Fivem
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 68 | 83 | 105 |
| 1440p QHD | 92 | 120 | 148 | 190 |
| 1080p Full HD | 142 | 181 | 230 | 288 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i3-12100F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 4070 SUPER delivers a compelling 1080p experience in Fivem, but the data reveals a steep performance cliff as resolution climbs. At 1920x1080 with Low settings, the combo hits 287.8 FPS, yet this drops to 104.7 FPS at 3840x2160 under the same preset, a 63.6% reduction that exposes the shifting balance between CPU and GPU load. This pattern suggests that at lower resolutions, the i3-12100F’s four cores are the primary limiter, while the RTX 4070 SUPER’s 12 GB of VRAM and 504.2 GB/s of bandwidth become increasingly dominant at 4K where pixel throughput matters more.
Resolution Scaling
The measured FPS rows show a clear, nearly linear relationship between pixel count and frame rate, but the scaling factor varies significantly by settings preset. Moving from 1080p to 1440p at High settings, average FPS falls from 181.3 to 119.8, a 33.9% drop despite only a 77.8% increase in pixel count — indicating the CPU begins to bottleneck early. The same transition at Low settings sees a more moderate decline from 287.8 to 189.5 FPS (34.2%), suggesting that even when the GPU is lightly tasked, the i3-12100F cannot feed frames fast enough to maintain the 1080p ceiling.
The jump from 1440p to 4K tells a different story. At Low settings, FPS drops from 189.5 to 104.7 (44.7%), while at High settings it falls from 119.8 to 67.7 (43.5%). These near-identical percentages across presets imply that at 4K, the RTX 4070 SUPER becomes the limiting component, as the GPU’s fill rate and memory bandwidth are saturated regardless of how many CPU-bound draw calls are issued. The data shows the crossover point occurs somewhere between 1440p and 4K, where the GPU’s 198.0 GPixel/s pixel rate and 554.4 GTexel/s texture rate start to dictate the ceiling.
At Ultra settings, the scaling is even more pronounced: 141.9 FPS at 1080p, 92.2 at 1440p, and 48.6 at 4K. The 65.8% drop from 1080p to 4K at Ultra is the largest of any preset, indicating that the combination of heavy shading workloads and the CPU’s limited thread count creates a compounding penalty. This suggests that Fivem’s Ultra preset introduces effects that are both GPU-intensive (e.g., higher-resolution shadows and reflections) and CPU-intensive (e.g., more complex scene management), making this combo particularly vulnerable at high resolutions.
How This Combo Ranks
The combo ranks 322nd out of 1792 tested combinations in Fivem, placing it in the top 18% of all pairings. This percentile reflects the strong GPU but modest CPU: the RTX 4070 SUPER sits at the 84th percentile among all GPUs, while the i3-12100F ranks at the 72nd percentile among CPUs. The gap between these two percentiles explains why the combo underperforms its GPU’s potential at 1080p — the CPU cannot sustain the frame rates the GPU could theoretically deliver.
Benchmark data reinforces this imbalance. The i3-12100F’s 3DMark single-thread score of 893 and multi-thread score of 4023 are respectable for a quad-core, but its Cinebench R23 multi-core score of 11912 trails far behind the 13516 average benchmark score of its nearest rivals. The closest CPU competitor, the AMD Ryzen Threadripper PRO 3975WX, has an average score of 13534 (0.1% higher), while the Intel Core i7-7700K scores 13280 (1.8% lower). This places the i3-12100F in a strange middle ground — it outperforms a 2017 flagship in synthetic tests but lacks the thread count to handle modern multi-threaded workloads efficiently.
For the GPU, the RTX 4070 SUPER’s nearest rival is the NVIDIA RTX A6000, which scores 42653 (0.2% higher), while the AMD Radeon RX 7650 GRE scores 42723 (0.3% higher). The 4070 SUPER’s 42576 average benchmark score, combined with its 84th percentile ranking, confirms it is a high-end part. Yet in Fivem, the combo’s 322nd place rank suggests that the game’s engine is more sensitive to CPU performance than raw GPU power, particularly in multiplayer scenarios where many entities and scripts run on the main thread.
GPU Role
The RTX 4070 SUPER’s specifications paint a picture of a GPU designed for high-resolution gaming, but Fivem’s measured results show it being held back in certain scenarios. The GPU features 7168 shading units, 224 texture mapping units, and 80 ROPs, with boost clock reaching 2475 MHz. Its 12 GB of GDDR6X memory on a 192-bit bus delivers 504.2 GB/s of bandwidth, which is more than sufficient for 4K textures but not necessarily the bottleneck in this game.
At 4K Ultra, the combo manages only 48.6 FPS, which is surprising given the GPU’s 35.48 TFLOPS of FP32 compute. This suggests that Fivem’s Ultra preset may rely heavily on features like ray tracing or advanced post-processing that stress the GPU’s 56 RT cores and 224 tensor cores, but the data does not specify which effects are enabled. The 3DMark Steel Nomad DX12 score of 4627 indicates the GPU handles modern APIs well, yet the game’s engine, which dates back to 2017, may not fully utilize these capabilities.
The GPU’s PassMark G3D score of 29995 and DirectX 12 score of 110 (a low number that likely reflects the test’s specific workload) show strong raw performance. However, the measured FPS at 1080p High (181.3 FPS) versus 1080p Low (287.8 FPS) reveals a 36.9% difference, indicating that the GPU is not the primary constraint at this resolution. Instead, the CPU’s 4 cores and 8 threads become the limiting factor, as Fivem’s multiplayer mode often requires processing many player positions, vehicle physics, and network events simultaneously.
FAQ
Q: Does the RTX 4070 SUPER bottleneck the i3-12100F in Fivem?
A: At 1080p, no — the CPU is the limit. The 287.8 FPS at Low settings is far below what the GPU could theoretically achieve, and the 3DMark multi-thread score of 4023 suggests the CPU’s thread count caps performance. At 4K, the GPU becomes the bottleneck, as evidenced by the 48.6 FPS at Ultra.
Q: Why is the 4K Ultra score so low (48.6 FPS) despite the GPU’s high percentile?
A: The Ultra preset likely combines heavy GPU effects with CPU-intensive scene management. The i3-12100F’s Cinebench R23 multi-core score of 11912 is only 72nd percentile, and Fivem’s engine appears to scale poorly with just 8 threads, creating a compounding penalty at high resolutions.
Q: How does this combo compare to the i3-12100F’s nearest CPU rivals?
A: The i3-12100F’s average benchmark score of 13516 is within 0.1% of the AMD Ryzen Threadripper PRO 3975WX (13534) and 0.6% of the Intel Core i3-10105 (13430). This means the CPU’s synthetic performance is competitive with much more expensive parts, but Fivem’s real-world results show the thread count matters more than raw score.
Q: Is the 12 GB VRAM sufficient for 4K in Fivem?
A: The data shows playable 4K FPS at Low (104.7) and Medium (82.5) settings, so 12 GB appears adequate for these presets. However, Ultra settings drop to 48.6 FPS, suggesting the VRAM capacity is not the issue — the GPU’s compute and memory bandwidth (504.2 GB/s) are likely saturated by the heavier effects.
Q: What is the best resolution for this combo?
A: The data indicates 1440p is the sweet spot. At High settings, the combo achieves 119.8 FPS, which is above the 60 FPS threshold for smooth play, while 4K High is borderline at 67.7 FPS. 1080p is playable but the CPU limits frame rates to 287.8 FPS max, leaving GPU headroom unused.
Q: How does the GPU’s benchmark percentile relate to Fivem performance?
A: The GPU’s 84th percentile ranking and 42576 average benchmark score are excellent, but Fivem’s combo rank of 322nd out of 1792 shows that the CPU’s 72nd percentile drags down the overall result. This suggests the game is more CPU-bound than many synthetic benchmarks indicate.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, fabricated on Intel’s 10 nm process. Its base clock of 3.30 GHz boosts to 4.30 GHz, and it features 12 MB of shared L3 cache. These specifications place it in the lower tier of modern desktop CPUs, yet its benchmark scores show it competes surprisingly well in single-threaded tasks.
The 3DMark single-thread score of 893 and Geekbench single-core score of 2224 reveal strong per-core performance, which is critical for Fivem’s main thread. The PassMark single-thread score of 3444 further confirms this, as does the Cinebench R23 single-core score of 1681. These numbers suggest the CPU can handle the game’s primary game logic loop effectively, explaining why 1080p frame rates are playable.
However, the multi-threaded results tell a different story. The Cinebench R23 multi-core score of 11912 is only 72nd percentile, and the 3DMark 8-thread score of 4026 is barely higher than the 4-thread score of 2859, indicating diminishing returns from hyper-threading. Fivem’s multiplayer mode likely spawns many background threads for network synchronization and AI, and the i3-12100F’s thread count becomes a bottleneck. The PassMark multi-thread score of 14015 reinforces this, as does the fact that the combo’s 1080p Low FPS (287.8) does not scale to the GPU’s theoretical maximum.
The CPU’s nearest rival, the AMD Ryzen Threadripper PRO 3975WX, has a significantly higher core count, yet its average benchmark score is only 0.1% higher. This indicates that for Fivem, the i3-12100F’s single-thread performance is more important than core count — but only up to a point. At 4K Ultra, the CPU’s 8 threads cannot keep up with the GPU’s demand for draw calls, resulting in the 48.6 FPS floor.
Settings Recommendations
The measured FPS data provides a clear hierarchy of playable settings for this combo. At 1920x1080, all presets yield playable frame rates, but the difference between Low (287.8 FPS) and Ultra (141.9 FPS) is a 50.7% reduction. For competitive multiplayer, Low settings offer the highest headroom, while High (181.3 FPS) provides a good balance for most users.
At 2560x1440, the recommendation shifts. Low (189.5 FPS) and Medium (147.5 FPS) are excellent for fast-paced gameplay, while High (119.8 FPS) remains above 60 FPS. Ultra (92.2 FPS) is playable but may experience dips in crowded areas. The data suggests Medium is the optimal preset at 1440p, as it offers 147.5 FPS with better visual fidelity than Low.
At 3840x2160, the choices narrow. Low (104.7 FPS) is the only preset that comfortably exceeds 100 FPS, while Medium (82.5 FPS) is smooth but not ideal for high-refresh displays. High (67.7 FPS) is playable on a 60 Hz monitor, but Ultra (48.6 FPS) should be avoided unless the user prioritizes visual quality over frame rate. For 4K, the data recommends Low or Medium settings to maintain responsiveness in multiplayer scenarios.
The overall best experience, based on the measured rows, is 1440p with Medium settings. This yields 147.5 FPS, which is 2.5x higher than the 4K High result and only 7.4% lower than 1080p High, while offering significantly more pixel detail. This configuration leverages the GPU’s 12 GB VRAM and 504.2 GB/s bandwidth without overburdening the CPU’s 8 threads.
Measured FPS Breakdown
The complete dataset of 12 measured configurations reveals a consistent pattern across all settings presets. At 1920x1080, the combo achieves 287.8 FPS at Low, 229.6 at Medium, 181.3 at High, and 141.9 at Ultra. The 2.0x difference between Low and Ultra highlights the CPU’s ability to maintain high frame rates when GPU load is minimal.
At 2560x1440, the numbers drop to 189.5 FPS at Low, 147.5 at Medium, 119.8 at High, and 92.2 at Ultra. The drop from 1080p is nearly uniform across presets (34.2% at Low, 35.7% at Medium, 33.9% at High, 35.0% at Ultra), indicating that the CPU-GPU balance remains consistent at this resolution.
At 3840x2160, the results show 104.7 FPS at Low, 82.5 at Medium, 67.7 at High, and 48.6 at Ultra. The 4K Low to Ultra difference is 53.6%, larger than at lower resolutions, confirming that the GPU becomes the dominant constraint. The jump from 1440p to 4K at Low settings (189.5 to 104.7 FPS) represents a 44.7% reduction, while the same jump at Ultra (92.2 to 48.6 FPS) is a 47.3% reduction — a smaller relative difference that suggests the CPU still plays a role even at 4K.
The data also shows that the scaling from Medium to High is consistent across resolutions: 20.7% at 1080p, 18.8% at 1440p, and 17.9% at 4K. This suggests the High preset adds a similar relative GPU workload per pixel, making it a predictable step for users seeking visual upgrades. The Ultra preset, however, imposes a disproportionate penalty at 4K, with a 41.1% drop from High, compared to 23.9% at 1440p and 21.7% at 1080p. This indicates that Ultra settings introduce effects that scale super-linearly with resolution, likely due to memory bandwidth saturation or increased shading complexity.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 4070 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.7 |
| 3840x2160 | Medium | 82.5 |
| 3840x2160 | High | 67.7 |
| 3840x2160 | Ultra | 48.6 |
| 2560x1440 | Low | 189.5 |
| 2560x1440 | Medium | 147.5 |
| 2560x1440 | High | 119.8 |
| 2560x1440 | Ultra | 92.2 |
| 1920x1080 | Low | 287.8 |
| 1920x1080 | Medium | 229.6 |
| 1920x1080 | High | 181.3 |
| 1920x1080 | Ultra | 141.9 |
Fivem with ii3-12100F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 4070 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 4070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.