Evolve
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 18 | 23 | 29 |
| 1440p QHD | 22 | 31 | 40 | 51 |
| 1080p Full HD | 32 | 47 | 59 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1650, In-Depth Analysis
Evolve, the 2015 asymmetrical FPS, is a demanding title for older hardware, and the combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce GTX 1650 demonstrates exactly where the bottleneck lies. The data shows a system that is strictly limited by its graphics card at higher settings, while the modern CPU provides enough headroom to push frame rates significantly when graphical loads are reduced. This analysis breaks down the measured performance across resolutions and presets to give a clear picture of what this pairing can achieve.
Settings Recommendations
The measured FPS data for this combination points to a single, clear recommendation: Low settings at 1920x1080 is the only configuration that provides a consistently playable experience. At this preset and resolution, the system achieves an average of 77 FPS. This is the only measured scenario that clears the 60 FPS threshold, which is critical for a fast-paced FPS like Evolve. Dropping to Medium at the same resolution yields 59 FPS, which is technically playable but leaves no headroom for dips in intense combat. The data shows that High settings at 1080p drop the average to 47 FPS, which will feel noticeably less responsive.
For users who prioritize visual fidelity over frame rate, the Medium preset at 1920x1080 is the highest viable option, with an average of 59 FPS and a minimum of 50 FPS. The frame time consistency at Medium is also acceptable, with the minimum frame rate not straying too far from the average. However, the jump to High at 1080p results in a significant performance penalty that is not justified by the visual improvements on a GTX 1650. The Ultra preset is effectively unplayable at every resolution, with the best average being 32 FPS at 1080p, which is far too low for a competitive shooter. Therefore, the practical advice is to start with Low at 1080p and only consider Medium if you can tolerate the occasional frame rate drop below 60.
CPU Role
The Intel Core Ultra 5 225 is a modern 10-core, 10-thread processor based on the Arrow Lake architecture. Its benchmark scores are robust, with a Cinebench R23 multi-core score of 25891 and a single-core score of 3655, placing it in the 85th percentile of all CPUs. In the context of Evolve, this processor is not the limiting factor. The data indicates that when the GPU is under less stress (at Low settings), frame rates increase dramatically, proving that the CPU is capable of feeding the graphics card with data much faster than it can render it.
The CPU's high boost clock of 4.90 GHz and strong single-thread performance (PassMark single-thread score of 4412) are particularly relevant for a game like Evolve, which relies on a main game thread for simulation and AI. This is a 2015 title, and its threading model is unlikely to scale perfectly across all 10 cores, making the strong single-core performance of the Ultra 5 225 essential. The processor's 20 MB of shared L3 cache also helps reduce latency, which is beneficial for maintaining consistent frame pacing.
When comparing the Ultra 5 225 to its nearest rivals, it is effectively neck-and-neck. Against the AMD Ryzen 5 5600F, the average score delta is 0%. Against the AMD Ryzen 5 5500X3D, it trails by a negligible 0.2%, and it is 0.4% behind the AMD Ryzen AI 7 PRO 450. This means that for this game, any of these CPUs would perform nearly identically in terms of feeding the GTX 1650. The processor is simply not the bottleneck; it is the graphics card that dictates the final frame rate, especially at higher resolutions. The CPU's role is to ensure that the minimum frame rate doesn't crater due to physics or AI computations, and the data suggests it does its job well, as frame rates scale almost entirely with GPU load.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear performance ceiling for this combination. With 4 GB of GDDR5 memory on a 128-bit bus and a bandwidth of 128.1 GB/s, it is a modest card that was entry-level at its launch. Its benchmark scores reinforce this, with a PassMark G3D score of 7880, placing it in the 40th percentile of all GPUs. Its nearest rivals include the Intel UHD Graphics 750 (0.4% faster) and the Intel Arc A310 (1% slower), which highlights its position in the lower tier of modern graphics hardware.
The GPU's architecture, Turing, and its 896 shading units are the primary factors in its performance. The data shows a stark drop-off in frame rates as resolution and settings increase, which is a classic sign of GPU and VRAM limitation. At 1080p Low, the card produces 77 FPS. But at 1080p Ultra, it falls to 32 FPS, and at 4K Ultra, it collapses to 12 FPS. This is not a CPU limitation; it is the GTX 1650's raw compute power and 4 GB VRAM buffer being overwhelmed.
The 4 GB VRAM is likely a significant issue at higher resolutions and settings. While the fact pack does not list VRAM usage, the performance cliff between Medium and High settings suggests that the card is running out of memory or memory bandwidth. For example, at 1440p, the jump from Medium (40 FPS) to High (31 FPS) is a 22.5% drop, and the jump to Ultra (22 FPS) is a further 45% drop. This non-linear scaling is indicative of the GPU hitting a hard resource wall. The GTX 1650's 75W TDP and lack of power connectors mean it is a low-power card, but that does not compensate for its limited memory interface and compute capacity. In Evolve, the GPU is the definitive bottleneck in all but the absolute lowest settings.
FAQ
Q: What is the best resolution and settings combination for a playable frame rate?
A: The only combination that achieves an average FPS above 60 is 1920x1080 with Low settings, which delivers 77 FPS. If you need to use Medium settings, 1080p yields an average of 59 FPS, which is close to the target but has a minimum of 50 FPS.
Q: Is the Intel Core Ultra 5 225 or the GTX 1650 the limiting factor in this game?
A: The GTX 1650 is the limiting factor. The data shows that lowering graphical settings from High to Low at 1080p increases the average frame rate from 47 FPS to 77 FPS, a 64% improvement. This indicates that the CPU has significant headroom and is not constraining performance.
Q: Can this system run Evolve at 4K resolution?
A: No, not at playable frame rates. The highest average FPS at 3840x2160 is 29 FPS on Low settings. High and Ultra settings are not viable at this resolution, with averages of 18 FPS and 12 FPS, respectively.
Q: How much better is the 1080p Low experience compared to 1440p Low?
A: The 1080p Low experience is 51% faster than 1440p Low. Specifically, 1080p Low averages 77 FPS, while 1440p Low averages 51 FPS. This shows that even a single step up in resolution has a major impact on this GPU.
Q: Is the Ultra preset ever usable with this hardware?
A: No. At every resolution tested, the Ultra preset fails to reach 33 FPS. The best result for Ultra is 32 FPS at 1920x1080, which is below the threshold for a smooth experience in a fast-paced FPS.
Q: How does the CPU's performance compare to its direct rivals in terms of overall score?
A: The Intel Core Ultra 5 225 is statistically tied with its nearest rivals. It has a 0% delta compared to the AMD Ryzen 5 5600F, and is only 0.2% behind the AMD Ryzen 5 5500X3D and 0.4% behind the AMD Ryzen AI 7 PRO 450 in average benchmark score.
Resolution Scaling
The resolution scaling for this CPU/GPU combination is severe and clearly demonstrates the GPU bottleneck. The frame rate drop from 1080p to 1440p and then to 4K is consistent with a card that is limited by its pixel fillrate and memory bandwidth. Looking at the Low preset, the system achieves 77 FPS at 1080p, which drops to 51 FPS at 1440p, and further to 29 FPS at 4K. This represents a 33.8% drop from 1080p to 1440p, and a 62.3% drop from 1080p to 4K.
This scaling pattern is a textbook example of a GPU-limited scenario. If the CPU were the bottleneck, the frame rate would remain relatively flat as resolution increases, because the CPU's workload (draw calls, game logic) stays the same. Instead, the frame rate falls proportionally with the number of pixels being rendered, which points directly at the GTX 1650. The 4 GB VRAM is also likely a contributing factor, as the texture data for 4K resolutions exceeds what the card can efficiently hold, leading to swapping and stutters, which is reflected in the low average FPS. The data makes it clear that this system is designed for 1080p gaming, and any attempt to move up in resolution will result in a significant and unacceptable performance hit.
Measured FPS Breakdown
The following is a complete breakdown of the measured average FPS for each resolution and settings preset, as provided in the data.
1920x1080 (1080p)
- Ultra: 32 FPS average
- High: 47 FPS average
- Medium: 59 FPS average (minimum of 50 FPS, maximum of 68 FPS)
- Low: 77 FPS average
2560x1440 (1440p)
- Ultra: 22 FPS average
- High: 31 FPS average
- Medium: 40 FPS average (minimum of 34 FPS, maximum of 46 FPS)
- Low: 51 FPS average
3840x2160 (4K)
- Ultra: 12 FPS average
- High: 18 FPS average
- Medium: 23 FPS average (minimum of 19 FPS, maximum of 26 FPS)
- Low: 29 FPS average
The data for Medium settings is the most complete, offering minimum and maximum frame rates. At 1080p Medium, the system has a 50 FPS minimum, which is just on the edge of playability. At 1440p Medium, the minimum drops to 34 FPS, and at 4K Medium, it is 19 FPS. These numbers reinforce the idea that 1080p is the intended resolution for this hardware, and even then, only Low and Medium presets are within the range of acceptable performance for Evolve.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1650 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 77.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 32.0 |
Evolve with iUltra 5 225 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1650 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 225 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.