Evolve
This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 91 | 115 | 149 |
| 1440p QHD | 112 | 161 | 204 | 261 |
| 1080p Full HD | 164 | 238 | 301 | 380 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core Ultra X7 368H pairs a 16-core, 16-thread Panther Lake architecture with the NVIDIA GeForce RTX 5060 for this Evolve benchmark run. This mobile combination ranks 1897th out of 2872 tested combos in the game, placing it in the lower-middle tier of the database. The measured data shows a system that can handle 1080p gaming comfortably but struggles to maintain playable frame rates at 4K, particularly with higher quality presets.
CPU Role — cores, clocks, and how they relate to this game's results
The Core Ultra X7 368H is a 16-core, 16-thread processor with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It uses a dual-channel LPDDR5X memory interface with 153.6 GB/s of bandwidth. The chip's cache hierarchy consists of 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. Built on Intel's 3 nm process node, this Panther Lake architecture part is designed for the mobile segment and uses the Intel BGA 2540 socket.
In synthetic benchmarks, the CPU posts a Cinebench R23 multi-core score of 28221 and a single-core score of 3984. The PassMark multi-thread score is 32956, while the single-thread score is 4005. These results put the processor at the 87th percentile among all CPUs, with an average benchmark score of 40518. The nearest rival is the Intel Core 7 253PE at 40557, a negligible 0.1% difference. The AMD Ryzen 9 7940H scores 40431, putting the Ultra X7 368H just 0.2% ahead. The Intel Xeon 6507P at 40426 is also a 0.2% gap, while the Intel Core 5 223PE trails by 0.2%.
For Evolve, the CPU's high single-thread performance matters more than raw multi-core output. The game's AI and physics systems rely on a few heavily threaded tasks, and the 5.00 GHz boost clock helps maintain consistent frame pacing. The 18 MB of shared L3 cache reduces memory latency for frequently accessed game data, which is relevant because the dual-channel memory bandwidth of 153.6 GB/s is adequate but not exceptional for a modern gaming laptop. The 16 threads provide enough headroom for background tasks without starving the game's main threads.
The CPU's PassMark physics score of 2857 indicates solid integer and floating-point throughput for game logic. The floating-point math score of 105681 and integer math score of 88083 show balanced compute capabilities. Data compression at 312927 and encryption at 25228 reflect quick asset loading and streaming, which helps with Evolve's level transitions. The extended instructions score of 25669 suggests the processor handles SIMD workloads efficiently, benefiting any modern game code that uses AVX-512 or similar instruction sets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5060 uses the GB206 chip on TSMC's 5 nm process with 21,900 million transistors on a 181 mm² die. The GPU has 3840 shading units, 120 texture mapping units, and 48 raster output units. It includes 30 RT cores and 120 tensor cores, supporting DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The base clock is 2280 MHz with a boost clock of 2497 MHz.
Memory configuration consists of 8 GB of GDDR7 on a 128-bit bus, providing 448.0 GB/s of bandwidth. The memory clock runs at 1750 MHz with an effective data rate of 28 Gbps. This bandwidth is sufficient for 1080p and 1440p gaming but becomes a limiting factor at 4K, as the measured results will show. The GPU's pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s translate to 19.18 TFLOPS of FP32 compute, which is modest by current standards but adequate for a mid-range mobile part.
In GPU benchmarks, the RTX 5060 scores 3628 in 3DMark Steel Nomad DX12, 112787 in Geekbench OpenCL, and 113321 in Geekbench Vulkan. PassMark G3D score is 20891 with a GPU compute score of 10899. These results place the GPU at the 72nd percentile among all GPUs, with an average benchmark score of 26331. The nearest rival is the AMD Radeon 860M at 26401, a 0.3% difference. The NVIDIA GeForce MX550 at 26421 is also 0.3% behind, while the AMD Radeon RX 5700 XT 50th Anniversary at 26553 trails by 0.8%. The AMD Radeon RX 6750 XT at 26011 puts the RTX 5060 1.2% ahead.
For Evolve, the GPU's 8 GB of VRAM is a critical constraint at higher resolutions. The game's textures and geometry can exceed this capacity at 4K with Ultra settings, causing the observed frame rate collapse. The 128-bit memory bus, while efficient with GDDR7, still limits bandwidth compared to wider bus designs. The RTX 5060's 145 W TDP suggests it will sustain boost clocks under sustained gaming loads, but the 300 W suggested PSU recommendation indicates the overall system power draw is moderate.
FAQ
Q: Can this laptop combination run Evolve at 1080p with high settings?
A: Yes. The measured average FPS at 1920x1080 with High settings is 100 FPS, which is well above the 60 FPS threshold for smooth gameplay. Even Ultra settings at 1080p deliver 69 FPS, so the RTX 5060 handles this resolution comfortably across all presets.
Q: What is the best resolution for this system in Evolve?
A: The data shows 2560x1440 with Low settings achieves 110 FPS, which is excellent. At 2560x1440 with High settings, the average drops to 67 FPS, still playable. For 4K, only Low settings at 63 FPS and Medium at 49 FPS are remotely viable, but the frame rate is inconsistent.
Q: How does the CPU compare to its nearest rivals for gaming workloads?
A: The Core Ultra X7 368H is statistically tied with its closest competitors. It sits 0.1% behind the Intel Core 7 253PE and 0.2% behind the Intel Core 5 223PE, while being 0.2% ahead of both the AMD Ryzen 9 7940H and Intel Xeon 6507P. These differences are within measurement noise.
Q: Is 8 GB of VRAM enough for Evolve at 4K?
A: The measured results suggest it is not sufficient for high-quality 4K. At 3840x2160, Ultra settings produce only 26 FPS, and High settings reach 38 FPS. The 8 GB capacity on a 128-bit bus struggles with the memory demands of 4K textures and geometry.
Q: What GPU is the RTX 5060 most comparable to?
A: Based on average benchmark scores, the RTX 5060 is nearly identical to the AMD Radeon 860M, which scores 26401 compared to the RTX 5060's 26331, a 0.3% difference. The NVIDIA GeForce MX550 at 26421 is similarly close, while the AMD Radeon RX 6750 XT at 26011 is 1.2% behind.
Q: Does the system maintain consistent frame rates at medium settings?
A: The Medium preset data includes minimum and maximum FPS values. At 1080p, the range is 108-146 FPS around a 127 average. At 1440p, it drops to 73-98 FPS with an 85 average. At 4K, the range tightens to 41-56 FPS with a 49 average, showing less stability at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its best performance. Low settings produce an average of 164 FPS, which is the highest measured value across all configurations. Medium settings average 127 FPS with a minimum of 108 FPS and maximum of 146 FPS. High settings average 100 FPS, and Ultra settings drop to 69 FPS. This resolution shows a consistent degradation as quality increases, with each preset tier costing roughly 20-30 FPS compared to the previous one.
Moving to 2560x1440, the performance scales down proportionally. Low settings average 110 FPS, a 33% drop from the 1080p Low result. Medium settings at 85 FPS (73 minimum, 98 maximum) represent a 33% reduction from 1080p Medium. High settings average 67 FPS, down 33% from 1080p High. Ultra settings at 46 FPS show a 33% decrease from the 1080p Ultra score of 69 FPS. The consistent 33% reduction across all settings suggests the GPU is the primary bottleneck at this resolution, as the scaling factor remains uniform.
At 3840x2160, the performance falls off dramatically. Low settings average 63 FPS, which is a 43% drop from 1440p Low. Medium settings average 49 FPS (41 minimum, 56 maximum), a 42% reduction from 1440p Medium. High settings at 38 FPS show a 43% decrease from 1440p High. Ultra settings at 26 FPS represent a 43% drop from 1440p Ultra. The consistent 42-43% reduction from 1440p to 4K indicates that the GPU's memory bandwidth and VRAM capacity are being saturated, causing nonlinear scaling.
The Ultra preset at 4K is essentially unplayable at 26 FPS, and even High settings at 38 FPS would be a poor experience for an FPS title. The Medium preset at 49 FPS is borderline, with the minimum of 41 FPS dipping below acceptable levels. Low settings at 63 FPS are the only 4K configuration that approaches playability, but the visual compromise is significant.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 1440p is nearly perfectly linear at approximately 33% for every settings tier. This uniform reduction strongly indicates that the GPU is the limiting component at these resolutions. The CPU's 16 cores and 5.00 GHz boost clock provide enough headroom to feed the GPU without becoming a bottleneck, as evidenced by the consistent frame rate drops that match the pixel count increase from 2.07 million to 3.69 million pixels (a 44% increase in pixel count, with a 33% FPS drop suggesting some efficiency gains at lower utilization).
The jump from 1440p to 4K shows a different pattern. The pixel count increases from 3.69 million to 8.29 million, a 125% increase, but the FPS only drops by 42-43%. This suggests that at 4K, the GPU is no longer the sole bottleneck. The 8 GB VRAM capacity combined with the 128-bit memory bus creates a situation where the GPU cannot fully utilize its compute resources because memory bandwidth becomes the constraint. The GDDR7 at 448.0 GB/s is insufficient for the texture and geometry data required at 4K with high-quality presets.
The Ultra preset at 4K demonstrates this most clearly. The 26 FPS average is disproportionately low compared to the 46 FPS at 1440p Ultra. This nonlinear degradation points to the VRAM capacity being exceeded, causing the GPU to swap data to system memory over the PCIe Gen 5 x8 interface. The 4K Medium preset's minimum of 41 FPS versus the 1440p Medium minimum of 73 FPS shows the same pattern — a 44% drop in minimum FPS, which is worse than the average FPS drop of 42%, indicating frame pacing issues under memory pressure.
For the CPU, the PassMark single-thread score of 4005 and Cinebench R23 single-core of 3984 suggest it can handle the game's primary thread at 4K. The 18 MB L3 cache helps with data locality, but the dual-channel memory bandwidth of 153.6 GB/s becomes a secondary bottleneck when the GPU needs to fetch assets from main memory. The system would benefit from lower resolution gaming or reduced texture quality to stay within the GPU's memory budget.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1080p gaming, the High preset at 100 FPS offers the best balance of visual quality and performance. The Ultra preset at 69 FPS is playable but the additional visual fidelity does not justify the 31% performance loss. Medium at 127 FPS is excellent for competitive play, and Low at 164 FPS is ideal for high-refresh-rate displays if the laptop panel supports beyond 144 Hz.
At 1440p, the High preset at 67 FPS is the recommended choice for most players. It stays above the 60 FPS threshold for smooth gameplay while providing good visual quality. Medium at 85 FPS is the better option for those who prioritize frame rate over fidelity, especially in fast-paced FPS scenarios. Ultra at 46 FPS is playable but not recommended for competitive play due to the sub-60 FPS average. Low at 110 FPS is excellent for players who want maximum responsiveness.
At 4K, the options are severely limited. Low settings at 63 FPS is the only preset that maintains a playable average frame rate, but the visual quality will be noticeably reduced. Medium at 49 FPS is borderline, with the 41 FPS minimum causing noticeable stuttering during intense combat scenes. High and Ultra at 38 FPS and 26 FPS respectively are not recommended for any gameplay scenario.
The best overall experience across all resolutions is 1080p with High settings. This configuration delivers 100 FPS, which is smooth for an FPS title, while maintaining good visual detail. The 100 FPS average also leaves headroom for the minimum frame rate to stay above 60 FPS, avoiding the stutter seen at higher resolutions. For players with 1440p displays, the Medium preset at 85 FPS provides the best experience, balancing the higher resolution with acceptable performance. The data clearly shows that 4K gaming is not this system's strength, and players should either lower resolution or accept reduced visual quality to maintain playable frame rates.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 62.0 |
| 3840x2160 | High | 91.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | Low | 149.0 |
| 2560x1440 | Ultra | 112.0 |
| 2560x1440 | High | 161.0 |
| 2560x1440 | Medium | 204.0 |
| 2560x1440 | Low | 261.0 |
| 1920x1080 | Ultra | 164.0 |
| 1920x1080 | High | 238.0 |
| 1920x1080 | Medium | 301.0 |
| 1920x1080 | Low | 380.0 |
Evolve with iUltra X7 368H + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5060 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra X7 368H + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.