Fivem

Fivem

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 29 34 47
1440p QHD 38 50 62 83
1080p Full HD 58 76 96 122

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 34
3840x2160 High 29
3840x2160 Ultra 19
2560x1440 Low 83
2560x1440 Medium 62
2560x1440 High 50
2560x1440 Ultra 38
1920x1080 Low 122
1920x1080 Medium 96
1920x1080 High 76
1920x1080 Ultra 58

Fivem with Intel Core i5-10400F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The Intel Core i5-10400F and NVIDIA GeForce GTX 1660 SUPER pairing presents a balanced mid-range foundation for Fivem, a multiplayer title that depends on both CPU threading and GPU rasterization. The processor contributes 6 cores and 12 threads, operating from a 2.90 GHz base clock up to a 4.30 GHz boost clock, with 12 MB of shared L3 cache. This configuration is well-suited for the game’s need to manage multiple player entities and physics calculations simultaneously. Benchmark data shows the CPU’s multi-threaded capacity: it scores 4,324 in Cinebench R20 multi-core and 10,297 in Cinebench R23 multi-core, while single-thread performance reaches 610 and 1,453 in those same tests. In Fivem, the high boost clock is critical for maintaining frame pacing, as the game’s server-side logic and client-side interpolation often rely on single-thread responsiveness. The CPU’s 73rd percentile ranking among all processors indicates solid, if not exceptional, headroom for this workload, though the game’s performance scaling with resolution suggests the load shifts distinctly to the GPU.

How This Combo Ranks

Within the benchmark database, this specific combination of CPU and GPU achieves a combo rank of 1603 out of 1792 tested combinations in Fivem. This places it in the lower 10th percentile of all pairings, which is a notable finding given the individual component scores. The CPU alone sits at the 73rd percentile, and the GPU at the 55th percentile, yet their combined result in this title is significantly lower. This indicates that Fivem’s engine does not scale efficiently with the hardware’s theoretical strengths, or that the game’s multiplayer overhead introduces bottlenecks not captured by synthetic benchmarks. For context, the CPU’s average benchmark score of 14,168 puts it in close competition with the AMD EPYC 7552 (14,115, a 0.4% delta) and the AMD Ryzen 3 7320C (14,277, a -0.8% delta). The GPU’s average score of 14,286 is nearly identical to the AMD Radeon RX Vega 11 (14,314, a -0.2% delta) and the Intel Iris Xe MAX Graphics (14,315). Despite these component-level similarities to rivals, the combo rank demonstrates that Fivem rewards configurations differently, likely favoring raw single-thread speed and memory bandwidth over core counts.

Resolution Scaling

The measured FPS data across resolutions reveals a pronounced GPU limitation as pixel count increases. At 1080p, the system achieves smooth frame rates, but the drop to 4K is severe. For High settings, the average FPS falls from 75.7 at 1920x1080 to 49.9 at 2560x1440, a reduction of 25.8 FPS, and then to 28.7 at 3840x2160, a further drop of 21.2 FPS. This pattern—where 1440p retains slightly over half of the 1080p performance, and 4K retains just over a third—points to the GPU’s 6 GB GDDR6 memory and 192-bit bus becoming saturated. Conversely, the CPU’s role diminishes at higher resolutions; the 1080p to 1440p scaling at Low settings shows only a 39.1 FPS drop (from 122.4 to 83.3), while the 1440p to 4K drop at Low is 36.8 FPS (from 83.3 to 46.5). This suggests that at 1080p, the CPU is still feeding frames effectively, but by 4K, the GTX 1660 SUPER’s 336.0 GB/s bandwidth and 5.027 TFLOPS of FP32 throughput are the clear limiting factors. The data indicates that for 1440p gaming, users should expect a playable but compromised experience, while 4K requires significant settings reduction to approach 60 FPS.

Measured FPS Breakdown

At 1920x1080, the GTX 1660 SUPER demonstrates its best performance. Low settings yield an average of 122.4 FPS, which drops to 95.7 FPS at Medium and 75.7 FPS at High. Ultra settings bring the average down to 57.7 FPS, which is still playable but shows a steep 64.7 FPS penalty compared to Low. The scaling between settings is consistent, with each tier costing roughly 20-25 FPS. Moving to 2560x1440, the averages are 83.3 FPS (Low), 61.5 FPS (Medium), 49.9 FPS (High), and 38.2 FPS (Ultra). The gap between Low and Ultra widens to 45.1 FPS, indicating that at this resolution, the GPU’s shading units (1,408) and texture mapping units (88) are working harder. At 3840x2160, performance collapses: Low averages 46.5 FPS, Medium 33.6 FPS, High 28.7 FPS, and Ultra 19.4 FPS. The difference between Low and Ultra at 4K is 27.1 FPS, a smaller absolute gap than at 1080p or 1440p, which confirms that the GPU is hitting a hard memory bandwidth ceiling. For reference, the 1080p High result of 75.7 FPS is the only setting/resolution combination that comfortably exceeds 60 FPS, while 1440p Low (83.3 FPS) and 1080p Medium (95.7 FPS) are the next best options for higher refresh rate displays.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture with a TU116 chip manufactured on a 12 nm process at TSMC, containing 6,600 million transistors on a 284 mm² die. Its memory configuration is 6 GB of GDDR6 across a 192-bit bus, delivering 336.0 GB/s of bandwidth, with a memory clock of 1750 MHz (14 Gbps effective). The GPU’s base clock is 1530 MHz with a boost of 1785 MHz, and it achieves a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s. In Fivem, the 6 GB VRAM capacity is sufficient for the game’s asset streaming at 1080p and 1440p, but the 4K Ultra result of 19.4 FPS suggests that the frame buffer is overwhelmed by high-resolution textures. The GPU’s 55th percentile ranking among all GPUs places it slightly above average, yet its passmark G3D score of 12,699 is nearly matched by the AMD Radeon RX Vega 11 (14,314 average, -0.2% delta) and the Intel Iris Xe MAX Graphics (14,315). This proximity in synthetic scores does not translate to Fivem, where the GTX 1660 SUPER’s 48 ROPs and 5.027 TFLOPS FP32 performance are decisive. The data shows that the GPU is the primary bottleneck at 1440p and above, as evidenced by the steep FPS drops when increasing resolution.

FAQ

Q: What is the best resolution and settings combo for this system in Fivem?

A: The data shows that 1920x1080 with Low settings achieves 122.4 FPS, while Medium yields 95.7 FPS and High reaches 75.7 FPS. For a 60 FPS target, 1080p Ultra (57.7 FPS) is borderline, so High settings at 1080p is the most balanced option.

Q: How does the CPU affect 4K performance?

A: At 3840x2160, the CPU’s role is diminished. The FPS drops from 46.5 at Low to 19.4 at Ultra, a 27.1 FPS range, which is smaller than the 64.7 FPS range at 1080p. This indicates the GPU’s memory bandwidth is the limiting factor, not the 6-core/12-thread CPU.

Q: Is this combo better suited for 1080p or 1440p gaming?

A: Benchmark results indicate 1080p is the sweet spot. At 1440p, only Low settings (83.3 FPS) exceed 60 FPS, while High (49.9 FPS) and Ultra (38.2 FPS) fall short. In contrast, 1080p offers three settings tiers above 60 FPS.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1660 SUPER has an average benchmark score of 14,286, which is 0.2% lower than the AMD Radeon RX Vega 11 (14,314) and 0.5% lower than the AMD Radeon Vega 11 (14,352). Despite these small synthetic differences, the Fivem results show the GTX 1660 SUPER’s dedicated GDDR6 memory provides a clear advantage in this game.

Q: What is the CPU’s performance percentile, and what does it mean for Fivem?

A: The Intel Core i5-10400F ranks in the 73rd percentile of all CPUs. This suggests it is above average for general tasks, and in Fivem, its 4.30 GHz boost clock helps maintain frame rates at 1080p, where the CPU is more likely to be a factor alongside the GPU.

Q: Are the 4K Ultra settings (19.4 FPS) playable?

A: No, the data shows this is not a playable configuration. The 19.4 FPS average is well below standard playability thresholds. For 4K, Low settings (46.5 FPS) are the only viable option, but even then, the frame rate is below 60 FPS.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1660 SUPER in Fivem

Resolution Settings Avg FPS
3840x2160 Low 46.5
3840x2160 Medium 33.6
3840x2160 High 28.7
3840x2160 Ultra 19.4
2560x1440 Low 83.3
2560x1440 Medium 61.5
2560x1440 High 49.9
2560x1440 Ultra 38.2
1920x1080 Low 122.4
1920x1080 Medium 95.7
1920x1080 High 75.7
1920x1080 Ultra 57.7

Fivem with ii5-10400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1660 SUPER + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-10400F + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.