Fivem
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 28 | 35 | 45 |
| 1440p QHD | 40 | 51 | 64 | 81 |
| 1080p Full HD | 60 | 77 | 97 | 123 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The AMD Ryzen 7 9850X3D and NVIDIA GeForce GTX 1660 SUPER pairing presents a striking imbalance in Fivem, a game where the data reveals a clear bottleneck. The measured frames per second (FPS) across resolutions and settings show a system where the GPU is consistently overwhelmed, while the CPU’s immense capabilities remain largely untapped. This analysis breaks down the measured results, contextualizes them against the combo’s rank, and explains the specific roles each component plays in producing the observed performance.
Resolution Scaling
The FPS drop from 1920x1080 to 3840x2160 is dramatic and clearly identifies the limiting component. At Low settings, the average frame rate falls from 123 FPS at 1080p to 81 FPS at 1440p, and then sharply down to 45 FPS at 4K. This represents a 63% reduction in average FPS from 1080p to 4K on Low settings. The pattern is consistent across all presets: at High settings, the average drops from 77 FPS at 1080p to 51 FPS at 1440p, and further to 28 FPS at 4K. The Ultra preset shows a similar trajectory, going from 60 FPS at 1080p down to 40 FPS at 1440p and finally 22 FPS at 4K.
This scaling behavior is a classic indicator of a GPU-bound scenario. As the resolution increases, the pixel count grows exponentially, demanding more from the graphics card’s shading units, ROPs, and memory bandwidth. The GTX 1660 SUPER, with its 6 GB of GDDR6 memory and 192-bit bus, simply cannot sustain high frame rates at higher resolutions. The fact that the FPS drops are so pronounced when moving from 1440p to 4K, especially on Low settings (from 81 to 45 FPS), suggests the GPU is hitting a hard computational wall. The CPU, a Ryzen 7 9850X3D with 8 cores and 16 threads, is not the constraint here; if it were, the FPS would remain relatively flat across resolutions since the CPU workload is largely resolution-independent. Instead, the data shows a consistent and steep decline, which is the signature of a graphics card struggling to fill the increasingly large frame buffer.
CPU Role
The Ryzen 7 9850X3D’s specifications suggest it is far more powerful than what Fivem demands at these settings. With a base clock of 4.70 GHz and a boost clock of 5.60 GHz, along with 8 cores and 16 threads, it has substantial processing headroom. Its L3 cache is 96 MB (shared), which is a massive amount and typically beneficial in gaming scenarios. The CPU’s benchmark scores reinforce this view; for instance, it scores 22,807 in Cinebench R23 multi-core and 2,228 in single-core. Its Passmark single-thread score is 4,704, and it achieves a 92nd percentile ranking among all CPUs.
In the context of Fivem’s measured FPS, the CPU’s role is that of a silent, powerful foundation. At 1080p Low, the system achieves 123 FPS, which is a high frame rate, but the CPU is likely capable of far more if the GPU could keep up. The bottleneck is the GTX 1660 SUPER, as evidenced by the resolution scaling. The data implies that the Ryzen 7 9850X3D is not a limiting factor in this combo; its job is to feed frames to the GPU, and it does so without breaking a sweat. The CPU’s high single-thread performance, as indicated by its 2,228 Cinebench R23 single-core score, is crucial for Fivem, which is a multiplayer game that often relies on a single primary thread for game logic. However, the measured FPS cap is clearly imposed by the GPU, not the CPU. The CPU’s Passmark data compression score of 474,501 and integer math score of 123,140 further illustrate its raw compute power, but none of that translates into higher FPS when the GPU is saturated.
FAQ
Q: What is the average FPS at 1920x1080 with Medium settings?
A: The measured average FPS at 1920x1080 with Medium settings is 97, with a minimum of 82 and a maximum of 111.
Q: How does the average FPS at 2560x1440 High compare to 3840x2160 High?
A: The average FPS at 2560x1440 High is 51, while at 3840x2160 High it drops to 28, indicating a significant performance penalty for the higher resolution.
Q: What is the highest average FPS recorded in the measured data?
A: The highest average FPS recorded is 123, achieved at 1920x1080 with Low settings.
Q: Is there a measurable difference between the Low and Ultra presets at 4K?
A: Yes. At 3840x2160, the Low preset averages 45 FPS, while the Ultra preset averages only 22 FPS, a difference of 23 FPS.
Q: Which component is more likely the performance bottleneck based on the resolution scaling?
A: The data indicates the NVIDIA GeForce GTX 1660 SUPER is the limiting factor, as frame rates drop steeply with increasing resolution, a pattern consistent with GPU-bound performance.
Q: Does the CPU’s benchmark performance align with the FPS results?
A: The CPU’s high benchmark scores, such as a 92nd percentile ranking, far exceed what the FPS results suggest is necessary, confirming that it is not the primary constraint.
How This Combo Ranks
The Ryzen 7 9850X3D and GTX 1660 SUPER combination is ranked 2569 out of 3005 tested combos in Fivem. This places it in the lower percentile of all possible pairings, which is surprising given the CPU’s strength. The rank suggests that while the CPU is top-tier, the GPU drags the overall performance down significantly. This ranking is a direct consequence of the GPU bottleneck identified in the resolution scaling section.
To understand this rank, it is helpful to look at the GPU’s standing among its peers. The GTX 1660 SUPER has an average benchmark score of 12,986 and sits at the 53rd percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (with a deltaPct of 0.4%), AMD Radeon RX 580 (0.4%), and AMD Radeon 740M (0.9%). These are all mid-range or older parts. The combo’s rank of 2569 out of 3005 indicates that most other CPU+GPU pairings achieve better performance in this specific game. This is a clear signal that the pairing is unbalanced for Fivem’s workload. The CPU is performing its role admirably, but the GPU is not able to translate that potential into on-screen frames, resulting in a ranking that undersells the CPU’s capabilities.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is the definitive limiting factor in this configuration. Its specifications show a card designed for 1080p gaming at the time of its release, not for high-refresh-rate or high-resolution play. It has 6 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 336.0 GB/s. Its boost clock is 1785 MHz, and it offers 5.027 TFLOPS of FP32 performance. These numbers, while respectable for its generation, are dwarfed by the demands of 1440p and 4K gaming.
The measured FPS data directly reflects the GPU’s limitations. At 1080p, it manages to produce playable frame rates: 123 FPS on Low, 97 FPS on Medium, 77 FPS on High, and 60 FPS on Ultra. However, the moment the resolution increases, the performance collapses. At 1440p, the average FPS drops to 81 on Low, 64 on Medium, 51 on High, and 40 on Ultra. At 4K, it becomes a slideshow: 45 FPS on Low, 35 FPS on Medium, 28 FPS on High, and 22 FPS on Ultra. This pattern demonstrates that the GPU’s compute units and memory bandwidth are insufficient for the pixel throughput required at higher resolutions. The card’s 48 ROPs and 88 TMUs are simply not enough to handle the fill rate and texture lookup demands of 4K. The GPU’s Passmark G3D score of 12,699 and its 53rd percentile ranking among all GPUs place it firmly in the mid-range, which is consistent with the observed performance ceiling.
Measured FPS Breakdown
The measured data provides a complete picture of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the system performs best. With Low settings, the average FPS is 123, which is the highest recorded in the entire dataset. Moving to Medium, the average drops to 97 FPS, with a minimum of 82 and a maximum of 111. High settings yield an average of 77 FPS, while Ultra settings bring the average down to 60 FPS. This is the only resolution where all presets are arguably playable, though the Ultra preset is right at the edge of 60 FPS.
At 2560x1440, the performance degrades noticeably. The Low preset averages 81 FPS, which is still smooth, but Medium drops to 64 FPS (with a minimum of 54 and maximum of 73). The High preset averages 51 FPS, and the Ultra preset falls to an average of 40 FPS. The drop from 1080p to 1440p is significant across all settings, highlighting the GPU’s struggle. At 3840x2160, the performance is largely unplayable for a smooth experience. The Low preset averages 45 FPS, Medium averages 35 FPS (with a minimum of 30 and maximum of 41), High averages 28 FPS, and Ultra averages just 22 FPS. These numbers indicate that the GTX 1660 SUPER is not viable for 4K gaming in Fivem, as even the lowest settings fail to maintain a consistent 60 FPS.
Settings Recommendations
Given the measured data, the best experience for this combo depends heavily on the target resolution. For 1080p, the High preset at 77 FPS offers a good balance between visual quality and smoothness, though the Medium preset at 97 FPS is also an excellent choice for those prioritizing frame rate. The Ultra preset at 60 FPS is acceptable, but the data shows that dropping to High provides a 28% increase in average FPS, making it the recommended choice for a superior experience without a major visual sacrifice.
For 1440p, the data suggests that the Low preset, with an average of 81 FPS, is the only setting that provides a consistently smooth experience. The Medium preset at 64 FPS is playable but may exhibit dips, as indicated by the minimum FPS of 54. The High and Ultra presets, at 51 and 40 FPS respectively, are not recommended for a responsive experience. The Low preset is the clear winner here, as it avoids the significant frame rate penalties seen at higher settings. At 4K, none of the presets are suitable for a smooth experience. The Low preset at 45 FPS is the best of a bad bunch, but it still falls below the 60 FPS threshold. The data indicates that this GPU should not be used at 4K for Fivem, and users would be better served by lowering the resolution to 1440p or 1080p. The Low preset at 1440p is the highest resolution and setting combination that maintains an average FPS above 60, making it the optimal choice for a balance of visual fidelity and performance.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1660 SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 81.0 |
| 2560x1440 | Medium | 64.0 |
| 2560x1440 | High | 51.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 123.0 |
| 1920x1080 | Medium | 97.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 60.0 |
Fivem with Ryzen 7 9850X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1660 SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.