Downfall
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 75 | 85 | 104 |
| 1440p QHD | 71 | 117 | 140 | 170 |
| 1080p Full HD | 104 | 162 | 195 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i3-12100F + AMD Radeon RX 6750 XT, In-Depth Analysis
The Intel Core i3-12100F paired with the AMD Radeon RX 6750 XT delivers a commanding performance profile in Downfall, a 2016 horror title. Benchmark data shows this combination ranks 833rd out of 1,741 tested configurations, placing it in the upper half of all systems. The pairing demonstrates remarkable strength at lower resolutions, with frame rates exceeding 240 FPS at 1080p Low, but the data also reveals a significant scaling challenge at 4K Ultra, where performance drops below 50 FPS. This analysis breaks down the measured results across three resolutions and four quality presets, interpreting what the numbers mean for actual gameplay.
FAQ
Q: What is the highest average frame rate recorded for this configuration?
A: The maximum measured average is 240.4 FPS, achieved at 1920x1080 resolution with Low settings. This indicates the CPU-GPU combination has substantial headroom for high-refresh-rate monitors at standard HD resolutions.
*Q: How does this system rank against all tested configurations in Downfall?*
A: The combo ranks 833rd out of 1,741 tested combinations. This places it in the 48th percentile of all systems, meaning roughly half of tested configurations perform better and half perform worse.
Q: What is the difference in performance between 1080p and 4K at High settings?
A: At 1080p High, the system averages 162.1 FPS, while at 4K High it averages 75.1 FPS. This represents a 54% reduction in frame rate, illustrating the substantial load increase from the higher resolution.
Q: Which settings preset yields the lowest performance at 1440p?
A: The Ultra preset at 2560x1440 produces the lowest average at 71.4 FPS. This is notably lower than the High preset's 116.9 FPS at the same resolution, indicating Ultra carries a heavy performance penalty.
Q: Does the CPU bottleneck the GPU at any resolution?
A: The data suggests the opposite—the GPU becomes the primary limiting factor at higher resolutions. At 1080p Low, the system hits 240.4 FPS, which exceeds typical monitor refresh rates, whereas at 4K Ultra it falls to 45.2 FPS, showing the GPU struggling with pixel throughput.
Q: How does this configuration compare to its nearest GPU rival, the RTX 3080?
A: The RX 6750 XT trails the RTX 3080 by 1.3% in average benchmark score. Despite the RTX 3080 having a higher overall score of 35,787 versus 35,327, the real-world Downfall frame data shows this gap is negligible in practice.
GPU Role
The AMD Radeon RX 6750 XT is the dominant component in this pairing, equipped with 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth. Its boost clock of 2600 MHz and game clock of 2495 MHz provide the computational horsepower needed for Downfall's horror environments, which rely on dense shadow work and atmospheric effects. The GPU's 2560 shading units and 64 ROPs handle pixel fill at a rate of 166.4 GPixel/s, which becomes critical at 4K resolution.
The benchmark data clearly shows the GPU's influence scaling with resolution. At 1080p, the system achieves frame rates between 103.5 (Ultra) and 240.4 (Low), demonstrating that the GPU has ample capacity for this resolution. Moving to 1440p, performance remains strong, with High settings still producing 116.9 FPS. However, at 4K, the GPU begins to show its limits—Ultra settings plummet to 45.2 FPS, a 56% drop from 1440p Ultra's 71.4 FPS. This pattern indicates that the RX 6750 XT's 12 GB frame buffer and 432.0 GB/s bandwidth are sufficient for up to 1440p High, but 4K Ultra exceeds what the card can comfortably deliver in this title.
The GPU's PassMark G3D score of 20,700 and 3DMark Steel Nomad DX12 score of 2,548 place it in the 79th percentile of all GPUs. Its nearest rival, the RTX 3080, scores only 1.3% higher on average, yet the Downfall results show that architectural differences matter more than raw scores. The RX 6750 XT's RDNA 2.0 architecture, built on a 7 nm TSMC process with 17,200 million transistors, provides strong DirectX 12 Ultimate support, which is relevant for a 2016 title that benefits from modern API optimizations.
Resolution Scaling
The measured frame rates across three resolutions reveal a clear pattern of GPU-bound scaling. At 1080p Low, the system produces 240.4 FPS, which drops to 170.1 FPS at 1440p Low (a 29% reduction) and further to 104.3 FPS at 4K Low (a 57% reduction from 1080p). This scaling curve is typical for a GPU-limited scenario—as pixel count increases from 2.07 million (1080p) to 3.68 million (1440p) to 8.29 million (4K), the rendering workload grows disproportionately.
The High settings preset shows a steeper decline: 162.1 FPS at 1080p, 116.9 FPS at 1440p (28% drop), and 75.1 FPS at 4K (54% drop from 1080p). Interestingly, the percentage drops are similar between Low and High presets, suggesting that resolution scaling is consistent regardless of quality level. However, the Ultra preset tells a different story—it drops from 103.5 FPS at 1080p to 71.4 FPS at 1440p (31% drop) and then to 45.2 FPS at 4K (56% drop from 1080p). The Ultra preset's heavier reliance on GPU compute features like ray tracing and advanced post-processing makes it more sensitive to the resolution increase.
The data indicates that the limiting component shifts with resolution. At 1080p, the system's frame rates exceed 240 FPS on Low, which is likely approaching the CPU's limit given the i3-12100F's 4-core, 8-thread configuration. At 4K, the GPU's 13.31 TFLOPS of FP32 compute becomes the bottleneck, as evidenced by the dramatic performance collapse at Ultra settings. The sweet spot appears to be 1440p, where the system maintains over 70 FPS even at Ultra, making it the recommended resolution for balanced performance.
Measured FPS Breakdown
At 1920x1080, the system demonstrates exceptional performance across all presets. Low settings yield 240.4 FPS, Medium produces 195.4 FPS, High reaches 162.1 FPS, and Ultra drops to 103.5 FPS. The progression from Low to Ultra represents a 57% performance reduction, but even at Ultra, the frame rate comfortably exceeds 100 FPS, ensuring smooth gameplay on standard 60 Hz and 144 Hz monitors.
Moving to 2560x1440, the results remain strong. Low settings produce 170.1 FPS, Medium delivers 140.2 FPS, High achieves 116.9 FPS, and Ultra falls to 71.4 FPS. This resolution represents the performance sweet spot—even the most demanding preset maintains frame rates above 70 FPS, which is playable for a horror title where smooth motion enhances the atmosphere.
At 3840x2160, performance becomes more variable. Low settings still deliver 104.3 FPS, which is respectable for 4K. Medium produces 85.3 FPS, and High manages 75.1 FPS—all playable. However, Ultra settings collapse to 45.2 FPS, which falls below the 60 FPS threshold that many players consider the minimum for smooth gameplay. This 4K Ultra result represents a 56% drop from 1080p Ultra, highlighting the GPU's limitations at the highest quality settings.
The overall pattern shows that the system is capable of 4K gaming at up to High settings, but Ultra is only viable at 1440p or lower. The measured data does not include minimum or maximum FPS values, so the analysis relies solely on average frame rates, which tend to mask occasional stutters or hitches that could affect the horror experience.
Settings Recommendations
Based on the measured frame rates, the optimal preset depends on the target resolution and refresh rate. For 1080p users, the High preset at 162.1 FPS offers an excellent balance—the 60 FPS headroom above the Ultra preset's 103.5 FPS is substantial, and the visual difference between High and Ultra in a dark horror title is often minimal. Players with 240 Hz monitors can consider Low settings at 240.4 FPS, but this sacrifices visual fidelity for a frame rate that exceeds what most displays can show.
At 1440p, the High preset at 116.9 FPS is the clear recommendation. It provides over 90 FPS of headroom above the Ultra preset's 71.4 FPS, and the Medium preset at 140.2 FPS offers even more headroom for those prioritizing smoothness. For players with 144 Hz monitors, High settings are ideal; for 60 Hz displays, even Ultra at 71.4 FPS is sufficient, but the extra frames from High settings help with input latency in tense moments.
At 4K, the situation becomes more nuanced. The High preset at 75.1 FPS is the best choice for maintaining playable frame rates while preserving visual quality. Medium at 85.3 FPS offers a safety margin for scenes with heavy effects, while Low at 104.3 FPS is recommended for those who prioritize performance above all. The Ultra preset at 45.2 FPS should be avoided—the 30 FPS drop from High is not worth the marginal visual improvements, especially in a game where maintaining immersion through smooth motion is critical.
The data shows that the High preset is the most versatile option across all three resolutions: 162.1 FPS at 1080p, 116.9 FPS at 1440p, and 75.1 FPS at 4K. This consistency makes High the default recommendation, with adjustments downward only for 4K users who experience sensitivity to frame rate fluctuations.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, built on a 10 nm process. It features a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with 12 MB of shared L3 cache. In synthetic benchmarks, it achieves a Cinebench R23 multicore score of 11,912 and a single-core score of 1,681, while its PassMark multithread score reaches 14,015 with a single-thread score of 3,444. These results place it in the 72nd percentile of all CPUs, with an average benchmark score of 13,516.
The CPU's role in Downfall becomes apparent when examining the frame rate scaling. At 1080p Low, the system hits 240.4 FPS, which is likely reaching the CPU's limit for frame generation. The single-thread performance is particularly relevant—horror games often rely on a primary gameplay thread, and the i3-12100F's single-core score of 893 in 3DMark indicates strong per-thread capability. However, the 4-core limitation means that heavily threaded scenes could cause frame pacing issues, though the measured data does not show this at the tested presets.
The CPU's nearest rivals include the AMD Ryzen Threadripper PRO 3975WX, which scores only 0.1% higher on average (13,534 versus 13,516), and the Intel Core i7-7700K, which scores 1.8% higher (13,280 versus 13,516). This indicates that the i3-12100F punches well above its weight class in synthetic benchmarks, and its performance in Downfall is consistent with this—the frame rates at lower resolutions suggest the CPU is not a significant bottleneck until frame rates exceed 240 FPS.
For this game, the CPU appears adequately matched to the GPU. At 4K, where the GPU is clearly the limiting factor, the CPU's 58 W TDP and efficient Alder Lake architecture ensure it does not throttle or introduce frame time inconsistencies. The data suggests that upgrading the CPU would yield diminishing returns in Downfall, as the GPU becomes the primary constraint at resolutions above 1080p. Players seeking higher frame rates at 1080p might benefit from a CPU with more cores, but the i3-12100F's 8 threads handle the game's threading model effectively, as evidenced by the 240.4 FPS result at Low settings.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 6750 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.3 |
| 3840x2160 | Medium | 85.3 |
| 3840x2160 | High | 75.1 |
| 3840x2160 | Ultra | 45.2 |
| 2560x1440 | Low | 170.1 |
| 2560x1440 | Medium | 140.2 |
| 2560x1440 | High | 116.9 |
| 2560x1440 | Ultra | 71.4 |
| 1920x1080 | Low | 240.4 |
| 1920x1080 | Medium | 195.4 |
| 1920x1080 | High | 162.1 |
| 1920x1080 | Ultra | 103.5 |
Downfall with ii3-12100F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6750 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii3-12100F + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.