Downfall
This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 39 | 49 | 60 |
| 1440p QHD | 38 | 68 | 78 | 97 |
| 1080p Full HD | 55 | 91 | 113 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
# Downfall with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3050 4 GB
The AMD Ryzen 5 5500 and NVIDIA GeForce RTX 3050 4 GB combination delivers a playable but heavily settings-dependent experience in Downfall, a 2016 horror title. The measured data shows a system that can push past 130 FPS at 1080p on Low settings but drops to just 27.4 FPS at 4K Ultra, indicating that the 4 GB GPU becomes the dominant constraint as resolution and visual fidelity increase. This pairing sits at rank 1568 out of 1741 tested combinations in this game, placing it in the lower third of all hardware pairings, yet the CPU's 79th percentile standing among all processors suggests the processor is not the primary bottleneck in most scenarios.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals a clear GPU-bound workload at higher resolutions. At High settings, the average frame rate falls from 91.4 FPS at 1920x1080 to 68 FPS at 2560x1440, a reduction of 23.4 FPS, before collapsing to 38.9 FPS at 3840x2160. This represents a 57.5% performance loss from 1080p to 4K at High settings, a scaling pattern consistent with a GPU that is running out of memory bandwidth and raw throughput as pixel count quadruples.
The Low settings preset tells a similar story but with higher absolute numbers. At 1920x1080 Low, the system averages 136.9 FPS, which drops to 96.8 FPS at 1440p and then to 59.9 FPS at 4K. The percentage decline from 1080p to 4K at Low settings is 56.2%, nearly identical to the High preset's scaling. This consistency across presets indicates that resolution scaling is governed by the GPU's fixed resources—the 128-bit memory bus and 192.0 GB/s bandwidth—rather than by settings-specific effects.
The gap between Low and Ultra widens as resolution increases. At 1080p, the difference between Low (136.9 FPS) and Ultra (55.3 FPS) is 81.6 FPS. At 4K, that gap shrinks to 32.5 FPS (59.9 FPS Low versus 27.4 FPS Ultra), but the relative penalty of Ultra becomes steeper. This pattern suggests that at 4K, the GPU is so saturated that even the reduced load of Low settings cannot overcome the pixel-count bottleneck, while at 1080p the settings choice has more headroom to express itself.
Settings Recommendations
For a 60 FPS target, the data shows that 1080p Medium delivers 112.5 FPS and 1080p High achieves 91.4 FPS, both comfortably above the threshold. At 1440p, Medium hits 77.6 FPS and High manages 68 FPS, still viable for smooth gameplay. However, 4K is only playable at Low settings, where the average of 59.9 FPS barely clears 60 FPS, while Medium at 4K drops to 48.8 FPS and High falls to 38.9 FPS.
The best experience per the measured rows appears to be 1440p Medium. It delivers 77.6 FPS, which is 18.6% higher than the 1440p High preset's 68 FPS, while the visual quality increase from Low to Medium is typically more perceptible than from Medium to High in a horror title where lighting and shadow fidelity matter. At 1080p, the Medium preset at 112.5 FPS offers a substantial 21.1 FPS advantage over High while likely preserving most of the atmospheric effects that define the genre.
Ultra settings are not recommended at any resolution in this configuration. Even at 1080p, Ultra yields only 55.3 FPS, which is below the 60 FPS threshold and represents a 50.1% performance penalty compared to High. At 1440p Ultra drops to 38.3 FPS, and at 4K it becomes borderline unplayable at 27.4 FPS. The data suggests that the RTX 3050 4 GB's 4 GB VRAM and 7.127 TFLOPS FP32 throughput are insufficient to handle the Ultra preset's additional draw calls and texture loads without severe frame rate degradation.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the limiting component in this pairing, and its specifications explain the measured results. The GPU operates with a base clock of 1545 MHz and a boost clock of 1740 MHz, paired with 4 GB of GDDR6 memory on a 128-bit bus delivering 192.0 GB/s of bandwidth. The 2048 shading units and 32 ROPs provide a pixel rate of 55.68 GPixel/s, which becomes the constraining factor at 4K where the pixel workload quadruples relative to 1080p.
The VRAM capacity of 4 GB is notably small for a 30-series card, and Downfall's Ultra preset at 4K likely exceeds this allocation, causing the frame rate to plummet to 27.4 FPS. The memory bandwidth of 192.0 GB/s is also modest, and the scaling data reflects this: the 57.5% drop from 1080p to 4K at High settings is consistent with a GPU that cannot feed its shader units fast enough at higher resolutions. The GPU's 50th percentile standing among all GPUs confirms it is a mid-pack performer, while the CPU's 79th percentile rank indicates the processor is not the primary constraint.
The transistor count of 8,700 million on an 8 nm Samsung process gives the GA107 chip a die size of 200 mm², and the 7.127 TFLOPS FP32 throughput is the raw compute ceiling. In Downfall, the measured FPS values suggest that this compute capacity is sufficient for 1080p and 1440p at Medium settings, but the 4K results reveal that memory bandwidth and VRAM capacity, not raw shader throughput, are the binding constraints at that resolution.
Measured FPS Breakdown
At 1920x1080, the system delivers 136.9 FPS on Low, 112.5 FPS on Medium, 91.4 FPS on High, and 55.3 FPS on Ultra. The step from Low to Medium costs 24.4 FPS, from Medium to High costs 21.1 FPS, and from High to Ultra costs 36.1 FPS, showing that the Ultra preset imposes a disproportionately large penalty. The spread from Low to Ultra is 81.6 FPS, indicating that settings selection has a massive impact on performance at this resolution.
At 2560x1440, the averages are 96.8 FPS on Low, 77.6 FPS on Medium, 68 FPS on High, and 38.3 FPS on Ultra. The relative penalties between presets are similar to 1080p, but the absolute numbers are lower across the board. The High-to-Ultra drop of 29.7 FPS is the largest single-step penalty, reinforcing that Ultra is poorly suited to this hardware at 1440p.
At 3840x2160, the measured averages are 59.9 FPS on Low, 48.8 FPS on Medium, 38.9 FPS on High, and 27.4 FPS on Ultra. The Low-to-Medium gap narrows to 11.1 FPS, and the Medium-to-High gap shrinks to 9.9 FPS, suggesting that at 4K the GPU is so resource-constrained that settings changes have diminishing returns. Even the jump from Low to Ultra only produces a 32.5 FPS difference, compared to 81.6 FPS at 1080p, highlighting that resolution is the dominant factor in this configuration's performance profile.
FAQ
Q: Can this system run Downfall at 60 FPS in 4K?
A: Only on Low settings, where the measured average is 59.9 FPS. Medium drops to 48.8 FPS, High to 38.9 FPS, and Ultra to 27.4 FPS, so 60 FPS at 4K requires the lowest preset.
Q: What is the best resolution for this hardware in Downfall?
A: The data indicates 2560x1440 Medium is the sweet spot, delivering 77.6 FPS while maintaining a 15 FPS buffer over the 60 FPS target. At 1080p, Medium achieves 112.5 FPS, but the visual improvement from stepping up to 1440p justifies the lower frame rate.
Q: How does the Ultra preset compare to High across resolutions?
A: At 1080p, Ultra costs 36.1 FPS versus High (55.3 versus 91.4). At 1440p, the penalty is 29.7 FPS (38.3 versus 68). At 4K, Ultra is 11.5 FPS slower than High (27.4 versus 38.9), showing that the Ultra preset becomes relatively less punishing at higher resolutions due to the GPU being already saturated.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is clearly the limiting component. The CPU ranks in the 79th percentile among all processors, while the GPU sits at the 50th percentile. The 57.5% FPS drop from 1080p to 4K at High settings is characteristic of a GPU-bound scenario.
Q: What frame rate can be expected at 1080p with High settings?
A: The measured average is 91.4 FPS, which provides a comfortable margin above 60 FPS and leaves headroom for demanding scenes common in horror games.
Q: Does the 4 GB VRAM affect performance in Downfall?
A: The 4 GB capacity appears to be a limiting factor at Ultra settings, particularly at 4K where the average falls to 27.4 FPS. The 192.0 GB/s memory bandwidth is also modest, and the scaling data suggests that memory constraints, not compute, are the primary cause of the steep performance drop at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3050 4 GB in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.9 |
| 3840x2160 | Medium | 48.8 |
| 3840x2160 | High | 38.9 |
| 3840x2160 | Ultra | 27.4 |
| 2560x1440 | Low | 96.8 |
| 2560x1440 | Medium | 77.6 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 38.3 |
| 1920x1080 | Low | 136.9 |
| 1920x1080 | Medium | 112.5 |
| 1920x1080 | High | 91.4 |
| 1920x1080 | Ultra | 55.3 |
Downfall with RTX 3050 4 GB + Other CPUs
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