Downfall

Downfall

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 42 51 59
1440p QHD 39 66 82 96
1080p Full HD 57 92 111 134

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 51
3840x2160 High 42
3840x2160 Ultra 24
2560x1440 Low 96
2560x1440 Medium 82
2560x1440 High 66
2560x1440 Ultra 39
1920x1080 Low 134
1920x1080 Medium 111
1920x1080 High 92
1920x1080 Ultra 57

Downfall with Intel Core i5-12400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 3050 4 GB delivers a playable but tightly constrained experience in Downfall, a horror title from 2016. The data shows a system where the GPU’s modest memory capacity and bandwidth define the performance ceiling, while the six-core processor provides ample headroom. This combination ranks in the bottom tenth of tested systems, but the measured FPS reveals a clear path to smooth gameplay through settings management.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent, confirming that the RTX 3050 4 GB is the limiting component at higher resolutions. At Low settings, average FPS falls from 133.8 at 1920x1080 to 95.5 at 2560x1440, then plummets to 59.2 at 3840x2160. That represents a 55.7% reduction from 1080p to 4K. The scaling pattern is similar at Medium settings: 111.4 at 1080p, 82.1 at 1440p, and 50.9 at 4K. High settings show 92.1 at 1080p, 65.5 at 1440p, and 41.5 at 4K.

The Ultra preset exposes the hardware’s weakness most dramatically. At 1080p, the combination still manages 57.4 FPS, but 1440p drops that to 38.9, and 4K falls to 24.1 — a 58% loss from 1080p to 4K. The pattern across all presets indicates that pixel count is the dominant factor; the GPU’s 128-bit memory bus and 192.0 GB/s bandwidth simply cannot feed enough data to sustain high frame rates at 4K. The curve is not linear, suggesting that memory pressure compounds as resolution increases. For 4K play, only Low settings approach 60 FPS, and even then it is marginal. The 1440p resolution offers a better balance, with Medium hitting 82.1 FPS, while 1080p remains the only resolution where Ultra exceeds 57 FPS.

GPU Role

The RTX 3050 4 GB is built on the Ampere architecture with a GA107 chip manufactured on Samsung’s 8 nm process. Its 4 GB of GDDR6 memory on a 128-bit bus delivers 192.0 GB/s of bandwidth, a figure that proves insufficient for Downfall at higher settings. The card’s 2048 shading units, 64 TMUs, and 32 ROPs are paired with 16 RT cores and 64 tensor cores, but these features matter little in a 2016 horror title that does not leverage ray tracing or DLSS. The boost clock of 1740 MHz and base clock of 1545 MHz are typical for the series, yet the FPS data shows that raw clock speed is not the constraint.

The measured results demonstrate that memory capacity is the critical weakness. At 4K Ultra, the average FPS collapses to 24.1, which is less than half of the 4K Low result of 59.2. This disparity far exceeds what texture quality alone should produce, indicating that the 4 GB frame buffer is being exhausted. The 90 W TDP and dual-slot cooler are adequate for the card’s thermal needs, but the PCIe 4.0 x8 interface is not a bottleneck in this scenario. The fact that 1080p Ultra achieves 57.4 FPS while 1440p Ultra drops to 38.9 suggests the card can handle complex shading but runs out of memory bandwidth as resolution climbs. The 7.127 TFLOPS FP32 throughput is sufficient for this game’s age, but the memory subsystem caps overall performance.

How This Combo Ranks

This specific CPU-GPU pairing ranks 1566 out of 1741 tested combinations in Downfall, placing it in the 10th percentile of all systems. The performance data explains why: the GPU sits at the 50th percentile among all GPUs, while the CPU achieves a 77th percentile ranking among all processors. That mismatch — a strong processor paired with a mid-pack graphics card — creates a system that is CPU-overprovisioned for this title. The average FPS across all measured settings and resolutions is roughly 71, but the spread is wide: from 24.1 at 4K Ultra to 133.8 at 1080p Low.

The low rank is not due to a defective pairing but rather the GPU’s 4 GB memory ceiling. In a game where texture-heavy scenes are common, the card’s limitations become apparent at higher presets. The CPU’s performance relative to rivals shows it is not the constraint. The i5-12400F’s average benchmark score of 19221 is nearly identical to the Intel Core i7-8700K (19210, a 0.1% difference) and the Intel Core i5-1335U (19167, 0.3% ahead). It is also 0.7% behind the AMD Ryzen 5 7533HS and 1.3% ahead of the AMD EPYC 7773X. This indicates that the processor can feed the GPU adequately, and the bottleneck lies elsewhere.

Settings Recommendations

The measured data points to a clear optimal configuration for this pairing. For 1080p displays, High settings provide the best balance, delivering 92.1 FPS — well above the 60 FPS threshold — while maintaining better visual fidelity than Medium’s 111.4 FPS. Ultra at 1080p drops to 57.4 FPS, which is borderline for smooth play, and the visual jump from High to Ultra is rarely worth a 34.7 FPS loss in a horror title where responsiveness matters. At 1440p, Medium is the sensible choice at 82.1 FPS, as High falls to 65.5 and Low offers no visual benefit at 95.5. Ultra at 1440p is unusable at 38.9 FPS.

For 4K, the data suggests avoiding this resolution entirely unless visual quality is sacrificed. Low settings yield 59.2 FPS, which is playable but visually sparse. Medium at 4K drops to 50.9, and High to 41.5. The 4K Ultra result of 24.1 FPS should be avoided at all costs. Given the GPU’s 4 GB memory, the practical ceiling for this combo is 1440p Medium or 1080p High. Players prioritizing frame rate over fidelity should select 1080p Low for 133.8 FPS, which provides a wide margin for input latency-sensitive moments. The data indicates that the “best experience” is 1080p High, as it stays above 90 FPS while retaining enough detail for the game’s atmospheric horror elements.

Measured FPS Breakdown

At 1920x1080, the combination produces its strongest results. Low settings achieve 133.8 FPS, Medium reaches 111.4, High hits 92.1, and Ultra falls to 57.4. The step from Low to Medium costs 22.4 FPS, while Medium to High costs another 19.3. The jump from High to Ultra is the steepest decline, losing 34.7 FPS — a 37.7% drop. At 2560x1440, the numbers scale down proportionally: Low at 95.5, Medium at 82.1, High at 65.5, and Ultra at 38.9. The gap between High and Ultra widens to 26.6 FPS, confirming that the Ultra preset’s additional memory usage is the primary culprit.

At 3840x2160, the GPU struggles to maintain playable rates. Low delivers 59.2 FPS, Medium 50.9, High 41.5, and Ultra collapses to 24.1. The difference between Low and Ultra at 4K is 35.1 FPS, nearly identical to the 1080p High-to-Ultra gap, but at a much lower absolute level. Across all resolutions, the pattern is consistent: the Ultra preset imposes a disproportionate penalty, which is characteristic of a GPU hitting its memory bandwidth limit. The 1080p Low result of 133.8 FPS is the only measurement that approaches the refresh rates of high-end monitors, while the 4K Ultra result of 24.1 is the only measurement below 30 FPS.

CPU Role

The Intel Core i5-12400F is a 6-core, 12-thread processor from the Alder Lake architecture, running at a 2.50 GHz base clock and 4.40 GHz boost clock. Its 65 W TDP and 18 MB of shared L3 cache provide solid single-thread performance, as evidenced by a 3dmark single-thread score of 909 and a passmark single-thread score of 3481. The multi-threaded results are equally strong: 3dmark max threads at 5912 and cinebench r23 multicore at 16518. These scores place the CPU in the 77th percentile of all processors, and its average benchmark score of 19221 is effectively tied with the Intel Core i7-8700K.

In Downfall, the CPU’s role is secondary. The game’s 2016 release date means it was designed for far older hardware, and the i5-12400F’s 12 threads are more than sufficient. The measured FPS scales with resolution and settings in a way that tracks GPU load, not CPU load. At 1080p Low, the 133.8 FPS result is likely near the CPU’s practical limit for this title, but it is not a bottleneck — the same CPU with a faster GPU would push higher. The 2332 cinebench r23 single-core score and 2221 geekbench single-core score confirm that the processor can handle the game’s logic and draw calls without lagging. The 10 nm process and dual-channel DDR4/DDR5 memory support round out a capable platform, but the data shows that any performance shortfall in Downfall is attributable to the RTX 3050 4 GB, not the i5-12400F. The processor has headroom to spare, which is why the combo’s rank is low: the GPU holds back an otherwise strong CPU.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 59.2
3840x2160 Medium 50.9
3840x2160 High 41.5
3840x2160 Ultra 24.1
2560x1440 Low 95.5
2560x1440 Medium 82.1
2560x1440 High 65.5
2560x1440 Ultra 38.9
1920x1080 Low 133.8
1920x1080 Medium 111.4
1920x1080 High 92.1
1920x1080 Ultra 57.4

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.