Downfall

Downfall

AVERAGE FPS
100
good

This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 57 70 85
1440p QHD 57 92 112 137
1080p Full HD 80 129 157 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 70
3840x2160 High 57
3840x2160 Ultra 36
2560x1440 Low 137
2560x1440 Medium 112
2560x1440 High 92
2560x1440 Ultra 57
1920x1080 Low 192
1920x1080 Medium 157
1920x1080 High 129
1920x1080 Ultra 80

Downfall with Intel Core Ultra 5 225 + AMD Radeon RX 7600, In-Depth Analysis

The data for Downfall on this platform shows a configuration that is heavily GPU-bound at higher resolutions, yet capable of delivering excellent frame rates at 1080p. The Intel Core Ultra 5 225 and AMD Radeon RX 7600 combination produces a wide performance envelope that shifts from a CPU-friendly high-refresh setup to a more demanding GPU-limited experience as resolution increases.

Resolution Scaling

The measured FPS values reveal a predictable but steep performance curve as resolution scales from 1920x1080 to 3840x2160. At the High preset, the average frame rate drops from 129 FPS at 1080p to 92 FPS at 1440p, a reduction of 37 FPS. Moving further to 4K, the average falls to 57 FPS, representing a 72 FPS drop from the 1080p baseline. This scaling pattern indicates that the rendering load on the GPU increases substantially with pixel count, while the CPU’s role diminishes as the bottleneck shifts.

For the Medium preset, the same trend is visible: 157 FPS at 1080p, 112 FPS at 1440p, and 70 FPS at 4K. The delta between 1080p and 1440p is 45 FPS, while the gap between 1440p and 4K is 42 FPS, showing a nearly linear degradation per resolution step. This consistency suggests that the game’s engine scales predictably with pixel throughput, and the RX 7600’s 128-bit memory bus and 8 GB GDDR6 buffer are being taxed progressively as resolution increases.

At the Low preset, the frame rates are significantly higher across all resolutions: 192 FPS at 1080p, 137 FPS at 1440p, and 85 FPS at 4K. The relative drop from 1080p to 4K is 107 FPS, which is a 55.7% reduction. This steeper percentage decline at Low settings indicates that when graphical effects are minimized, the GPU’s raw pixel fill rate becomes the primary limiter, and the architecture’s 169.9 GPixel/s pixel rate is being pushed to its limits at 4K.

The Ultra preset shows the most dramatic scaling penalty. At 1080p, the average is 80 FPS, which drops to 57 FPS at 1440p and then plummets to 36 FPS at 4K. The 4K result is less than half of the 1080p figure, confirming that the 4K Ultra workload exceeds the GPU’s comfortable operating range. The data suggests that for 4K gaming, the user must compromise heavily on settings, while 1440p offers a more balanced trade-off between visual fidelity and frame rate.

GPU Role

The AMD Radeon RX 7600 is the dominant component in this pairing for Downfall, particularly as resolution increases. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides a memory bandwidth of 288.0 GB/s. At 4K Ultra, the average FPS of 36 suggests that both the memory capacity and bandwidth are strained by high-resolution textures and effects, leading to a significant performance collapse compared to the 70 FPS at 4K Medium.

The GPU’s clock behavior is relevant to the observed scaling. The base clock of 1720 MHz and boost clock of 2655 MHz allow for substantial headroom under load, but the game clock of 2250 MHz represents a realistic sustained frequency during gaming. The data shows that at 1080p Low, the GPU is likely not the primary constraint, as the 192 FPS average indicates the CPU is capable of feeding frames faster than the GPU can render them, but at 4K Ultra, the GPU’s compute resources are saturated.

The RX 7600’s 2048 shading units and 64 ROPs are mid-range specifications that align with its 57th percentile ranking among all GPUs. In Downfall, the GPU’s performance relative to its nearest rivals shows a narrow margin: it sits 0.2% behind the NVIDIA GeForce RTX 3050 OEM and 0.6% ahead of the AMD Radeon Pro 560X. This tight grouping suggests that the RX 7600’s advantage lies more in its newer RDNA 3.0 architecture and higher clock speeds rather than a massive raw throughput lead over similarly positioned cards.

At 1440p Medium, the GPU delivers 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. The 34 FPS spread between min and max indicates that the GPU’s frame pacing is generally stable, but occasional spikes in scene complexity cause noticeable dips. The 4K Medium result of 70 FPS with a 59 FPS minimum and 80 FPS maximum shows a similar 21 FPS variance, suggesting that the GPU’s memory subsystem is being stressed more heavily at higher resolutions.

FAQ

Q: How does the combo perform at 1080p with High settings?

A: The average frame rate is 129 FPS, which places it well above the 60 FPS threshold for smooth gameplay. This suggests that the CPU is not a limiting factor at this resolution and settings level.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: The Low preset averages 137 FPS, while the Ultra preset averages 57 FPS. This 80 FPS gap represents a 58.4% reduction in performance when moving from the lowest to the highest visual quality settings.

Q: Is 4K gaming viable with this configuration?

A: At 4K High, the average FPS is 57, which is playable but not ideal for high-refresh monitors. The 4K Ultra result of 36 FPS is below the commonly accepted 60 FPS target, indicating that the GPU is the bottleneck at this resolution.

Q: What is the best resolution for a 144Hz monitor?

A: At 1080p Low, the average FPS of 192 exceeds 144Hz, and at 1080p Medium, the 157 FPS average also surpasses the 144Hz threshold. For a 144Hz display, 1080p with Medium or High settings provides the best balance of frame rate and visual quality.

Q: How does the GPU compare to its nearest rival in benchmark scores?

A: The RX 7600 has an average benchmark score of 15171, which is 0.2% lower than the NVIDIA GeForce RTX 3050 OEM’s score of 15199. This puts the two cards within a negligible performance margin in synthetic tests.

Q: What is the minimum FPS recorded at 1440p Medium?

A: The minimum FPS is 95, while the maximum is 129. This 95 FPS minimum indicates that even in demanding scenes, the frame rate stays above the 60 FPS playability threshold.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and refresh rate. For a 60 Hz display at 4K, the High preset is the best choice, delivering an average of 57 FPS. This is just below the 60 FPS target but remains playable. The Medium preset at 4K offers a more comfortable margin at 70 FPS, but the visual quality reduction may not be worth the 13 FPS gain for users with slower panels.

For 1440p gaming, the High preset is the clear winner, providing 92 FPS on average. This is well above the 60 FPS threshold and offers a good balance between detail and smoothness. The Medium preset at 112 FPS is also viable for 144Hz displays, but the 20 FPS gain over High may not justify the reduced graphical fidelity. The Ultra preset at 57 FPS is only recommended for users who prioritize image quality over frame rate and are willing to accept a sub-60 FPS experience.

At 1080p, the High preset at 129 FPS is the sweet spot for most users, offering high visual quality while still exceeding 120 FPS. For competitive play, the Low preset at 192 FPS provides the maximum frame rate, but the visual downgrade is significant. The Medium preset at 157 FPS offers a strong middle ground for 144Hz monitors, providing 28 FPS more than High while maintaining reasonable detail levels.

The Ultra preset is not recommended at any resolution due to its steep performance penalty. At 1080p, it drops from 129 FPS (High) to 80 FPS (Ultra), a 38% reduction for what is likely a marginal visual improvement. At 4K, the Ultra preset’s 36 FPS average is nearly unplayable and should be avoided entirely.

How This Combo Ranks

The Intel Core Ultra 5 225 and AMD Radeon RX 7600 combination ranks 2008th out of 2928 tested combos in Downfall, placing it in the lower third of all configurations. This rank reflects a mid-range pairing that is outperformed by a significant number of higher-end systems. The CPU’s 85th percentile ranking among all CPUs suggests it is a strong processor, but the GPU’s 57th percentile ranking holds the combo back in this GPU-intensive game.

The combo’s rank is consistent with the GPU’s position relative to its rivals. The RX 7600’s average benchmark score of 15171 places it in the middle of the pack, and the measured FPS in Downfall reflects this positioning. The CPU’s nearest rivals show a tight cluster: the AMD Ryzen 5 5600F has a delta of 0%, the AMD Ryzen 5 5500X3D is 0.2% ahead, and the AMD Ryzen AI 7 PRO 450 is 0.4% ahead. This indicates that the CPU is not a differentiator in this pairing, and the combo’s rank is largely determined by the GPU’s performance class.

The 2008th rank out of 2928 combos means that roughly 68% of tested configurations outperform this one in Downfall. This is not surprising given the game’s horror genre and its tendency to favor higher-end GPUs for maximum visual fidelity. The combo’s rank would likely improve at lower resolutions where the CPU’s strength can compensate for the GPU’s mid-range capabilities, but the overall ranking reflects the 4K and 1440p results that pull the average down.

Measured FPS Breakdown

At 1920x1080, the configuration delivers its highest frame rates. The Low preset averages 192 FPS, which is the best result across all tested settings and resolutions. The Medium preset averages 157 FPS with a minimum of 133 FPS and a maximum of 180 FPS, showing a 47 FPS spread. The High preset averages 129 FPS, and the Ultra preset averages 80 FPS. The progression from Low to Ultra shows a 112 FPS drop, indicating that the Ultra preset imposes a severe rendering load.

At 2560x1440, the frame rates decrease across all settings. The Low preset averages 137 FPS, while the Medium preset averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. The High preset averages 92 FPS, and the Ultra preset averages 57 FPS. The gap between Low and Ultra is 80 FPS, which is narrower than at 1080p but still substantial. The Medium preset’s minimum of 95 FPS indicates that the GPU can maintain playable frame rates even in demanding scenes.

At 3840x2160, the performance drops significantly. The Low preset averages 85 FPS, which is the only 4K setting that exceeds 60 FPS. The Medium preset averages 70 FPS with a minimum of 59 FPS and a maximum of 80 FPS, showing a 21 FPS variance. The High preset averages 57 FPS, and the Ultra preset averages 36 FPS. The 4K Ultra result is the lowest across all tested configurations, representing a 156 FPS drop from the 1080p Low result.

The data shows a consistent pattern: for each resolution step, the average FPS decreases by roughly 30-40% at the same settings. The 1080p Medium result of 157 FPS drops to 112 FPS at 1440p (a 28.7% decrease) and then to 70 FPS at 4K (a 37.5% decrease from 1440p). This scaling is typical for a GPU with 8 GB of VRAM and a 128-bit memory bus, as the memory bandwidth becomes a limiting factor at higher pixel counts.

CPU Role

The Intel Core Ultra 5 225 plays a supporting role in this configuration for Downfall. The CPU’s 10 cores and 10 threads, operating at a base clock of 3.30 GHz and a boost clock of 4.90 GHz, provide ample processing power for the game’s logic and physics. The 20 MB of shared L3 cache helps reduce memory latency, which is beneficial for maintaining consistent frame delivery.

The CPU’s benchmark scores indicate it is a capable performer. Its Cinebench R23 multi-core score of 25891 and single-core score of 3655 place it in the 85th percentile among all CPUs. In Downfall, the CPU’s role is most apparent at 1080p Low, where the 192 FPS average suggests the CPU can feed frames faster than the GPU can render them. However, as resolution increases, the GPU becomes the bottleneck, and the CPU’s performance has less impact on the final frame rate.

The CPU’s nearest rivals show a very tight performance grouping. The AMD Ryzen 5 5600F has an identical average benchmark score (36945 vs 36938), while the AMD Ryzen 5 5500X3D is 0.2% ahead and the AMD Ryzen AI 7 PRO 450 is 0.4% ahead. This indicates that the Core Ultra 5 225 is not a performance outlier in either direction, and its 10-core/10-thread configuration is adequate for this game’s requirements.

The CPU’s 65W TDP and 3 nm process node suggest efficient power delivery, but this has minimal impact on the measured FPS in Downfall. The game is not CPU-bound at higher resolutions, as evidenced by the consistent frame rate drops when moving from 1080p to 4K across all settings. The CPU’s 102.4 GB/s memory bandwidth and dual-channel DDR5 support ensure that the system memory is not a limiting factor, but the GPU’s 288.0 GB/s bandwidth is the more critical resource for this game’s rendering workload.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 7600 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 70.0
3840x2160 High 57.0
3840x2160 Ultra 36.0
2560x1440 Low 137.0
2560x1440 Medium 112.0
2560x1440 High 92.0
2560x1440 Ultra 57.0
1920x1080 Low 192.0
1920x1080 Medium 157.0
1920x1080 High 129.0
1920x1080 Ultra 80.0

Downfall with iUltra 5 225 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 7600 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RX 7600

Explore FPS benchmarks for other games using this same hardware combination.