Downfall

Downfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 22 27 33
1440p QHD 22 35 43 53
1080p Full HD 31 50 60 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 27
3840x2160 High 22
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 43
2560x1440 High 35
2560x1440 Ultra 22
1920x1080 Low 74
1920x1080 Medium 60
1920x1080 High 50
1920x1080 Ultra 31

Downfall with Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce GTX 1050 Ti occupies a position near the very bottom of the performance hierarchy for Downfall. This combination ranks 2888th out of 2928 tested combos, placing it in the bottom 1.4% of all systems evaluated. The data indicates a configuration that is fundamentally constrained by its graphics subsystem, with the CPU exhibiting a benchmark profile that far exceeds the demands of this particular horror title. The following analysis dissects the measured performance data to explain how this pairing behaves across resolutions and settings, and what users can realistically expect from it.

How This Combo Ranks

The combo rank of 2888 out of 2928 is a stark indicator of the system's overall standing. This is not a case of a balanced mid-range setup; it is a pairing where one component dramatically limits the other. The data shows that 40 configurations out of the 2928 tested perform worse, which places this combo in the lowest percentile of all possible pairings for Downfall. The ranking is driven almost entirely by the GPU, which sits at the 25th percentile among all tested graphics cards. In contrast, the CPU sits at the 89th percentile among all tested processors, a massive disparity that defines the system's character.

Benchmark results indicate that the CPU is vastly overqualified for the task. The Intel Core Ultra 5 235 achieves an average benchmark score of 46062, which places it in a dead heat with the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1) and the Intel Core i9-13900HX (46098, deltaPct -0.1). This indicates the processor is performing at a level consistent with high-end laptop and desktop chips from recent generations. The GPU, on the other hand, has an average benchmark score of 4193, placing it just ahead of the AMD Radeon R5 M330 (4170, deltaPct 0.6) and slightly behind the AMD Radeon Vega 3 (4268, deltaPct -1.8). The GPU's performance class is entry-level, a fact that the in-game FPS data confirms.

The practical consequence is that the combo rank reflects a severe bottleneck. The system's placement in the rankings is not a measure of the CPU's capability, but rather a measure of the GPU's inability to translate that capability into frames. In a game like Downfall, which is a horror title from 2016, the graphical load is the primary determinant of performance, and this GPU is simply not equipped to handle modern settings or higher resolutions.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the decisive component in this pairing. Its specifications paint a clear picture of an entry-level card from the Pascal generation. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 112.1 GB/s. The base clock is 1291 MHz, with a boost clock of 1392 MHz. The card has 768 shading units, 48 texture mapping units, and 32 raster output units. Its compute capability is rated at 2.138 TFLOPS for FP32 operations, and its pixel rate is 44.54 GPixel/s.

These specifications directly correlate with the measured FPS in Downfall. The 4 GB VRAM capacity is a potential limiting factor at higher resolutions, though the game’s age and the card’s overall throughput are more significant constraints. The memory bandwidth of 112.1 GB/s is modest by modern standards and will struggle to feed the GPU at high resolutions. The card’s 14 nm process node and 75 W TDP classify it as a low-power, low-performance part. Its benchmark scores reinforce this, with a Passmark G3D score of 6340 and a DirectX 12 score of 26, indicating that it is not optimized for modern graphics APIs.

The GPU's percentile rank of 25 versus the CPU's 89 is the central story. The GTX 1050 Ti's performance in Downfall is the ceiling for the entire system. Even with a more powerful processor, the frame rates would not improve because the GPU is saturated. The data shows that the GPU is the limiting factor at every resolution and settings combination, as evidenced by the dramatic FPS drops when moving from 1080p to 4K.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is characteristic of a GPU-bound system. At 1080p, the card manages playable frame rates at lower settings, but it falls off a cliff as the resolution increases. This scaling behavior is the primary indicator that the GTX 1050 Ti is the bottleneck.

At 1080p with Low settings, the average FPS is 74. This is the only configuration that approaches a high-refresh-rate experience. Moving to 1440p with Low settings, the average FPS drops to 53, a 28% decrease. At 4K with Low settings, the average FPS falls to 33, a 55% decrease from 1080p. This steep drop-off is a direct consequence of the GPU's limited pixel fill rate and memory bandwidth. The card must process four times the pixels at 4K compared to 1080p, and its 44.54 GPixel/s pixel rate is insufficient for the task.

The scaling pattern is consistent across all settings. For instance, at High settings, the average FPS goes from 50 at 1080p, to 35 at 1440p, to 22 at 4K. This represents a 56% drop from 1080p to 4K. The data indicates that the CPU is not a factor in this scaling; a CPU-bound system would show more consistent frame rates across resolutions. Instead, the FPS scales nearly inversely with the pixel count, confirming that the GPU's rendering throughput is the sole determinant of performance. The 4K Ultra setting is particularly telling, with an average FPS of 14, which is effectively unplayable.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities. The following breakdown details the exact numbers for each resolution and settings preset.

1080p (1920x1080)

  • Low: Average FPS is 74. This is the highest frame rate achieved in any configuration.
  • Medium: Average FPS is 60, with a minimum of 51 and a maximum of 69.
  • High: Average FPS is 50.
  • Ultra: Average FPS is 31.

1440p (2560x1440)

  • Low: Average FPS is 53.
  • Medium: Average FPS is 43, with a minimum of 37 and a maximum of 50.
  • High: Average FPS is 35.
  • Ultra: Average FPS is 22.

4K (3840x2160)

  • Low: Average FPS is 33.
  • Medium: Average FPS is 27, with a minimum of 23 and a maximum of 31.
  • High: Average FPS is 22.
  • Ultra: Average FPS is 14.

The data shows a clear hierarchy. The only configuration that consistently exceeds 60 FPS is 1080p Low. The Medium preset at 1080p holds exactly at 60 FPS, making it a borderline case. Every other configuration falls below 60 FPS, with the 4K Ultra setting being the worst at 14 FPS. The minimum FPS values recorded for the Medium presets (51 at 1080p, 37 at 1440p, 23 at 4K) indicate that frame pacing may be inconsistent, leading to noticeable stutters in a horror game where smooth motion is critical for immersion. The delta between Low and Ultra settings is significant; at 1080p, the difference is 43 FPS, which represents a 58% performance loss for the highest visual quality.

Settings Recommendations

Based on the measured rows, the optimal experience for this combo is found at 1080p with the Medium preset. This is the highest settings level that maintains an average FPS of 60, with a minimum of 51. The data suggests that this is the sweet spot for a playable experience. Lowering to Low settings at 1080p yields 74 FPS, which provides a smoother experience but with reduced visual quality. The jump from Medium to High at 1080p results in a 10 FPS loss (from 60 to 50), which may not justify the marginal visual improvement in a game like Downfall where atmosphere is often more important than texture detail.

For users who prioritize a stable frame rate above all else, 1080p Low is the recommended choice. The 74 FPS average provides headroom for demanding scenes. However, the Medium preset is a better balance, offering a 60 FPS average which is the industry standard for smooth gameplay. The Ultra preset at 1080p should be avoided, as the 31 FPS average is below the threshold for acceptable playability. At higher resolutions, the system is not viable for a quality experience. The 1440p Medium setting (43 FPS) and 4K Low setting (33 FPS) are playable only if the user is willing to accept significant compromises in smoothness. The data indicates that the system should be configured for 1080p gaming, with settings capped at Medium to ensure a consistent experience.

CPU Role

The Intel Core Ultra 5 235 plays a minimal role in this game's performance, as the GPU is the clear bottleneck. However, its specifications explain why it is not the limiting factor. The CPU features 14 cores and 14 threads, based on the Arrow Lake architecture on a 3 nm process node. Its base clock is 3.40 GHz, with a boost clock of 5.00 GHz. The cache hierarchy includes a 24 MB shared L3 cache. This is a powerful modern processor, as evidenced by its Cinebench R23 scores: 14769 multi-core and 2085 single-core.

These scores indicate a processor capable of handling any modern game's CPU demands with ease. Downfall, being a 2016 title, is unlikely to utilize more than a few cores, and the Ultra 5 235's single-thread performance is more than sufficient. The CPU's Passmark single-thread score of 4516 is in the top tier of processors. The fact that the FPS does not improve at lower resolutions or settings (where CPU load would be relatively higher) confirms that the CPU is not the bottleneck. The frame rates are consistently low and scale with resolution, which is a classic GPU-bound signature.

The CPU's benchmark profile also shows its headroom. Its average benchmark score of 46062 places it in a statistical tie with the Intel Core i9-13900HX (46098, deltaPct -0.1) and the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1). This indicates that the Ultra 5 235 is a high-performance part that would excel in CPU-intensive tasks or with a more powerful GPU. In this specific configuration, its capabilities are largely wasted, as the GTX 1050 Ti cannot push enough frames to stress the CPU. The system's performance is entirely dictated by the graphics card, and the CPU's role is to simply not get in the way, which it does admirably.

FAQ

*Q: What is the best resolution and settings combination for this system in Downfall?*

A: The measured data shows that 1920x1080 with the Medium preset is the optimal configuration, achieving an average FPS of 60 with a minimum of 51. This is the highest settings level that maintains a playable frame rate.

*Q: Can this system handle 4K gaming in Downfall?*

A: No. At 3840x2160, the highest average FPS achieved is 33 on Low settings. The Ultra preset at 4K yields only 14 FPS, which is below playable thresholds. The GPU's pixel rate and memory bandwidth are insufficient for 4K.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062. It is statistically tied with the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1) and the Intel Core i9-13900HX (46098, deltaPct -0.1), indicating near-identical overall performance.

Q: Is the CPU or GPU the limiting factor in this combo?

A: The GPU is the definitive bottleneck. Evidence for this is the FPS scaling with resolution; the average FPS drops from 74 (1080p Low) to 33 (4K Low), a pattern typical of a GPU-bound system. The CPU's 89th percentile rank versus the GPU's 25th percentile confirms the disparity.

Q: What is the highest FPS recorded in the measured data?

A: The highest average FPS is 74, achieved at 1920x1080 with the Low settings preset. This is the only configuration that approaches a high-refresh-rate experience.

Q: How does the GPU's performance compare to its nearest rivals?

A: The GTX 1050 Ti has an average benchmark score of 4193. It is slightly ahead of the AMD Radeon R5 M330 (4170, deltaPct 0.6) and slightly behind the AMD Radeon Vega 3 (4268, deltaPct -1.8), placing it in the entry-level performance class.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1050 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 27.0
3840x2160 High 22.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 43.0
2560x1440 High 35.0
2560x1440 Ultra 22.0
1920x1080 Low 74.0
1920x1080 Medium 60.0
1920x1080 High 50.0
1920x1080 Ultra 31.0

Downfall with iUltra 5 235 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1050 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 235 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.