Downfall

Downfall

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 92 112 137
1440p QHD 92 147 180 220
1080p Full HD 129 206 252 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 137
3840x2160 Medium 112
3840x2160 High 92
3840x2160 Ultra 57
2560x1440 Low 220
2560x1440 Medium 180
2560x1440 High 147
2560x1440 Ultra 92
1920x1080 Low 308
1920x1080 Medium 252
1920x1080 High 206
1920x1080 Ultra 129

Downfall with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080, In-Depth Analysis

This combo pairs the Intel Core Ultra X9 388H with the NVIDIA GeForce RTX 5080 in Downfall, a 2016 horror title. The data places this pairing at rank 1016 out of 3716 tested combos, putting it comfortably in the top 27% of all configurations tested for this game. That ranking is respectable, but it does not reflect a dominant top-tier position; rather, it indicates a balanced setup that should handle the game’s demands without severe compromise, provided the settings are chosen with care.

How This Combo Ranks

The combo’s rank of 1016 out of 3716 tested combinations places it in the upper-middle tier of all systems measured in Downfall. This is a strong result, but the position suggests that while the hardware is capable, it is not at the absolute high-end for this specific title. The CPU sits at the 88th percentile among all processors tested, and the GPU holds the 87th percentile among all graphics cards, so both components are individually above average, and their combined performance reflects that. However, the gap between this combo and the top performers is noticeable; the ranking indicates that roughly 27% of tested systems outperform it, which in a horror game with demanding atmospheric effects can translate to a meaningful difference in visual smoothness.

The average benchmark scores of the individual components reinforce this picture. The CPU’s average benchmark score is 44466, which is nearly identical to its nearest rival, the AMD Ryzen 5 7500X3D, at 44573, a delta of only -0.2%. This means the processor is essentially trading blows with that rival in synthetic tests. The GPU’s average score of 56083 is likewise close to its nearest rival, the AMD Radeon 8060S, at 55757, a delta of 0.6%. This near-parity with rivals in synthetic benchmarks suggests that real-world game performance will depend heavily on how well Downfall utilizes each component, rather than on any inherent advantage in raw compute.

CPU Role

The Intel Core Ultra X9 388H is a 16-core, 16-thread mobile processor from the Core Ultra Series 3, built on Intel’s 3 nm process under the Panther Lake architecture. Its base clock is 2.10 GHz, with a boost clock of 5.10 GHz, and it carries 18 MB of shared L3 cache alongside 3 MB of L2 per core. This is a high-core-count design aimed at heavy multi-threaded workloads, which is reflected in its Cinebench R23 multicore score of 18911 and its Passmark multithread score of 36811. For a 2016 horror game like Downfall, the question is not whether the CPU can keep up, but whether the game’s engine can actually leverage all those threads.

In Downfall, the CPU’s role is likely to be secondary to the GPU, given that the game is from an era when quad-core CPUs were the norm and graphics cards did most of the heavy lifting. The data supports this interpretation: at 1080p Low settings, the combo achieves 308 FPS on average, which is a very high framerate that suggests the CPU is not a bottleneck at that resolution. The single-thread performance is also solid, with a Cinebench R23 single-core score of 2200.5, which ensures that the game’s primary game logic thread runs smoothly. However, the CPU’s TDP is only 25 W, a modest figure for a 16-core chip, which means sustained boost clocks in a laptop chassis could be limited by thermal and power constraints.

Compared to its nearest rivals, the CPU’s performance is essentially a statistical tie. It is 0.2% behind the AMD Ryzen 5 7500X3D and 0.3% ahead of the Intel Core i9-13950HX, differences that are imperceptible in real-world gaming. The fact that the 388H matches a desktop-class chip like the Core i5-13600 (which it beats by 0.5%) is notable, but for Downfall, the practical takeaway is that the CPU will not hold back the GPU at standard gaming resolutions. The bottleneck, if any, will emerge at higher settings and resolutions where the graphics card’s workload increases dramatically.

GPU Role

The NVIDIA GeForce RTX 5080 is the more impactful component in this pairing. It is a Blackwell 2.0 architecture GPU on a 5 nm TSMC process, with 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of memory bandwidth. Its base clock is 2295 MHz, boosting to 2617 MHz, and it has 10752 shading units, 336 texture mapping units, and 112 raster output units. The 84 RT cores and 336 tensor cores suggest it is well-equipped for modern rendering techniques, even though Downfall is a 2016 title that predates widespread ray tracing adoption. The GPU’s FP32 throughput is 56.28 TFLOPS, which places it in the high-end tier of graphics cards.

In Downfall, the GPU’s performance varies significantly with settings, as expected. The measured FPS data shows a clear pattern: at 1080p Low, the combo hits 308 FPS, which is extraordinarily high and indicates that the GPU is far from being stressed. At 1080p Ultra, it drops to 129 FPS, still a very playable number, but the framerate is clearly scaling with the graphics load. The GPU’s average benchmark score of 56083 positions it just 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, meaning it is not a class leader but rather a solid upper-midrange performer in synthetic tests. The RTX 5080’s 16 GB of VRAM is ample for this game, even at 4K Ultra, where the memory footprint of a 2016 title is unlikely to exceed 8 GB.

The GPU’s 360 W TDP is a substantial power draw, which is typical for a high-end card, but it is paired with a 750 W suggested PSU, indicating that the rest of the system must be robust to avoid power delivery issues. For Downfall, the GPU’s raw compute is more than sufficient, and the data shows that the limiting factor at high settings is the GPU’s rendering load, not its memory capacity or bandwidth. The transition from Medium to Ultra at any resolution causes a significant FPS drop, which points to the GPU being the primary driver of performance changes as settings increase.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how this combo performs across resolutions and settings. At 1920x1080, the average framerates are 308 FPS on Low, 252 FPS on Medium, 206 FPS on High, and 129 FPS on Ultra. The Medium preset shows a minimum of 214 FPS and a maximum of 289 FPS, indicating a stable frame delivery with only a 75 FPS spread between the lowest and highest frames. At 2560x1440, the averages drop to 220 FPS on Low, 180 FPS on Medium, 147 FPS on High, and 92 FPS on Ultra. The Medium preset at 1440p shows a min of 153 FPS and a max of 207 FPS, a 54 FPS spread, which is tighter than at 1080p, suggesting that the GPU is becoming more consistent as it is more fully utilized.

At 3840x2160, the averages are 137 FPS on Low, 112 FPS on Medium, 92 FPS on High, and 57 FPS on Ultra. The Medium preset at 4K shows a min of 95 FPS and a max of 129 FPS, a 34 FPS spread, which is the narrowest of all the Medium presets, indicating that at 4K, the GPU is working hard enough that frame pacing becomes more consistent. The jump from 1080p Low to 4K Ultra represents a drop from 308 FPS to 57 FPS, a reduction of 81.5%, which is a massive performance hit that underscores the GPU-bound nature of the game at higher settings.

The data also reveals that the Ultra preset is the most demanding, with a 55% FPS drop from High to Ultra at 1080p (206 to 129 FPS), a 37% drop at 1440p (147 to 92 FPS), and a 38% drop at 4K (92 to 57 FPS). This suggests that Ultra settings introduce effects or rendering features that disproportionately impact performance, which is common in horror games that use heavy post-processing and volumetric effects to create atmosphere.

Resolution Scaling

The FPS scaling from 1080p to 4K is a clear indicator of where the bottleneck lies. At 1080p Low, the combo produces 308 FPS, which is a framerate that no 2016 horror game requires, but it demonstrates that the CPU and GPU are both capable of handling the game’s minimum settings with ease. When moving to 1440p Low, the framerate drops to 220 FPS, a 28.6% reduction, and at 4K Low, it falls to 137 FPS, a 55.5% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound scenario: as resolution increases, the GPU’s pixel-pushing workload grows, and the framerate drops accordingly.

The CPU’s role in this scaling is minimal, as evidenced by the fact that the framerate at 1080p Low is not limited by the processor. If the CPU were the bottleneck, the framerate would remain flat or drop only slightly when moving from 1080p to 1440p, but the data shows a steady decline that tracks with resolution. At 4K Ultra, the 57 FPS average is a clear sign that the GPU is fully saturated, and the minimum framerate at 4K Medium (95 FPS) still provides a playable experience, but the Ultra preset pushes the GPU to its limits.

The scaling from 1080p to 4K at Medium settings shows a drop from 252 FPS to 112 FPS, a 55.6% reduction, which is nearly identical to the Low preset’s scaling. This consistency suggests that the GPU’s rendering load scales predictably with resolution, and that the CPU is not introducing variability. For a player with a 1440p monitor, the Medium preset at 180 FPS is far above the refresh rate of most displays, while the High preset at 147 FPS is also excellent. The 4K Ultra result of 57 FPS is on the edge of playability for a horror game that benefits from smooth motion, but it is below the 60 FPS threshold that many gamers consider the minimum for a comfortable experience.

Settings Recommendations

Based on the measured FPS data, the best experience depends on the target resolution. At 1080p, the High preset delivers 206 FPS on average, which is more than enough for any display, and it provides a substantial visual improvement over Medium’s 252 FPS without the dramatic performance hit of Ultra’s 129 FPS. The Medium preset at 252 FPS is also viable, but High offers a better balance of visual fidelity and headroom, ensuring that framerate never dips below 206 FPS in typical scenes. The Ultra preset at 129 FPS is still playable, but the 37% drop from High suggests that the visual gains may not justify the performance cost, especially since the game’s horror atmosphere benefits more from consistent framerates than from marginal texture quality improvements.

At 1440p, the High preset at 147 FPS is the optimal choice for most users, as it provides a smooth experience on high-refresh-rate monitors and remains well above the 60 FPS threshold. The Medium preset at 180 FPS is a fallback for those who prioritize framerate above all else, but High’s 147 FPS is already so high that the difference is unlikely to be noticeable except on 240 Hz displays. The Ultra preset at 92 FPS is a viable option for players who want maximum visual quality and have a 144 Hz monitor, as it remains above 90 FPS, but the 37% drop from High makes it a less attractive trade-off.

At 4K, the High preset at 92 FPS is the best choice, as it provides a smooth experience on 60 Hz displays and remains above 90 FPS, which is sufficient for most gaming scenarios. The Medium preset at 112 FPS offers a higher framerate but at a noticeable visual downgrade, while the Ultra preset at 57 FPS is playable but just below the 60 FPS target, which could lead to occasional stutters in a game that relies on tension and atmosphere. The Low preset at 137 FPS is not recommended at 4K because the visual degradation would undermine the immersive horror experience, and the High preset provides a much better balance. For this combo, the data strongly suggests that High settings at any resolution deliver the best overall experience, with Ultra reserved for players who prioritize visuals over framerate and are willing to accept the performance hit.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 137.0
3840x2160 Medium 112.0
3840x2160 High 92.0
3840x2160 Ultra 57.0
2560x1440 Low 220.0
2560x1440 Medium 180.0
2560x1440 High 147.0
2560x1440 Ultra 92.0
1920x1080 Low 308.0
1920x1080 Medium 252.0
1920x1080 High 206.0
1920x1080 Ultra 129.0

Downfall with iUltra X9 388H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra X9 388H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.