Inside

Inside

AVERAGE FPS
224
excellent

This combination delivers exceptional performance with an average of 224 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 97 102 163 204
1440p QHD 155 163 260 325
1080p Full HD 215 226 362 421

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 204
3840x2160 Medium 163
3840x2160 High 102
3840x2160 Ultra 97
2560x1440 Low 325
2560x1440 Medium 260
2560x1440 High 163
2560x1440 Ultra 155
1920x1080 Low 421
1920x1080 Medium 362
1920x1080 High 226
1920x1080 Ultra 215

Inside with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 5080 achieves a combo rank of 625 out of 3,716 tested combinations for Inside. This places the pairing in the top 16.8% of all tested configurations, a strong result for a puzzle platformer that typically favors GPU throughput over CPU muscle. The rank reflects the combination's ability to sustain very high frame rates across all tested resolutions and settings, with no measurable bottleneck that would drag the pairing into lower percentiles.

Given the game's 2016 release, the hardware is dramatically overqualified for the title's demands. The RTX 5080 sits at the 87th percentile among all GPUs, while the Core Ultra X9 388H holds the 88th percentile among all CPUs. Both components are near the top of their respective distribution curves, and the measured FPS data confirms that the combo rarely dips below triple-digit averages even at 4K with Ultra settings. The rank of 625 suggests that some combinations with higher-end GPUs or more aggressive CPU configurations edge ahead, but the delta is likely marginal in actual gameplay terms.

The nearest rival CPUs — the AMD Ryzen 5 7500X3D, Intel Core i9-13950HX, AMD Ryzen AI Max 385, and Intel Core i5-13600 — all score within 0.5% of each other in aggregate benchmarks. This clustering indicates that the Core Ultra X9 388H is not a performance outlier; rather, it sits comfortably within a competitive pack of high-end processors. The combo rank, therefore, is more heavily influenced by the RTX 5080's capability than by any CPU exceptionalism. For Inside, where frame rates exceed 200 FPS at 1080p on Low settings, the limiting factor is almost never the processor.

FAQ

*Q: What is the best resolution for this combo in Inside?*

A: The data shows strong performance at all resolutions. At 2560x1440 with High settings, the average FPS is 163, while at 1920x1080 with High settings, it climbs to 226. Even at 3840x2160 with Ultra settings, the average remains at 97 FPS, which is above the 60 FPS threshold commonly considered smooth.

Q: How does the RTX 5080 compare to its nearest GPU rivals in aggregate benchmarks?

A: The RTX 5080's average benchmark score is 56,083, which is 0.6% higher than the AMD Radeon 8060S (55,757) and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB (55,698). It trails the AMD Radeon RX 9070 GRE by 2.2% (57,367) and leads the AMD Radeon Pro W5700X by 2.3% (54,828).

*Q: Does the Core Ultra X9 388H bottleneck the RTX 5080 in Inside?*

A: Based on the measured FPS, no. At 1080p Low, the combo achieves 421 FPS average, which is a very high frame rate. The CPU's 16 cores and 16 threads, paired with a 5.10 GHz boost clock, are sufficient to feed the GPU even at these extreme frame rates. The lack of min FPS data for most settings suggests stable performance without significant drops.

Q: What is the CPU's aggregate performance relative to its nearest rivals?

A: The Core Ultra X9 388H has an average benchmark score of 44,466. This is 0.2% below the AMD Ryzen 5 7500X3D (44,573), 0.3% above the Intel Core i9-13950HX (44,342), 0.4% above the AMD Ryzen AI Max 385 (44,309), and 0.5% above the Intel Core i5-13600 (44,240). The differences are minor, indicating competitive parity.

Q: How does frame rate scale from 1080p to 4K at High settings?

A: At 1920x1080 High, the average FPS is 226. At 2560x1440 High, it drops to 163, a reduction of 27.9%. At 3840x2160 High, the average falls to 102, which is a 54.9% drop from 1080p. This scaling pattern indicates the GPU becomes progressively more stressed at higher resolutions.

Q: Which settings preset provides the highest average FPS at 4K?

A: The Low preset at 3840x2160 yields an average of 204 FPS. The Medium preset follows at 163 FPS, then High at 102 FPS, and Ultra at 97 FPS. The jump from Low to Medium is a 20% reduction, while High to Ultra is only a 4.9% reduction.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing for Inside. Its 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is more than sufficient for a game of this visual complexity. The GPU's base clock of 2295 MHz and boost clock of 2617 MHz, combined with 10,752 shading units, deliver raw compute power that translates directly into high average frame rates.

The RTX 5080's benchmark results underscore its capability. Its 3DMark Steel Nomad DX12 score of 8,637 and PassMark G3D score of 36,565 place it near the top of the GPU distribution. The Geekbench OpenCL score of 235,901 and Vulkan score of 255,450 further confirm its compute throughput. For Inside, which relies on 2D side-scrolling rendering with lighting and physics effects, the GPU's FP32 performance of 56.28 TFLOPS is far beyond what the game requires, allowing for headroom at 4K Ultra.

The measured FPS data shows that the GPU is the primary driver of performance differences across settings. At 4K, the average FPS drops from 204 on Low to 97 on Ultra, a 52.5% reduction. This scaling is consistent with a GPU-bound scenario where higher settings increase pixel shading and texture work. The RTX 5080's 112 ROPs and 336 TMUs handle rasterization and texture filtering efficiently, but the sheer pixel count at 3840x2160 still imposes a load that reduces frame rates.

The GPU's 84 RT cores and 336 Tensor cores are largely irrelevant for Inside, as the game does not feature ray tracing or DLSS. However, their presence contributes to the GPU's overall benchmark scores and percentile ranking. The 360 W TDP and 750 W suggested PSU indicate a power-hungry card, but the measured FPS data shows no thermal throttling issues in the results, as frame rates remain consistent across resolutions.

Measured FPS Breakdown

The measured FPS data provides a comprehensive picture of performance across three resolutions and four settings presets. At 1920x1080, the combo delivers exceptional frame rates: 421 FPS on Low, 362 FPS on Medium (with a min of 308 and max of 416), 226 FPS on High, and 215 FPS on Ultra. The Medium preset at 1080p shows the only min/max range in the dataset, indicating some variance but still maintaining a minimum above 300 FPS.

At 2560x1440, the frame rates remain high but show the expected reduction from 1080p. Low settings produce 325 FPS, Medium yields 260 FPS (min 221, max 299), High achieves 163 FPS, and Ultra drops to 155 FPS. The drop from Low to Ultra at 1440p is 52.3%, which mirrors the 4K scaling pattern. The Medium preset's min FPS of 221 at 1440p is still well above the refresh rates of most monitors.

At 3840x2160, the combo maintains playable frame rates across all presets. Low settings average 204 FPS, Medium averages 163 FPS (min 139, max 188), High averages 102 FPS, and Ultra averages 97 FPS. The transition from High to Ultra at 4K is minimal (102 to 97 FPS, a 4.9% reduction), suggesting that Ultra settings do not impose a significant additional load over High for this title. The Medium preset's min FPS of 139 at 4K indicates that even in demanding scenes, the combo stays well above 60 FPS.

The data reveals that the RTX 5080 is never the limiting factor at 1080p, where even Ultra settings produce 215 FPS. At 1440p, the GPU begins to show more differentiation between presets, with Low nearly doubling Ultra's frame rate. At 4K, the GPU is clearly the primary constraint, as frame rates scale inversely with resolution and settings complexity. The lack of min FPS data for most rows suggests stable performance without significant frame time spikes.

Resolution Scaling

The resolution scaling from 1080p to 4K reveals the expected pattern of GPU-bound performance degradation. At High settings, the average FPS drops from 226 at 1920x1080 to 163 at 2560x1440, a reduction of 27.9%. Moving to 3840x2160, the average falls to 102, which is 54.9% lower than 1080p. This scaling is steeper than the pixel count increase would suggest (4K has 4x the pixels of 1080p), indicating that the GPU's memory bandwidth and shading units are heavily utilized at higher resolutions.

At Low settings, the scaling is more dramatic. The average FPS goes from 421 at 1080p to 325 at 1440p (a 22.8% drop) and then to 204 at 4K (a 51.5% drop from 1080p). The lower settings reduce the per-pixel work, but the raw pixel throughput still imposes a significant load. The fact that Low settings at 4K produce 204 FPS while High at 4K produces 102 FPS shows that the GPU has headroom when settings are reduced.

The Medium preset shows a similar trend: 362 FPS at 1080p, 260 FPS at 1440p (28.2% drop), and 163 FPS at 4K (55.0% drop). Ultra settings follow with 215 FPS at 1080p, 155 FPS at 1440p (27.9% drop), and 97 FPS at 4K (54.9% drop). The consistency of the percentage drops across presets (roughly 28% from 1080p to 1440p and 55% from 1080p to 4K) indicates that the scaling is driven primarily by resolution rather than settings complexity.

This scaling pattern suggests that the RTX 5080 is the limiting component at all resolutions, with the CPU providing sufficient headroom to avoid becoming a bottleneck. The 16-core Core Ultra X9 388H, with its 5.10 GHz boost clock, can maintain high frame rates even at 1080p Low where the GPU is producing 421 FPS. If the CPU were the constraint, we would expect to see frame rates plateau at lower resolutions, but the data shows continuous scaling across all settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 3840x2160, the High preset delivers 102 FPS average, which is suitable for most gaming monitors. The Ultra preset only reduces performance by 4.9% (to 97 FPS) while presumably offering marginally better visual quality, so Ultra is a viable choice for players who prioritize image fidelity over a few extra frames per second.

At 2560x1440, the Medium preset provides 260 FPS average, which is far above the refresh rate of most displays. The High preset at 163 FPS is a reasonable middle ground, offering better visuals while still maintaining a very high frame rate. The Ultra preset at 155 FPS is also acceptable, with only a 4.9% reduction from High. For players with 144Hz monitors, the High or Ultra presets at 1440p are ideal.

At 1920x1080, even the Ultra preset achieves 215 FPS, which is more than sufficient for any display. The Medium preset at 362 FPS is overkill for most uses, but it does provide a smoother experience on high-refresh-rate monitors (240Hz or higher). The Low preset at 421 FPS is unnecessary unless the player is trying to maximize frame rates for competitive play, which is unlikely for a puzzle platformer.

Given the game's genre, the recommendation is to prioritize visual quality while maintaining a stable frame rate. At 4K, the High preset offers the best balance, as the difference between High and Ultra is minimal in performance but potentially noticeable in visual fidelity. At 1440p, the High preset is the sweet spot, providing 163 FPS with strong visuals. At 1080p, the Ultra preset is recommended, as it delivers 215 FPS without any compromise.

The Medium presets across all resolutions show the only min/max FPS data in the dataset, with a spread of 108 FPS at 1080p (308 to 416), 78 FPS at 1440p (221 to 299), and 49 FPS at 4K (139 to 188). This variance suggests that Medium settings may cause more frame time fluctuation than other presets, possibly due to inconsistent load balancing. For stable performance, the High or Ultra presets may be preferable.

CPU Role

The Intel Core Ultra X9 388H plays a supporting role in this combo, providing ample computational headroom for the RTX 5080. With 16 cores and 16 threads across a Panther Lake architecture, the CPU handles the game's physics, AI, and scene management without becoming a bottleneck. The base clock of 2.10 GHz and boost clock of 5.10 GHz ensure that single-threaded tasks, which are common in puzzle platformers, are processed swiftly.

The CPU's benchmark results show balanced performance across various workloads. Its Cinebench R23 scores of 18,911 multi-core and 2,200.5 single-core indicate strong multi-threaded capability and solid single-thread performance. The PassMark single-thread score of 4,280 and multithread score of 36,811 further confirm its capability. For Inside, which likely uses only a few threads, the single-core performance is more relevant, and the 5.10 GHz boost clock ensures responsive gameplay.

The CPU's cache hierarchy — 192 KB L1 per core, 3 MB L2 per core, and 18 MB shared L3 — provides sufficient data locality for game logic. The 18 MB L3 cache is particularly beneficial for holding frequently accessed game data, reducing memory latency. The dual-channel LPDDR5X memory support with 153.6 GB/s bandwidth is adequate for feeding the GPU with draw calls and geometry data.

Compared to its nearest rivals, the Core Ultra X9 388H sits in a tight performance cluster. Its average benchmark score of 44,466 is within 0.5% of the AMD Ryzen 5 7500X3D, Intel Core i9-13950HX, AMD Ryzen AI Max 385, and Intel Core i5-13600. This means that in CPU-bound scenarios, the choice between these processors would have minimal impact on frame rates. For Inside, where the GPU is the primary constraint, the CPU's exact performance is less critical.

The CPU's 25 W TDP and mobile segment positioning suggest it is designed for laptops, which likely means the combo is tested in a mobile form factor. Despite the lower TDP compared to desktop CPUs, the measured FPS data shows no performance degradation, indicating that the CPU can sustain high clock speeds under load. The 3 nm process node from Intel contributes to power efficiency, allowing the CPU to boost to 5.10 GHz without excessive thermal output.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 204.0
3840x2160 Medium 163.0
3840x2160 High 102.0
3840x2160 Ultra 97.0
2560x1440 Low 325.0
2560x1440 Medium 260.0
2560x1440 High 163.0
2560x1440 Ultra 155.0
1920x1080 Low 421.0
1920x1080 Medium 362.0
1920x1080 High 226.0
1920x1080 Ultra 215.0

Inside with iUltra X9 388H + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra X9 388H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.