Fivem

Fivem

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 14 16 22
1440p QHD 20 25 32 43
1080p Full HD 32 36 50 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 16
3840x2160 High 14
3840x2160 Ultra 11
2560x1440 Low 43
2560x1440 Medium 32
2560x1440 High 25
2560x1440 Ultra 20
1920x1080 Low 59
1920x1080 Medium 50
1920x1080 High 36
1920x1080 Ultra 32

Fivem with Intel Core i5-11400F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

# Fivem Performance Analysis: Intel Core i5-11400F + NVIDIA GeForce GTX 1050 Ti

The combination of the Intel Core i5-11400F and NVIDIA GeForce GTX 1050 Ti produces a highly constrained experience in Fivem, with measured frame rates that place this pairing at rank 1778 out of 1792 tested combos. The data reveals a system where the GPU's Pascal architecture, with its 4 GB GDDR5 memory and 112.1 GB/s bandwidth, becomes the dominant limiting factor across all resolutions. The CPU, a 6-core/12-thread Rocket Lake part with a 4.40 GHz boost clock, demonstrates sufficient processing headroom in synthetic benchmarks, but the graphics subsystem's performance percentile of 30 versus the CPU's 75 percentile underscores a severe imbalance that manifests in every measured resolution and settings combination.

Resolution Scaling

The measured FPS data shows a steep and consistent decline as resolution increases from 1920x1080 to 3840x2160, indicating that the GTX 1050 Ti's rendering pipeline saturates quickly. At 1080p with Low settings, the system achieves 59 FPS, which drops to 42.6 FPS at 1440p and further to 22.4 FPS at 4K — a reduction of approximately 62% from 1080p to 4K. This scaling pattern is characteristic of a GPU-limited scenario, where the number of pixels being shaded overwhelms the 768 shading units and 32 ROPs.

The transition from 1080p to 1440p at High settings shows a decline from 36 FPS to 24.8 FPS, a 31% drop that aligns with the pixel count increase of roughly 78% — the less-than-proportional decline suggests some CPU involvement at lower resolutions that partially masks the GPU bottleneck. However, the move from 1440p to 4K at High settings (24.8 to 14.4 FPS) represents a 42% reduction, which is closer to the pixel scaling expectation, confirming that the GPU's fill rate and memory bandwidth become the sole constraints at higher resolutions.

Notably, the gap between Low and Ultra settings widens significantly at higher resolutions. At 1080p, the spread between Low (59 FPS) and Ultra (31.9 FPS) is 27.1 FPS, while at 4K the same spread narrows to 11.2 FPS (22.4 vs 11.2). This compression indicates that at 4K, even the lowest settings cannot escape the GPU's fundamental throughput limits — the 44.54 GPixel/s pixel rate and 66.82 GTexel/s texture rate are simply insufficient for 8.3 million pixels per frame.

GPU Role

The GTX 1050 Ti's specifications directly explain the measured performance envelope. With a base clock of 1291 MHz and boost of 1392 MHz, the GP107 chip operates at modest frequencies, and its 2.138 TFLOPS FP32 throughput places it firmly in the entry-level segment — the GPU's percentile of 30 versus all GPUs confirms this positioning. The 4 GB GDDR5 memory running at 1752 MHz (7 Gbps effective) provides 112.1 GB/s of bandwidth, which becomes a critical constraint in Fivem's multiplayer environments where texture streaming and draw call handling are frequent.

The memory subsystem's 128-bit bus width and 4 GB capacity are particularly problematic at higher resolutions and settings. At 3840x2160 Ultra, the system delivers only 11.2 FPS, and even at 1440p Ultra it manages just 19.8 FPS. These results suggest that the GPU's memory bandwidth is exhausted before the shading units reach their limit, as the large framebuffer requirements at 4K exceed what a 128-bit interface can sustain. The 112.1 GB/s bandwidth is approximately half of what modern mid-range GPUs offer, and the data shows this deficit directly in the 4K results, where all settings remain below 23 FPS.

The CPU's role is secondary but not negligible. The i5-11400F's Cinebench R23 multicore score of 14372 and single-core score of 2029 indicate strong processing capability, and its Passmark multithread score of 16908 places it in the 75th percentile of all CPUs. In Fivem, which is known for CPU-intensive server-side scripting and entity management, the 6-core/12-thread configuration provides adequate headroom — evidenced by the fact that 1080p Low achieves 59 FPS, suggesting the CPU can feed the GPU up to that point. However, the GPU's 30th percentile ranking means that beyond 1080p Low, the graphics card becomes the insurmountable bottleneck.

FAQ

Q: Why does the frame rate drop so dramatically from 1080p Low (59 FPS) to 4K Low (22.4 FPS)?

A: The GTX 1050 Ti's 112.1 GB/s memory bandwidth and 44.54 GPixel/s pixel rate are overwhelmed by the 4K pixel count. At 4K, the GPU processes 8.3 million pixels per frame versus 2.1 million at 1080p, and the 128-bit memory bus cannot feed the shading units fast enough to maintain frame rates above 22.4 FPS even at Low settings.

Q: Is the Intel Core i5-11400F holding back the GTX 1050 Ti in Fivem?

A: The data does not indicate CPU limitation. The i5-11400F's Cinebench R23 multicore score of 14372 and Passmark multithread score of 16908 place it in the 75th CPU percentile, while the GPU sits in the 30th GPU percentile. The 1080p Low result of 59 FPS suggests the CPU can drive the GPU to its practical limit; at higher resolutions, the GPU's rendering capacity is the sole constraint.

Q: How does this combo rank compared to other tested configurations in Fivem?

A: This pairing ranks 1778 out of 1792 tested combos, placing it in the bottom 1% of all configurations. The rank reflects the severe GPU bottleneck — the GTX 1050 Ti's average benchmark score of 5316 places it near the NVIDIA GeForce 930A (5317, 0% delta) and NVIDIA GeForce 940M (5297, 0.4% delta), both of which are legacy mobile or low-end desktop parts.

Q: What is the playable resolution for this system in Fivem?

A: Based on the measured data, 1920x1080 is the only resolution where the system approaches playable frame rates. At 1080p Medium, it achieves 50 FPS, and at 1080p Low it reaches 59 FPS. At 1440p, the best result is 42.6 FPS on Low, which is marginal, while 4K results range from 11.2 to 22.4 FPS, all of which are below acceptable playability thresholds.

Q: Why is the FPS difference between Low and Ultra settings so small at 4K?

A: At 3840x2160, the spread between Low (22.4 FPS) and Ultra (11.2 FPS) is only 11.2 FPS, compared to 27.1 FPS at 1080p. This occurs because the GPU's memory bandwidth and pixel fill rate are already saturated at 4K Low settings; reducing visual fidelity cannot compensate for the fundamental lack of rendering throughput needed for 4K resolution.

Q: Does the GTX 1050 Ti's 4 GB VRAM cause issues in Fivem?

A: The 4 GB GDDR5 capacity, combined with the 128-bit bus and 112.1 GB/s bandwidth, limits texture and geometry streaming in multiplayer scenarios. The 4K Ultra result of 11.2 FPS and 1440p Ultra of 19.8 FPS suggest that high settings exceed what the memory subsystem can efficiently handle, leading to severe frame rate collapses as resolution and settings increase.

How This Combo Ranks

The combo ranking of 1778 out of 1792 places this system in the 0.8th percentile of all tested configurations in Fivem. This is a remarkably poor result that reflects the fundamental mismatch between the CPU and GPU. The i5-11400F's nearest rivals — the AMD Ryzen 7 5700U (avg score 17189, 0% delta), Intel Core i7-1260P (17212, -0.2% delta), and Intel Core Ultra 7 164U (17215, -0.2% delta) — all exhibit similar CPU performance, confirming that the processor is not the limiting factor.

Conversely, the GTX 1050 Ti's nearest rivals in the GPU benchmark database — the NVIDIA GeForce 930A (5317, 0% delta), NVIDIA GeForce 940M (5297, 0.4% delta), and AMD Radeon R7 240 (5280, 0.7% delta) — are all entry-level or mobile-class parts that would be expected to struggle in modern multiplayer titles. The GPU's average benchmark score of 5316 places it in the 30th percentile of all GPUs, while the CPU's 75th percentile ranking creates a 45-percentile gap. This imbalance means that the system's Fivem performance is entirely dictated by the GPU's modest capabilities, and no CPU-side optimization could meaningfully improve the measured frame rates.

The rank of 1778 also indicates that the vast majority of tested combos — 1791 out of 1792 — outperform this pairing in Fivem. The only configuration ranked lower must exhibit even more severe constraints. For context, the measured FPS at 1080p Low (59) is approximately half of what a modern mid-range GPU would achieve at the same settings, and the 4K results are uniformly unplayable. This combo is only viable for 1080p gaming at Low to Medium settings, and even then, the frame rates are at the lower boundary of acceptable smoothness.

Settings Recommendations

Based on the measured FPS data, the optimal settings configuration for this system is 1920x1080 with Medium settings, which delivers 50 FPS. This represents the best balance between visual fidelity and playability — the 50 FPS average is 15% below the 59 FPS achieved at Low settings, but the visual improvement from Medium over Low is substantial in a multiplayer title like Fivem where environmental detail and draw distances matter. The alternative of 1080p High at 36 FPS is playable but noticeably less smooth, and the 14 FPS difference between Medium and High is significant for competitive scenarios.

At 1080p Low, the system achieves 59 FPS, which is the highest frame rate in the entire dataset. This setting is recommended for players who prioritize smoothness over visuals, particularly in PvP-oriented Fivem servers where frame timing consistency is more important than graphical detail. The 1080p Ultra setting at 31.9 FPS is not recommended, as the frame rate drops below the 35 FPS threshold that many players consider the minimum for acceptable gameplay, and the visual gains over Medium are typically marginal in Fivem's engine.

For 1440p, the data shows that only Low settings (42.6 FPS) approach playability, but the 1440p Medium result of 32.4 FPS and High of 24.8 FPS are too low for comfortable play. Given that the 1080p Medium result provides a better frame rate than 1440p Low while offering similar effective pixel density on most displays, 1080p Medium is the clear recommendation. At 4K, all settings produce frame rates below 23 FPS, and none are viable for actual gameplay — the 3840x2160 results should be disregarded entirely.

The measured data indicates that this system's sweet spot is firmly at 1080p Medium, where the 50 FPS average allows for responsive gameplay while maintaining reasonable visual quality. Players seeking higher frame rates should drop to 1080p Low for 59 FPS, but the 9 FPS gain comes at a noticeable visual cost. The 1080p High setting at 36 FPS represents a middle ground for users who prefer visual quality and can tolerate lower frame rates, but the Medium preset offers the best overall experience per the measured rows.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 22.4
3840x2160 Medium 15.9
3840x2160 High 14.4
3840x2160 Ultra 11.2
2560x1440 Low 42.6
2560x1440 Medium 32.4
2560x1440 High 24.8
2560x1440 Ultra 19.8
1920x1080 Low 59.0
1920x1080 Medium 50.0
1920x1080 High 36.0
1920x1080 Ultra 31.9

Fivem with ii5-11400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

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