Downfall

Downfall

AVERAGE FPS
176
excellent

This combination delivers exceptional performance with an average of 176 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 100 122 150
1440p QHD 101 161 197 240
1080p Full HD 141 226 275 337

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 150
3840x2160 Medium 122
3840x2160 High 100
3840x2160 Ultra 63
2560x1440 Low 240
2560x1440 Medium 197
2560x1440 High 161
2560x1440 Ultra 101
1920x1080 Low 337
1920x1080 Medium 275
1920x1080 High 226
1920x1080 Ultra 141

Downfall with Intel Core Ultra 5 225 + AMD Radeon RX 7900 XT, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 5 225 paired with the AMD Radeon RX 7900 XT achieves a combo rank of 525 out of 2,928 tested combinations in Downfall. This places the pairing in the top 18% of all tested systems, a strong result for a horror title that typically rewards both high frame rates and consistent frame pacing. The combo outperforms the vast majority of configurations, though it sits below the top-tier enthusiast pairings that dominate the upper percentiles of the database.

The rank reflects the balance between the two components. The RX 7900 XT, while a capable GPU, holds a percentile rank of 55 against all GPUs in the database, meaning it sits just above the median in overall graphics performance. The Core Ultra 5 225, by contrast, achieves an 85th percentile ranking among all CPUs, indicating the processor is the stronger relative component in this pairing. This asymmetry matters: the GPU is the limiting factor in most scenarios, but the CPU's headroom ensures that frame rates remain high even when settings are lowered, as the measured FPS data confirms.

When compared to its nearest rivals in the database, the CPU's average benchmark score of 36,938 is nearly identical to the AMD Ryzen 5 5600F at 36,945 (0% delta), the AMD Ryzen 5 5500X3D at 37,018 (-0.2%), and the AMD Ryzen AI 7 PRO 450 at 37,093 (-0.4%). The Intel Core i9-12900T trails slightly at 37,112 (-0.5%). This tight cluster indicates that the Core Ultra 5 225 offers no meaningful compute advantage over these alternatives, so any performance differences in Downfall will stem primarily from the GPU and how the game utilizes the platform's memory bandwidth and cache hierarchy.

GPU Role

The AMD Radeon RX 7900 XT is built on the Navi 31 chip with RDNA 3.0 architecture, manufactured on a 5 nm process at TSMC. It carries 20 GB of GDDR6 memory on a 320-bit bus, yielding a memory bandwidth of 800.0 GB/s. This large frame buffer and high bandwidth are directly relevant to Downfall's performance at high resolutions, where texture streaming and geometry loads can saturate lesser GPUs. The GPU's 5,376 shading units, 336 texture mapping units, and 192 raster output units provide substantial raw throughput, with a pixel rate of 459.6 GPixel/s and a texture rate of 804.4 GTexel/s.

Clock speeds are modest by modern standards but adequate for this workload: a base clock of 1387 MHz, a game clock of 2025 MHz, and a boost clock of 2394 MHz. The memory runs at 2500 MHz (20 Gbps effective), which aligns well with the 320-bit bus to deliver the 800 GB/s bandwidth. In Downfall, the GPU's FP32 performance of 51.48 TFLOPS is more than sufficient for the game's DirectX 12 rendering path, as the measured FPS shows the card never falls below 63 average FPS even at 4K Ultra settings.

The GPU's benchmark scores contextualize its role. Its 3DMark Steel Nomad DX12 score of 5,623 and PassMark G3D score of 29,009 are solid, though its PassMark DirectX 12 score of 110 is notably lower, suggesting the card's driver overhead or specific API path may not be fully optimized for all workloads. Its Geekbench Vulkan score of 71,068 is strong, indicating good low-level API performance, which benefits Downfall's modern rendering engine. The GPU's percentile rank of 55 against all GPUs means it outperforms roughly half of the database, but it is not a top-tier part; this is reflected in the measured FPS, where 4K Ultra drops to 63 FPS average, a playable but not exceptional result.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, manufactured on TSMC's 3 nm process. It runs at a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3. This configuration provides strong single-thread performance, as evidenced by a Cinebench R23 single-core score of 3,655, which is critical for Downfall's game logic and physics calculations that often run on a single thread.

The CPU's multi-threaded capabilities are also respectable, with a Cinebench R23 multi-core score of 25,891 and a PassMark multi-thread score of 30,459. These numbers place it well above average, and the 85th percentile ranking confirms that it outperforms 85% of all CPUs in the database. The processor's memory bandwidth of 102.4 GB/s over a dual-channel DDR5 interface provides ample data throughput for feeding the GPU at high frame rates, which is evident in the 1080p Low setting achieving 337 FPS average.

The CPU's benchmark suite shows particular strength in integer and floating-point math, with PassMark scores of 65,345 and 92,038 respectively. These are relevant to Downfall's AI-driven enemy behavior and procedural generation systems, which rely on such operations. The data compression score of 302,811 and random string sorting score of 36,590 further indicate that the CPU handles memory-intensive tasks efficiently, reducing the likelihood of stutter when loading new game areas. While the CPU is not the primary bottleneck at high resolutions, its headroom ensures that frame rates remain high when the GPU is not fully loaded, such as at 1080p Low where the combo achieves 337 FPS.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra). At 1080p Low, the combo delivers an average of 337 FPS, which is the highest recorded result. At 1080p Medium, the average drops to 275 FPS with a minimum of 234 and maximum of 317. 1080p High yields 226 FPS average, and 1080p Ultra produces 141 FPS average. These numbers show that the GPU is not the limiting factor at this resolution; even at Ultra, the frame rate remains well above typical display refresh rates.

Moving to 1440p, the averages are 240 FPS at Low, 197 FPS at Medium (with min 167 and max 226), 161 FPS at High, and 101 FPS at Ultra. The scaling from 1080p to 1440p is roughly linear for each setting, with about a 28-29% reduction in FPS across the board. This indicates that the GPU is becoming more involved, but the CPU still has headroom. At 4K, the averages are 150 FPS at Low, 122 FPS at Medium (with min 104 and max 141), 100 FPS at High, and 63 FPS at Ultra. The 4K Ultra result is the lowest recorded, but it still maintains a playable average, though the lack of min/max data for Ultra settings means frame consistency at that preset is unknown.

The Medium settings are the only ones with full min/max data across all resolutions. At 1080p Medium, the range is 234 to 317 FPS, a spread of 83 FPS. At 1440p Medium, the range is 167 to 226 FPS, a spread of 59 FPS. At 4K Medium, the range is 104 to 141 FPS, a spread of 37 FPS. This narrowing spread at higher resolutions indicates that the GPU becomes the bottleneck, reducing frame-time variance as the workload shifts from CPU to GPU-bound.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the limiting component at each resolution. At Low settings, the average FPS drops from 337 at 1080p to 240 at 1440p (a 29% reduction) and then to 150 at 4K (a 38% reduction from 1440p). This steep decline at 4K Low suggests that even at minimal graphics load, the GPU's pixel throughput is the constraint, as the CPU could theoretically push more frames if the GPU could render them. The 4K Low result of 150 FPS is still high, but the scaling curve shows diminishing returns as resolution increases.

At Medium settings, the drop from 1080p (275 FPS) to 1440p (197 FPS) is 28%, and from 1440p to 4K (122 FPS) is 38%. The similar percentages across Low and Medium indicate that the GPU is the primary limiter even at lower settings, as the CPU's frame generation ceiling is well above what the GPU can deliver at 4K. At High settings, the drops are 29% (226 to 161) and 38% (161 to 100), respectively, showing a consistent pattern.

At Ultra settings, the drop from 1080p (141 FPS) to 1440p (101 FPS) is 28%, and from 1440p to 4K (63 FPS) is 38%. The 4K Ultra result of 63 FPS is a significant reduction from the 1080p Ultra of 141 FPS, a cumulative drop of 55%. This steep scaling at the highest settings confirms that the RX 7900 XT's rasterization and shading resources are fully exercised at 4K Ultra, and the CPU's role in this scenario is minimal. The data indicates that for this combo, the GPU becomes the bottleneck at resolutions above 1440p, particularly at higher settings, while the CPU provides ample headroom at 1080p and lower settings.

FAQ

Q: What is the highest average FPS this combo achieves in Downfall, and at what settings?

A: The highest average FPS is 337, achieved at 1920x1080 with Low settings. This is the only result above 300 FPS in the measured data.

Q: How does the combo perform at 4K Ultra, and is it playable?

A: At 3840x2160 with Ultra settings, the combo achieves an average FPS of 63. This is playable but close to the lower bound of smooth gameplay, and no min/max data is available for this setting, so frame consistency is unverified.

Q: Which component is the primary bottleneck at 4K?

A: The GPU is the primary bottleneck at 4K, as evidenced by the steep FPS drop from 1440p to 4K across all settings. At 4K Low (150 FPS) and 4K Medium (122 FPS), the CPU still has headroom, but the GPU's pixel throughput limits the frame rate.

Q: What is the CPU's percentile ranking compared to the GPU's?

A: The Intel Core Ultra 5 225 has an 85th percentile ranking against all CPUs, while the AMD Radeon RX 7900 XT has a 55th percentile ranking against all GPUs. This indicates the CPU is a stronger relative performer than the GPU.

Q: Are there any settings where the CPU becomes the bottleneck?

A: At 1080p Low, the combo achieves 337 FPS, which is likely near the CPU's frame generation limit. The CPU's single-thread score of 3,655 in Cinebench R23 suggests it can support high frame rates, but the exact CPU ceiling is not directly measured in the FPS data.

Q: How does the combo rank among all tested configurations?

A: The combo ranks 525 out of 2,928 tested combos in Downfall, placing it in the top 18% of all configurations in the database.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. At 1080p, all settings achieve at least 141 FPS average, so users with 144Hz displays can safely select High settings (226 FPS) for better visual quality without sacrificing smoothness. Those with 240Hz displays may prefer Low (337 FPS) or Medium (275 FPS) to fully utilize their refresh rate, though the visual compromise is significant. Ultra at 1080p (141 FPS) is only recommended for 144Hz displays where visual fidelity is prioritized over frame rate headroom.

At 1440p, the Medium preset (197 FPS) offers the best balance of visual quality and performance, with a minimum FPS of 167 ensuring smooth gameplay even in demanding scenes. High (161 FPS) is also viable for 144Hz displays, but the minimum FPS is not recorded, so frame consistency is uncertain. Low (240 FPS) is excessive for most displays, and Ultra (101 FPS) is only suitable for 100Hz displays or below. Given the min/max data, Medium provides the most predictable experience at 1440p.

At 4K, the Medium preset (122 FPS) is the recommended choice, as it is the only 4K setting with recorded min/max data (104 to 141 FPS), indicating stable frame delivery. High (100 FPS) is acceptable for 100Hz displays, but lacks frame consistency data. Low (150 FPS) offers high frame rates but sacrifices visual quality, which undermines the purpose of 4K. Ultra (63 FPS) is not recommended due to its low average and lack of min/max data, making it a risky choice for smooth gameplay. Overall, the Medium preset at any resolution provides the best experience, as it is the only setting level with complete min/max data across all three resolutions, allowing users to anticipate frame drops.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 7900 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 150.0
3840x2160 Medium 122.0
3840x2160 High 100.0
3840x2160 Ultra 63.0
2560x1440 Low 240.0
2560x1440 Medium 197.0
2560x1440 High 161.0
2560x1440 Ultra 101.0
1920x1080 Low 337.0
1920x1080 Medium 275.0
1920x1080 High 226.0
1920x1080 Ultra 141.0

Downfall with iUltra 5 225 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7900 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RX 7900 XT

Explore FPS benchmarks for other games using this same hardware combination.