Evolve

Evolve

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 90 114 148
1440p QHD 110 159 202 258
1080p Full HD 163 236 297 376

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 90
3840x2160 Medium 114
3840x2160 Low 148
2560x1440 Ultra 110
2560x1440 High 159
2560x1440 Medium 202
2560x1440 Low 258
1920x1080 Ultra 163
1920x1080 High 236
1920x1080 Medium 297
1920x1080 Low 376

Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5050 combination delivers a playable, but inconsistent, experience in Evolve. The data shows a clear pattern: this system is firmly a 1080p performer, with 1440p being a compromise, and 4K being largely out of reach except at the lowest settings. The CPU provides a solid foundation, but the GPU becomes the primary bottleneck as resolution and settings increase.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture. It operates with a base clock of 3.80 GHz and a boost clock of 5.00 GHz, which are critical figures for a game like Evolve that relies on consistent single-thread performance for game logic and physics. The processor’s 24 MB of shared L3 cache provides a substantial buffer for frequently accessed data, which helps maintain smooth frame pacing. In synthetic benchmarks, the chip scores 1759 points in Cinebench R23 single-core and 14551 points in multi-core, indicating a strong balance for both gaming and background tasks.

The CPU's performance in this specific title is best understood through its benchmark percentile. It sits in the 84th percentile of all CPUs, meaning it outperforms the majority of processors available. Its average benchmark score of 34083 places it in a close pack with several rivals. The data shows it is just 0.3% ahead of the Intel Core Ultra 5 338H and only 0.4% behind the AMD EPYC 4244P and AMD Ryzen AI 7 350. This tight grouping suggests that in Evolve, the choice between these processors would yield nearly identical frame rates. The CPU is not the limiting factor in this system; the evidence points to the GPU as the primary constraint at higher resolutions.

Looking at the measured FPS, at 1080p with Low settings, the system produces 140 FPS, a result that strongly suggests the CPU is capable of feeding the GPU with enough data to reach high frame rates. Even at 1080p Ultra, the system manages 59 FPS, which is a playable level and indicates the CPU can handle the game's demanding scenes without becoming a bottleneck. The processor's PassMark multithread score of 25933 and single-thread score of 3509 further support its capability to handle the game's AI and physics calculations without causing frame drops. The 16 cores and 22 threads, while more than Evolve likely needs, ensure that the system can handle any background processes without stealing resources from the game.

The performance delta is most noticeable when comparing this chip to its direct rivals. The data shows a negligible 0.3% difference from the Core Ultra 5 338H, meaning users would not perceive a difference in gameplay. The 0.4% and 0.5% deltas against the AMD EPYC 4244P and Ryzen 7 3700X, respectively, are similarly insignificant. This processor provides a robust platform with ample headroom, ensuring that the GPU will be the component that determines the final frame rate in most scenarios. The Cinebench R20 scores of 1303 single-core and 9233 multi-core reinforce that the processor has enough power to handle Evolve's requirements with ease.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is the decisive component in this system's Evolve performance. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. This memory configuration is a key factor in the game's performance at higher resolutions. The GPU has a base clock of 2317 MHz and a boost clock of 2572 MHz. With 2560 shading units and 80 texture mapping units, the card is architecturally capable, but its 32 ROPs and 128-bit memory bus limit its fill-rate and memory bandwidth for high-resolution gaming.

The GPU's benchmark data places it in the 66th percentile of all GPUs, with an average score of 21035. The nearest rivals show a tight performance cluster. It is 0.6% behind the AMD Radeon RX Vega M GL and 1% behind the AMD Radeon HD 8970M, while being 1.6% ahead of the AMD Radeon RX 5600 XT. This places the RTX 5050 in a mid-range performance tier, which aligns with the measured FPS results. The 3DMark Steel Nomad DX12 score of 2502 gives an indication of its modern API performance, while the PassMark G3D score of 17326 shows its overall DirectX capabilities.

The GPU's role becomes clear when analyzing the FPS drop across resolutions. At 1080p, the card can push 140 FPS on Low, but this drops to 59 FPS on Ultra. This 58% reduction in performance from Low to Ultra at 1080p indicates that the GPU is already being taxed heavily by the game's visual effects. The 8 GB VRAM capacity is sufficient for 1080p and 1440p, but the data suggests it is a limiting factor at 4K. At 4K Ultra, the average FPS falls to 22, which is unplayable. Even at 4K High, the card only manages 32 FPS, suggesting that the memory bandwidth and capacity are insufficient for the demands of 4K textures and effects in Evolve.

The performance scaling from 1440p to 4K is particularly telling. At 1440p High, the system achieves 57 FPS, but at 4K High, it only manages 32 FPS. This 44% drop in performance cannot be attributed to the CPU, which has ample headroom. It is a direct result of the GPU being overwhelmed by the increase in pixel count and memory pressure. The card’s FP32 performance of 13.17 TFLOPS is respectable, but the 320.0 GB/s bandwidth appears to be the critical bottleneck at higher resolutions. The GPU is a capable 1080p and entry-level 1440p solution, but it is not designed for high-refresh-rate gaming at 4K.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution to play Evolve with this hardware?

A: The data indicates that 1920x1080 is the optimal resolution. The system achieves an average of 85 FPS at High settings and 59 FPS at Ultra, providing a smooth experience. At 2560x1440, the average FPS at High settings drops to 57, which is still playable but requires compromises on settings.

Q: How does the CPU compare to its nearest rival, the Intel Core Ultra 5 338H?

A: The Intel Core Ultra 7 165H is only 0.3% ahead of the Core Ultra 5 338H in average benchmark score. This performance delta is negligible, meaning the two processors would deliver virtually identical frame rates in Evolve.

Q: Can this system handle 4K gaming in Evolve?

A: The data shows that 4K is not a viable option for this combination. The average FPS at 4K High is 32, and at 4K Ultra, it drops to 22. Only at 4K Low does it reach a playable 53 FPS, but this requires a significant reduction in visual quality.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: The average FPS drops from 140 at Low settings to 59 at Ultra settings. This represents a 58% reduction in frame rate, showing that the GPU is heavily taxed by the increased visual fidelity of the Ultra preset.

Q: Is the GPU more of a bottleneck than the CPU in this game?

A: Yes. The CPU sits in the 84th percentile of all CPUs, while the GPU is in the 66th percentile. The FPS scaling from 1440p to 4K shows a steep drop that cannot be explained by CPU limitations, confirming the GPU is the primary constraint.

Q: What are the minimum and maximum FPS recorded at 1440p Medium settings?

A: The data shows a minimum FPS of 62 and a maximum FPS of 83, with an average of 73. This indicates that the frame rate is not entirely stable, but it remains within a playable range.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of the system's capabilities across three resolutions and four quality presets. At 1920x1080, the system demonstrates its best performance. The Low preset yields an average of 140 FPS, which is excellent for competitive play. The Medium preset averages 108 FPS, with a minimum of 92 and a maximum of 124 FPS. High settings produce an average of 85 FPS, and the Ultra preset, while the most demanding, still manages an average of 59 FPS. This resolution is where the system is most comfortable, providing high frame rates even at maximum quality.

Moving to 2560x1440, the performance drops significantly. The Low preset still delivers a respectable 94 FPS average, making it a viable option for high-refresh-rate monitors. The Medium preset averages 73 FPS, with a minimum of 62 and a maximum of 83 FPS, which is playable but with noticeable frame pacing variations. The High preset averages 57 FPS, which is at the edge of what is considered smooth for a fast-paced FPS. The Ultra preset falls to an average of 39 FPS, which is below the threshold for a comfortable gaming experience.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset is the only setting that provides a playable experience, averaging 53 FPS. The Medium preset averages 41 FPS, with a minimum of 35 and a maximum of 47 FPS, which is playable but with frequent dips below 40 FPS. The High preset averages 32 FPS, and the Ultra preset averages only 22 FPS, both of which are too low for a smooth experience in a fast-paced game. The data clearly shows that 4K is not a recommended resolution for this hardware.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling from 1080p to 4K reveals the nature of the system's bottleneck. At High settings, the average FPS drops from 85 at 1080p to 57 at 1440p, a 33% reduction. When moving to 4K, the average FPS falls to 32, which is a 44% reduction from 1440p and a 62% reduction from 1080p. This non-linear scaling is a classic sign of a GPU bottleneck, as the increase in pixel count demands exponentially more memory bandwidth and fill rate.

The data shows that the CPU has enough headroom to handle the increased load of higher resolutions. The 16 cores and 22 threads, combined with a boost clock of 5.00 GHz, are more than sufficient to process the game's logic and physics at any resolution. If the CPU were the limiting factor, the FPS drop from 1080p to 1440p would be much smaller, as the CPU workload would remain relatively constant. Instead, the significant drop at 4K indicates that the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are being saturated.

The scaling pattern is consistent across all settings. At Low settings, the FPS drops from 140 at 1080p to 94 at 1440p (a 33% drop) and then to 53 at 4K (a 44% drop from 1440p). This consistent scaling ratio across presets suggests that the GPU is the primary constraint in all scenarios. The CPU's performance is not affecting the scaling, as the deltas between resolutions are directly proportional to the increase in pixel count. The conclusion is clear: the RTX 5050 is the limiting component, and users should prioritize resolution and settings adjustments on the GPU side to achieve their target frame rate.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend heavily on the user's target resolution and desired frame rate. For 1080p gaming, the High preset is the best choice. It provides an average of 85 FPS, which is well above the 60 FPS threshold for smooth gameplay, while maintaining a high level of visual fidelity. The Ultra preset offers a 59 FPS average, which is just below 60 FPS, and the visual improvement over High is often marginal in fast-paced action. For users with 144Hz or higher refresh rate monitors, the Medium preset at 1080p, averaging 108 FPS, is a strong alternative that balances visual quality with high frame rates.

At 1440p, the Low preset is the only option that guarantees a high frame rate, averaging 94 FPS. This is recommended for competitive players who prioritize frame rate over visual quality. The Medium preset, averaging 73 FPS, is the best balance for most users, providing a smooth experience with acceptable visual fidelity. The High preset, at 57 FPS, is playable, but the frame rate drops may be noticeable in intense firefights. The Ultra preset should be avoided at this resolution, as the 39 FPS average is too low for a responsive FPS experience.

For 4K, the data suggests that the system is not suitable for this resolution unless the user is willing to play at Low settings, which averages 53 FPS. The Medium preset at 41 FPS is only playable if the user can tolerate frequent frame rate dips. The High and Ultra presets are unplayable, with averages of 32 and 22 FPS, respectively. The recommendation is to avoid 4K entirely with this hardware, as the visual trade-offs required to achieve playable frame rates are too severe. The best experience is undoubtedly at 1080p with High or Medium settings, where the system can deliver a responsive and visually appealing experience.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 in Evolve

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 90.0
3840x2160 Medium 114.0
3840x2160 Low 148.0
2560x1440 Ultra 110.0
2560x1440 High 159.0
2560x1440 Medium 202.0
2560x1440 Low 258.0
1920x1080 Ultra 163.0
1920x1080 High 236.0
1920x1080 Medium 297.0
1920x1080 Low 376.0

Evolve with iUltra 7 165H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5050 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.