Downfall
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 42 | 54 | 65 |
| 1440p QHD | 42 | 73 | 88 | 105 |
| 1080p Full HD | 64 | 99 | 121 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The pairing of the Intel Core Ultra 7 265K with the NVIDIA GeForce GTX 1660 SUPER produces a heavily GPU-limited experience in Downfall, where the 6 GB graphics card, not the 20-core processor, dictates the playable envelope. Benchmark data confirms this hierarchy across all resolutions, with the GPU’s 55th percentile standing in sharp contrast to the CPU’s 97th percentile. The practical outcome is that settings adjustments yield far larger FPS swings than resolution changes, and the Ultra preset is largely a non-starter except at 1080p.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent, revealing a classic GPU-bound scenario. At High settings, the average frame rate falls from 98.9 FPS at 1920x1080 to 72.9 FPS at 2560x1440, then to 41.7 FPS at 3840x2160 — a 58% reduction from 1080p to 4K. The pattern repeats across all presets: Low goes from 148.2 FPS at 1080p to 65.3 FPS at 4K, Medium from 121.1 to 54.3, and Ultra from 63.7 to 29.6.
The scaling curve indicates that the GTX 1660 SUPER’s 336.0 GB/s memory bandwidth and 5.027 TFLOPS of FP32 throughput are the limiting factors. At 1080p, the CPU can feed the GPU enough data to reach playable triple-digit numbers on Low and Medium, but the gap between 1440p and 4K widens disproportionately. For example, High at 1440p delivers 72.9 FPS, yet 4K High drops to 41.7 — a 31.2 FPS penalty that far exceeds the 26.0 FPS penalty from 1080p to 1440p. This non-linear degradation is typical of a GPU running out of pixel throughput, not a CPU struggling with draw calls. The data suggests that 4K is only viable on Low, where 65.3 FPS remains playable, while 1440p offers a comfortable middle ground for Medium and High presets.
How This Combo Ranks
This specific combination ranks 1517th out of 1741 tested combos in Downfall, placing it in the bottom 13% of all pairings. That ranking reflects the GPU’s modest standing: the GTX 1660 SUPER sits at the 55th percentile among all GPUs, with an average benchmark score of 14286. Its nearest rivals in the GPU benchmark pool are the AMD Radeon RX Vega 11 (14314, -0.2%), the Intel Iris Xe MAX Graphics (14315, -0.2%), and the AMD Radeon RX 5500 XT (14389, -0.7%) — all within a 0.7% margin, indicating the 1660 SUPER is statistically tied with these parts.
The CPU, by contrast, is a top-tier component. The Core Ultra 7 265K achieves an average benchmark score of 79102, with nearest rivals including the Core Ultra 7 265KF (79240, -0.2%), Core i9-14900KF (79245, -0.2%), and Core i9-14900K (79824, -0.9%). The delta between the CPU and its rivals is minuscule, but the delta between the CPU and GPU performance tiers is enormous. In Downfall, this imbalance means the combo’s rank is effectively determined by the GPU’s 55th percentile, not the CPU’s 97th. The 1741-test pool includes pairings with faster graphics cards that push the same CPU much higher; this combo’s low rank is a direct consequence of pairing a flagship-class processor with an entry-level 2019 GPU.
GPU Role
The GTX 1660 SUPER is the decisive component in this pairing. Its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, which is adequate for 1080p and 1440p but strained at 4K. The GPU’s clocks run at a 1530 MHz base and 1785 MHz boost, with memory at 1750 MHz (14 Gbps effective). These figures translate to a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s, both of which are modest by modern standards.
In Downfall, the GPU’s 55th percentile ranking and 14286 average benchmark score are consistent with the measured FPS. The 3DMark Steel Nomad DX12 score of 1278 and Geekbench OpenCL score of 62664 further contextualize its performance ceiling. The GPU’s nearest rivals in benchmark scores — the RX Vega 11 and Iris Xe MAX — are all within 0.7%, yet the 1660 SUPER’s dedicated VRAM and higher bandwidth give it a practical edge in gaming workloads. The 6 GB frame buffer is the key constraint: at 4K Ultra, the card cannot maintain 30 FPS (29.6 FPS), while at 4K Low it reaches 65.3 FPS. This suggests that texture memory, not raw compute, is the primary bottleneck at higher resolutions.
FAQ
*Q: What is the best resolution for this combo in Downfall?*
A: 2560x1440 on Medium or High provides the best balance, with 88.1 FPS and 72.9 FPS respectively. 1080p is also excellent, but 4K is only playable on Low (65.3 FPS).
Q: How does the GTX 1660 SUPER compare to its closest rivals?
A: It is statistically tied with the AMD Radeon RX Vega 11 (14314, -0.2%), Intel Iris Xe MAX Graphics (14315, -0.2%), and AMD Radeon RX 5500 XT (14389, -0.7%) in average benchmark score.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the clear bottleneck. The CPU ranks at the 97th percentile (avg score 79102), while the GPU ranks at the 55th percentile (avg score 14286). FPS scales more with settings than resolution, confirming GPU limitation.
*Q: Can this combo handle 4K gaming in Downfall?*
A: Only at Low settings, where it averages 65.3 FPS. Medium drops to 54.3, High to 41.7, and Ultra to 29.6, which is below smooth playability.
Q: What is the FPS difference between Low and Ultra at 1080p?
A: Low averages 148.2 FPS while Ultra averages 63.7 FPS, a difference of 84.5 FPS. This is the largest settings gap across all resolutions.
Q: What is the combo’s overall rank among tested systems?
A: It ranks 1517th out of 1741 tested combos in Downfall, placing it in the bottom 13% of the test pool.
Settings Recommendations
The measured data suggests that the Ultra preset is rarely worth the performance cost. At 1080p, Ultra delivers 63.7 FPS, which is playable but not smooth, while High offers 98.9 FPS — a 35.2 FPS improvement for a visual step down. At 1440p, Ultra falls to 42.3 FPS, making it borderline unplayable, while High maintains 72.9 FPS. At 4K, Ultra is a non-starter at 29.6 FPS, and even High struggles at 41.7 FPS.
The optimal experience is Medium at 1440p, which yields 88.1 FPS and likely retains most visual fidelity. For players prioritizing frame rate, Low at 1080p hits 148.2 FPS, which is ideal for high-refresh monitors. The data indicates a sweet spot: High at 1080p (98.9 FPS) or Medium at 1440p (88.1 FPS) both provide smooth gameplay without sacrificing too much quality. Ultra should be reserved for players who accept sub-60 FPS and own 1080p displays, where 63.7 FPS is the only viable Ultra result.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with 30 MB of shared L3 cache and 3 MB of L2 cache per core. Its 125 W TDP and DDR5 memory support (102.4 GB/s bandwidth) make it a high-end desktop part, and its 97th percentile ranking puts it among the top 3% of CPUs tested.
In Downfall, however, the CPU’s power is largely untapped. The benchmark scores — Cinebench R23 multi-core at 50009 and single-core at 7060, PassMark multi-thread at 58838 and single-thread at 4904 — indicate a processor capable of far more than this game demands. The nearest CPU rivals (Core Ultra 7 265KF at -0.2%, Core i9-14900KF at -0.2%, Core i9-14900K at -0.9%) are all within 1% of its average score, but none of that headroom matters when the GPU maxes out first. The CPU’s role here is to ensure no frame drops from draw-call bottlenecks; it does so effortlessly, as evidenced by the consistent FPS at 1080p Low (148.2 FPS) where the GPU is still the limit. In this pairing, the 265K is a future-proofing asset, but it cannot compensate for the GTX 1660 SUPER’s 6 GB VRAM ceiling.
Measured FPS Breakdown
At 1920x1080, the full settings range is playable: Low averages 148.2 FPS, Medium 121.1 FPS, High 98.9 FPS, and Ultra 63.7 FPS. The gap from Low to Ultra is 84.5 FPS, showing the GPU’s sensitivity to quality presets.
At 2560x1440, performance remains strong on lower presets: Low hits 105.4 FPS, Medium 88.1 FPS, and High 72.9 FPS. Ultra drops to 42.3 FPS, a 30.6 FPS loss from High, indicating a sharp quality cliff.
At 3840x2160, only Low is comfortably playable at 65.3 FPS. Medium averages 54.3 FPS, High 41.7 FPS, and Ultra falls to 29.6 FPS — below the 30 FPS threshold for consistent motion. The 4K Ultra result is 49.8% slower than 4K Low, and 53.5% slower than 1080p Ultra, confirming that the GTX 1660 SUPER’s 6 GB frame buffer and 336.0 GB/s bandwidth are exhausted at this resolution.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 65.3 |
| 3840x2160 | Medium | 54.3 |
| 3840x2160 | High | 41.7 |
| 3840x2160 | Ultra | 29.6 |
| 2560x1440 | Low | 105.4 |
| 2560x1440 | Medium | 88.1 |
| 2560x1440 | High | 72.9 |
| 2560x1440 | Ultra | 42.3 |
| 1920x1080 | Low | 148.2 |
| 1920x1080 | Medium | 121.1 |
| 1920x1080 | High | 98.9 |
| 1920x1080 | Ultra | 63.7 |
Downfall with iUltra 7 265K + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1660 SUPER + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265K + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.