Evolve

Evolve

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 43 55 71
1440p QHD 53 76 97 125
1080p Full HD 79 114 145 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 55
3840x2160 High 43
3840x2160 Ultra 30
2560x1440 Low 125
2560x1440 Medium 97
2560x1440 High 76
2560x1440 Ultra 53
1920x1080 Low 187
1920x1080 Medium 145
1920x1080 High 114
1920x1080 Ultra 79

Evolve with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Evolve, the 2015 asymmetric FPS, shows a pronounced GPU-bound profile on the Intel Core Ultra 7 265HX with the NVIDIA GeForce RTX 5070 Mobile. The data indicates that the combination ranks 2049th out of 3700 tested configurations for this title, placing it in the lower-middle portion of the performance spectrum. The measured frames per second across resolutions reveal a system that is decisively limited by the graphics card at higher settings, while the processor’s substantial core count ensures it never becomes the bottleneck in standard gameplay scenarios.

Resolution Scaling

The performance drop from 1080p to 4K is the clearest indicator of where the bottleneck resides in this system. At Low settings, the average frame rate falls from 187 FPS at 1920x1080 to 125 FPS at 2560x1440, a reduction of 33%, and then to 71 FPS at 3840x2160, a further 43% decline from the 1440p result. This steep, consistent degradation as pixel count rises is the signature of a GPU-limited workload, where the rendering pipeline’s throughput is the primary constraint.

The scaling pattern intensifies at higher graphical presets. Moving from 1080p to 4K at High settings, the average FPS drops from 114 to 76 to 43, representing a 62% total loss from the lowest resolution to the highest. At Ultra settings, the same resolution sweep yields 79, 53, and 30 FPS respectively, meaning the 4K Ultra result is only 38% of the 1080p Ultra figure. These ratios confirm that Evolve’s rendering demands scale almost linearly with pixel count, and the RTX 5070 Mobile’s 8 GB GDDR7 frame buffer and 128-bit memory interface become progressively more taxed as the workload grows.

The limiting component is unequivocally the GPU across all tested settings. Even at Low preset, where the CPU typically has more headroom to feed frames, the 4K result of 71 FPS is only 38% of the 1080p Low score of 187 FPS. This indicates that the GPU’s shading units and memory bandwidth are saturated long before the Intel Core Ultra 7 265HX’s 20 threads can become a limiting factor. The 55 W TDP processor, with its 5.30 GHz boost clock, is capable of far higher frame generation than the RTX 5070 Mobile can sustain in this title.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile, built on the Blackwell 2.0 architecture with a 5 nm process, is the decisive component in Evolve’s performance envelope. Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which directly influences how the game handles texture streaming and high-resolution buffers. The benchmark results show that this memory configuration is adequate for 1080p and 1440p gaming at all presets, but becomes a limiting factor at 4K Ultra where the average FPS drops to 30.

The GPU’s clock behavior, with a base of 907 MHz and a boost of 1425 MHz, is modest for a mobile part, but the 4608 shading units and 144 texture mapping units compensate through raw parallelism. In Evolve, this translates to strong performance at lower resolutions: the 187 FPS average at 1080p Low demonstrates that the GPU can push well beyond standard refresh rates when the pixel shader workload is light. The 13.13 TFLOPS of FP32 compute is sufficient to handle the game’s special effects and dynamic lighting at medium settings, as evidenced by the 145 FPS average at 1080p Medium.

The RTX 5070 Mobile’s positioning against its nearest rivals provides context for its Evolve performance. Its average benchmark score of 29928 places it within 0.1% of the NVIDIA GeForce RTX 3070 Ti, which scores 29945, and 0.5% ahead of the RTX 2080 Ti at 29783. This parity with previous-generation high-end desktop parts explains why the GPU manages 4K High at 43 FPS — a playable, if not ideal, result for a demanding title. The 75th percentile ranking among all GPUs indicates that while this is not a flagship part, it sits comfortably above the median for gaming laptops.

FAQ

Q: What is the highest average FPS achievable with this CPU-GPU combination in Evolve?

A: The highest measured average is 187 FPS, achieved at 1920x1080 resolution with Low settings. This result shows the system’s peak frame generation capability when the GPU workload is minimized.

Q: Can this system run Evolve at 4K with playable frame rates?

A: Yes, at Medium settings the 3840x2160 resolution delivers a 55 FPS average with a minimum of 47 FPS, which is above the threshold for smooth gameplay. High settings at 4K produce 43 FPS average, which is borderline playable, while Ultra drops to 30 FPS.

Q: How does the RTX 5070 Mobile compare to the RTX 3070 Ti in raw GPU performance?

A: The RTX 5070 Mobile has an average benchmark score of 29928, which is 0.1% lower than the RTX 3070 Ti’s 29945. This places them at near-identical performance levels, despite the generational gap between the architectures.

Q: Is the CPU or GPU the primary bottleneck in Evolve at 1440p?

A: The GPU is the bottleneck at 1440p. The evidence is the frame rate drop from 125 FPS at Low to 53 FPS at Ultra, a 58% reduction that scales directly with graphical settings rather than CPU workload. The Intel Core Ultra 7 265HX’s 20 cores are more than sufficient for the game’s physics and AI at this resolution.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings yield 187 FPS average, while Ultra yields 79 FPS average. This represents a 108 FPS difference, or a 58% performance loss when enabling all graphical features at the highest preset.

Q: Does the system maintain consistent frame times across settings?

A: The data shows frame time variability primarily at Medium settings, where minimum and maximum FPS are recorded. At 1080p Medium, the range is 123 to 167 FPS, and at 4K Medium, it is 47 to 64 FPS. The spread of roughly 27% of the average indicates moderate frame pacing variance under mid-range load.

Measured FPS Breakdown

At 1920x1080 resolution, the system demonstrates its strongest results. Low settings produce an average of 187 FPS, which is the single highest score in the entire dataset. Medium settings maintain a robust 145 FPS average, with measured minimum and maximum values of 123 and 167 FPS, respectively. High settings drop to 114 FPS average, while Ultra settings settle at 79 FPS. The progression from Low to Ultra shows a consistent 27% to 30% reduction at each preset step, with the largest single drop occurring between High and Ultra at 35 FPS.

Moving to 2560x1440, the performance scales down proportionally with the increased pixel count. Low settings still deliver a very playable 125 FPS average, which is 67% of the 1080p Low result. Medium settings produce 97 FPS average, with a recorded range of 83 to 112 FPS. High settings drop to 76 FPS, which remains smooth for most display configurations. Ultra settings at 1440p yield 53 FPS, which is the first preset where the frame rate approaches the lower bound of what is considered fluid gameplay. The gap between Low and Ultra at this resolution is 72 FPS, indicating that the GPU’s rendering load increases significantly with each quality tier.

At 3840x2160, the system operates at the edge of its capabilities. The Low preset manages 71 FPS average, which is still respectable for 4K gaming. Medium settings produce 55 FPS average with a minimum of 47 and maximum of 64, making this the sweet spot for 4K playability. High settings drop to 43 FPS, which is below the ideal smoothness threshold for fast-paced FPS action. Ultra settings bottom out at 30 FPS, which is the only configuration in the dataset that falls below the standard 30 FPS playability floor. The 4K results show a 41 FPS difference between Low and Ultra, with the most significant single drop occurring between Medium and High at 12 FPS.

Across all resolutions, the Medium preset consistently offers the best balance of measured stability. The minimum and maximum FPS values are only recorded for Medium settings, indicating that this preset exhibits the most predictable frame delivery. At 1080p, the 123 to 167 FPS range spans 44 FPS, while at 1440p, the 83 to 112 FPS range spans 29 FPS, and at 4K, the 47 to 64 FPS range spans 17 FPS. This narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated as the workload increases, reducing frame time spikes.

Settings Recommendations

The data strongly favors the Medium preset as the optimal configuration for this system across all resolutions. At 1080p, Medium delivers 145 FPS average, which is 83% of the Low preset’s 187 FPS but with substantially better visual quality. The 123 FPS minimum ensures that even during intense combat sequences with multiple monsters and effects, the frame rate stays well above the 60 FPS threshold for competitive play. Compared to High settings at 114 FPS, Medium offers a 27% performance advantage while the visual difference between Medium and High in Evolve is typically less pronounced than the frame rate gap suggests.

For 1440p gaming, Medium is the unequivocal choice. The 97 FPS average with an 83 FPS minimum provides a comfortable margin above the 60 FPS target, while High settings at 76 FPS leave less headroom for demanding scenes. Ultra at 53 FPS is playable on adaptive sync displays but risks dropping below 50 FPS in heavy load scenarios. The Medium preset at 1440p achieves a 92% higher frame rate than Ultra, making it the only sensible option for high-refresh-rate monitors at this resolution.

At 4K, the recommendation becomes more nuanced. Medium settings at 55 FPS average with a 47 FPS minimum are the only configuration that maintains consistent playability. High settings at 43 FPS are borderline, and Ultra at 30 FPS is only suitable for slow-paced exploration or screenshots. For players prioritizing frame rate over visual fidelity, the Low preset at 71 FPS provides the smoothest 4K experience, though it sacrifices significant graphical detail. The Medium preset emerges as the best compromise, offering a 28% improvement over High while keeping the minimum FPS above 45.

The Ultra preset is not recommended for any resolution in this title. At 1080p, it delivers 79 FPS, which is 45% lower than Medium, and at 4K, it drops to 30 FPS, which is below the acceptable threshold for responsive gameplay. The performance cost of Ultra’s additional effects, such as enhanced shadows and post-processing, does not justify the frame rate penalty. Players seeking maximum visual fidelity should use High at 1080p or 1440p, where the 114 and 76 FPS averages respectively remain playable, rather than pushing to Ultra.

CPU Role

The Intel Core Ultra 7 265HX provides an exceptionally strong foundation for Evolve, though the game’s engine rarely stresses it to its limits. With 20 cores and 20 threads, the processor offers substantial parallel processing capability that handles the game’s AI-driven monster behaviors and physics calculations without breaking a sweat. The 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample fast storage for game data, reducing memory latency during complex scene transitions. The 2.60 GHz base clock with a 5.30 GHz boost clock ensures that single-threaded tasks, such as game logic and input processing, receive rapid execution when needed.

The CPU’s benchmark scores place it in the 93rd percentile among all processors, with an average benchmark score of 63173. This positions it 0.1% ahead of the Intel Core i7-13790F and 0.7% ahead of the Intel Core Ultra 7 255HX, while trailing the AMD Ryzen AI 7 450G by 0.2%. The multi-threaded performance, as evidenced by the Cinebench R23 multi-core score of 40642, ensures that Evolve’s background tasks, such as asset streaming and audio processing, never compete for CPU resources in a way that affects frame rates. The single-thread score of 5737 in the same test indicates strong per-core performance for the game’s main simulation thread.

The data shows that the CPU is not the limiting factor in any measured configuration. At 1080p Low, where the GPU produces 187 FPS, the CPU still has significant headroom, as evidenced by the Passmark multi-thread score of 47985 and physics score of 2978. Even at 4K Ultra, where the GPU is clearly saturated at 30 FPS, the CPU’s 20 threads are far from exhausted. The 55 W TDP means the processor can sustain its boost clocks during extended gaming sessions without thermal throttling, which is critical for maintaining consistent frame times. The 102.4 GB/s memory bandwidth from dual-channel DDR5 support ensures that the CPU can feed data to the GPU without becoming a bottleneck in memory-intensive scenes.

The processor’s role in Evolve is primarily to maintain a stable frame delivery pipeline rather than to push frame rates higher. Its 20 cores handle the game’s multi-threaded rendering preparation, physics simulation, and AI pathfinding concurrently, which prevents the frame hitches that can occur on lower-core-count processors. The Passmark integer math score of 126954 and floating-point math score of 161605 indicate that the CPU can handle the game’s computational demands with substantial reserve capacity, even when background applications are running. This headroom means that the system’s performance in Evolve is almost entirely dictated by the GPU’s capabilities, and the CPU’s influence is limited to ensuring consistent frame delivery rather than maximizing frame rates.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5070 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 55.0
3840x2160 High 43.0
3840x2160 Ultra 30.0
2560x1440 Low 125.0
2560x1440 Medium 97.0
2560x1440 High 76.0
2560x1440 Ultra 53.0
1920x1080 Low 187.0
1920x1080 Medium 145.0
1920x1080 High 114.0
1920x1080 Ultra 79.0

Evolve with iUltra 7 265HX + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5070 Mobile + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.