Archeage

Archeage

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 51 71 79
1440p QHD 59 85 126 145
1080p Full HD 85 125 185 208

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 71
3840x2160 High 51
3840x2160 Ultra 36
2560x1440 Low 145
2560x1440 Medium 126
2560x1440 High 85
2560x1440 Ultra 59
1920x1080 Low 208
1920x1080 Medium 185
1920x1080 High 125
1920x1080 Ultra 85

Archeage with Intel Core i3-12100F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

ArcheAge is an older MMORPG, but its performance on this Intel Core i3-12100F and NVIDIA GeForce RTX 3080 Ti pairing reveals a system that can handle the game at high framerates, provided the settings are chosen with care. The combination ranks 473rd out of 1727 tested combos in this game, placing it comfortably in the upper third of all tested configurations. The data shows a clear pattern: the RTX 3080 Ti is capable of pushing very high frame rates at lower resolutions, but the game’s engine and the i3-12100F’s four cores create bottlenecks that become more apparent as resolution and settings increase.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 12 MB shared L3 cache. This is a modest CPU by modern standards, sitting at the 72nd percentile among all CPUs in the database. Its benchmark scores tell a story of strong single-thread performance but limited multi-thread headroom: it scores 1681 in Cinebench R23 single-core and 11912 in multi-core, while Geekbench shows 2224 single-core and 7413 multi-core. The single-thread numbers are competitive, but the multi-thread scores reveal the ceiling imposed by having only four physical cores.

In ArcheAge, an MMORPG that relies heavily on a few primary threads for game logic and world simulation, the i3-12100F’s single-core strength is an asset. The 3DMark results reinforce this: the chip scores 893 in single-thread and 4051 in 16-thread tests, but the 4-thread score of 2859 is nearly the same as the 8-thread score of 4026, indicating that adding threads beyond four yields almost no gain. This is typical for a quad-core part and directly impacts ArcheAge’s performance. At 1080p with Low settings, the system achieves 208.2 FPS on average, which suggests the CPU is not the primary limiter at that point. However, the gap between Low and Ultra at 1080p—from 208.2 FPS down to 85.4 FPS—shows that the CPU must work harder to feed the GPU with draw calls when more objects and effects are rendered.

Compared to its nearest rivals, the i3-12100F is essentially tied with the AMD Ryzen Threadripper PRO 3975WX, showing a delta of -0.1%, and is 0.4% ahead of the Intel Core i7-1250U. It is 0.6% faster than the Intel Core i3-10105 and 1.8% ahead of the Intel Core i7-7700K. This means that in synthetic benchmarks, the i3-12100F performs on par with a high-end workstation CPU from a generation prior, but for ArcheAge, what matters is that it can sustain enough single-thread throughput to avoid stalling the RTX 3080 Ti at lower resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: Can this CPU and GPU combo run ArcheAge at 4K Ultra settings?

A: The measured data shows an average of 35.5 FPS at 3840x2160 with Ultra settings. That is playable for some, but it is below the 60 FPS threshold many players prefer. High settings at 4K yield 50.5 FPS, so Ultra is the only preset that drops below 50 FPS.

Q: What is the best resolution for this combo to hit 144 FPS?

A: At 2560x1440 with Low settings, the system averages 144.8 FPS. At 1920x1080, Low settings deliver 208.2 FPS, which is well above 144 FPS. No other resolution/settings combination in the measured data reaches or exceeds 144 FPS except these two.

Q: How does the i3-12100F compare to the Intel Core i7-7700K in synthetic benchmarks?

A: The i3-12100F has an average benchmark score of 13516, which is 1.8% higher than the i7-7700K’s average score of 13280, according to the nearestRivals data. This puts the newer quad-core slightly ahead of the older quad-core in overall CPU performance.

Q: Is the RTX 3080 Ti’s 12 GB VRAM sufficient for ArcheAge at 4K?

A: The measured FPS data indicates that the VRAM is not a limiting factor in this game. At 4K Ultra, the system still runs at 35.5 FPS, which is a performance issue related to GPU compute and CPU overhead, not memory capacity. The 12 GB of GDDR6X memory is ample for a 2014 MMORPG at any resolution.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce 144.8 FPS, while Ultra settings produce 58.5 FPS. That is a 86.3 FPS drop, or roughly 60% lower performance, when moving from the lowest to the highest preset.

Q: Does the CPU bottleneck the GPU at 1080p?

A: The evidence suggests yes. At 1080p Low, the system hits 208.2 FPS, but at 1080p Ultra it drops to 85.4 FPS. The RTX 3080 Ti is far more capable than this, so the i3-12100F’s four cores are likely limiting the frame rate, especially when the game has to process more entities and effects.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data shows a classic pattern of a system where the CPU becomes less of a factor as resolution increases, but the GPU also has its limits. At 1080p High, the combo delivers 125.3 FPS. Moving to 1440p High drops that to 84.6 FPS, a 32.5% reduction. At 4K High, the average falls to 50.5 FPS, which is another 40.3% reduction from 1440p. This steep decline indicates that the RTX 3080 Ti is being taxed heavily at higher resolutions, but the low settings tell a different story.

With Low settings, 1080p yields 208.2 FPS, 1440p yields 144.8 FPS, and 4K yields 79.2 FPS. The drop from 1080p to 1440p is 30.4%, and from 1440p to 4K is 45.3%. This larger relative drop at 4K suggests the GPU is the primary limiter there, because the CPU overhead is reduced when fewer effects are active. Conversely, at 1080p, the difference between Low and Ultra is 122.8 FPS, while at 4K the same settings difference is only 43.7 FPS. That shrinking gap at higher resolutions confirms that the CPU bottleneck is most pronounced at 1080p, where the GPU has surplus headroom and the processor’s four cores cannot keep up with the frame generation demands.

The Medium preset shows a similar trend: 185.3 FPS at 1080p, 125.5 FPS at 1440p, and 70.9 FPS at 4K. The consistent pattern across all presets is that 4K always cuts FPS roughly in half compared to 1440p, regardless of settings. This is a GPU-bound signature, since the resolution increase directly impacts pixel throughput. The i3-12100F’s role is to feed the GPU with data, and at 1080p it becomes the bottleneck, capping performance even when the GPU could go faster.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are as follows: Low settings produce 208.2 FPS, Medium produces 185.3 FPS, High produces 125.3 FPS, and Ultra produces 85.4 FPS. This is a wide spread, with Ultra delivering only 41% of the Low preset’s performance. The 1080p results are the highest of any resolution, and they show that the system is capable of very high refresh rates, but only at lower quality presets.

At 2560x1440, the FPS averages are 144.8 for Low, 125.5 for Medium, 84.6 for High, and 58.5 for Ultra. The drop from Low to Medium is a modest 19.3 FPS, but moving from Medium to High costs 40.9 FPS. Ultra is another 26.1 FPS lower than High. This scaling shows that High and Ultra settings add significant rendering costs that this GPU must work harder to overcome at 1440p.

At 3840x2160, the averages are 79.2 for Low, 70.9 for Medium, 50.5 for High, and 35.5 for Ultra. These are the lowest numbers in the dataset, and they demonstrate that 4K is a substantial challenge for this configuration. Even Low settings at 4K only reach 79.2 FPS, which is below the 144 FPS targets possible at 1080p Low. The gap between Low and Medium at 4K is just 8.3 FPS, while the gap between High and Ultra is 15 FPS, suggesting diminishing returns as settings climb.

The data also shows that the performance delta between resolutions grows with higher settings. For example, the difference between 1080p and 4K at Low is 129 FPS, but at Ultra it is 49.9 FPS. This is because at Low settings, the CPU can push more frames, and the GPU is the limiter at 4K. At Ultra settings, the CPU is already bottlenecked at 1080p, so the resolution increase has less relative impact.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 Ti is a large, power-hungry card built on the Ampere architecture and Samsung’s 8 nm process. It features 10240 shading units, 320 TMUs, and 112 ROPs, with a base clock of 1365 MHz and a boost clock of 1665 MHz. Memory is 12 GB of GDDR6X on a 384-bit bus, providing 912.4 GB/s of bandwidth. The card’s FP32 performance is 34.10 TFLOPS, and it has 80 RT cores and 320 tensor cores. It ranks at the 83rd percentile among all GPUs in the database, with an average benchmark score of 41224.

In synthetic benchmarks, the RTX 3080 Ti scores 26896 in Passmark G3D and 191309 in Geekbench OpenCL. Its nearest rival, the NVIDIA GeForce RTX 3090, has an average score of 41441, which is 0.5% higher, meaning the 3080 Ti is essentially on par with the 3090 in overall GPU performance. The AMD Radeon Pro 5300 is 0.9% ahead, and the RTX 5070 is 1.1% ahead. These small deltas indicate that the 3080 Ti is a top-tier card, and its performance in ArcheAge is not limited by raw GPU compute power.

Instead, the GPU’s role in ArcheAge is dictated by settings and resolution. The 12 GB VRAM is never a constraint, as the game is from 2014 and does not require large texture pools. The 384-bit memory bus and 912.4 GB/s bandwidth are far more than needed for this title. The measured FPS shows that the GPU can easily handle 1080p and even 1440p at High settings with 84.6 FPS, but the 4K Ultra result of 35.5 FPS suggests that the card’s shading units are being fully utilized at that resolution and preset. The GPU is not the bottleneck at 1080p, but it becomes the limiting factor at 4K, especially on High and Ultra presets.

Settings Recommendations — which preset gives the best experience per the measured rows

For players targeting 60 FPS as a baseline, the data shows that this combo can achieve that at 1440p High with 84.6 FPS and at 4K High with 50.5 FPS, the latter just missing the mark. The best “quality per frame” choice depends on the player’s display. At 1080p, High settings at 125.3 FPS offer a strong balance, providing good visual fidelity while staying well above 100 FPS. Ultra at 1080p drops to 85.4 FPS, which is still playable, but the 39.9 FPS loss from High to Ultra may not justify the visual improvements in an older MMORPG.

At 1440p, High settings at 84.6 FPS is the recommended sweet spot. Medium at 125.5 FPS is also viable for players who prioritize smoothness over eye candy, but High is only 40.9 FPS slower than Medium, and that drop is acceptable for the added detail. Ultra at 1440p yields 58.5 FPS, which is below 60 FPS, so it is not recommended unless the player tolerates occasional dips. For 4K, High settings at 50.5 FPS is the only preset that approaches 60 FPS, but Low at 79.2 FPS is the safest option for a consistent experience. Ultra at 4K is essentially unplayable for competitive play at 35.5 FPS, and Medium at 70.9 FPS is a middle ground that sacrifices some visual quality for a smoother frame rate.

The overall recommendation is to avoid Ultra presets at any resolution, as the performance cost is steep. High settings at 1080p or 1440p provide the best combination of visual quality and frame rate, with 125.3 FPS and 84.6 FPS respectively. For players with 144 Hz displays, 1080p Low at 208.2 FPS or 1440p Low at 144.8 FPS are the only measured configurations that fully utilize such refresh rates. Given that this is an MMORPG where responsiveness matters, prioritizing frame rate over maximum detail is the practical choice, and the data supports using Low or Medium at 1440p for the most fluid experience without sacrificing too much clarity.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 3080 Ti in Archeage

Resolution Settings Avg FPS
3840x2160 Low 79.2
3840x2160 Medium 70.9
3840x2160 High 50.5
3840x2160 Ultra 35.5
2560x1440 Low 144.8
2560x1440 Medium 125.5
2560x1440 High 84.6
2560x1440 Ultra 58.5
1920x1080 Low 208.2
1920x1080 Medium 185.3
1920x1080 High 125.3
1920x1080 Ultra 85.4

Archeage with ii3-12100F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 3080 Ti + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.