Control

Control

AVERAGE FPS
114
good

This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 69 74 104
1440p QHD 89 99 112 154
1080p Full HD 116 131 149 207

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 104
3840x2160 Medium 74
3840x2160 High 69
3840x2160 Ultra 58
2560x1440 Low 154
2560x1440 Medium 112
2560x1440 High 99
2560x1440 Ultra 89
1920x1080 Low 207
1920x1080 Medium 149
1920x1080 High 131
1920x1080 Ultra 116

Control with AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 7 7800X3D paired with the NVIDIA GeForce RTX 5070 delivers a commanding performance profile in Control, with measured frame rates that consistently exceed display refresh rate targets across most configurations. The dataset reveals a system that is heavily GPU-bound at higher resolutions, while the processor’s 3D V-Cache advantages become apparent only in specific low-resolution and high-settings scenarios. Benchmark results indicate that this combination is exceptionally well-suited for high-refresh-rate 1440p gaming, and remains fully playable at 4K with appropriate settings adjustments.

Settings Recommendations

The measured data shows a clear hierarchy of performance across the four available presets, with the optimal choice depending heavily on the target resolution. For 1920x1080, the Low preset delivers an average of 206.8 FPS, which is the highest figure recorded in the entire dataset. However, the High preset still achieves 130.6 FPS, a substantial 37% reduction but still far above the 120 FPS threshold. The data suggests that at 1080p, the High preset provides an excellent balance, as the jump from High to Ultra only costs 14.6 FPS (from 130.6 to 116.0), whereas the drop from Medium to Low yields a much larger 57.5 FPS gain (from 149.3 to 206.8). For competitive play or maximum smoothness, Low is the clear choice, but for visual fidelity without significant frame rate sacrifice, High is the sensible default.

At 2560x1440, the situation becomes more nuanced. The High preset achieves 99.1 FPS, which is just shy of a 100 FPS average, while Medium delivers 112.4 FPS and Low reaches 154.3 FPS. The Ultra preset drops to 89.0 FPS. Given that this resolution is often the sweet spot for high-refresh-rate monitors, the data indicates that Medium is the recommended starting point, as it offers a 13.4% improvement over High while maintaining a substantial 23.4 FPS margin over Ultra. Players with 144Hz displays will find that Medium is the only preset besides Low that reliably stays above 100 FPS, making it the optimal compromise between visual quality and performance.

For 3840x2160, the measured results show that only the Low preset (104.3 FPS) manages to exceed the 60 FPS baseline comfortably. The High preset (68.5 FPS) and Medium preset (74.2 FPS) are both playable, but the Ultra preset (57.5 FPS) falls below the 60 FPS threshold. The data strongly suggests that High is the best experience at 4K, as it provides a 11.0 FPS advantage over Medium (68.5 vs 74.2) while offering significantly better visual quality than Low. The gap between Medium and High is only 5.7 FPS, making High the superior choice for those who can tolerate a slightly lower frame rate for improved visuals.

FAQ

*Q: What is the maximum average frame rate achievable with this CPU/GPU combo in Control?*

A: The highest measured average FPS is 206.8, achieved at 1920x1080 with the Low preset. This represents the absolute ceiling for this configuration, with the next closest result being 154.3 FPS at 1440p Low.

Q: Can this system maintain 60 FPS at 4K with maximum settings?

A: No. The Ultra preset at 3840x2160 yields an average of 57.5 FPS, which is 2.5 FPS below the 60 FPS target. Players must drop to High (68.5 FPS) or Medium (74.2 FPS) to comfortably exceed 60 FPS at 4K.

Q: How does the 1080p performance compare between Low and Ultra presets?

A: The difference is substantial. Low averages 206.8 FPS, while Ultra averages 116.0 FPS, representing a 43.9% reduction in frame rate when moving from the lightest to the heaviest preset at 1080p.

Q: Is the RTX 5070 the bottleneck at 1440p?

A: The data suggests yes. At 2560x1440, the frame rate drops by an average of 24.2% compared to 1080p across all presets, indicating that the GPU is the primary limiting factor rather than the Ryzen 7 7800X3D’s processing capabilities.

Q: What is the most consistent preset across all three resolutions?

A: The High preset shows the most predictable scaling, with 130.6 FPS at 1080p, 99.1 FPS at 1440p, and 68.5 FPS at 4K. This represents a relatively linear decline of 24.1% and 30.9% respectively, making it the most balanced option for users who may switch resolutions frequently.

*Q: How does this combo rank among all tested configurations for Control?*

A: The combination ranks 339th out of 1636 tested CPU/GPU pairs, placing it in the top 20.7% of all configurations in the database for this game.

GPU Role

The NVIDIA GeForce RTX 5070 plays a dominant role in determining Control’s performance profile, as evidenced by the consistent frame rate scaling across resolutions. The GPU’s 12 GB of GDDR7 memory on a 192-bit bus provides 672.0 GB/s of bandwidth, which is more than sufficient for the game’s texture-heavy environments at 4K. The measured data shows that moving from 1080p to 1440p reduces average FPS by roughly 20-25% across all presets, and the subsequent jump to 4K incurs an additional 30-35% penalty. This pattern is characteristic of a GPU-bound scenario, where the rendering workload scales with pixel count.

The GPU’s boost clock of 2512 MHz and base clock of 2325 MHz allow it to sustain high utilization in Control, which is a title that heavily leverages DirectX 12 features. The 48 RT cores are particularly relevant, as Control is known for its ray-traced reflections and shadows, though the measured FPS values in this dataset do not explicitly indicate whether RT is enabled. The FP32 throughput of 30.87 TFLOPS provides ample raw compute for the game’s physics-heavy combat sequences, which often involve destructible environments and telekinetic object manipulation.

Notably, the RTX 5070’s benchmark scores show it performing at a level comparable to significantly older or differently-positioned cards. Its Passmark G3D score of 29137 places it just 0.6% ahead of the NVIDIA GeForce RTX 3090 in the nearest rivals list, despite the RTX 3090 having a much larger memory footprint. This suggests that in Control, the RTX 5070’s architectural efficiency (Blackwell 2.0 on a 5 nm process) compensates for its relatively modest 192-bit memory interface. The GPU’s 80 ROPs and 192 TMUs ensure that texture fill rates (482.3 GTexel/s) and pixel throughput (201.0 GPixel/s) are not limiting factors at the resolutions tested.

Measured FPS Breakdown

The dataset provides average FPS values for four presets across three resolutions, with no minimum or maximum frame data recorded. At 1920x1080, the results show a clear progression: Low averages 206.8 FPS, Medium averages 149.3 FPS, High averages 130.6 FPS, and Ultra averages 116.0 FPS. The largest single-step delta is between Low and Medium, which represents a 27.8% performance drop, while the smallest is between High and Ultra at 11.2%.

Moving to 2560x1440, the measured values are 154.3 FPS (Low), 112.4 FPS (Medium), 99.1 FPS (High), and 89.0 FPS (Ultra). The relative ordering remains identical, but the percentage gaps between presets narrow slightly. Low to Medium shows a 27.2% reduction, while High to Ultra shows a 10.2% reduction. The absolute FPS penalty for moving from 1080p to 1440p ranges from 52.5 FPS (Low) to 27.0 FPS (Ultra), indicating that lower presets suffer disproportionately from resolution scaling due to the CPU becoming less of a factor.

At 3840x2160, the performance envelope tightens considerably. Low averages 104.3 FPS, Medium averages 74.2 FPS, High averages 68.5 FPS, and Ultra averages 57.5 FPS. The delta between Low and Medium is 30.1 FPS, while the delta between High and Ultra is only 11.0 FPS. This compression of frame rates at 4K underscores the GPU’s dominance at higher pixel counts. The data shows that the RTX 5070 can deliver over 100 FPS at 4K only when the CPU is allowed to feed it frames at the Low preset, which is an unusual result for a game of this era and highlights the effectiveness of the 7800X3D’s 3D V-Cache in reducing draw-call bottlenecks.

Resolution Scaling

The measured frame rate data reveals a consistent pattern of performance degradation as resolution increases, which provides insight into the system’s bottleneck characteristics. From 1080p to 1440p, the average FPS across all presets drops by 25.4%, calculated as the mean of the individual preset deltas (52.5/206.8, 36.9/149.3, 31.5/130.6, and 27.0/116.0). This relatively uniform reduction indicates that the GPU is beginning to become the limiting factor, but the CPU still has headroom to contribute.

The transition from 1440p to 4K is far more punishing. The average FPS drops by 31.6% across presets, with the most severe impact on the Low preset (154.3 to 104.3, a 32.4% reduction) and the least on Ultra (89.0 to 57.5, a 35.4% reduction). This widening gap at higher resolutions is a textbook sign of GPU saturation. The RTX 5070’s 12 GB VRAM buffer is likely being taxed at 4K, particularly with the High and Ultra presets that may load higher-resolution textures.

The data also shows that the CPU’s influence diminishes with resolution. At 1080p, the difference between Low and Ultra is 90.8 FPS, which suggests that the Ryzen 7 7800X3D is capable of feeding the GPU at extremely high frame rates. At 4K, this difference shrinks to 46.8 FPS, as the GPU becomes the primary constraint. This scaling behavior indicates that the 7800X3D, with its 8 cores and 16 threads based on Zen 4 architecture, is not a limiting factor in Control at any resolution. The CPU’s 96 MB of shared L3 cache appears to be particularly effective for this game’s asset streaming, as evidenced by the 206.8 FPS Low preset result at 1080p, which is a figure that many other high-end CPUs would struggle to achieve with a comparable GPU.

Hardware Specifications

AMD Ryzen 7 7800X3D

Cores / Threads 8 / 16
Base Clock 4200 MHz
Boost Clock 5000 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce RTX 5070 in Control

Resolution Settings Avg FPS
3840x2160 Low 104.3
3840x2160 Medium 74.2
3840x2160 High 68.5
3840x2160 Ultra 57.5
2560x1440 Low 154.3
2560x1440 Medium 112.4
2560x1440 High 99.1
2560x1440 Ultra 89.0
1920x1080 Low 206.8
1920x1080 Medium 149.3
1920x1080 High 130.6
1920x1080 Ultra 116.0

Control with Ryzen 7 7800X3D + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5070 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 7 7800X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.