Fivem

Fivem

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 57 75 92
1440p QHD 83 109 133 174
1080p Full HD 128 166 208 263

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 75
3840x2160 High 57
3840x2160 Ultra 45
2560x1440 Low 174
2560x1440 Medium 133
2560x1440 High 109
2560x1440 Ultra 83
1920x1080 Low 263
1920x1080 Medium 208
1920x1080 High 166
1920x1080 Ultra 128

Fivem with Intel Core i3-12100F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile that diverges sharply from typical single-player benchmarks. The measured data for this configuration—an Intel Core i3-12100F paired with an NVIDIA GeForce RTX 3080 Ti—reveals a system that is heavily balanced toward GPU throughput at higher resolutions, yet increasingly CPU-bound at lower settings and resolutions. This analysis examines the resolution scaling, component roles, and optimal settings based solely on the provided benchmark results.

Resolution Scaling

The frame rate progression from 1080p to 4K demonstrates a classic pattern of diminishing returns as pixel count rises, but the magnitude of the drop is telling. At High settings, the average frame rate falls from 165.7 FPS at 1920x1080 to 109.3 FPS at 2560x1440, a reduction of 56.4 FPS, and then further to 57.4 FPS at 3840x2160, a substantial 108.3 FPS drop from the 1080p baseline. This represents a 65% decline from 1080p to 4K, indicating that the GPU is the primary scaling bottleneck at higher resolutions.

The scaling behavior changes dramatically with the Low preset. At 1920x1080, the system achieves 263 FPS, which drops to 174.2 FPS at 1440p (a 33.8% reduction) and then to 92.4 FPS at 4K (a 64.9% reduction from 1080p). The fact that 1080p Low reaches 263 FPS—a figure far beyond typical display refresh rates—suggests that the CPU’s 4-core/8-thread configuration is reaching its limit at this point, as the GPU has ample headroom to render far more frames if the processor could feed it.

The delta between Low and Ultra presets widens with resolution, which is a strong indicator of GPU-bound operation at 4K. At 1080p, the gap between Low (263 FPS) and Ultra (128.4 FPS) is 134.6 FPS. At 1440p, that gap narrows to 91.5 FPS (174.2 vs 82.7), and at 4K it compresses further to 47.0 FPS (92.4 vs 45.4). This compression occurs because at higher resolutions, the GPU’s pixel throughput becomes the limiting factor, and the relative cost of ultra-quality shading and effects becomes a smaller fraction of the total render time. Conversely, at 1080p, the CPU can push frames fast enough that the GPU’s added workload from Ultra settings creates a larger absolute difference.

GPU Role

The RTX 3080 Ti is a formidable graphics processor, and its benchmark data confirms it is operating in the upper tier of the database. With a percentile rank of 83 among all GPUs and an average benchmark score of 41224, it sits within 0.5% of the RTX 3090’s average score of 41441. This proximity to the flagship RTX 3090 in synthetic tests suggests that in Fivem, the 3080 Ti should be capable of high frame rates when not constrained by the CPU.

The GPU’s memory configuration—12 GB of GDDR6X on a 384-bit bus with 912.4 GB/s bandwidth—provides substantial headroom for high-resolution textures. In Fivem’s multiplayer environments, where many players, vehicles, and custom assets are loaded simultaneously, this memory capacity is likely sufficient to avoid texture thrashing at 4K Ultra. The 80 RT cores and 320 tensor cores are present but Fivem’s engine does not heavily utilize ray tracing, so these resources remain largely idle; the raw rasterization performance, as measured by the passmark_g3d score of 26896, is what drives the observed frame rates.

The clock behavior is also relevant. The base clock of 1365 MHz and boost clock of 1665 MHz are modest for a high-end card, but the 34.10 TFLOPS FP32 throughput demonstrates the massive parallel compute capability. In Fivem, which is often CPU-limited in populated areas, the GPU’s role becomes more pronounced at 4K, where the measured 57.4 FPS at High settings shows the card is still delivering playable performance despite the resolution demands. The GPU’s average benchmark score of 41224 places it just 1.1% behind the RTX 5070 (41687), indicating that this Ampere-generation card remains competitive in raw compute.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its benchmark results show a significant disparity between single-thread and multi-thread performance. The Cinebench R23 multi-core score of 11912 is respectable for a quad-core part, but the single-core score of 1681 is the more critical metric for Fivem, which is known to be sensitive to single-thread performance in many scenarios.

The CPU’s percentile rank of 72 among all CPUs and average benchmark score of 13516 places it in the mid-upper range, with its nearest rival being the AMD Ryzen Threadripper PRO 3975WX (average score 13534, delta -0.1%). This comparison is notable because the Threadripper is a workstation-class processor with many more cores, yet the i3-12100F matches its average score due to its high clocks and efficient architecture. This suggests that for Fivem’s workload, which often scales poorly beyond 8 threads, the i3-12100F’s 4 cores are sufficient to avoid being a major bottleneck at moderate settings.

The measured data supports this interpretation. At 1080p Low, the system hits 263 FPS, which is likely near the CPU’s maximum frame output capability. The 3DMark 8-thread score of 4026 and max-thread score of 4023 indicate that the CPU’s multi-threaded performance is consistent, but the single-thread score of 893 in 3DMark suggests that the per-core performance, while strong for the price point, is not sufficient to drive frame rates beyond 263 FPS in this title. The passmark_single_thread score of 3444 confirms this, showing that the CPU’s single-thread capability is its limiting factor at low resolutions.

FAQ

Q: Why does the frame rate drop so significantly from 1080p to 4K?

A: The measured data shows a 65% reduction in average FPS from 1920x1080 to 3840x2160 at High settings (165.7 to 57.4 FPS). This indicates that the RTX 3080 Ti becomes the primary bottleneck as pixel count increases, since the GPU’s rendering workload scales directly with resolution while the CPU’s workload remains relatively constant.

Q: Is the RTX 3080 Ti overkill for this CPU in Fivem?

A: At 1080p Low settings, the system reaches 263 FPS, which is likely CPU-limited, as the i3-12100F’s 4 cores cannot push beyond this rate. However, at 4K High, the GPU is fully utilized, delivering 57.4 FPS. The data indicates that the GPU is underutilized at 1080p but properly loaded at 4K, making the combination balanced for high-resolution play.

Q: What is the best resolution for this combo to maintain high frame rates?

A: At 2560x1440 with High settings, the system achieves 109.3 FPS, which is a strong result. At 4K High, the frame rate drops to 57.4 FPS, which is playable but not ideal for competitive multiplayer. The 1440p resolution provides the best balance between visual fidelity and performance.

Q: How does this GPU compare to its nearest rival in synthetic benchmarks?

A: The RTX 3080 Ti has an average benchmark score of 41224, which is just 0.5% lower than the RTX 3090’s score of 41441. This indicates that in raw compute performance, the 3080 Ti is virtually identical to the flagship 3090, despite the latter having more memory.

Q: Does the CPU’s single-thread performance limit Fivem’s frame rate?

A: Yes, the evidence suggests so. At 1080p Low, the system hits 263 FPS, likely a CPU cap. The CPU’s single-thread score of 1681 in Cinebench R23 indicates that while the per-core performance is decent, it cannot sustain frame rates beyond what the 4 cores can deliver, particularly in multiplayer scenarios with many entities.

Q: Is the 12 GB VRAM sufficient for 4K in Fivem?

A: The measured data shows 57.4 FPS at 4K High settings, which indicates that the 12 GB memory capacity is not causing a performance collapse. The 912.4 GB/s bandwidth and 384-bit bus provide ample throughput for high-resolution textures, and the GPU’s 83rd percentile rank suggests it has the memory resources to handle the game’s demands.

Settings Recommendations

Based on the measured frame rates, the optimal configuration depends on the target resolution. At 1920x1080, the High preset delivers 165.7 FPS, which is well above the 144 Hz refresh rate of most gaming monitors. The Ultra preset drops this to 128.4 FPS, which is still smooth but offers diminishing visual returns for a 22.5% performance cost. For competitive play at 1080p, the Low preset at 263 FPS is unnecessary unless the display supports very high refresh rates, so High is the recommended balance.

At 2560x1440, the High preset achieves 109.3 FPS, which is ideal for 100 Hz or 120 Hz displays. The Medium preset at 132.5 FPS is an alternative for those prioritizing frame rate over visual quality, while Ultra at 82.7 FPS is acceptable for slower-paced exploration but may feel less responsive in intense multiplayer firefights. The Low preset at 174.2 FPS is excessive for most 1440p displays and sacrifices too much visual detail.

At 3840x2160, the situation changes significantly. The High preset delivers 57.4 FPS, which is playable but not ideal for fast-paced action. The Medium preset at 74.8 FPS provides a better experience, offering a 30.3% improvement over High while still maintaining reasonable visual quality. The Ultra preset at 45.4 FPS is not recommended for multiplayer, as the frame rate dips below 60 FPS, which can impact gameplay responsiveness. For 4K gaming with this combo, Medium settings offer the best compromise between visual fidelity and playable frame rates.

The data suggests that the system is capable of excellent performance at 1440p High, which should be the default target for most users. The RTX 3080 Ti’s 12 GB memory and high bandwidth are sufficient for this resolution, and the i3-12100F’s 4 cores are adequate to maintain 109.3 FPS without becoming a limiting factor. For users with 4K displays, Medium settings at 74.8 FPS provide the best experience, as the GPU is fully utilized without pushing the CPU to its limits.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 3080 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 92.4
3840x2160 Medium 74.8
3840x2160 High 57.4
3840x2160 Ultra 45.4
2560x1440 Low 174.2
2560x1440 Medium 132.5
2560x1440 High 109.3
2560x1440 Ultra 82.7
1920x1080 Low 263.0
1920x1080 Medium 207.8
1920x1080 High 165.7
1920x1080 Ultra 128.4

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.