Downfall
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 42 | 47 | 61 |
| 1440p QHD | 43 | 65 | 78 | 95 |
| 1080p Full HD | 56 | 90 | 108 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-12400 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Downfall, the horror title that launched in February 2016, presents a demanding workload for the Intel Core i5-12400 and NVIDIA GeForce RTX 3050 4 GB combination. The measured frame rates across three resolutions and four quality presets reveal a system that is consistently capable at 1080p but struggles to maintain playable performance when pushed to higher resolutions. The data indicates that this pairing sits in the 1571st position out of 1741 tested combinations, a ranking that underscores its position as a mid-range performer in this specific title.
Resolution Scaling
The frame rate progression from 1080p to 4K clearly defines where this system's performance ceiling lies. At the High preset, the average FPS drops from 89.8 at 1920x1080 to 64.8 at 2560x1440, representing a 27.8% reduction in performance as pixel count increases by 77.8%. The scaling continues aggressively to 3840x2160, where the average plunges to 41.9 FPS, a further 35.3% decline from the 1440p figure. This steep degradation pattern indicates that the GPU is the primary limiting factor at higher resolutions.
The Low preset tells a similar story but with higher absolute numbers. The system delivers 137.8 FPS at 1080p, which drops to 94.9 FPS at 1440p and finally to 61 FPS at 4K. The percentage drops between successive resolutions are 31.1% and 35.7% respectively, showing that even at the lowest quality settings, the rendering load scales dramatically with resolution. This consistent pattern across presets confirms that the RTX 3050's memory bandwidth and processing power become saturated as pixel throughput increases.
Interestingly, the gap between Low and High presets narrows at higher resolutions. At 1080p, High is 34.8% slower than Low, but at 4K, High is only 31.3% slower. This compression of performance differences suggests that the GPU's compute resources are being fully utilized regardless of quality settings at 4K, with the bottleneck shifting from shader complexity to raw pixel fill rate and memory bandwidth. The 4 GB VRAM capacity likely contributes to this ceiling, as texture and geometry data compete for limited memory space.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB operates with a base clock of 1545 MHz and a boost clock of 1740 MHz, built on the GA107 chip using Samsung's 8 nm process. The 4 GB GDDR6 memory runs at 1500 MHz with a 12 Gbps effective rate across a 128-bit bus, producing a bandwidth of 192.0 GB/s. These specifications place the card in the 50th percentile of all GPUs, indicating a median performance level that aligns with the measured results in Downfall.
The VRAM capacity appears to be a critical constraint in this horror title. At the Ultra preset, 4K resolution yields only 27.9 FPS, a 54.3% drop from the High preset's 41.9 FPS. This dramatic falloff suggests that the Ultra preset demands more than 4 GB of video memory, causing the GPU to spill over into system memory or reduce texture residency. The 192.0 GB/s bandwidth becomes a limiting factor when memory pressure increases, as the card must constantly swap data in and out of the relatively small frame buffer.
The GPU's 2048 shading units, 64 texture mapping units, and 32 raster output processors provide a balanced architecture for 1080p gaming. The measured 7.127 TFLOPS of FP32 performance delivers 89.8 FPS at High settings in 1080p, which is solid for a horror game requiring atmospheric rendering. However, the 55.68 GPixel/s pixel rate and 111.4 GTexel/s texture rate prove insufficient for 4K Ultra workloads, where the card manages less than 30 FPS. The ray tracing cores and tensor cores present on the GA107 chip are present but do not appear to accelerate this title's rendering pipeline based on the performance characteristics observed.
CPU Role
The Intel Core i5-12400 provides six physical cores with twelve threads, running at a base clock of 2.50 GHz and boosting up to 4.40 GHz. This Alder Lake-S architecture processor has an 18 MB shared L3 cache and a 65 W TDP, with individual cores featuring 80 KB of L1 and 1.25 MB of L2 cache. The processor scores in the 77th percentile of all CPUs, with an average benchmark score of 19850, placing it slightly above the Intel Core i7-9700 (19831, +0.1%) and just below the Intel Core i7-8700 (19894, -0.2%).
In Downfall, the CPU's role appears secondary to the GPU at higher resolutions, but it becomes more relevant at 1080p. The multi-threaded performance, demonstrated by a Cinebench R23 multi-core score of 15935, provides ample headroom for game logic and physics calculations. The Passmark multi-thread score of 18747 and 3DMark max threads score of 5890 indicate strong parallel processing capability that prevents CPU-bound frame rate limitations in this title.
The single-thread performance is equally robust, with a 3DMark single-thread score of 910 and Passmark single-thread score of 3456. These scores suggest that the 4.40 GHz boost clock effectively handles the primary game thread, which is often the bottleneck in horror titles that rely on scripted sequences and AI-driven encounters. The Core i5-12400's performance relative to its nearest rivals—being within 0.4% of the Ryzen Threadripper PRO 5995WX in average score—confirms that it does not impede the RTX 3050's output in this game.
Settings Recommendations
The measured data provides clear guidance for optimizing the Downfall experience with this hardware combination. At 1920x1080, the Medium preset delivers 107.8 FPS, which is 20.0% higher than High's 89.8 FPS and 21.6% lower than Low's 137.8 FPS. The Medium preset represents the best balance of visual quality and performance at this resolution, offering smooth gameplay while maintaining reasonable graphical fidelity. The Ultra preset at 56 FPS is playable but provides diminishing returns over Medium given the 48.0% performance penalty.
For 2560x1440, the High preset at 64.8 FPS offers the most compelling experience, staying above the 60 FPS threshold while providing superior visual quality compared to Medium's 78.3 FPS. The Medium preset provides additional headroom for demanding scenes, but High maintains an acceptable average frame rate. The Ultra preset at 42.7 FPS falls below comfortable playability standards for a horror game that benefits from smooth camera movement.
At 3840x2160, the Low preset at 61 FPS is the only configuration that achieves playable frame rates. The Medium preset at 46.7 FPS and High at 41.9 FPS both fall short of smooth gameplay expectations, while Ultra at 27.9 FPS is effectively unplayable. Users targeting 4K should accept Low settings or consider reducing resolution to maintain visual quality.
FAQ
Q: What is the best resolution for this system in Downfall?
A: The data shows 1920x1080 as the optimal resolution, where all presets except Ultra exceed 89 FPS. The Medium preset provides 107.8 FPS, offering the best combination of smoothness and visual quality.
Q: How does the Ultra preset performance compare across resolutions?
A: The Ultra preset delivers 56 FPS at 1080p, 42.7 FPS at 1440p, and 27.9 FPS at 4K. The 4K result is 50.2% lower than the 1080p figure, demonstrating severe performance degradation at higher pixel counts.
Q: Is the RTX 3050 4 GB sufficient for 1440p gaming in this title?
A: At 1440p, the High preset achieves 64.8 FPS and Medium achieves 78.3 FPS, both exceeding playable thresholds. However, Ultra at 42.7 FPS falls below 60 FPS, indicating that the GPU handles this resolution only with lower quality settings.
Q: How does the CPU's performance relative to its rivals affect gameplay?
A: The Core i5-12400 scores within 0.2% of the Core i7-8700 and 0.1% above the Core i7-9700 in average benchmarks, indicating that it provides comparable processing power to its immediate competitors and does not bottleneck the GPU in Downfall.
Q: What causes the large performance gap between High and Ultra presets at 4K?
A: The 4K Ultra result of 27.9 FPS is 33.4% lower than High's 41.9 FPS, likely due to the 4 GB VRAM capacity being exceeded, forcing the GPU to manage memory pressure with its 192.0 GB/s bandwidth.
Q: Can this system maintain 60 FPS at 4K in Downfall?
A: Only the Low preset at 61 FPS achieves this target. Medium at 46.7 FPS, High at 41.9 FPS, and Ultra at 27.9 FPS all fall below 60 FPS, making 4K gaming viable only at the lowest quality settings.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3050 4 GB in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 46.7 |
| 3840x2160 | High | 41.9 |
| 3840x2160 | Ultra | 27.9 |
| 2560x1440 | Low | 94.9 |
| 2560x1440 | Medium | 78.3 |
| 2560x1440 | High | 64.8 |
| 2560x1440 | Ultra | 42.7 |
| 1920x1080 | Low | 137.8 |
| 1920x1080 | Medium | 107.8 |
| 1920x1080 | High | 89.8 |
| 1920x1080 | Ultra | 56.0 |
Downfall with RTX 3050 4 GB + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.