Fivem
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 26 | 33 |
| 1440p QHD | 30 | 36 | 43 | 59 |
| 1080p Full HD | 42 | 55 | 69 | 83 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 4600G + AMD Radeon RX 580, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 5 4600G paired with the AMD Radeon RX 580 lands at rank 1645 out of 1792 tested combos in Fivem. This places the configuration in the lower tier of systems, with roughly 92% of tested combinations delivering higher average frame rates. The ranking reflects a pairing where both components sit in the middle of their respective performance curves — the CPU at the 75th percentile among all processors and the GPU at the 53rd percentile among all graphics cards — yet the combination still struggles in this specific multiplayer title.
The Ryzen 5 4600G's average benchmark score of 17489 puts it within 1% of its nearest rivals, including the AMD Ryzen 3 PRO 5355GE (17482, 0% delta), Intel Core i5-12450H (17475, 0.1% delta), Intel Core i3-14100T (17636, -0.8% delta), and Intel Core i3-13100F (17665, -1% delta). Meanwhile, the RX 580's average score of 13559 places it essentially tied with the NVIDIA GeForce GTX 570 (13564, 0% delta) and GTX 950 (13549, 0.1% delta), while slightly ahead of the AMD Radeon Pro 455 (13416, 1.1% delta) and marginally behind the NVIDIA P106-090 (13716, -1.1% delta).
What makes this rank particularly telling is that Fivem is a multiplayer title where server-side simulation and player density often create CPU bottlenecks. Yet the data shows the GPU is equally constrained, as the RX 580's performance class aligns with cards from nearly a decade earlier. The 1645th position suggests that this combo delivers playable but far from competitive frame rates, especially when compared to modern hardware configurations that dominate the upper ranks.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution increases, which points directly at the GPU as the primary limiting component. At 1920x1080 with Low settings, the combo produces 82.5 FPS, but dropping to 2560x1440 Low yields 58.8 FPS — a 28.7% reduction. Pushing further to 3840x2160 Low crashes to 32.9 FPS, representing a 60.1% loss from the 1080p baseline. This scaling pattern is characteristic of a GPU-bound scenario where pixel throughput becomes the bottleneck.
The High settings curve tells a similar story: 54.7 FPS at 1080p, 36.4 FPS at 1440p (a 33.5% drop), and 17.1 FPS at 4K (a 68.7% drop from 1080p). These percentage losses exceed what would be expected from pixel count increases alone, indicating that the RX 580's 256-bit memory bus and 256.0 GB/s bandwidth are being saturated as resolution climbs. The 8 GB GDDR5 frame buffer is sufficient capacity-wise, but the bandwidth constraints become increasingly apparent at higher resolutions.
Notably, the scaling from Medium to Ultra settings at each resolution shows diminishing returns in the opposite direction — the gap between Low and Ultra at 1080p is 40.4 FPS (82.5 vs 42.1), while at 4K it narrows to 20.4 FPS (32.9 vs 12.5). This compression at higher resolutions reinforces that the GPU's computational throughput, not settings overhead, is the dominant factor limiting performance.
GPU Role
The AMD Radeon RX 580 operates with a base clock of 1257 MHz and boost clock of 1340 MHz, paired with 8 GB of GDDR5 memory running at 2000 MHz (8 Gbps effective) across a 256-bit interface. This configuration yields 256.0 GB/s of memory bandwidth, which the resolution scaling data suggests is a critical constraint in Fivem. The GPU's 2304 shading units, 144 TMUs, and 32 ROPs deliver a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s, with FP32 performance rated at 6.175 TFLOPS.
The GPU's benchmark results indicate its DirectX 11 performance (Passmark score of 60) is notably stronger than DirectX 12 (score of 43), which is relevant for Fivem given its older engine foundations. The card's Passmark G3D score of 8813 places it in the 53rd percentile among all GPUs, while its compute score of 3488 reflects the GCN 4.0 architecture's age. The 14 nm process node and 5,700 million transistors on a 232 mm² die explain why the card struggles with modern multiplayer titles that have evolved beyond its original 2017 design targets.
The RX 580's 185 W TDP and 1x 8-pin power connector indicate the power delivery requirements, but the performance data makes clear that the card's architectural limitations — not power headroom — are what cap frame rates. The gap between Low (82.5 FPS at 1080p) and Ultra (42.1 FPS at 1080p) settings shows the GPU has some headroom to trade visual quality for speed, but the overall ceiling remains firmly set by the Polaris 20 chip.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results: Low settings produce 82.5 FPS, Medium 68.8 FPS, High 54.7 FPS, and Ultra 42.1 FPS. The progression from Low to Ultra represents a 49% performance penalty for maximum visual fidelity, which is a substantial but not unusual cost for a game like Fivem that relies heavily on draw calls and object density in multiplayer environments.
Moving to 2560x1440, the frame rates become: Low 58.8 FPS, Medium 43 FPS, High 36.4 FPS, and Ultra 30 FPS. The Medium setting at 1440p delivers roughly the same performance as Ultra at 1080p (43 vs 42.1 FPS), which suggests that resolution scaling and settings scaling trade off nearly one-for-one in this title. The Ultra setting at 1440p barely maintains 30 FPS, which is borderline for playable performance in a multiplayer shooter.
At 3840x2160, the results are largely unplayable: Low 32.9 FPS, Medium 25.9 FPS, High 17.1 FPS, and Ultra 12.5 FPS. Even the lowest settings at 4K fail to reach 33 FPS, confirming that this resolution is entirely out of reach for this combination. The data shows a consistent pattern where each settings tier at 4K performs worse than the next lower tier at 1440p — for example, 4K Low (32.9 FPS) underperforms 1440p High (36.4 FPS), and 4K Medium (25.9 FPS) trails 1440p Ultra (30 FPS).
Settings Recommendations
Based on the measured FPS data, the optimal experience balances frame rate against visual quality. At 1920x1080, Medium settings at 68.8 FPS provide smooth gameplay while maintaining reasonable visual fidelity — this is the sweet spot where the combo delivers near-70 FPS without sacrificing too much detail. High settings at 54.7 FPS remain playable and offer better visuals, but the 14.1 FPS drop from Medium may not justify the quality gain for competitive play.
For users with 2560x1440 displays, Low settings at 58.8 FPS are the only reliable option for maintaining above-60 FPS performance, though the visual trade-off is significant. Medium at 43 FPS is acceptable for casual play but falls below the threshold many multiplayer gamers prefer. High at 36.4 FPS and Ultra at 30 FPS are marginal at best, with Ultra representing the absolute minimum playable frame rate.
At 3840x2160, no settings combination achieves acceptable performance — Low at 32.9 FPS is the best case, and even that struggles with the dynamic nature of multiplayer servers. The recommendation from the data is clear: 1080p Medium provides the best balance, while 1440p Low is the fallback option for higher-resolution displays. Users should avoid 4K entirely with this hardware, as no settings preset rescues the experience.
FAQ
Q: Is this combo capable of 60 FPS in Fivem at 1080p?
A: Yes, but only at Low settings (82.5 FPS) and Medium settings (68.8 FPS). High settings drop to 54.7 FPS, and Ultra falls to 42.1 FPS, both below the 60 FPS threshold.
Q: How does the Ryzen 5 4600G compare to its closest rivals?
A: The CPU's average benchmark score of 17489 is within 1% of the AMD Ryzen 3 PRO 5355GE (17482, 0% delta), Intel Core i5-12450H (17475, 0.1% delta), Intel Core i3-14100T (17636, -0.8% delta), and Intel Core i3-13100F (17665, -1% delta).
Q: What is the best resolution for this hardware in Fivem?
A: The data shows 1920x1080 as the only resolution where playable frame rates are consistently achievable. At 2560x1440, only Low settings exceed 55 FPS, while 3840x2160 fails to reach 33 FPS even at Low.
Q: Is the RX 580's 8 GB VRAM sufficient for Fivem?
A: The 8 GB GDDR5 memory capacity appears adequate, but the 256.0 GB/s bandwidth becomes a constraint at higher resolutions. The steep FPS drops from 1080p to 4K suggest bandwidth, not capacity, is the limiting factor.
Q: How does the GPU rank against its nearest competitors?
A: The RX 580's average score of 13559 is essentially tied with the NVIDIA GeForce GTX 570 (13564, 0% delta) and GTX 950 (13549, 0.1% delta), while slightly ahead of the AMD Radeon Pro 455 (13416, 1.1% delta) and behind the NVIDIA P106-090 (13716, -1.1% delta).
Q: Can this combo handle Ultra settings in Fivem?
A: Ultra settings are only viable at 1080p, where the combo produces 42.1 FPS. At 1440p Ultra drops to 30 FPS, and at 4K Ultra falls to 12.5 FPS — neither is acceptable for gameplay.
CPU Role
The AMD Ryzen 5 4600G brings six cores and twelve threads based on the Zen 2 architecture (Renoir codename), manufactured on TSMC's 7 nm process with 9,800 million transistors on a 156 mm² die. Its base clock of 3.70 GHz boosts to 4.20 GHz, with 64 KB L1 and 512 KB L2 cache per core plus 8 MB shared L3 cache. This CPU's memory bandwidth is rated at 51.2 GB/s over a dual-channel DDR4 interface, which pairs with the RX 580's 256.0 GB/s to create a balanced platform.
The CPU's benchmark results reveal a strong multi-threaded performance profile: Cinebench R23 multicore scores 13593, while single-core reaches 1919. Geekbench multicore and single-core scores are 6093 and 1575 respectively. The 3DMark scores scale from 726 (single-thread) to 4889 (max threads), showing good scalability across thread counts. Passmark multi-thread and single-thread scores are 15992 and 2653 respectively.
In Fivem's multiplayer environment, the CPU's role is critical for handling player positions, network updates, and script execution. The 75th percentile ranking among all CPUs suggests the 4600G is capable, but the game's engine may not fully utilize all twelve threads. The measured FPS data shows that at 1080p Low (82.5 FPS), the CPU can feed the GPU sufficiently, but as settings increase to Ultra (42.1 FPS), the bottleneck shifts toward the GPU's rendering capabilities. The CPU's 65 W TDP and unlocked multiplier indicate headroom for overclocking, though the data does not measure such configurations.
Notably, the CPU's integrated Radeon Vega 7 graphics are present but irrelevant in this discrete GPU configuration. The PCIe Gen 3 interface with 20 lanes provides adequate bandwidth for the RX 580's PCIe 3.0 x16 connection. The combo's 1645th rank out of 1792 suggests that while the CPU performs near its class expectations, the overall system is held back by the GPU's age and the demanding nature of Fivem's multiplayer code.
Hardware Specifications
AMD Ryzen 5 4600G
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 580 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.9 |
| 3840x2160 | Medium | 25.9 |
| 3840x2160 | High | 17.1 |
| 3840x2160 | Ultra | 12.5 |
| 2560x1440 | Low | 58.8 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 36.4 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 82.5 |
| 1920x1080 | Medium | 68.8 |
| 1920x1080 | High | 54.7 |
| 1920x1080 | Ultra | 42.1 |
Fivem with Ryzen 5 4600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 580 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RX 580
Explore FPS benchmarks for other games using this same hardware combination.