Evolve
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 33 | 42 | 54 |
| 1440p QHD | 43 | 62 | 75 | 97 |
| 1080p Full HD | 64 | 91 | 116 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 7 5800XT + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 5800XT and AMD Radeon RX 6600 combination delivers playable performance in Evolve, but it demands strict settings management at higher resolutions. The data shows a clear ceiling at 4K, while 1080p and 1440p offer a much wider range of playable configurations. This pairing places the CPU’s strong multi-threaded capabilities against a GPU that becomes the primary constraint as resolution and detail increase.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is the decisive component in this pairing for Evolve. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 224.0 GB/s of bandwidth, which is sufficient for the game’s textures at 1080p and 1440p but shows strain at 4K Ultra. The GPU’s boost clock of 2491 MHz and game clock of 2044 MHz are the raw drivers behind frame rates, and the measured results show that clock speed scaling is not linear with resolution.
At 1080p Low, the GPU pushes 148.7 FPS, but this drops to 32.6 FPS at 4K High — a 78% reduction. This steep decline is typical of a GPU that is at its limit when pixel count quadruples. The 1792 shading units and 64 ROPs are adequate for Evolve’s 2015-era engine, but the RDNA 2.0 architecture’s 8.928 TFLOPS of FP32 performance is only enough for 4K at Low settings (54.1 FPS). The data suggests that the RX 6600 is a 1080p-focused card for this title, with 1440p viable only at Low or Medium presets.
The GPU’s percentile rank of 69 versus all GPUs places it in the mid-range tier, and its nearest rival, the AMD Radeon 890M, scores nearly identically (deltaPct 0). This means the RX 6600’s performance envelope is well-understood: it is not a high-end part, and Evolve’s results confirm it. The 32.6 FPS at 4K High is borderline unplayable, while the 26.1 FPS at 4K Ultra is firmly in slideshow territory. At 1080p, however, the card shows its strength, with 115.8 FPS at Medium and 91.3 FPS at High, both comfortably above the 60 FPS threshold.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
*Q: What is the best resolution for this combo in Evolve?*
A: The data shows 1080p is the best fit. At 1080p Medium, the combo averages 115.8 FPS, and at High it hits 91.3 FPS. At 1440p, only Low (97.1 FPS) and Medium (75.2 FPS) stay above 60 FPS, while 4K is only playable at Low with 54.1 FPS.
Q: How does the RX 6600 compare to the RTX 3060 Ti in this game?
A: The benchmark data shows the RX 6600’s average score is 25235, while the RTX 3060 Ti’s average score is 25120. This puts the RX 6600 0.5% ahead in average benchmark scores, meaning they are effectively tied for Evolve performance.
*Q: Can this setup run Evolve at 4K?*
A: Yes, but only at Low settings, where it reaches 54.1 FPS. At Medium, it drops to 41.5 FPS, and at High it falls to 32.6 FPS. Ultra is not viable at 26.1 FPS.
Q: What CPU is this paired with, and does it bottleneck the GPU?
A: The CPU is the AMD Ryzen 7 5800XT, an 8-core, 16-thread processor with a boost clock of 4.80 GHz. Given that the GPU limits frame rates at higher resolutions, the CPU does not bottleneck the RX 6600 in this title.
*Q: Is the 5800XT’s single-thread performance sufficient for Evolve?*
A: Yes. The 5800XT scores 3359 in Cinebench R23 single-core and 959 in 3DMark single-thread. These scores are strong enough to prevent the CPU from being a limiting factor, as evidenced by the fact that GPU-heavy settings like 4K Ultra drop FPS more than CPU-heavy low settings.
Q: How does the 5800XT’s multi-core performance affect the game?
A: The 5800XT scores 23794 in Cinebench R23 multi-core and 27988 in Passmark multithread. Evolve is not a heavily multi-threaded title, but this headroom ensures stable frame pacing even when background tasks run, as the CPU’s 16 threads are underutilized.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combo ranks 1356 out of 1695 tested combinations in Evolve. That places it in the lower 20% of all tested pairings, which is a surprising result given the individual component scores. The CPU ranks in the 86th percentile versus all CPUs, and the GPU ranks in the 69th percentile versus all GPUs, yet the combined rank is below the median.
The discrepancy is explained by the game’s age and optimization. Evolve was released in 2015, and its engine does not scale well with modern hardware. The combo rank suggests that many older or mid-range GPUs paired with high-end CPUs outperform this setup. For example, the GPU’s nearest rivals include the RX 580 2048SP (deltaPct -0.2) and the RX 6700M (deltaPct 0.2), both of which would likely rank higher in this specific game due to different driver optimizations or memory configurations.
Despite the low rank, the combo is playable at 1080p. The rank of 1356 out of 1695 does not mean the experience is poor; it means that other combinations achieve higher frame rates at the same settings. The data indicates that the RX 6600’s 8 GB VRAM and 128-bit bus are not ideal for Evolve’s memory access patterns, which may favor GPUs with larger bus widths or more cache, such as the RTX 3060 Ti (which scores 0.5% lower on average but may perform differently in-game).
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of this combo’s capabilities. At 1920x1080, the results are robust: Low averages 148.7 FPS, Medium 115.8 FPS, High 91.3 FPS, and Ultra 64.3 FPS. This resolution offers the most flexibility, as even Ultra remains above 60 FPS.
At 2560x1440, the frame rates drop significantly but remain usable for most presets. Low averages 97.1 FPS, Medium 75.2 FPS, High 62.1 FPS, and Ultra 42.9 FPS. The jump from High to Ultra at 1440p is a 31% reduction, indicating that Ultra settings heavily stress the GPU’s shading units and memory bandwidth.
At 3840x2160, only Low (54.1 FPS) is near playable. Medium drops to 41.5 FPS, High to 32.6 FPS, and Ultra to 26.1 FPS. The transition from 1440p Low to 4K Low is a 44% FPS loss, which is in line with the pixel count increase of 125%. This suggests the GPU is the primary constraint, as the CPU’s 3DMark scores (7683 for 16 threads) are more than sufficient for this load.
The pattern is consistent: each resolution step up requires a settings step down to maintain 60 FPS. At 1080p, High is the sweet spot (91.3 FPS); at 1440p, Medium is the best balance (75.2 FPS); at 4K, Low is the only option (54.1 FPS).
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT is a Zen 3 (Vermeer) processor with 8 cores and 16 threads, base clock of 3.80 GHz, and boost clock of 4.80 GHz. Its 32 MB L3 cache and dual-channel DDR4 memory support are more than adequate for Evolve, a game that does not require extreme memory bandwidth or core counts.
The CPU’s benchmark scores tell the story. In Cinebench R23, it scores 3359 single-core and 23794 multi-core. The single-core score is critical for Evolve, as most game logic runs on one or two threads. The 3DMark 2-thread score of 1879 and 4-thread score of 3603 confirm that the CPU’s low-thread-count performance is strong.
The data shows that the CPU is not the bottleneck in any measured configuration. At 1080p Low, where the GPU is least stressed, the combo hits 148.7 FPS. If the CPU were limiting, this number would be lower regardless of GPU load. The CPU’s percentile rank of 86 versus all CPUs reinforces that it is a top-tier part for gaming, even if its nearest rivals (like the Ryzen 7 PRO 5755GE with deltaPct 0.1) are similarly capable.
The 5800XT’s 7 nm process and 105 W TDP are efficient, but the key metric is that its 16 threads are underutilized in Evolve. This is why the GPU dominates the performance curve. The CPU’s Passmark single-thread score of 3538 is high enough to handle the game’s physics and AI without frame drops.
Settings Recommendations — which preset gives the best experience per the measured rows
The data points to 1080p High as the best experience for this combo. It delivers 91.3 FPS, which is well above the 60 FPS target, and it provides a significant visual upgrade over Medium (115.8 FPS) without the 29% performance penalty of Ultra (64.3 FPS). At 1080p, Ultra is still playable, but High offers a better balance of frame rate and image quality.
For 1440p, the recommendation is Medium at 75.2 FPS. Low (97.1 FPS) is smoother but sacrifices shadows and texture detail, while High (62.1 FPS) is just above 60 FPS but may dip in heavy combat. Ultra at 42.9 FPS is not recommended as it falls below playable thresholds.
At 4K, the only viable preset is Low at 54.1 FPS. This is below 60 FPS but above the 30 FPS minimum for playability. Medium (41.5 FPS) and High (32.6 FPS) are too choppy for a fast-paced FPS, and Ultra (26.1 FPS) is unplayable.
The overarching recommendation is to prioritize resolution over settings. The combo shines at 1080p High, and users with 1440p monitors should accept Medium to keep frame rates smooth. Pushing to 4K requires dropping to Low, which defeats the purpose of the higher resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K is a textbook example of GPU-bound behavior. At Low settings, the combo delivers 148.7 FPS at 1080p, 97.1 FPS at 1440p, and 54.1 FPS at 4K. This represents a 35% drop from 1080p to 1440p and a further 44% drop from 1440p to 4K.
The performance degradation is steeper than the pixel count increase. From 1080p to 4K, the pixel count quadruples, but the FPS drops by 64% (from 148.7 to 54.1). This indicates that the RX 6600’s memory bandwidth (224.0 GB/s) and 128-bit bus are insufficient to feed the shading units efficiently at higher resolutions. The GPU’s texture rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are simply overwhelmed.
At Ultra settings, the scaling is even worse: 64.3 FPS at 1080p, 42.9 FPS at 1440p, and 26.1 FPS at 4K. The drop from 1080p to 4K is 59%, which is less severe in percentage terms than Low (64%) but results in an unplayable absolute frame rate. This confirms that the GPU is the limiting factor, as the CPU’s performance would not change with resolution.
The data shows that the 5800XT has ample headroom. If the CPU were the bottleneck, FPS would remain constant across resolutions. Instead, the FPS scales inversely with resolution, proving that the RX 6600 is the sole constraint. Users seeking better 4K performance would need a GPU with higher memory bandwidth, but the CPU would not require an upgrade for this title.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6600 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.1 |
| 3840x2160 | Medium | 41.5 |
| 3840x2160 | High | 32.6 |
| 3840x2160 | Ultra | 26.1 |
| 2560x1440 | Low | 97.1 |
| 2560x1440 | Medium | 75.2 |
| 2560x1440 | High | 62.1 |
| 2560x1440 | Ultra | 42.9 |
| 1920x1080 | Low | 148.7 |
| 1920x1080 | Medium | 115.8 |
| 1920x1080 | High | 91.3 |
| 1920x1080 | Ultra | 64.3 |
Evolve with Ryzen 7 5800XT + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 6600 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.