Fivem

Fivem

AVERAGE FPS
170
excellent

This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 87 109 138
1440p QHD 122 157 196 235
1080p Full HD 185 228 248 270

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 109
3840x2160 High 87
3840x2160 Ultra 67
2560x1440 Low 235
2560x1440 Medium 196
2560x1440 High 157
2560x1440 Ultra 122
1920x1080 Low 270
1920x1080 Medium 248
1920x1080 High 228
1920x1080 Ultra 185

Fivem with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5090, In-Depth Analysis

# Fivem Performance Analysis: AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5090

The pairing of AMD's six-core Ryzen 5 5500 with NVIDIA's flagship RTX 5090 in Fivem produces a deeply CPU-bound experience, where the processor's single-threaded ceiling dictates playable frame rates across all resolutions. Benchmark data shows this combo ranks 179th out of 3,707 tested configurations, placing it in the top 5% of all combos tested, yet the GPU's immense headroom is left largely untapped because Fivem's multiplayer workloads scale poorly beyond a handful of threads. The measured results reveal a system that can push well past 270 FPS at 1080p on Low settings, but the gap between Low and Ultra narrows significantly as resolution climbs, indicating that the Ryzen 5 5500's 3.60 GHz base and 4.20 GHz boost clocks become the primary constraint once the RTX 5090 is fed enough pixels.

Resolution Scaling

The FPS drop from 1080p to 4K follows an unusual pattern that exposes the bottleneck structure clearly. At 1080p Low, the combo averages 270 FPS, while at 4K Low it falls to 138 FPS — a 49% reduction that is far smaller than what a purely GPU-bound scenario would produce. This suggests that even at the lowest settings, the Ryzen 5 5500's single-thread performance (3dmark_single_thread score of 836) is already limiting the frame rate at 1080p, and the GPU's load at 4K only begins to catch up to that CPU ceiling.

Moving from 1080p to 1440p at Low settings shows a more modest decline: 270 FPS down to 235 FPS, a 13% drop. The same settings step from 1440p to 4K yields 235 FPS to 138 FPS, a 41% reduction. This non-linear scaling indicates that the RTX 5090's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are more than sufficient for Fivem's asset streaming, and the GPU only becomes the limiting factor at 4K where pixel throughput demands exceed what the CPU can feed.

At Ultra settings, the pattern shifts. The 1080p Ultra average of 185 FPS drops to 122 FPS at 1440p (34% reduction), then to 67 FPS at 4K (45% reduction). The 4K Ultra result of 67 FPS with no reported minimum suggests the game's engine is struggling with the combination of high geometry detail and 8.3 million pixels, yet the CPU still contributes to the constraint — the delta between 4K Low (138 FPS) and 4K Ultra (67 FPS) is 51%, which is smaller than the 54% delta seen between the same settings at 1080p (270 FPS to 185 FPS). This compression of the settings spread at higher resolutions confirms that neither component is fully saturated; rather, the game's thread scheduling and draw-call overhead impose a ceiling that scales with resolution.

The medium settings data provides the most diagnostic insight. At 1080p Medium, the average is 248 FPS with a minimum of 210 FPS and maximum of 285 FPS — a 75 FPS swing that indicates frame-time variance from CPU-side simulation. At 1440p Medium, the average drops to 196 FPS with a 166-225 FPS range, and at 4K Medium it falls to 109 FPS with a 92-125 FPS range. The minimum-to-average ratio stays consistent around 85% across all three resolutions, which suggests the bottleneck is not resolution-dependent but rather tied to the Ryzen 5 5500's 6 cores and 12 threads handling Fivem's server-side entity updates.

How This Combo Ranks

The combo's 179th place out of 3,707 tested configurations places it in the 95th percentile of all CPU-GPU pairings tested for Fivem. This ranking is remarkable given the CPU's modest position in general benchmarks — the Ryzen 5 5500 sits at the 73rd percentile against all CPUs with an average benchmark score of 19,593, and its nearest rivals include the AMD Ryzen AI 5 430 (19,617, 0.1% faster), Intel Core i5-12500 (19,668, 0.4% faster), Intel Core i7-10700F (19,499, 0.5% slower), and Intel Core i5-11600KF (19,723, 0.7% faster). The CPU's multicore scores — cinebench_r23_multicore of 16,429 and geekbench_multicore of 7,976 — are respectable for a 65W part, but they don't explain the top-5% game ranking.

The RTX 5090, by contrast, sits at the 92nd percentile against all GPUs with an average benchmark score of 79,842. Its nearest rivals — NVIDIA Tesla P100 PCIe 16 GB (79,605, 0.3% slower), Tesla P100 PCIe 12 GB (79,396, 0.6% slower), AMD Radeon RX 6850M XT (78,940, 1.1% slower), and AMD Radeon Pro Vega 64X (80,959, 1.4% faster) — are all workstation or mobile parts, highlighting how the RTX 5090's 104.8 TFLOPS FP32 performance places it in a class of its own for gaming. Yet in Fivem, the GPU's massive compute advantage yields only a 67 FPS average at 4K Ultra, which is well below what the GPU's passmark_g3d score of 39,650 would suggest is possible.

The ranking gap between the CPU's 73rd percentile and the combo's 95th percentile indicates that Fivem rewards single-thread performance more than typical benchmarks. The Ryzen 5 5500's 3dmark_single_thread score of 836 and cinebench_r23_singlecore of 2,319 are competitive with the i5-12500's class, and that single-thread strength appears to be the deciding factor in the game's ranking. The 12-thread count helps with background tasks, but Fivem's main thread remains the bottleneck, which is why the combo outperforms what the CPU's overall 73rd percentile would predict.

FAQ

Q: Why does the combo rank so high (179th) when the CPU is only in the 73rd percentile of all CPUs?

A: Fivem's engine is heavily single-thread dependent, and the Ryzen 5 5500's 3dmark_single_thread score of 836 and cinebench_r23_singlecore of 2,319 are strong enough to place the combo in the 95th percentile of tested configurations. The GPU's 92nd percentile standing (avg benchmark score 79,842) provides headroom that becomes irrelevant once the CPU's single-thread ceiling is reached.

Q: Is the RTX 5090's 32 GB of memory necessary for Fivem?

A: The data shows that memory capacity is not a limiting factor in this game. The RTX 5090's 32 GB GDDR7 with 1.79 TB/s bandwidth and 512-bit bus is vastly over-provisioned for Fivem's asset streaming needs, as evidenced by the fact that FPS drops more from CPU constraints than from memory pressure when moving between settings.

Q: What is the best resolution and settings combination for this system?

A: At 1440p High, the combo averages 157 FPS, which is a 36% reduction from 1080p High (228 FPS) but still well above the 4K High result of 87 FPS. For competitive play, 1080p Low at 270 FPS provides the maximum frame rate, while 1440p Medium at 196 FPS offers a balance between visual quality and responsiveness.

Q: Does the CPU bottleneck worsen at higher resolutions?

A: No, the opposite is true. The gap between 1080p and 4K FPS shrinks as you lower settings — at Low, the 4K/1080p ratio is 51% (138/270), but at Ultra it's 36% (67/185). This means the GPU becomes more of a limiting factor at 4K Ultra, though the CPU still imposes a ceiling that prevents the RTX 5090 from reaching its full potential.

Q: How does the Ryzen 5 5500 compare to its nearest rivals for this game?

A: The Ryzen 5 5500's average benchmark score of 19,593 is within 0.7% of all four nearest rivals — the Ryzen AI 5 430 (19,617), Core i5-12500 (19,668), Core i7-10700F (19,499), and Core i5-11600KF (19,723). This tight grouping suggests that any of these CPUs would produce similar Fivem performance when paired with the RTX 5090.

Q: What causes the wide FPS range at Medium settings?

A: At 1080p Medium, the 210-285 FPS range (75 FPS swing) is primarily due to CPU-side frame-time variance from Fivem's multiplayer simulation. The Ryzen 5 5500's 6 cores and 12 threads handle entity updates and network processing, and these workloads cause intermittent spikes that the GPU cannot smooth out.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce an average of 270 FPS, which is the maximum measured in the entire dataset. Medium settings average 248 FPS with a 210 FPS minimum and 285 FPS maximum, while High settings average 228 FPS. Ultra settings drop to 185 FPS, which is still 69% of the Low setting's performance — a significant reduction that reflects the game's geometry and texture load scaling.

At 2560x1440, the resolution sweet spot for this combo emerges. Low settings average 235 FPS, a 13% drop from 1080p, while Medium averages 196 FPS with a 166-225 FPS range. High settings produce 157 FPS, and Ultra falls to 122 FPS. The 1440p Medium result of 196 FPS is particularly notable because it exceeds the 1080p Ultra result of 185 FPS, meaning users can achieve higher frame rates at a higher resolution by simply lowering settings one step.

At 3840x2160, the RTX 5090's 32 GB memory and 104.8 TFLOPS compute begin to matter more. Low settings average 138 FPS, which is still playable for competitive scenarios. Medium settings average 109 FPS with a 92-125 FPS range, while High drops to 87 FPS. Ultra settings produce 67 FPS, which is below the 60 FPS threshold that many consider the minimum for smooth gameplay — though the lack of a reported minimum value suggests the frame pacing is more consistent than the average implies.

The progression from 1080p to 4K at each settings tier shows a consistent pattern: Low loses 49% of its FPS, Medium loses 56%, High loses 62%, and Ultra loses 64%. This increasing loss percentage at higher settings confirms that the GPU becomes more involved in the bottleneck as visual quality increases, but the CPU's single-thread performance (3dmark_single_thread score of 836) still prevents the RTX 5090 from delivering the kind of 4K Ultra frame rates that its 92nd percentile standing would suggest.

GPU Role

The RTX 5090's specifications are extraordinary by any measure: 32 GB of GDDR7 memory on a 512-bit bus delivering 1.79 TB/s of bandwidth, with a base clock of 2017 MHz and boost clock of 2407 MHz. The GPU's memory speed is listed as 1750 MHz with 28 Gbps effective throughput, and its 21,760 shading units, 680 TMUs, and 176 ROPs drive a pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s. These numbers place the RTX 5090 at the 92nd percentile of all GPUs with an average benchmark score of 79,842.

In Fivem, however, the GPU's role is severely circumscribed by the CPU. The 4K Ultra result of 67 FPS represents only 25% of the 1080p Low result of 270 FPS, yet the GPU is far more capable than that ratio suggests. The passmark_g3d score of 39,650 and geekbench_vulkan score of 376,728 indicate the GPU can handle far more complex rendering workloads, but Fivem's draw-call submission and physics simulation on the CPU side prevent the GPU from being fully utilized.

The memory subsystem is particularly over-provisioned for this game. Fivem's open-world multiplayer environment streams assets continuously, but the 32 GB GDDR7 capacity and 1.79 TB/s bandwidth are far beyond what the game requires — even the 4K Medium result of 109 FPS with a 92 FPS minimum shows no evidence of texture thrashing or memory bandwidth starvation. The RTX 5090's directx 12 score of 185 in passmark is notably lower than its directx 11 score of 341, which may explain why the game's performance doesn't scale linearly with GPU compute at higher settings.

The GPU's FP32 throughput of 104.8 TFLOPS (with FP16 at the same 1:1 ratio) is a generational leap, but Fivem's engine appears to rely on older rendering paths that don't exploit these capabilities. The 5 nm process node and 92,200 million transistors on a 750 mm² die represent the pinnacle of GPU engineering, yet the measured results show that the RTX 5090's role in this combo is largely to provide headroom that the CPU cannot use.

CPU Role

The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture with the Cezanne codename, manufactured on TSMC's 7 nm process with 10,700 million transistors on a 180 mm² die. Its base clock of 3.60 GHz and boost clock of 4.20 GHz, combined with 16 MB of L3 cache and 512 KB of L2 per core, position it as a mid-range desktop part that hits the 73rd percentile of all CPUs with an average benchmark score of 19,593.

In Fivem, the CPU's single-thread performance is the dominant factor. The 3dmark_single_thread score of 836 and cinebench_r23_singlecore of 2,319 are the key metrics, as Fivem's multiplayer architecture concentrates most of its simulation on a single thread. The 3dmark_2_threads score of 1,645 shows that even with two threads, the scaling is limited — the 4-thread score of 3,151 represents only 91% scaling from 2 threads, and the 8-thread score of 4,593 shows diminishing returns beyond 4 threads.

The CPU's multicore scores are respectable for a 65W part — cinebench_r23_multicore of 16,429 and geekbench_multicore of 7,976 — but they don't translate directly to Fivem performance. The passmark_multithread score of 19,330 and passmark_single_thread score of 3,058 demonstrate that the CPU's strength lies in its per-core efficiency rather than raw throughput, which is exactly what Fivem needs. The nearest rival comparison shows the Ryzen 5 5500 is within 0.7% of the Core i5-12500, Core i7-10700F, and Core i5-11600KF, all of which would likely produce nearly identical Fivem results.

The CPU's 65W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are modest, but they don't appear to hamper Fivem performance. The 12 threads handle the game's background tasks — asset decompression, network packet processing, and audio mixing — while the main thread focuses on the game world simulation. The 4K Ultra result of 67 FPS, which is 25% of the 1080p Low result, suggests that even at the highest resolution and settings, the CPU's single-thread performance remains a significant contributor to the frame rate, preventing the RTX 5090 from delivering the kind of 4K performance its 92nd percentile standing would imply.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5090 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 109.0
3840x2160 High 87.0
3840x2160 Ultra 67.0
2560x1440 Low 235.0
2560x1440 Medium 196.0
2560x1440 High 157.0
2560x1440 Ultra 122.0
1920x1080 Low 270.0
1920x1080 Medium 248.0
1920x1080 High 228.0
1920x1080 Ultra 185.0

Fivem with Ryzen 5 5500 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5090 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.