dips in busy areas. High and Ultra fall below 50 FPS, which will feel stuttery in a multiplayer setting where reaction time matters.
Moving to 2560x1440, the frame rates drop significantly: 47.7 FPS on Low, 41.8 FPS on Medium, 29.3 FPS on High, and 26.7 FPS on Ultra. At this resolution, even Low settings barely hold 48 FPS, and the drop from 1080p Low to 1440p Low is 29.4 FPS, a 38% decline. Medium and High are below 42 FPS, making them uncomfortable for fast-paced gameplay. Ultra at 1440p is nearly unplayable at 26.7 FPS.
At 3840x2160, the results are outright poor: 28 FPS on Low, 24.5 FPS on Medium, 16.7 FPS on High, and 15.1 FPS on Ultra. These numbers are below the threshold for smooth gameplay, and even Low settings struggle to maintain 30 FPS. The 4K results are consistent with a GPU that lacks both the memory bandwidth and the shader throughput for high-resolution rendering. The data shows this combo is not viable at 4K for any setting.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and highlights the GPU as the limiting component. At Low settings, the transition from 1920x1080 (77.1 FPS) to 2560x1440 (47.7 FPS) is a 29.4 FPS loss, and then to 3840x2160 (28 FPS) is another 19.7 FPS loss. The total decline from 1080p to 4K on Low is 49.1 FPS, a 64% reduction. On Medium, the drop is from 62.4 FPS to 41.8 FPS to 24.5 FPS, a total loss of 37.9 FPS (61%). High settings go from 46.8 FPS to 29.3 FPS to 16.7 FPS, a 30.1 FPS loss (64%). Ultra goes from 39.1 FPS to 26.7 FPS to 15.1 FPS, a 24 FPS loss (61%).
The consistency of these percentage drops across settings indicates that the GPU is saturated at all quality levels. If the CPU were the bottleneck, the frame rates would plateau at higher resolutions, but the data shows a steady decline, which is the signature of a GPU-bound scenario. The GTX 1650's 128.1 GB/s bandwidth is simply insufficient for 4K pixel throughput, and even at 1440p, the scaling is poor. The i5-12400 has the computational headroom to handle Fivem's simulation at any resolution, but the GPU cannot keep up, making the GTX 1650 the clear limiting factor.
Settings Recommendations
Given the measured rows, the only viable configuration for a consistent experience is 1920x1080 with Low settings, which delivers 77.1 FPS. This is the sweet spot for this combo, as it provides enough headroom for Fivem's multiplayer spikes and keeps the frame rate above 60 FPS. Medium at 1080p (62.4 FPS) is also acceptable, but it leaves less margin for demanding scenes. High and Ultra at 1080p are not recommended, as they dip below 47 FPS, which will be noticeable in combat or crowded areas.
For users with a 1440p monitor, the data suggests sticking to Low settings (47.7 FPS) if the goal is playability, but this is borderline. Medium at 1440p (41.8 FPS) is playable only for casual sessions, and High/Ultra should be avoided entirely. At 4K, no setting is recommendable; even Low (28 FPS) is below the 30 FPS minimum for a tolerable experience. The practical advice is to run this combo at 1080p Low or Medium, and if the user must play at higher resolutions, they should expect to sacrifice all visual quality and still face frame rate instability. The GTX 1650 is the bottleneck, and the data shows no settings combination overcomes that limitation at 1440p or 4K.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 24.5 |
| 3840x2160 | High | 16.7 |
| 3840x2160 | Ultra | 15.1 |
| 2560x1440 | Low | 47.7 |
| 2560x1440 | Medium | 41.8 |
| 2560x1440 | High | 29.3 |
| 2560x1440 | Ultra | 26.7 |
| 1920x1080 | Low | 77.1 |
| 1920x1080 | Medium | 62.4 |
| 1920x1080 | High | 46.8 |
| 1920x1080 | Ultra | 39.1 |
Fivem with ii5-12400 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12400 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.