Fivem

Fivem

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 33 44 52
1440p QHD 45 63 74 97
1080p Full HD 73 90 113 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 44
3840x2160 High 33
3840x2160 Ultra 24
2560x1440 Low 97
2560x1440 Medium 74
2560x1440 High 63
2560x1440 Ultra 45
1920x1080 Low 145
1920x1080 Medium 113
1920x1080 High 90
1920x1080 Ultra 73

Fivem with Intel Core i5-11400F + AMD Radeon RX 6600, In-Depth Analysis

# Fivem with Intel Core i5-11400F + AMD Radeon RX 6600

The Intel Core i5-11400F paired with the AMD Radeon RX 6600 delivers a mid-range experience in Fivem, a multiplayer title that stresses both CPU and GPU depending on the scenario. The combo ranks 1469 out of 1792 tested combinations, placing it in the lower third of the database, yet the measured FPS data reveals a system capable of playable frame rates at 1080p and 1440p with careful settings selection. The 6-core, 12-thread Rocket Lake processor runs at a 2.60 GHz base clock and boosts to 4.40 GHz, while the RDNA 2.0 GPU operates with a 1626 MHz base and 2491 MHz boost clock, creating a balanced pairing where neither component is overwhelmingly dominant.

CPU Role — cores, clocks, and how they relate to this game's results

The Core i5-11400F brings 6 cores and 12 threads to Fivem, a configuration that handles the game’s multi-threaded server-side processing and world simulation demands. With a base clock of 2.60 GHz and a boost clock of 4.40 GHz, the processor demonstrates strong single-thread performance, scoring 868 in 3dmark_single_thread and 2029 in cinebench_r23_singlecore. These figures matter for Fivem because the game’s physics and network code often rely on fewer, faster cores. The CPU’s 12 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for a multiplayer environment with many entities.

The processor’s multithreaded capability is substantial: cinebench_r23_multicore reaches 14372 points, and passmark_multithread scores 16908. These numbers suggest the i5-11400F can handle the background tasks Fivem generates, such as player position updates and vehicle state synchronization. The CPU sits at the 75th percentile among all processors, with an average benchmark score of 17181, placing it just behind the AMD Ryzen 7 5700U which scores 17189 (0% delta) and the Intel Core i7-1260P at 17212 (-0.2% delta). This close grouping indicates the i5-11400F offers competitive processing power for its class, though the 65W TDP and locked multiplier (multiplierUnlocked: false) mean overclocking is not an option to extract extra performance.

In Fivem’s measured results, the CPU’s influence becomes apparent at lower resolutions where the GPU is less burdened. At 1080p Low settings, the combo achieves 144.8 FPS, a figure that suggests the processor can feed frames quickly when graphical load is minimal. However, the ranking of 1469 out of 1792 combos indicates that many other CPU-GPU pairings outperform this one, likely due to newer architectures or higher core counts that better handle the game’s simulation threads.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo in Fivem?

A: The data shows 1920x1080 offers the highest frame rates across all settings, with Low hitting 144.8 FPS and High reaching 90.1 FPS. At 2560x1440, performance drops to 96.8 FPS on Low and 62.7 FPS on High, while 3840x2160 only manages 52.1 FPS on Low, making 1080p the most practical choice for smooth gameplay.

Q: How does the CPU compare to its nearest rivals?

A: The Core i5-11400F scores 17181 average benchmark points, essentially tied with the AMD Ryzen 7 5700U (17189, 0% delta) and the Intel Core i7-1260P (17212, -0.2% delta). It also edges out the Intel Core i5-1240U by 0.2% (17141), showing performance parity within a tight 0.4% band.

Q: Does the GPU bottleneck the CPU at any settings?

A: At 3840x2160 Ultra, the combo produces only 24.1 FPS, indicating the RX 6600 is heavily constrained. Conversely, at 1080p Low the 144.8 FPS result suggests the CPU is capable of high output, but the GPU’s 8 GB VRAM and 224.0 GB/s bandwidth limit higher resolutions and settings.

Q: What is the FPS difference between Low and Ultra at 1440p?

A: The measured data shows 96.8 FPS on Low versus 44.6 FPS on Ultra at 2560x1440, a drop of 52.2 FPS. This represents a 53.9% reduction in frame rate when moving from the lowest to highest settings, highlighting the GPU’s diminishing returns at higher quality presets.

Q: How does the combo rank overall in the database?

A: The combo sits at rank 1469 out of 1792 tested combinations. With 323 combos performing worse, this system is in the lower 18% of the database, meaning many other pairings deliver superior Fivem performance, but it still offers playable frame rates at lower settings.

Q: Is the GPU’s VRAM sufficient for Fivem?

A: The RX 6600 has 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth. In Fivem, this proves adequate at 1080p, where even Ultra settings maintain 73.4 FPS, but at 4K Ultra the 24.1 FPS result suggests VRAM capacity or bandwidth becomes a limiting factor.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p Low, the combo achieves 144.8 FPS; moving to 1440p Low drops this to 96.8 FPS (a 33.1% reduction), and at 4K Low it falls to 52.1 FPS (a 64.0% reduction from 1080p). This steep decline indicates the GPU is the primary bottleneck as pixel count increases. The RX 6600’s 8 GB VRAM and 128-bit memory interface struggle to maintain bandwidth at higher resolutions, particularly when texture quality increases.

The scaling is even more pronounced at Ultra settings. From 73.4 FPS at 1080p, performance drops to 44.6 FPS at 1440p (39.2% reduction) and 24.1 FPS at 4K (67.2% reduction). This nonlinear scaling suggests that beyond raw pixel throughput, the GPU’s compute resources—1792 shading units and 64 ROPs—are saturated by the increased workload. Conversely, the CPU’s role diminishes at higher resolutions; the i5-11400F’s consistent single-thread scores (868 in 3dmark_single_thread) mean it can sustain frame delivery, but the GPU cannot keep pace.

At 1080p, the system shows a more balanced profile. The 144.8 FPS on Low indicates the CPU is feeding frames effectively, while the 73.4 FPS on Ultra demonstrates the GPU’s limits under load. The delta between Low and Ultra at 1080p is 71.4 FPS, whereas at 4K the delta narrows to 28.0 FPS (52.1 versus 24.1), confirming that the GPU becomes the sole limiting factor as resolution climbs.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo rank of 1469 out of 1792 places this system in the bottom 18% of all tested configurations for Fivem. This ranking reflects the combined performance of the i5-11400F and RX 6600, and it suggests that many other CPU-GPU pairings achieve higher frame rates in this game. The CPU’s percentile of 75 versus the GPU’s percentile of 69 indicates both components are mid-pack performers, but their combination does not synergize exceptionally well in Fivem’s specific workload.

The rank implies that roughly 323 combos perform worse, which includes older or lower-end hardware. However, the sheer number of better-performing combos (1468) signals that Fivem favors systems with stronger multi-core CPUs or higher-bandwidth GPUs. The i5-11400F’s 6-core/12-thread design, while competent, is outpaced by newer processors with more cores or higher clock speeds. Similarly, the RX 6600’s 8 GB VRAM and 224.0 GB/s bandwidth are adequate but not exceptional for a game that can be demanding at high resolutions.

Looking at the GPU’s nearest rivals, the RX 6600’s average benchmark score of 25235 is nearly identical to the AMD Radeon 890M (25246, 0% delta) and the AMD Radeon RX 580 2048SP (25287, -0.2% delta). This tight grouping suggests the RX 6600 delivers expected performance for its class, yet in Fivem, the combo rank indicates that the pairing’s overall result is below average, likely due to the CPU’s limitations in certain multiplayer scenarios.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600, built on the Navi 23 chip with RDNA 2.0 architecture, provides 8 GB of GDDR6 memory on a 128-bit bus, delivering 224.0 GB/s of bandwidth. The GPU runs at a base clock of 1626 MHz and boosts to 2491 MHz, with a game clock of 2044 MHz. These specifications translate to 8.928 TFLOPS of FP32 compute, which is substantial for 1080p gaming but becomes strained at higher resolutions.

In Fivem, the GPU’s memory subsystem plays a critical role. The 8 GB VRAM is sufficient for 1080p Ultra (73.4 FPS) but shows limitations at 4K, where Ultra drops to 24.1 FPS. The 128-bit bus and 224.0 GB/s bandwidth limit texture streaming and high-resolution asset loading, which is why the scaling from 1440p to 4K is so severe. The GPU’s 28 ray tracing cores are present but less relevant in Fivem, which does not heavily utilize ray-traced effects.

The RX 6600’s 1792 shading units and 64 ROPs handle the game’s draw calls and post-processing effects, but at 4K, the pixel fill rate of 159.4 GPixel/s becomes a bottleneck. The GPU’s performance percentile of 69 places it above the median, yet in Fivem’s measured results, the 4K figures (24.1 to 52.1 FPS depending on settings) show that it is not designed for ultra-high-resolution multiplayer gaming.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its best results. Low settings produce 144.8 FPS, Medium reaches 113.3 FPS, High achieves 90.1 FPS, and Ultra drops to 73.4 FPS. These numbers span a wide range, indicating that the GPU has headroom at lower settings but is taxed by Ultra’s additional graphical features.

Moving to 2560x1440, performance decreases across the board. Low settings hit 96.8 FPS, Medium falls to 74.1 FPS, High manages 62.7 FPS, and Ultra drops to 44.6 FPS. The gap between Low and Ultra at 1440p is 52.2 FPS, showing that the GPU’s resources are increasingly strained as quality rises.

At 3840x2160, the system struggles. Low settings produce 52.1 FPS, Medium drops to 44.2 FPS, High falls to 32.9 FPS, and Ultra bottoms out at 24.1 FPS. The 4K results reveal that even Low settings cannot maintain a smooth 60 FPS, making this resolution impractical for competitive multiplayer play. The progression from 1080p Low to 4K Ultra represents a 120.7 FPS drop, underscoring the GPU’s limitations at high pixel counts.

Settings Recommendations — which preset gives the best experience per the measured rows

For a balance of visual quality and frame rate, Medium settings at 1920x1080 offer the best measured experience. The 113.3 FPS average provides smooth gameplay while retaining more visual fidelity than Low’s 144.8 FPS. At 1440p, Medium’s 74.1 FPS is adequate for most players, though those prioritizing frame rate may prefer Low’s 96.8 FPS. High settings at 1080p yield 90.1 FPS, which is still playable, but the jump to Ultra (73.4 FPS) introduces diminishing returns for the performance cost.

At 4K, no preset achieves a playable frame rate above 60 FPS; Low’s 52.1 FPS is the only option approaching smoothness, and it sacrifices significant visual detail. For players with 4K displays, the data suggests dropping to 1440p or 1080p for a better experience. The Ultra preset at any resolution delivers the lowest frame rates, and given that the difference between High and Ultra at 1080p is only 16.7 FPS, High provides a better performance-to-quality trade-off. In summary, Medium at 1080p or Low at 1440p offers the most consistent gameplay, while Ultra should be reserved for non-competitive or single-player scenarios where frame rate is less critical.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 52.1
3840x2160 Medium 44.2
3840x2160 High 32.9
3840x2160 Ultra 24.1
2560x1440 Low 96.8
2560x1440 Medium 74.1
2560x1440 High 62.7
2560x1440 Ultra 44.6
1920x1080 Low 144.8
1920x1080 Medium 113.3
1920x1080 High 90.1
1920x1080 Ultra 73.4

Fivem with ii5-11400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-11400F + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.