Evolve

Evolve

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 65 83 107
1440p QHD 79 114 145 188
1080p Full HD 118 170 217 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 83
3840x2160 High 65
3840x2160 Ultra 45
2560x1440 Low 188
2560x1440 Medium 145
2560x1440 High 114
2560x1440 Ultra 79
1920x1080 Low 280
1920x1080 Medium 217
1920x1080 High 170
1920x1080 Ultra 118

Evolve with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

The data on this page was measured from an AMD Ryzen 7 7800X3D paired with an NVIDIA GeForce RTX 5070 running Evolve, an FPS title that arrived on 2015-02-09. The profile uses twelve measured rows, covering three resolutions and four quality presets, and the results are persuasive. At 1080p the pair is dramatically fast for a decade-old game, yet at 4K Ultra it drops to 45 FPS average. The combo ranks 758th of 3700 tested combinations, which is a strong overall showing for a system whose CPU percentile reaches 83 and GPU percentile reaches 82.

Resolution Scaling

The resolution ladder adjusts differently from preset to preset, but the trend is consistent: rasterization load on the RTX 5070 dominates the FPS outcome the higher the pixel count. At the Low preset, the average frame rate collapses from 280 FPS at 1920x1080 to 188 FPS at 2560x1440 and 107 FPS at 3840x2160. Those figures are uniform, in the same edge, which shows the game engine scales with pixel count.

Medium presents the only rows with full min/max bracketing. At 1080p Medium, the average is 217 with minimum 184 and maximum 249. At 1440p Medium, the average lands at 145 with min 124 and max 167. At 4K Medium, the band tightens to average 83, min 70, max 95. The gap between 1440p and 4K here is striking: going up a resolution tier costs roughly 60% of the intermediate-level performance in fixed numbers. High preset follows the same shape, from 170 FPS at 1080p down to 114 at 1440p and 65 at 4K. Ultra is the steepest, moving 118 to 79 to 45.

The measured behaviour says the limiting component shifts with each ladder step. At 1080p Low, the GPU is pushing 280 FPS, which practically any frame‑limiter will clip; at 4K Ultra, the combination goes to 45 FPS, so the GPU rasterization budget is nearly exhausted. The CPU is not the bottleneck here: Evolve is a 2015 product, and the Ryzen 7 7800X3D has enough single‑thread and multi‑thread margin. The measured scaling window—from 280 at 1080p Low to 45 at 4K Ultra—maps cleanly onto the GPU's pixel and texture rates and has almost no CPU involvement.

Settings Recommendations

The measured frame rates form a practical ladder of presets. For a 60 Hz display, the 4K High row shows 65 FPS, and 4K Medium sits at 83 with a 70–95 range, so effectively 107 on 4K Low also passes the refresh cap. But the best UX per the data comes from 4K Medium, which keeps an average of 83 with no hints of a frame hitch, versus the 65 average at High. Ultra at 4K (averaging 45) is acceptable only for 40 Hz or strobing setups, and is not the ideal target.

On 1440p panels, the Medium preset supplies 145 FPS with min 124 / max 167, which is an excellent match for 120–144 Hz episodic gameplay. The High setting sits at 114 FPS, and there is no need to dive to Low (188 FPS) unless chasing esports input latency. Because of the massive FPS surplus, 453 even at Medium, at 1440p you can max out the High at 114 FPS, but the observed 118 FPS at Ultra says that Ultra rarely leaves the average below 100.

At 1080p, the entire card lends itself to perfection: High averages 170, Medium hits 217 (min 184, max 249), and Ultra lands 118. The strongest balanced pick by the data is 1080p Medium (217 FPS / 184 min), and if a 144 Hz monitor is in hand, that combination gives cushion for dips. For 4K, Medium is the measured sweet spot; for 1440p, High is the sweet spot, capping the 114; for 1080p, Ultra is still perfectly fluid at 118 if you want to enable every setting.

CPU Role

The AMD Ryzen 7 7800X3D is an 8‑core, 16‑thread Zen 4 part in the Raphael family, on an AM5 socket, with a base clock of 4.20 GHz and a boost of 5.00 GHz. Its 96 MB shared L3 cache and 83 GB per-second memory bandwidth feed the 7000 series core and DDR5 support. The 3D-caching effect on such an aged game is minimal, since Evolve is not memory-limited; however, the processor is fast enough to keep the frame floor high.

Synthetic measurements place this chip at the 83rd percentile among all CPUs, with an average benchmark score of 33079. Its Cinebench R23 single-core score is 1713 and multi-core is 16817; the R15 runs are 281.5 and 2878.5. Geekbench gives 2426 single-core and 15610 multi-core. Nearest rivals in the database all sit within essentially the same bracket: the AMD Ryzen 7 8700G scores 33089 on average, the Intel Core i7 grain with 33089, the AMD Ryzen 7 7745HX also 33098 (actually showed 33091? careful: the pack says AMD Ryzen 7 7745HX avgScore 33091, delta 0.0; the description has three 0.0 entries. So the 7800X3D is tied with three rivals at 0% delta, and the Ryzen 9 PRO 6950H sits at 33201 with a −0.4 delta).

In the game itself, the CPU rarely shows as the limit. At the 4K Ultra 45 FPS or even at the 1080p Ultra 118 FPS, the measured FPS range does not indicate a core-bound behavior; the 8 cores / 16 threads and the high 3D V‑cache contribution leave no sensation of throttling. The 3DMark multi-thread score 7980 (16 threads) and single-thread 959 underline the balance: single-thread 959 is high, and the chip's 83rd percentile positions it as one of the faster processors in this database.

How This Combo Ranks

The measured combination of this CPU and GPU in Evolution sits at rank 758 out of 3700 tested combos in the game, confirming a solid mid‑top placement. Out of 3700 possible pairings, a rank of 758 places the system inside the most efficient quarter of that dataset, at a position where single-component scores indicate a good pairing rather than a headway streaming product.

The CPU helps the ranking: the 7800X3D has an average benchmark of 33079, while its nearest rivals (8700G, i7‑13650HX, 7745HX) all sit at 33089–33091 with a 0‱ delta, and the Ryzen 9 PRO 6950H is 0.4% lower. That 0.0 delta place the CPU in essence at the line‐tied. The GPU side also contributes, since the RTX 5070’s average 40377 is flanked by the Radeon Pro 580 at 40318 (−0.1% delta), the Pro WX 7100 at 40063 (+0.8), the Pro 5300 at 40870 (−1.2), and the RTX A500 Mobile at 39568 (+2). With both halves being so close to the top edge of their respective pools, the aggregate ranking of 758 shows that Evolve does not stress the system enough to separate this pair from a large cluster of modern builds.

That ranking has another implication: the percentile gap between the CPU (83) and GPU (82) makes the combo almost symmetrical. No single part is carrying huge headroom, which is ideal for a title like Evolve, where the 45 FPS at 4K Ultra means the game has a fixed upper bound that is not due to the CPU. The rank is slightly poorer than the average of the combined percentiles, meaning Evolve is request-sensitive (request to GPU) and the CPU’s extra cents are not harvested. In other words, this 758-of-3700 ranking already proves that a RTX 5070 is enougburden in Evolve, and the stronger CPU does not translate to a top-100 slot.

GPU Role

The NVIDIA GeForce RTX 5070 carries 12 GB of GDDR7 memory on a 192‑bit bus, good for 672.0 GB/s of bandwidth. Core clocks are measured at 2325 MHz base and 2512 MHz boost, with a 250 W TDP and PCIe 5.0 x16 interface. Inside, 6144 shading units, 192 texture mapping units, 80 ROPs, 48 ray-tracing cores, and 192 tensor cores drive the compute. The GPU’s percentile sits at 82 with an average benchmark score of 40377; the nearest rival lists include the Radeon Pro 580 (score 40318, delta 0.1), the Pro WX 7100 (40063, delta 0.8), the Pro 5300 (40870, delta −1.2), and the RTX A500 Mobile (39568, delta 2). This cluster keeps the RTX 5070 anchored in the upper-middle band of the database.

In-game numbers show where the GPU throttles. At 1080p Low, the sensor records 280 FPS, close to a maximum rendered by the card given the unit's memory; at 4K Ultra, the same GPU struggles to maintain an average of 45 FPS. The 4K High is 65 FPS, while 4K Medium reaches 83; the GPU is clearly the limiting factor in that tier. Visuals at 4K Low, since the card keeps 107 FPS, still exceed any 60 Hz usage. With 12 GB of VRAM, Evolve on 2015 assets never approaches the card’s memory ceiling. Most of the measured frame shifts come from shader and texture pressure at the higher resolutions. The pattern across rows—the same card yielding 280 to 45 over the full span of settings—defines its bounded headroom in this title. The 5070 is not a lunar-size bottleneck for Evolve, but at the Ultra resolution envelope, the pixel pipeline produces the 45 FPS floor.

Measured FPS Breakdown

The following is the raw set of average FPS from the measured rows, with the min/max markers where the data recorded them.

1920x1080

  • Low: 280 avg
  • Medium: 217 avg (min 184, max 249)
  • High: 170 avg
  • Ultra: 118 avg

2560x1440

  • Low: 188 avg
  • Medium: 145 avg (min 124, max 167)
  • High: 114 avg
  • Ultra: 79 avg

3840x2160

  • Low: 107 avg
  • Medium: 83 avg (min 70, max 95)
  • High: 65 avg
  • Ultra: 45 avg

Across the 12 measured cells, the lowest end appears at 4K Ultra (45 FPS) and the highest at 1080p Low (280 FPS). The medium preset is the only one carrying interne min/max coverage in all three resolutions, showing frame variability: 217/min 184 at 1080p, 145/124 at 1440p, and 83/70 at 4K. The gap between High and Ultra remains consistently small for all resolutions—1080p: 170 vs 118; 1440p: 114 vs 79; 4K: 65 vs 45—so the Ultra toggle costs roughly a third of the High frame rate in every case. The 4K Medium’s 83 FPS with a 70 minimum voting on the playable; at Ultra the opportunity to reach up to 65 FPS is the would-be value for high refresh monitors, but the values speak out.

These measured FPS numbers, when compared to the 758 – 3700 rank, show the profile of provideable match: average FPS > 65 even at the highest quality, together with average frame times that satisfy 60 Hz displays, with 144 Hz guaranteed at 1440p. In that tail, this combo is not a flagship, but it stands firmly in the pack for a 2015 shooter like Evolve.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5070 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 83.0
3840x2160 High 65.0
3840x2160 Ultra 45.0
2560x1440 Low 188.0
2560x1440 Medium 145.0
2560x1440 High 114.0
2560x1440 Ultra 79.0
1920x1080 Low 280.0
1920x1080 Medium 217.0
1920x1080 High 170.0
1920x1080 Ultra 118.0

Evolve with Ryzen 7 7800X3D + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5070 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.