Downfall

Downfall

AVERAGE FPS
157
excellent

This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 109 133
1440p QHD 90 143 175 214
1080p Full HD 125 201 245 299

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 109
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 214
2560x1440 Medium 175
2560x1440 High 143
2560x1440 Ultra 90
1920x1080 Low 299
1920x1080 Medium 245
1920x1080 High 201
1920x1080 Ultra 125

Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 combination delivers a remarkably consistent experience in Downfall, with performance scaling that clearly identifies the GPU as the primary constraint at higher resolutions. The data shows a classic curve: at 1080p, the system pushes frame rates high enough to saturate most displays, while at 4K, the load shifts decisively to the graphics card. This pairing is well-balanced for the game, though the specific settings choices matter more than the hardware itself.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep but predictable, and it tells a clear story about which component is doing the heavy lifting. At Low settings, the average FPS falls from 299 at 1920x1080 to 133 at 3840x2160 — a reduction of 55.5% that indicates the GPU is being pushed much harder as pixel count increases. The same pattern holds at Medium settings, where the average drops from 245 to 109 FPS, a 55.5% decline. At High settings, the average goes from 201 to 89 FPS, a 55.7% drop, and at Ultra, it falls from 125 to 56 FPS, a 55.2% reduction.

The uniformity of these percentage drops across all four settings presets is the key observation. Whether the game is running at Low or Ultra, the scaling from 1080p to 4K is nearly identical, hovering around 55%. This consistency suggests that resolution scaling is purely a function of pixel throughput, and the RTX 3080's 10 GB GDDR6X memory and 320-bit bus are the limiting factors. If the CPU were the bottleneck, you would expect the 1080p numbers to be relatively closer to the 4K numbers, since the CPU workload would stay constant while the GPU workload rises. Instead, the proportional decline at every setting points to a GPU-bound scenario at 4K.

The 1440p results sit almost exactly halfway between the two extremes. At Low, the average is 214 FPS; at Medium, 175; at High, 143; and at Ultra, 90. These numbers are roughly 72% of the 1080p values, which aligns with the increase in pixel count from 1920x1080 to 2560x1440. The pattern holds without exception, confirming that the 5950X is delivering consistent frame pacing and that the RTX 3080 is the component that scales with resolution.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, fabricated on an 8 nm process at Samsung. It carries 8704 shading units, 272 texture mapping units, and 96 ROPs, along with 68 RT cores and 272 tensor cores. The base clock is 1440 MHz with a boost clock of 1710 MHz, and the memory runs at 1188 MHz, which translates to 19 Gbps effective on 10 GB of GDDR6X across a 320-bit bus, yielding a bandwidth of 760.3 GB/s. The card's FP32 performance is 29.77 TFLOPS, and it has a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s.

In Downfall, these specifications translate to a card that is clearly capable of handling the game at high frame rates, but the 4K Ultra result of 56 FPS average reveals its limits. The 10 GB memory capacity is sufficient for this title at all tested settings, but the card's overall compute throughput starts to struggle when the resolution hits 3840x2160 and the preset is maxed out. The benchmark results show the GPU's percentile ranking at 68 among all GPUs, with an average benchmark score of 23172. Its nearest rivals, based on average score, are the NVIDIA P106-100 (23249, delta -0.3%), AMD Radeon Pro Vega 16 (23250, delta -0.3%), AMD Radeon RX 6600M (23273, delta -0.4%), and AMD Radeon R9 M290X (23276, delta -0.4%). These differences are negligible, indicating that the RTX 3080 sits in a tightly contested performance band.

The measured FPS data shows that the RTX 3080 has enough headroom to deliver 89 FPS at 4K High, which is a solid result for a horror title where smooth motion matters for atmosphere. The card's boost clock of 1710 MHz is the practical ceiling, and it appears to hold well under load, given the consistent scaling observed across resolutions. The 68 RT cores are present but likely underutilized in this game, as the performance patterns suggest rasterization is the primary workload.

How This Combo Ranks

The combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 ranks 1057 out of 3716 tested combos in Downfall. This places it in the top 28.5% of all pairings, which is respectable but not elite. The ranking reflects the balance between the CPU's strong multi-threaded performance and the GPU's mid-to-high-tier standing. Given that the GPU's percentile is 68 and the CPU's percentile is 91, the combo ranking is dragged down by the GPU, which is the weaker link in this pairing for gaming workloads.

The 5950X itself has an average benchmark score of 51947, placing it at the 91st percentile among all CPUs. Its nearest rivals are the Intel Core Ultra 5 235HX (52073, delta -0.2%), AMD EPYC 8124P (52121, delta -0.3%), Intel Core i9-13900F (51730, delta 0.4%), and Intel Core i7-14700 (52301, delta -0.7%). These deltas are all within one percent, meaning the 5950X is statistically tied with these processors in synthetic benchmarks. For Downfall specifically, the combo rank of 1057 suggests that while the CPU is overqualified, the GPU holds the pairing back from reaching higher positions.

The data indicates that the RTX 3080 is the bottleneck in this pairing for Downfall. If the GPU were upgraded, the combo rank would likely improve substantially, as the CPU has ample headroom. Conversely, swapping the CPU for a weaker model would probably not change the in-game results much, given that the GPU is already the limiting factor at most resolutions and settings.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 299 FPS. Medium settings yield 245 FPS, with a minimum of 208 and a maximum of 282. High settings give 201 FPS. Ultra settings drop to 125 FPS. These numbers indicate that at 1080p, the system is never CPU-bound; even at Ultra, the average is well above 120 FPS, and the Low preset approaches 300 FPS, which is near the practical limit for most displays.

At 2560x1440, the performance scales down proportionally. Low settings average 214 FPS. Medium settings average 175 FPS, with a minimum of 149 and a maximum of 201. High settings average 143 FPS. Ultra settings average 90 FPS. The 1440p results are still very playable across all presets, with the lowest average being 90 FPS at Ultra, which is smooth for a horror game. The Medium preset's minimum of 149 FPS shows that even in demanding scenes, the frame rate stays well above refresh rate thresholds.

At 3840x2160, the GPU starts to show its limits. Low settings average 133 FPS. Medium settings average 109 FPS, with a minimum of 92 and a maximum of 125. High settings average 89 FPS. Ultra settings average 56 FPS. The 4K Ultra result is the only one that dips below 60 FPS, which may be noticeable in a game that relies on tension and atmosphere. The Medium preset at 4K, with a minimum of 92 FPS, is the sweet spot for maintaining high frame rates without sacrificing too much visual fidelity.

The data shows a clear hierarchy: 1080p Low is the fastest configuration at 299 FPS, while 4K Ultra is the slowest at 56 FPS. The gap between these extremes is 243 FPS, or 81.3% of the maximum. The Medium presets at each resolution provide the only rows with min/max data, and they show consistent frame pacing — the spread between min and max is 74 FPS at 1080p, 52 FPS at 1440p, and 33 FPS at 4K. This tightening spread at higher resolutions is further evidence that the GPU is becoming the limiting factor, as frame time variance decreases when the workload is more uniform.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It runs on the AMD Socket AM4 platform with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The CPU has a 64 MB L3 cache, 512 KB of L2 per core, and 64 KB of L1 per core. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s, and it offers PCIe Gen 4 with 20 lanes. The processor is built on TSMC's 7 nm process and has a TDP of 105 W.

In Downfall, the CPU's role is minimal, as the game is clearly GPU-bound. The 5950X's single-thread performance, as measured by a 3DMark single-thread score of 944 and a Cinebench R23 single-core score of 1614, is more than sufficient for the game's logic and physics. The multi-threaded capabilities, evidenced by a Cinebench R23 multicore score of 26017 and a 3DMark max-threads score of 11597, are largely unused in this title, which likely only utilizes a few cores.

The CPU's percentile ranking of 91 among all processors indicates it is far more powerful than what Downfall requires. Its nearest rivals in synthetic benchmarks, the Intel Core Ultra 5 235HX and Intel Core i9-13900F, show deltas under 0.5%, meaning the 5950X is competitive with modern mid-range and high-end parts. However, none of this headroom translates to higher FPS in this game, because the RTX 3080 is the limiting factor at all resolutions above 1080p, and even at 1080p, the GPU is still the constraint at higher settings.

The data suggests that a less powerful CPU would produce nearly identical results in Downfall. The 5950X's 16 cores and 32 threads are overkill for a horror game that does not appear to be multi-threaded. The boost clock of 4.90 GHz is helpful for single-threaded tasks, but the game's frame rates are dictated by the GPU's pixel throughput, not the CPU's instruction throughput.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of performance and visual quality across all three resolutions. At 1080p, Medium delivers 245 FPS average with a minimum of 208, which is far beyond what any display can show, but the extra headroom ensures no drops. At 1440p, Medium averages 175 FPS with a minimum of 149, providing a smooth experience on high-refresh-rate monitors. At 4K, Medium averages 109 FPS with a minimum of 92, which is excellent for a horror game where consistent frame pacing is more important than raw maximums.

The High preset is a viable alternative for users with 60 Hz displays at 4K, as it averages 89 FPS and stays well above the refresh rate. However, the jump from Medium to High at 4K costs 20 FPS on average, which may not be worth the visual improvement depending on the user's sensitivity to detail. At 1440p, High averages 143 FPS, which is still excellent, but Medium offers a 32 FPS advantage at the cost of some graphical fidelity.

The Ultra preset is not recommended for 4K, as it averages 56 FPS, which dips below the 60 FPS threshold and may introduce noticeable stutter in a game that relies on immersion. At 1440p, Ultra averages 90 FPS, which is playable, but Medium and High both offer substantially higher frame rates with only minor visual differences. At 1080p, Ultra averages 125 FPS, which is fine, but again, Medium provides double the frame rate (245 FPS) for what is likely a small reduction in shadow quality or texture filtering.

The Low preset is only useful for competitive play or extremely high-refresh-rate displays, as it produces 299 FPS at 1080p and 214 FPS at 1440p. However, the visual downgrade is significant, and the game's horror atmosphere would suffer. The data indicates that Medium is the default recommendation, with High as a secondary option for those prioritizing image quality over frame rate. The 4K Medium result of 109 FPS is the standout figure, proving that this combo can handle 4K gaming comfortably without sacrificing smoothness.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 109.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 214.0
2560x1440 Medium 175.0
2560x1440 High 143.0
2560x1440 Ultra 90.0
1920x1080 Low 299.0
1920x1080 Medium 245.0
1920x1080 High 201.0
1920x1080 Ultra 125.0

Downfall with Ryzen 9 5950X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3080

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