Downfall

Downfall

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 44 53 65
1440p QHD 44 70 86 105
1080p Full HD 62 99 120 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 53
3840x2160 High 44
3840x2160 Ultra 27
2560x1440 Low 105
2560x1440 Medium 86
2560x1440 High 70
2560x1440 Ultra 44
1920x1080 Low 147
1920x1080 Medium 120
1920x1080 High 99
1920x1080 Ultra 62

Downfall with AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

The AMD Ryzen 7 7700X and NVIDIA GeForce GTX 1660 Ti pairing in Downfall presents a study in imbalance. The CPU is a modern 8-core, 16-thread Zen 4 part, while the GPU is an older Turing-based card. Benchmark data shows this system ranks 3202 out of 3716 tracked combos for this game, placing it in the lower percentile of tested configurations. The measured frame rates reveal that the graphics card is the decisive bottleneck at nearly every setting, with the CPU’s substantial headroom going largely unused due to the GPU’s output limits.

CPU Role

The AMD Ryzen 7 7700X is built on the Zen 4 architecture, codenamed Raphael, using a 5 nm process from TSMC. It operates with a base clock of 4.50 GHz and a boost clock of 5.40 GHz, supported by a 105 W TDP. The processor features 8 cores and 16 threads, with a cache hierarchy of 64 KB L1 per core, 1 MB L2 per core, and a 32 MB shared L3 cache. Memory support is DDR5 over a dual-channel bus, providing 83.2 GB/s of bandwidth. The chip also includes integrated Radeon Graphics, but the discrete GTX 1660 Ti handles all rendering duties in this configuration.

In synthetic benchmarks, the 7700X posts strong numbers that indicate it is far from the limiting factor in Downfall. Its Cinebench R23 multicore score is 19088, while the single-core score is 1987. Geekbench results show 12451 multicore and 2289 single-core. The 3DMark multi-threaded test yields 8859, and the 16-thread test is nearly identical at 8852, suggesting the game engine does not scale perfectly beyond 8 threads but still utilizes the full core count reasonably well. The processor’s percentile ranking versus all CPUs is 85, placing it in the top 15% of all processors tracked.

Compared to its nearest rivals, the 7700X holds a slight edge. It leads the AMD Ryzen 7 PRO 5845 by 0.3% in average benchmark score, the Intel Core 7 250H by 0.5%, the AMD Ryzen AI 7 PRO 350 by 0.5%, and the Intel Core Ultra 9 185H by 0.7%. These margins are small, meaning the CPU is competitive with other high-end parts. For Downfall, a horror title that does not appear to be heavily threaded, the 7700X’s strong single-thread performance (PassMark single-thread score of 4190) ensures that frame pacing is stable, but its capabilities are not the reason for the system’s low ranking. The data indicates that the CPU can easily feed frames to the GPU, as evidenced by the fact that lowering resolution from 4K to 1080p at Low settings increases average FPS by 82 frames, from 65 to 147, which would not happen if the CPU were the bottleneck.

GPU Role

The NVIDIA GeForce GTX 1660 Ti is the clear performance ceiling in this pairing. It is built on the Turing architecture using a 12 nm process, with a TU116 chip containing 6,600 million transistors on a 284 mm² die. The GPU has 6 GB of GDDR6 memory on a 192-bit bus, yielding 288.0 GB/s of bandwidth. Core clocks are 1500 MHz base and 1770 MHz boost. The card features 1536 shading units, 96 TMUs, and 48 ROPs. Its compute capabilities are rated at 5.437 TFLOPS FP32 and 10.87 TFLOPS FP16 (2:1). The card draws up to 120 W and requires a 300 W suggested PSU.

In GPU benchmarks, the GTX 1660 Ti’s position is modest. Its PassMark G3D score is 12871, and its 3DMark Steel Nomad DX12 score is 1061. The Geekbench OpenCL score is 51029, while Vulkan is 5827. The card’s percentile versus all GPUs is 41, meaning it sits below the median of tracked graphics cards. Its average benchmark score is 7723, which places it very close to several rivals: it leads the AMD Radeon 540 by 0.7%, the AMD Radeon Pro WX 3100 by 1.9%, the AMD Radeon R7 250 by 2.2%, and the Intel Arc A310 by 2.3%. These are narrow margins, indicating the GTX 1660 Ti is at the lower end of current GPU performance.

The GPU’s 6 GB VRAM is a likely constraint at higher settings and resolutions. In Downfall, the measured FPS drops significantly when moving from Medium to Ultra settings at the same resolution dropped. For example, at 2560x1440, Medium averages 86 FPS, while Ultra falls to 44 FPS. At 1920x1080, the same settings drop from 120 FPS to 62 FPS. This halving of frame rate with the Ultra preset suggests that the card’s memory bandwidth and compute capacity are being saturated by the increased texture and shading demands. The GPU’s 288.0 GB/s bandwidth is modest by modern standards, and the 6 GB frame buffer is likely insufficient for Ultra textures at high resolutions, forcing the engine to swap data from system memory over PCIe 3.0, which is slower.

FAQ

*Q: Why does the system rank so low (3202 out of 3716) for Downfall despite having a strong CPU?*

A: The ranking is determined by the combined performance of the CPU and GPU. The Ryzen 7 7700X ranks in the 85th percentile among CPUs, but the GTX 1660 Ti ranks in only the 41st percentile among GPUs. The GPU’s lower relative performance drags the combo ranking down, as the game’s frame rate is limited by the graphics card.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The GPU is the bottleneck. Evidence comes from the FPS scaling: at 1920x1080 Low, the system averages 147 FPS, but at 3840x2160 Ultra, it drops to 27 FPS. If the CPU were the limit, the frame rate would not change as dramatically with resolution and settings. The CPU’s high single-thread score (4190 PassMark) and multicore score (35686 PassMark) are more than sufficient for the game’s demands.

Q: How does the GTX 1660 Ti compare to its closest rivals?

A: The GTX 1660 Ti’s average benchmark score is 7723. It is 0.7% faster than the AMD Radeon 540, 1.9% faster than the AMD Radeon Pro WX 3100, 2.2% faster than the AMD Radeon R7 250, and 2.3% faster than the Intel Arc A310. These differences are minimal, meaning the card performs at a similar level to these budget-class GPUs.

Q: What is the impact of the 6 GB VRAM on gameplay?

A: The 6 GB VRAM appears to be a limiting factor at Ultra settings. At 2560x1440, the average FPS drops from 86 at Medium to 44 at Ultra, and at 3840x2160, it drops from 53 at Medium to 27 at Ultra. The significant frame rate penalty at Ultra suggests the GPU is running out of memory and possibly dealing with texture streaming issues, which is common when VRAM capacity is exceeded.

*Q: How does the CPU’s performance in Downfall relate to its synthetic scores?*

A: The CPU’s 3DMark 16-thread score of 8859 is almost identical to its max-thread score of 8852, indicating that the game does not utilize more than 16 threads effectively. The single-thread score of 1090 in 3DMark and 1987 in Cinebench R23 shows strong per-core performance, which is beneficial for a horror game that likely has moderate thread usage. The CPU’s high IPC ensures it can keep up with the GPU’s frame output without stuttering.

Q: Is the system’s performance consistent across all resolutions?

A: No, it scales predictably. At 1920x1080 Low, the average is 147 FPS. At 2560x1440 Low, it drops to 105 FPS. At 3840x2160 Low, it falls to 65 FPS. This scaling demonstrates that the GPU is the limiting component, as the CPU would easily handle the increased resolution without such a large FPS penalty.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a clear picture of the system’s performance envelope.

At 1920x1080, the system achieves its highest frame rates. With Low settings, the average FPS is 147. Moving to Medium, the average is 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS. High settings bring the average down to 99 FPS. Ultra settings are the most demanding, resulting in an average of 62 FPS. This shows that at 1080p, the GPU can still deliver smooth gameplay at Medium and High settings, but Ultra causes a significant drop to below 60 FPS.

At 2560x1440, the performance degrades notably. Low settings average 105 FPS. Medium settings average 86 FPS, with a minimum of 73 and maximum of 99. High settings average 70 FPS. Ultra settings drop to an average of 44 FPS. The step from High to Ultra at 1440p is a 26 FPS reduction, indicating that the Ultra preset imposes a heavy load on the GPU.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 65 FPS. Medium settings average 53 FPS, with a minimum of 45 and maximum of 61. High settings average 44 FPS. Ultra settings plummet to an average of 27 FPS. At this resolution, only Low and Medium settings approach acceptable frame rates, and even then, the minimum FPS at Medium (45) is borderline.

Resolution Scaling

The FPS drop from 1080p to 4K clearly indicates the GPU is the limiting component. At Low settings, the average FPS falls from 147 at 1920x1080 to 105 at 2560x1440, a 28.6% reduction. Moving to 3840x2160, the FPS drops to 65, which is a 55.8% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound scenario where pixel throughput is the primary constraint.

At Medium settings, the same trend is visible. The average FPS goes from 120 at 1080p to 86 at 1440p to 53 at 4K. The drop from 1440p to 4K is 38.4%, while the drop from 1080p to 1440p is 28.3%. The larger percentage drop at higher resolutions suggests that the GPU’s memory bandwidth (288.0 GB/s) is becoming a bottleneck, as 4K requires significantly more data to be fetched for each frame.

At High settings, the averages are 99 FPS at 1080p, 70 FPS at 1440p, and 44 FPS at 4K. The 4K figure is below the 60 FPS threshold, indicating that the GTX 1660 Ti cannot handle High settings at 4K. At Ultra settings, the averages are 62 FPS at 1080p, 44 FPS at 1440p, and 27 FPS at 4K. The 4K Ultra result is nearly unplayable.

The data shows that the CPU’s contribution is minimal in scaling. If the CPU were a factor, the FPS would not scale linearly with resolution. Instead, the consistent halving of frame rates from 1080p to 4K across all settings points directly to the GPU’s rendering limits.

Settings Recommendations

Based on the measured FPS rows, the best experience depends on the target resolution and the acceptable minimum frame rate.

For 1920x1080, Medium settings provide an average of 120 FPS with a minimum of 102 FPS, which is excellent for a smooth horror experience. High settings at 99 FPS average are also viable if the user wants better visuals, and the lack of a reported minimum FPS suggests it stays above 60. Ultra at 62 FPS average is borderline; while playable, it may not maintain a consistent 60 FPS in demanding scenes. For a 1080p display, Medium or High is recommended to avoid frame drops.

For 2560x1440, Medium settings are the best choice, offering an average of 86 FPS with a minimum of 73 FPS. This ensures a stable experience above 60 FPS. High settings at 70 FPS average are acceptable, but the absence of a minimum FPS figure suggests it could dip lower in intense moments. Ultra at 44 FPS average is not recommended, as it falls below the smoothness threshold. Low settings at 105 FPS average is an option for maximum frame rate, but the visual quality reduction may be too severe for a horror game where atmosphere matters.

For 3840x2160, Low settings are the only reliable option, averaging 65 FPS. Medium settings at 53 FPS average with a minimum of 45 FPS may be playable for some, but the sub-60 average and low minimum make it risky. High and Ultra settings at 44 FPS and 27 FPS respectively are not recommended for a playable experience. Users with a 4K display should either use Low settings or lower the resolution to 1440p for a better experience.

The data suggests that the GTX 1660 Ti’s sweet spot is 1080p Medium to High, or 1440p Medium. Pushing to 4K requires significant compromises that degrade the visual experience far more than the resolution gain justifies. The 6 GB VRAM and 288.0 GB/s bandwidth are insufficient for high-fidelity 4K gaming in Downfall, so users should prioritize frame rate stability over resolution.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce GTX 1660 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 53.0
3840x2160 High 44.0
3840x2160 Ultra 27.0
2560x1440 Low 105.0
2560x1440 Medium 86.0
2560x1440 High 70.0
2560x1440 Ultra 44.0
1920x1080 Low 147.0
1920x1080 Medium 120.0
1920x1080 High 99.0
1920x1080 Ultra 62.0

Downfall with Ryzen 7 7700X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1660 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.